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@ -299,6 +299,7 @@ character.old={
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event.finish();
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}
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'step 2'
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player.line(result.targets);
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result.targets[0].gain(event.cards,'draw');
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},
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ai:{
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@ -1880,6 +1880,7 @@ character.ow={
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if(current&&ai.get.attitude(player,current)<0){
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return 0;
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}
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if(target.hp==1) return 0.5;
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return -1;
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}
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}
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@ -92,6 +92,8 @@ character.shenhua={
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event.current=targets[0];
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event.dialog=dialog;
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event.num1=0;
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event.num2=0;
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game.delay();
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'step 1'
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if(event.dialog.buttons.length>1){
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@ -135,7 +137,6 @@ character.shenhua={
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else{
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event.current.$draw(1,'nobroadcast');
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}
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event.current.$gain2(card);
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game.broadcast(function(card,id,target){
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var dialog=get.idDialog(id);
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if(dialog&&dialog.seeing){
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@ -154,16 +155,22 @@ character.shenhua={
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},card,dialog.videoId,event.current);
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}
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game.delay(2);
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if(event.current==targets[0]){
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event.num1++;
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event.current=targets[1];
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}
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else{
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event.num2++;
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event.current=targets[0];
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}
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if(dialog.buttons.length){
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if(event.current==targets[0]){
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event.current=targets[1];
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}
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else{
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event.current=targets[0];
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}
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event.goto(1);
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}
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'step 3'
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if(!_status.connectMode){
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game.log(targets[0],'获得了'+get.cnNumber(event.num1)+'张牌');
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game.log(targets[1],'获得了'+get.cnNumber(event.num2)+'张牌');
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}
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var dialog=event.dialog;
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dialog.close();
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_status.dieClose.remove(dialog);
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