v1.9.96.8

This commit is contained in:
Spmario233 2020-01-01 22:39:16 +08:00 committed by GitHub
parent 2fee38e20b
commit d38b215941
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 91 additions and 43 deletions

View File

@ -10047,6 +10047,9 @@
}
player.ai.tempIgnore=[];
player.stat.push({card:{},skill:{}});
game.countPlayer(function(current){
current.actionHistory.push({useCard:[],respond:[],skipped:[]});
});
if(ui.land&&ui.land.player==player){
game.addVideo('destroyLand');
ui.land.destroy();
@ -11028,13 +11031,14 @@
},
phaseDraw:function(){
"step 0"
event.trigger("phaseDrawBegin1");
"step 1"
event.trigger("phaseDrawBegin2");
"step 2"
if(game.modPhaseDraw){
game.modPhaseDraw(player,event.num);
}
else{
if((get.config('first_less')||_status.connectMode||_status.first_less_forced)&&game.phaseNumber==1&&_status.first_less){
event.num--;
}
if(event.num>0){
var num=event.num;
if(event.attachDraw){
@ -11049,7 +11053,7 @@
}
}
}
"step 1"
"step 3"
if(Array.isArray(result)){
event.cards=result;
}
@ -13319,6 +13323,32 @@
event.directHit=[];
event.customArgs={default:{}};
event.baseDamage=get.info(card,false).baseDamage||1;
player.actionHistory[player.actionHistory.length-1].useCard.push(event);
if(event.addCount!=false){
if(player.stat[player.stat.length-1].card[card.name]==undefined){
player.stat[player.stat.length-1].card[card.name]=1;
}
else{
player.stat[player.stat.length-1].card[card.name]++;
}
if(event.skill){
if(player.stat[player.stat.length-1].skill[event.skill]==undefined){
player.stat[player.stat.length-1].skill[event.skill]=1;
}
else{
player.stat[player.stat.length-1].skill[event.skill]++;
}
var sourceSkill=get.info(event.skill).sourceSkill;
if(sourceSkill){
if(player.stat[player.stat.length-1].skill[sourceSkill]==undefined){
player.stat[player.stat.length-1].skill[sourceSkill]=1;
}
else{
player.stat[player.stat.length-1].skill[sourceSkill]++;
}
}
}
}
event.trigger('useCard1');
"step 1"
event.trigger('useCard2');
@ -13365,31 +13395,6 @@
game.logv(player,[card,cards],targets);
}
}
if(event.addCount!=false){
if(player.stat[player.stat.length-1].card[card.name]==undefined){
player.stat[player.stat.length-1].card[card.name]=1;
}
else{
player.stat[player.stat.length-1].card[card.name]++;
}
if(event.skill){
if(player.stat[player.stat.length-1].skill[event.skill]==undefined){
player.stat[player.stat.length-1].skill[event.skill]=1;
}
else{
player.stat[player.stat.length-1].skill[event.skill]++;
}
var sourceSkill=get.info(event.skill).sourceSkill;
if(sourceSkill){
if(player.stat[player.stat.length-1].skill[sourceSkill]==undefined){
player.stat[player.stat.length-1].skill[sourceSkill]=1;
}
else{
player.stat[player.stat.length-1].skill[sourceSkill]++;
}
}
}
}
"step 3"
event.sortTarget=function(animate){
var info=get.info(card,false);
@ -13983,6 +13988,7 @@
else{
game.log(player,'打出了',card);
}
player.actionHistory[player.actionHistory.length-1].respond.push(event);
var cards2=cards.slice(0);
if(cards2.length){
var next=player.lose(cards2,ui.ordering,'visible');
@ -16195,7 +16201,17 @@
}
return null;
},
countUsed:function(card){
countUsed:function(card,type){
if(type===true){
var num=0;
var history=this.getHistory('useCard');
for(var i=0;i<history.length;i++){
if(!card) num++;
else if(typeof card=='string'&&history[i].card&&card==history[i].card.name) num++;
else if(typeof card=='object'&&history[i].card&&card.name==history[i].card.name) num++;
}
return num;
}
var num;
var stat=this.getStat('card');
if(!card){
@ -16733,6 +16749,9 @@
var next=game.createEvent('phaseDraw');
next.player=this;
next.num=2;
if((get.config('first_less')||_status.connectMode||_status.first_less_forced)&&game.phaseNumber==1&&_status.first_less){
next.num--;
}
next.setContent('phaseDraw');
return next;
},
@ -19774,6 +19793,23 @@
}
}
},
getHistory:function(key,filter){
if(!key) return this.actionHistory[this.actionHistory.length-1];
if(!filter) return this.actionHistory[this.actionHistory.length-1][key];
else{
var history=this.getHistory(key).slice(0);
for(var i=0;i<history.length;i++){
if(!filter(history[i])) history.splice(i--,1);
}
return history;
}
},
getLastUsed:function(num){
if(typeof num!='number') num=0;
var history=this.getHistory('useCard');
if(history.length<=num) return null;
return history[history.length-num-1];
},
getStat:function(key){
if(!key) return this.stat[this.stat.length-1];
return this.stat[this.stat.length-1][key];
@ -22444,10 +22480,12 @@
finish:function(){
this.finished=true;
},
cancel:function(){
cancel:function(arg1,arg2,notrigger){
this.untrigger.call(this,arguments);
this.finish();
this.trigger(this.name+'Cancelled');
if(notrigger!='notrigger'){
this.trigger(this.name+'Cancelled');
if(this.player&&lib.phaseName.contains(this.name)) this.player.getHistory('skipped').add(this.name)}
},
goto:function(step){
this.step=step-1;
@ -22682,6 +22720,11 @@
notLink:function(){
return this.getParent().name!='_lianhuan'&&this.getParent().name!='_lianhuan2';
},
isPhaseUsing:function(player){
var evt=this.getParent('phaseUse');
if(!evt||evt.name!='phaseUse') return false;
return !player||player==evt.player;
},
addTrigger:function(skill,player){
if(!player) return;
var evt=this.getParent('arrangeTrigger');
@ -25326,6 +25369,7 @@
western:'thunder',
key:'key',
},
phaseName:['phaseZhunbei','phaseJudge','phaseDraw','phaseUse','phaseDiscard','phaseJieshu'],
};
var game={
cardsDiscard:function(cards){
@ -29503,6 +29547,7 @@
if(next.player&&next.player.skipList.contains(next.name)){
event.trigger(next.name+'Skipped');
next.player.skipList.remove(next.name);
if(lib.phaseName.contains(next.name)) next.player.getHistory('skipped').add(next.name);
}
else{
next.parent=event;
@ -29530,6 +29575,7 @@
if(next.player&&next.player.skipList.contains(next.name)){
event.trigger(next.name+'Skipped');
next.player.skipList.remove(next.name);
if(lib.phaseName.contains(next.name)) next.player.getHistory('skipped').add(next.name)
}
else{
next.parent=event;
@ -41626,6 +41672,7 @@
node.damagepopups=[];
node.judging=[];
node.stat=[{card:{},skill:{}}];
node.actionHistory=[{useCard:[],respond:[],skipped:[]}];
node.tempSkills={};
node.storage={};
node.marks={};

View File

@ -1,11 +1,12 @@
window.noname_update={
version:'1.9.96.7.2',
update:'1.9.96.7.1',
version:'1.9.96.8',
update:'1.9.96.7.2',
changeLog:[
'getHistory功能',
'BUG修复',
],
files:[
'card/extra.js',
//'card/extra.js',
//'card/huanlekapai.js',
//'card/sp.js',
//'card/standard.js',
@ -13,31 +14,31 @@ window.noname_update={
//'card/guozhan.js',
//'card/gwent.js',
//'character/diy.js',
//'character/extra.js',
'character/extra.js',
//'character/hearth.js',
//'character/gujian.js',
//'character/gwent.js',
//'character/mobile.js',
//'character/mtg.js',
//'character/old.js',
//'character/refresh.js',
'character/refresh.js',
'character/shenhua.js',
//'character/sp.js',
'character/sp.js',
//'character/tw.js',
//'character/standard.js',
'character/standard.js',
//'character/swd.js',
//'character/xianjian.js',
//'character/xinghuoliaoyuan.js',
//'character/yijiang.js',
'character/xinghuoliaoyuan.js',
'character/yijiang.js',
//'character/yxs.js',
//'extension/boss/extension.js',
//'layout/default/layout.css',
//'mode/identity.js',
//'mode/doudizhu.js',
//'mode/guozhan.js',
'mode/guozhan.js',
//'mode/single.js',
//'mode/stone.js',
'mode/versus.js',
//'mode/versus.js',
//'mode/boss.js',
'game/game.js',
//'game/config.js',