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parent
3dcd89b2fd
commit
d51000025c
14
game/game.js
14
game/game.js
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@ -99,14 +99,15 @@
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compatiblemode:{
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compatiblemode:{
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name:'兼容模式',
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name:'兼容模式',
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init:false,
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init:false,
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intro:'提高对旧扩展的兼容性,但可能产生未知结果',
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intro:'开启兼容模式可防止扩展使游戏卡死并提高对旧扩展的兼容性,但对游戏速度有一定影响,若无不稳定或不兼容的扩展建议关闭',
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onclick:function(bool){
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onclick:function(bool){
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game.saveConfig('compatiblemode',bool);
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game.saveConfig('compatiblemode',bool);
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setTimeout(function(){
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if(bool){
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if(lib.config.compatiblemode){
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ui.window.classList.add('compatiblemode');
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alert('开启兼容模式可防止扩展使游戏卡死并提高对旧扩展的兼容性,但对游戏速度有一定影响,若无不稳定或不兼容的扩展建议关闭');
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}
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else{
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ui.window.classList.remove('compatiblemode');
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}
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}
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},500);
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}
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}
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},
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},
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confirm_exit:{
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confirm_exit:{
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@ -32665,6 +32666,9 @@
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if(lib.config.player_border=='normal'&&(game.layout=='long'||game.layout=='long2')){
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if(lib.config.player_border=='normal'&&(game.layout=='long'||game.layout=='long2')){
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ui.arena.classList.add('lslim_player');
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ui.arena.classList.add('lslim_player');
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}
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}
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if(lib.config.compatiblemode){
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ui.window.classList.add('compatiblemode');
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}
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ui.window.dataset.radius_size=lib.config.radius_size||'default';
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ui.window.dataset.radius_size=lib.config.radius_size||'default';
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if(game.layout=='long'||game.layout=='mobile'){
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if(game.layout=='long'||game.layout=='mobile'){
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if(lib.config.textequip=='text') ui.arena.classList.add('textequip');
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if(lib.config.textequip=='text') ui.arena.classList.add('textequip');
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@ -167,6 +167,11 @@
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pointer-events: auto;
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pointer-events: auto;
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-webkit-clip-path: polygon(-10px 0, 130px 0, 130px 130px, -10px 130px);
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-webkit-clip-path: polygon(-10px 0, 130px 0, 130px 130px, -10px 130px);
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}
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}
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#window.compatiblemode #arena:not(.chess) .player[data-position='0']:not(.minskin)>.avatar,
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#window.compatiblemode #arena:not(.chess) .player[data-position='0']:not(.minskin)>.avatar2,
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#window.compatiblemode #arena:not(.chess) .player[data-position='0']:not(.minskin)>.equips{
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-webkit-clip-path: none;
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}
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#arena:not(.chess) .player[data-position='0']:not(.minskin)>.identity{
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#arena:not(.chess) .player[data-position='0']:not(.minskin)>.identity{
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pointer-events: auto;
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pointer-events: auto;
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}
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}
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