族王沦
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@ -20,17 +20,178 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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clan_wanghun:['male','jin',3,['clanfuxun','clanchenya','clanzhongliu'],['clan:太原王氏']],
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clan_zhonghui:['male','wei','3/4',['clanyuzhi','clanxieshu','clanbaozu'],['clan:颍川钟氏']],
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clan_zhongyu:['male','wei',3,['clanjiejian','clanhuanghan','clanbaozu'],['clan:颍川钟氏']],
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clan_wanglun:['male','wei',3,['clanqiuxin','clanjianyuan','clanzhongliu'],['clan:太原王氏']],
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},
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characterSort:{
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clan:{
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clan_wu:['clan_wuxian','clan_wuban','clan_wukuang'],
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clan_xun:['clan_xunshu','clan_xunchen','clan_xuncai','clan_xuncan'],
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clan_han:['clan_hanshao','clan_hanrong'],
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clan_wang:['clan_wangling','clan_wangyun','clan_wanghun'],
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clan_wang:['clan_wangling','clan_wangyun','clan_wanghun','clan_wanglun'],
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clan_zhong:['clan_zhongyan','clan_zhonghui','clan_zhongyu'],
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},
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},
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skill:{
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//族王沦
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clanqiuxin:{
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audio:2,
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enable:'phaseUse',
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filterTarget:lib.filter.notMe,
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usable:1,
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content:function(){
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'step 0'
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var str=get.translation(player);
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target.chooseControl().set('choiceList',[
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str+'下次对你使用【杀】后,其视为对你使用任意普通锦囊牌',
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str+'下次对你使用任意普通锦囊牌后,其视为对你使用【杀】',
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]).set('ai',function(){
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var target=_status.event.player;
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var player=_status.event.target;
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var num1=get.effect(target,get.autoViewAs({name:'sha'},[]),player,player);
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if(!player.canUse(get.autoViewAs({name:'sha'},[]),target)) num1=0;
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var num2=0;
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for(var name of lib.inpile){
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if(get.type(name)!='trick') continue;
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if(!player.canUse(get.autoViewAs({name:name},[]),target)) continue;
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if(num2<get.effect(target,get.autoViewAs({name:name},[]),player,player)) num2=get.effect(target,get.autoViewAs({name:name},[]),player,player);
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}
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return num1>=num2?1:0;
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}).set('target',player);
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'step 1'
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player.addSkill('clanqiuxin_effect');
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player.markAuto('clanqiuxin_effect',[[target,result.index]]);
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},
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ai:{
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order:9,
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result:{
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target:function(player,target){
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var cards=player.getCards('hs',card=>{
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if(get.name(card,player)!='sha'&&get.type(card,player)!='trick') return false;
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return player.hasValueTarget(card);
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});
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if(cards.some(card=>player.canUse(card,target)&&get.effect(target,card,player,player)>0)){
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var att=get.attitude(player,target);
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if(att>0) return 9;
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if(att<0) return -6;
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return 0;
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}
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else{
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var att=get.attitude(player,target);
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if(att<0) return -3;
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if(att>0) return 1;
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return 2;
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}
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},
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},
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},
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subSkill:{
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effect:{
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charlotte:true,
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onremove:true,
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intro:{
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content:function(storage,player){
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var str='';
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for(var i=0;i<storage.length;i++){
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var list=storage[i];
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var strx=['【杀】','任意普通锦囊牌'];
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if(list[1]) strx.reverse();
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str+='对'+get.translation(list[0])+'使用'+strx[0]+'后,视为对其使用'+strx[1];
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str+='<br>';
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}
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str=str.slice(0,-4);
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return str;
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},
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},
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trigger:{player:'useCardAfter'},
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filter:function(event,player){
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if(!event.targets||!event.targets.length) return false;
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if(event.card.name=='sha') return event.targets.some(target=>{
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return player.getStorage('clanqiuxin_effect').some(list=>list[0]==target&&list[1]==0);
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});
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if(get.type(event.card)=='trick') return event.targets.some(target=>{
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return player.getStorage('clanqiuxin_effect').some(list=>list[0]==target&&list[1]==1);
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});
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return false;
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},
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forced:true,
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popup:false,
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content:function(){
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'step 0'
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var list;
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if(trigger.card.name=='sha') list=player.getStorage('clanqiuxin_effect').filter(listx=>trigger.targets.contains(listx[0])&&listx[1]==0);
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if(get.type(trigger.card)=='trick') list=player.getStorage('clanqiuxin_effect').filter(listx=>trigger.targets.contains(listx[0])&&listx[1]==1);
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player.unmarkAuto('clanqiuxin_effect',list);
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var targets=list.map(listx=>listx[0]);
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event.targets=targets;
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'step 1'
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var target=event.targets.shift();
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event.target=target;
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var list=[];
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for(var name of lib.inpile){
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if(trigger.card.name=='sha'&&get.type(name)!='trick') continue;
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if(name=='sha'&&get.type(trigger.card.name)!='trick') continue;
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if(!player.canUse(get.autoViewAs({name:name},[]),target)) continue;
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list.push([get.translation(get.type(name)),'',name]);
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if(name=='sha'){
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for(var nature of lib.inpile_nature){
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if(!player.canUse(get.autoViewAs({name:name,nature,nature},[]),target)) continue;
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list.push([get.translation(get.type(name)),'',name,nature]);
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}
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}
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}
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if(!list.length) event.goto(3);
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else{
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player.chooseButton(['求心:视为对'+get.translation(target)+'使用一张牌',[list,'vcard']],true).set('ai',function(button){
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var player=_status.event.player;
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var target=_status.event.target;
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return get.effect(target,{name:button.link[2],nature:button.link[3]},player,player);
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}).set('target',target);
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}
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'step 2'
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if(result.bool){
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var card={
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name:result.links[0][2],
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nature:result.links[0][2],
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};
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player.useCard(card,target,false);
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}
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'step 3'
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if(event.targets.length) event.goto(1);
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else if(!player.getStorage('clanqiuxin_effect').length) player.removeSkill('clanqiuxin_effect');
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},
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},
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},
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},
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clanjianyuan:{
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inherit:'clanchenya',
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filter:function(event,player){
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for(var phase of lib.phaseName){
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var evt=event.getParent(phase);
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if(evt&&evt.name==phase){
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if(event.player.getHistory('useCard',evtx=>evtx.getParent(phase)==evt).length) return lib.skill.clanchenya.filter(event,player);
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}
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}
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return false;
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},
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content:function(){
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'step 0'
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var num=0;
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for(var phase of lib.phaseName){
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var evt=trigger.getParent(phase);
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if(evt&&evt.name==phase){
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num+=trigger.player.getHistory('useCard',evtx=>evtx.getParent(phase)==evt).length;
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}
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}
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trigger.player.chooseCard('是否重铸任意张牌名字数为'+num+'的牌?',[1,Infinity],'he',(card,player)=>_status.event.cards.contains(card)&&player.canRecast(card)).set('ai',card=>{
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var val=get.value(card);
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return 6-val;
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}).set('cards',trigger.player.getCards('he',card=>{
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return get.cardNameLength(card)==num;
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}));
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'step 1'
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if(result.bool) trigger.player.recast(result.cards);
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},
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},
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//族钟毓
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clanjiejian:{
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audio:2,
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@ -906,7 +1067,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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clanzhongliu:{
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audio:2,
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audioname:['clan_wangling','clan_wangyun','clan_wanghun'],
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audioname:['clan_wangling','clan_wangyun','clan_wanghun','clan_wanglun'],
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trigger:{player:'useCard'},
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forced:true,
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clanSkill:true,
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@ -2296,6 +2457,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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wukuang:'吴匡(生卒年不详),兖州陈留(今河南开封市)人。东汉末年大臣,大将军何进部将。光熹元年(公元189年),汉灵帝死后,十常侍干预朝政,大将军何进谋诛宦官,但失败被杀,吴匡联合曹操、袁绍等杀尽宦官,攻杀车骑将军何苗。兴平二年(公元195年)十月,李傕、郭汜后悔放汉献帝东归洛阳,于是联合起来追击,曹操遂起兵平乱,但在回朝后,曹操挟天子以令诸侯,实行专权,但遭到吴匡反对。',
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wanghun:'王浑(223年~297年),字玄冲,太原郡晋阳县(今山西省太原市)人。魏晋时期名臣,曹魏司空王昶的儿子。王浑早年为大将军曹爽的掾吏,高平陵政变后,循例免官,出任怀县县令、散骑侍郎等职,袭封京陵县侯。西晋王朝建立后,加号扬烈将军,历任征虏将军、东中郎将、豫州刺史等职,积极筹划伐吴方略。咸宁五年(279年),配合镇南将军杜预灭亡吴国,迁征东大将军、左仆射、司徒公,晋爵京陵县公。晋惠帝司马衷即位,加任侍中衔。楚王司马玮发动政变,有意寻求支持,遭到严词拒绝。楚王司马玮死后,复任司徒、录尚书事。元康七年(297年),王浑去世,享年七十五岁,谥号为元。《唐会要》尊为“魏晋八君子”之一。',
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zhongyu:'钟毓(?-263年),字稚叔,颍川长社(今河南长葛市)人。三国时期魏国大臣,太傅钟繇之子、司徒钟会之兄。出身颍川钟氏,机灵敏捷,有其父之遗风。十四岁时,起家散骑侍郎。太和初年,迁黄门侍郎,袭封定陵县侯。正始年间,拜散骑常侍,迁魏郡太守,入为侍中、御史中丞、廷尉 [5] 。随平诸葛诞的淮南叛乱,拜青州刺史、后将军,都督徐州、荆州诸军事。景元四年(263年),去世,追赠车骑将军,谥号为惠,著有文集五卷(见《隋书·经籍志》及《两唐书·经籍志》),传于世。',
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wanglun:'王沦(233年-257年)字太冲,出身太原晋阳王姓世族(今山西省太原市),王昶三子,王浑、王深之弟,王湛之兄。醇粹简远,崇尚老庄之学,心思平淡。二十多时被举荐为孝廉,没有前往,后任大将军参军。257年,诸葛诞不满司马氏篡权而在寿春起义,王沦跟随司马昭征讨,遭遇疾疫去世,时年二十五,时人惜之,司马昭为他流泪。其兄著诔文《表德论》,表述其德行,说“因为畏惧帝王的典章制度,不能写墓志铭,于是撰写过往的事迹,刻在墓的背面。”',
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},
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dynamicTranslate:{
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clanlianzhu:function(player){
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@ -2412,6 +2574,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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clanjiejian_info:'当你于一回合使用第X张牌指定第一个目标后,若此牌不为装备牌,则你可以令一名目标角色摸X张牌。(X为此牌牌名字数)',
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clanhuanghan:'惶汗',
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clanhuanghan_info:'当你受到牌造成的伤害后,你可以摸X张牌并弃置Y张牌(X为此牌牌名字数,Y为你已损失的体力值),然后若此次技能发动不为你本回合首次发动此技能,你重置技能〖保族〗。',
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clan_wanglun:'族王沦',
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clanqiuxin:'求心',
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clanqiuxin_info:'出牌阶段限一次,你可以令一名其他角色选择一项:①你对其使用【杀】;②你对其使用任意普通锦囊牌。当你执行其选择的选项后,你视为执行另一项。',
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clanjianyuan:'简远',
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clanjianyuan_info:'当一名角色发动“出牌阶段限一次”的技能后,你可以令其重铸任意张牌名字数为X的牌(X为其本阶段的使用牌数)。',
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clan_wu:'陈留·吴氏',
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clan_xun:'颍川·荀氏',
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