类型修复

This commit is contained in:
nonameShijian 2024-02-06 00:26:11 +08:00
parent cb34cd1e46
commit d47bd0e0ea
12 changed files with 26 additions and 16 deletions

View File

@ -33,6 +33,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
clan_zhong:['clan_zhongyan','clan_zhonghui','clan_zhongyu'],
},
},
/** @type { importCharacterConfig['skill'] } */
skill:{
//族吴乔
clanqiajue:{
@ -42,7 +43,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
return player.countCards('he',card=>{
if(_status.connectMode&&get.position(card)=='h') return true;
return get.color(card,player)=='black'&&lib.filter.cardDiscardable(card,player);
});
})>0;
},
direct:true,
async content(event,trigger,player){

View File

@ -44,6 +44,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
collab_remake:['dc_caocao','dc_liubei','dc_sunquan','nezha','dc_sunce','dc_zhaoyun'],
},
},
/** @type { importCharacterConfig['skill'] } */
skill:{
//新InitFilter测试高达一号
//打赢复活赛的牢达[哭]
@ -52,7 +53,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
enable:['chooseToUse','chooseToRespond'],
prompt:'将♦牌当做火【杀】,♥牌当做【桃】,♣牌当做【闪】,♠牌当做【无懈可击】使用或打出',
viewAs(cards,player){
var name=false;
var name;
var nature=null;
switch(get.suit(cards[0],player)){
case 'club':name='shan';break;

View File

@ -4572,7 +4572,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
const skills=player.getStockSkills(true,true).filter(skill=>{
return !player.hasSkill(skill,null,false,false);
});
return skills.length;
return skills.length>0;
},
filter_old(event,player){
var evt=event.getParent();
@ -4677,7 +4677,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
audio:2,
trigger:{global:'phaseUseBegin'},
filter(event,player){
return player.countCards('h')&&event.player!=player;
return player.countCards('h')>0&&event.player!=player;
},
direct:true,
content(){
@ -4791,7 +4791,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
audio:2,
trigger:{player:'useCardAfter'},
filter(event,player){
return event.cards.filterInD('od').length&&get.color(event.card)=='red';
return event.cards.filterInD('od').length>0&&get.color(event.card)=='red';
},
content(){
'step 0'

View File

@ -547,6 +547,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
key_chihaya:['key_sakuya'],
key_lucia:['key_shizuru'],
},
/** @type { importCharacterConfig['skill'] } */
skill:{
//伊吹风子
fuuko_xingdiao:{

View File

@ -90,7 +90,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
return mode=='identity'&&_status.mode!='purple';
},
},
/** @type { SMap<Skill> } */
/** @type { importCharacterConfig['skill'] } */
skill:{
//神鲁肃
dingzhou:{

View File

@ -213,6 +213,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}
}
},
/** @type { importCharacterConfig['skill'] } */
skill:{
qingshu:{
ai:{

View File

@ -81,6 +81,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
gw_luoqi:'是个爱国者…还是个货真价实的王八蛋。',
gw_yioufeisi:'国王还是乞丐,两者有何区别,人类少一个算一个',
},
/** @type { importCharacterConfig['skill'] } */
skill:{
sqlongyin:{
trigger:{player:'phaseBeginStart'},

View File

@ -218,6 +218,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
hs_jaina:['hs_antonidas'],
hs_malfurion:['hs_malorne'],
},
/** @type { importCharacterConfig['skill'] } */
skill:{
hshuanyu:{
trigger:{player:'damageEnd'},

View File

@ -115,6 +115,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
sp_zhengyin:['yue_caiwenji','yue_zhoufei','yue_caiyong','yue_xiaoqiao','yue_daqiao'],
}
},
/** @type { importCharacterConfig['skill'] } */
skill:{
dcshengxi:{
inherit:'reshengxi',
@ -201,7 +202,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
return card.hasGaintag('dcqiqin_tag')&&lib.skill.dczixi.zixiList.some(name=>{
return game.hasPlayer(target=>target.canAddJudge(get.autoViewAs({name:'dczixi_'+name},[card])));
});
});
})>0;
},
zixiList:['lebu','bingliang','shandian'],
direct:true,

View File

@ -2,7 +2,7 @@ declare type CardBaseUIData = {
name?: string;
suit?: string;
number?: number;
nature?: string;
nature?: string | null;
//用于某些方法,用于过滤卡牌的额外结构
type?: string | string[];

View File

@ -863,7 +863,7 @@ declare interface Skill {
*
* v1.9.102使viewAs使backup,ok;
*/
viewAs?: string | CardBaseUIData | ((cards: Card[], player: Player) => string | VCard | CardBaseUIData);
viewAs?: string | CardBaseUIData | ((cards: Card[], player: Player) => string | VCard | CardBaseUIData | null);
/**
*
* @param player
@ -923,7 +923,7 @@ declare interface Skill {
*
* falseundefined != false结果为truetrue效果一致
*/
discard?: boolean;
discard?: boolean | ContentFuncByAll | OldContentFuncByAll;
/**
* player.lose
*
@ -1590,7 +1590,7 @@ declare interface SkillAI {
* ai发动技能的优先度
* 使
*/
order?: number | TwoParmFun<SkillOrCard, Player, number | void>;
order?: number | ((item: SkillOrCard, player: Player) => number | void);
/**
* 0~1
* 0~1,AI判断身份,AI中未写expose其他AI将会无法判断其身份

View File

@ -2041,15 +2041,15 @@ export class Get extends Uninstantable {
return card;
}
/**
* @template T
* @overload
* @returns {GameEvent}
*/
/**
* @template { keyof GameEvent } T
* @overload
* @param {T} key
* @returns {GameEvent[T]}
*/
/**
* @overload
* @returns {GameEvent}
*/
static event(key) { return key ? _status.event[key] : _status.event; }
static player() { return _status.event.player; }
static players(sort, dead, out) {
@ -4205,6 +4205,9 @@ export class Get extends Uninstantable {
let cache = CacheContext.requireCacheContext();
return cache.get.order(item);
}
/**
* @returns { number }
*/
static order(item) {
let cache = CacheContext.requireCacheContext();
var info = get.info(item);