v1.9.96.8
This commit is contained in:
parent
2fee38e20b
commit
d38b215941
111
game/game.js
111
game/game.js
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@ -10047,6 +10047,9 @@
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}
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player.ai.tempIgnore=[];
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player.stat.push({card:{},skill:{}});
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game.countPlayer(function(current){
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current.actionHistory.push({useCard:[],respond:[],skipped:[]});
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});
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if(ui.land&&ui.land.player==player){
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game.addVideo('destroyLand');
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ui.land.destroy();
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@ -11028,13 +11031,14 @@
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},
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phaseDraw:function(){
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"step 0"
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event.trigger("phaseDrawBegin1");
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"step 1"
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event.trigger("phaseDrawBegin2");
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"step 2"
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if(game.modPhaseDraw){
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game.modPhaseDraw(player,event.num);
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}
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else{
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if((get.config('first_less')||_status.connectMode||_status.first_less_forced)&&game.phaseNumber==1&&_status.first_less){
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event.num--;
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}
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if(event.num>0){
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var num=event.num;
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if(event.attachDraw){
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@ -11049,7 +11053,7 @@
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}
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}
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}
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"step 1"
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"step 3"
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if(Array.isArray(result)){
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event.cards=result;
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}
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@ -13319,6 +13323,32 @@
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event.directHit=[];
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event.customArgs={default:{}};
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event.baseDamage=get.info(card,false).baseDamage||1;
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player.actionHistory[player.actionHistory.length-1].useCard.push(event);
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if(event.addCount!=false){
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if(player.stat[player.stat.length-1].card[card.name]==undefined){
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player.stat[player.stat.length-1].card[card.name]=1;
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}
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else{
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player.stat[player.stat.length-1].card[card.name]++;
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}
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if(event.skill){
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if(player.stat[player.stat.length-1].skill[event.skill]==undefined){
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player.stat[player.stat.length-1].skill[event.skill]=1;
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}
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else{
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player.stat[player.stat.length-1].skill[event.skill]++;
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}
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var sourceSkill=get.info(event.skill).sourceSkill;
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if(sourceSkill){
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if(player.stat[player.stat.length-1].skill[sourceSkill]==undefined){
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player.stat[player.stat.length-1].skill[sourceSkill]=1;
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}
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else{
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player.stat[player.stat.length-1].skill[sourceSkill]++;
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}
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}
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}
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}
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event.trigger('useCard1');
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"step 1"
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event.trigger('useCard2');
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@ -13365,31 +13395,6 @@
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game.logv(player,[card,cards],targets);
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}
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}
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if(event.addCount!=false){
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if(player.stat[player.stat.length-1].card[card.name]==undefined){
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player.stat[player.stat.length-1].card[card.name]=1;
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}
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else{
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player.stat[player.stat.length-1].card[card.name]++;
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}
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if(event.skill){
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if(player.stat[player.stat.length-1].skill[event.skill]==undefined){
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player.stat[player.stat.length-1].skill[event.skill]=1;
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}
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else{
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player.stat[player.stat.length-1].skill[event.skill]++;
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}
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var sourceSkill=get.info(event.skill).sourceSkill;
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if(sourceSkill){
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if(player.stat[player.stat.length-1].skill[sourceSkill]==undefined){
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player.stat[player.stat.length-1].skill[sourceSkill]=1;
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}
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else{
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player.stat[player.stat.length-1].skill[sourceSkill]++;
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}
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}
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}
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}
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"step 3"
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event.sortTarget=function(animate){
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var info=get.info(card,false);
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@ -13983,6 +13988,7 @@
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else{
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game.log(player,'打出了',card);
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}
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player.actionHistory[player.actionHistory.length-1].respond.push(event);
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var cards2=cards.slice(0);
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if(cards2.length){
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var next=player.lose(cards2,ui.ordering,'visible');
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@ -16195,7 +16201,17 @@
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}
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return null;
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},
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countUsed:function(card){
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countUsed:function(card,type){
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if(type===true){
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var num=0;
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var history=this.getHistory('useCard');
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for(var i=0;i<history.length;i++){
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if(!card) num++;
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else if(typeof card=='string'&&history[i].card&&card==history[i].card.name) num++;
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else if(typeof card=='object'&&history[i].card&&card.name==history[i].card.name) num++;
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}
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return num;
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}
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var num;
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var stat=this.getStat('card');
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if(!card){
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@ -16733,6 +16749,9 @@
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var next=game.createEvent('phaseDraw');
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next.player=this;
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next.num=2;
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if((get.config('first_less')||_status.connectMode||_status.first_less_forced)&&game.phaseNumber==1&&_status.first_less){
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next.num--;
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}
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next.setContent('phaseDraw');
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return next;
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},
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@ -19774,6 +19793,23 @@
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}
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}
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},
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getHistory:function(key,filter){
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if(!key) return this.actionHistory[this.actionHistory.length-1];
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if(!filter) return this.actionHistory[this.actionHistory.length-1][key];
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else{
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var history=this.getHistory(key).slice(0);
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for(var i=0;i<history.length;i++){
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if(!filter(history[i])) history.splice(i--,1);
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}
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return history;
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}
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},
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getLastUsed:function(num){
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if(typeof num!='number') num=0;
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var history=this.getHistory('useCard');
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if(history.length<=num) return null;
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return history[history.length-num-1];
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},
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getStat:function(key){
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if(!key) return this.stat[this.stat.length-1];
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return this.stat[this.stat.length-1][key];
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@ -22444,10 +22480,12 @@
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finish:function(){
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this.finished=true;
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},
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cancel:function(){
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cancel:function(arg1,arg2,notrigger){
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this.untrigger.call(this,arguments);
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this.finish();
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this.trigger(this.name+'Cancelled');
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if(notrigger!='notrigger'){
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this.trigger(this.name+'Cancelled');
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if(this.player&&lib.phaseName.contains(this.name)) this.player.getHistory('skipped').add(this.name)}
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},
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goto:function(step){
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this.step=step-1;
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@ -22682,6 +22720,11 @@
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notLink:function(){
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return this.getParent().name!='_lianhuan'&&this.getParent().name!='_lianhuan2';
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},
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isPhaseUsing:function(player){
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var evt=this.getParent('phaseUse');
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if(!evt||evt.name!='phaseUse') return false;
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return !player||player==evt.player;
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},
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addTrigger:function(skill,player){
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if(!player) return;
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var evt=this.getParent('arrangeTrigger');
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@ -25326,6 +25369,7 @@
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western:'thunder',
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key:'key',
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},
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phaseName:['phaseZhunbei','phaseJudge','phaseDraw','phaseUse','phaseDiscard','phaseJieshu'],
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};
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var game={
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cardsDiscard:function(cards){
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@ -29503,6 +29547,7 @@
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if(next.player&&next.player.skipList.contains(next.name)){
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event.trigger(next.name+'Skipped');
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next.player.skipList.remove(next.name);
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if(lib.phaseName.contains(next.name)) next.player.getHistory('skipped').add(next.name);
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}
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else{
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next.parent=event;
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@ -29530,6 +29575,7 @@
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if(next.player&&next.player.skipList.contains(next.name)){
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event.trigger(next.name+'Skipped');
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next.player.skipList.remove(next.name);
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if(lib.phaseName.contains(next.name)) next.player.getHistory('skipped').add(next.name)
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}
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else{
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next.parent=event;
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@ -41626,6 +41672,7 @@
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node.damagepopups=[];
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node.judging=[];
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node.stat=[{card:{},skill:{}}];
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node.actionHistory=[{useCard:[],respond:[],skipped:[]}];
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node.tempSkills={};
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node.storage={};
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node.marks={};
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@ -1,11 +1,12 @@
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window.noname_update={
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version:'1.9.96.7.2',
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update:'1.9.96.7.1',
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version:'1.9.96.8',
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update:'1.9.96.7.2',
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changeLog:[
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'getHistory功能',
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'BUG修复',
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],
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files:[
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'card/extra.js',
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//'card/extra.js',
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//'card/huanlekapai.js',
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//'card/sp.js',
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//'card/standard.js',
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//'card/guozhan.js',
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//'card/gwent.js',
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//'character/diy.js',
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//'character/extra.js',
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'character/extra.js',
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//'character/hearth.js',
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//'character/gujian.js',
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//'character/gwent.js',
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//'character/mobile.js',
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//'character/mtg.js',
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//'character/old.js',
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//'character/refresh.js',
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'character/refresh.js',
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'character/shenhua.js',
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//'character/sp.js',
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'character/sp.js',
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//'character/tw.js',
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//'character/standard.js',
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'character/standard.js',
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//'character/swd.js',
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//'character/xianjian.js',
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//'character/xinghuoliaoyuan.js',
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//'character/yijiang.js',
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'character/xinghuoliaoyuan.js',
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'character/yijiang.js',
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//'character/yxs.js',
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//'extension/boss/extension.js',
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//'layout/default/layout.css',
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//'mode/identity.js',
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//'mode/doudizhu.js',
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//'mode/guozhan.js',
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'mode/guozhan.js',
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//'mode/single.js',
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//'mode/stone.js',
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'mode/versus.js',
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//'mode/versus.js',
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//'mode/boss.js',
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'game/game.js',
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//'game/config.js',
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