谋曹丕【放逐】添加选项6
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@ -760,8 +760,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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ai:{threaten:2.5},
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getLimit:9,
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getNum(num){
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if(typeof num!='number'||!Array.from({length:9}).map((_,i)=>i+1).includes(num)) return 0;
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return [2,2,5,5,1,2,2,3,3][num-1];
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const list=[2,2,5,5,1,2,2,3,3,2];
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if(typeof num!='number'||!Array.from({length:list.length}).map((_,i)=>i+1).includes(num)) return 0;
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return list[num-1];
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},
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getEffect(player,num){
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if(!player||typeof num!='number') return 0;
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@ -812,6 +813,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return get.attitude(player,target)<0;
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})) return 2.5;
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return 0;
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case 10://-2,封印锦囊牌外的手牌
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if(game.hasPlayer(target=>{
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return get.attitude(player,target)<0;
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})) return 1.5;
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return 0;
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default://其他
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return 0;
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}
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@ -963,7 +969,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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order(_,player){
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const info=get.info('sbxingshang');
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const goon=(player.hasSkill('sbfangzhu')&&(player.getStat('skill').sbfangzhu||0)<(get.info('sbfangzhu').usable||Infinity));
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let list=Array.from({length:goon?9:4}).map((_,i)=>i+1);
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let list=Array.from({length:goon?10:4}).map((_,i)=>i+1);
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list=list.filter(num=>player.countMark('sbxingshang')>=info.getNum(num));
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list.sort((a,b)=>info.getEffect(player,b)-info.getEffect(player,a));
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return (Array.from({length:4}).map((_,i)=>i+1).includes(list[0])&&info.getEffect(player,list[0])>0)?1:0;
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@ -989,7 +995,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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[2,'移去2个“颂”标记,令一名其他角色的非Charlotte技能失效直到其回合结束'],
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[3,'移去2个“颂”标记,令一名其他角色不能响应除其外的角色使用的牌直到其回合结束'],
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[4,'移去3个“颂”标记,令一名其他角色将武将牌翻面'],
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[5,'移去3个“颂”标记,令一名其他角色于手牌中只能使用装备牌直到其回合结束']
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[5,'移去3个“颂”标记,令一名其他角色于手牌中只能使用装备牌直到其回合结束'],
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[6,'移去2个“颂”标记,令一名其他角色于手牌中只能使用锦囊牌直到其回合结束'],
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],'textbutton']);
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return dialog;
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},
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@ -998,12 +1005,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return game.hasPlayer(target=>{
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if(target==player) return false;
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const num=button.link,storage=target.getStorage('sbfangzhu_ban');
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return !((num==1&&storage.includes('basic'))||(num==5&&storage.includes('equip')));
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return !((num==1&&storage.includes('basic'))||(num==5&&storage.includes('equip'))||(num==6&&storage.includes('trick')));
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});
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},
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check(button){
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const player=get.event('player'),info=get.info('sbxingshang');
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let list=Array.from({length:5}).map((_,i)=>i+1);
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let list=Array.from({length:6}).map((_,i)=>i+1);
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list=list.filter(num=>player.countMark('sbxingshang')>=info.getNum(num+4));
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const num=list.sort((a,b)=>info.getEffect(player,b+4)-info.getEffect(player,a+4))[0]-4;
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return (button.link==num)?10:0;
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@ -1017,20 +1024,17 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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filterTarget(card,player,target){
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if(target==player) return false;
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const num=lib.skill.sbfangzhu_backup.num,storage=target.getStorage('sbfangzhu_ban');
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return !((num==1&&storage.includes('basic'))||(num==5&&storage.includes('equip')));
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return !((num==1&&storage.includes('basic'))||(num==5&&storage.includes('equip'))||(num==6&&storage.includes('trick')));
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},
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async content(event,trigger,player){
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const target=event.target;
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const num=lib.skill.sbfangzhu_backup.num;
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player.removeMark('sbxingshang',get.info('sbxingshang').getNum(num+4));
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switch(num){
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case 1:
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case 1: case 2: case 6:
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const type=['basic','equip','trick'][[1,2,6].indexOf(num)];
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target.addTempSkill('sbfangzhu_ban',{player:'phaseEnd'});
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target.markAuto('sbfangzhu_ban',['basic']);
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break;
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case 2:
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target.removeSkill('baiban');
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target.addTempSkill('baiban',{player:'phaseEnd'});
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target.markAuto('sbfangzhu_ban',[type]);
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break;
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case 3:
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target.addTempSkill('sbfangzhu_kill',{player:'phaseEnd'});
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@ -1062,6 +1066,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return 0;
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case 5:
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return -target.countCards('h',card=>get.type(card)!='equip')-3;
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case 6:
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return -target.countCards('h',card=>get.type2(card)!='trick')-2;
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}
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},
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},
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@ -1081,6 +1087,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return str+'移去3个“颂”标记,令一名其他角色将武将牌翻面';
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case 5:
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return str+'移去3个“颂”标记,令一名其他角色于手牌中只能使用装备牌直到其回合结束';
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case 6:
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return str+'移去2个“颂”标记,令一名其他角色于手牌中只能使用锦囊牌直到其回合结束';
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}
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}
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},
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@ -1088,10 +1096,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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order(_,player){
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const info=get.info('sbxingshang');
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const goon=(player.hasSkill('sbxingshang')&&(player.getStat('skill').sbxingshang_use||0)<(info.subSkill.use.usable||Infinity));
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let list=Array.from({length:goon?9:5}).map((_,i)=>i+(goon?1:5));
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let list=Array.from({length:goon?10:6}).map((_,i)=>i+(goon?1:5));
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list=list.filter(num=>player.countMark('sbxingshang')>=info.getNum(num));
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list.sort((a,b)=>info.getEffect(player,b)-info.getEffect(player,a));
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return (Array.from({length:5}).map((_,i)=>i+5).includes(list[0])&&info.getEffect(player,list[0])>0)?1:0;
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return (Array.from({length:6}).map((_,i)=>i+5).includes(list[0])&&info.getEffect(player,list[0])>0)?1:0;
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},
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result:{player:1},
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},
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@ -7071,7 +7079,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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sbxingshang:'行殇',
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sbxingshang_info:'①当一名角色受到伤害后(每回合限一次)或死亡时,你获得2个“颂”标记(你至多拥有9个“颂”标记)。②出牌阶段限两次,你可以:1.移去2个“颂”标记,令一名角色复原武将牌;2.移去2个“颂”标记,令一名角色摸X张牌(X为场上阵亡角色数,且X至少为2,至多为5);3.移去5个“颂”标记,令一名体力上限小于10的角色加1点体力上限,回复1点体力,随机恢复一个已废除的装备栏;4.移去5个“颂”标记,获得一名阵亡角色武将牌上的所有技能,然后你失去〖行殇〗〖放逐〗〖颂威〗。',
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sbfangzhu:'放逐',
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sbfangzhu_info:'出牌阶段限一次,你可以:1.移去1个“颂”标记,令一名其他角色于手牌中只能使用基本牌直到其回合结束;2.移去2个“颂”标记,令一名其他角色的非Charlotte技能失效直到其回合结束;3.移去2个“颂”标记,令一名其他角色不能响应除其以外的角色使用的牌直到其回合结束;4.移去3个“颂”标记,令一名其他角色将武将牌翻面;5.移去3个“颂”标记,令一名其他角色于手牌中只能使用装备牌直到其回合结束。',
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sbfangzhu_info:'出牌阶段限一次,你可以:1.移去1个“颂”标记,令一名其他角色于手牌中只能使用基本牌直到其回合结束;2.移去2个“颂”标记,令一名其他角色的非Charlotte技能失效直到其回合结束;3.移去2个“颂”标记,令一名其他角色不能响应除其以外的角色使用的牌直到其回合结束;4.移去3个“颂”标记,令一名其他角色将武将牌翻面;5.移去3个“颂”标记,令一名其他角色于手牌中只能使用装备牌直到其回合结束;6.移去2个“颂”标记,令一名其他角色于手牌中只能使用锦囊牌直到其回合结束。',
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sbsongwei:'颂威',
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sbsongwei_info:'主公技。①出牌阶段开始时,你获得Y个“颂”标记(Y为场上其他魏势力角色数的两倍)。②每局游戏限一次,出牌阶段,你可以令一名其他魏势力角色失去所有武将牌的技能。',
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sb_xunyu:'谋荀彧',
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