解锁界文聘、孟优
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@ -63,7 +63,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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zhanghu:['male','wei',4,['cuijian','zhtongyuan']],
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zhanghu:['male','wei',4,['cuijian','zhtongyuan']],
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luyusheng:['female','wu',3,['zhente','zhiwei']],
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luyusheng:['female','wu',3,['zhente','zhiwei']],
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huaxin:['male','wei',3,['spwanggui','xibing']],
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huaxin:['male','wei',3,['spwanggui','xibing']],
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mengyou:['male','qun',5,['hmmanyi','dcmanzhi'],['unseen']],
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mengyou:['male','qun',5,['hmmanyi','dcmanzhi']],
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liuyong:['male','shu',3,['zhuning','fengxiang']],
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liuyong:['male','shu',3,['zhuning','fengxiang']],
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dc_sunru:['female','wu',3,['xiecui','youxu']],
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dc_sunru:['female','wu',3,['xiecui','youxu']],
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xiahoulingnv:['female','wei',4,['fuping','weilie']],
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xiahoulingnv:['female','wei',4,['fuping','weilie']],
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@ -957,6 +957,8 @@ window.noname_character_rank={
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'jsrg_zhenji',
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'jsrg_zhenji',
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'junk_xuyou',
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'junk_xuyou',
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'sp_machao',
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'sp_machao',
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'mengyou',
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're_wenpin',
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],
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],
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b:[
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b:[
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'diy_feishi',
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'diy_feishi',
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@ -32,7 +32,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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re_zhuzhi:['male','wu',4,['reanguo']],
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re_zhuzhi:['male','wu',4,['reanguo']],
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dc_caozhi:['male','wei',3,['reluoying','dcjiushi']],
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dc_caozhi:['male','wei',3,['reluoying','dcjiushi']],
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ol_huangzhong:['male','shu',4,['xinliegong','remoshi']],
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ol_huangzhong:['male','shu',4,['xinliegong','remoshi']],
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re_wenpin:['male','wei',5,['rezhenwei'],['unseen']],
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re_wenpin:['male','wei',5,['rezhenwei']],
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re_guanzhang:['male','shu',4,['fuhun','retongxin']],
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re_guanzhang:['male','shu',4,['fuhun','retongxin']],
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re_mazhong:['male','shu',4,['refuman']],
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re_mazhong:['male','shu',4,['refuman']],
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dc_chenqun:['male','wei',3,['repindi','dcfaen']],
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dc_chenqun:['male','wei',3,['repindi','dcfaen']],
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@ -1464,7 +1464,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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rezhenwei:{
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rezhenwei:{
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inherit:'zhenwei',
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inherit:'zhenwei',
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filter:function(event,player){
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filter:function(event,player){
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if(player==event.target||player==event.player) return false;
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if(player==event.target) return false;
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if(!player.countCards('he')) return false;
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if(!player.countCards('he')) return false;
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if(event.targets.length>1) return false;
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if(event.targets.length>1) return false;
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if(!event.target) return false;
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if(!event.target) return false;
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@ -15065,7 +15065,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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retongxin_info:'锁定技。你的攻击范围+2。',
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retongxin_info:'锁定技。你的攻击范围+2。',
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re_wenpin:'界文聘',
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re_wenpin:'界文聘',
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rezhenwei:'镇卫',
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rezhenwei:'镇卫',
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rezhenwei_info:'当一名其他角色成为【杀】或黑色锦囊牌的目标时(使用者不是你),若该角色的体力值不大于你且此牌的目标角色数为1,你可以弃置一张牌。若如此做,你选择一项:1、摸一张牌,然后将此【杀】或黑色锦囊牌转移给你;2、令此【杀】或黑色锦囊牌无效,然后将此【杀】或黑色锦囊牌置于使用者的武将牌旁,若如此做,当前回合结束后,使用者获得使用者武将牌旁的这些牌。',
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rezhenwei_info:'当一名其他角色成为【杀】或黑色锦囊牌的目标时,若该角色的体力值不大于你且此牌的目标角色数为1,你可以弃置一张牌并选择一项:1.摸一张牌,然后将此【杀】或黑色锦囊牌的目标转移给你;2.令此【杀】或黑色锦囊牌无效且将此【杀】或黑色锦囊牌置于使用者的武将牌上,然后当前回合结束后,使用者获得这些牌。',
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ol_huangzhong:'界黄忠',
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ol_huangzhong:'界黄忠',
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remoshi:'没矢',
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remoshi:'没矢',
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remoshi_info:'锁定技。①当你使用【杀】对目标角色造成伤害后,若其装备区里有防具牌或坐骑牌,你将此【杀】对应的实体牌置于其武将牌上。②当有“没矢”牌的角色失去防具牌或坐骑牌后,你获得其“没矢”牌。',
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remoshi_info:'锁定技。①当你使用【杀】对目标角色造成伤害后,若其装备区里有防具牌或坐骑牌,你将此【杀】对应的实体牌置于其武将牌上。②当有“没矢”牌的角色失去防具牌或坐骑牌后,你获得其“没矢”牌。',
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@ -18062,8 +18062,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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save=true;
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save=true;
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}
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}
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}
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}
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var next=player.chooseToDiscard('he',get.prompt('zhenwei',trigger.target),'弃置一张牌,将'+get.translation(trigger.card)+'转移给自己,或令此牌对其无效');
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var next=player.chooseToDiscard('he',get.prompt(event.name,trigger.target),'弃置一张牌,将'+get.translation(trigger.card)+'转移给自己,或令此牌对其无效');
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next.logSkill=['zhenwei',trigger.target];
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next.logSkill=[event.name,trigger.target];
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next.set('ai',function(card){
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next.set('ai',function(card){
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if(_status.event.aisave){
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if(_status.event.aisave){
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return 7-get.value(card);
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return 7-get.value(card);
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