调整【榻谟】
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@ -755,9 +755,18 @@ game.import("character", function () {
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changeSeat: true,
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derivation: "tamo_faq",
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async content(event, trigger, player) {
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const toSortPlayers = game.filterPlayer((current) => !current.isZhu2());
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const toSortPlayers = game.filterPlayer((current) => {
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return (
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!current.isZhu2() ||
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get.mode() == "doudizhu" && current.getSeatNum() == 3
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);
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});
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toSortPlayers.sortBySeat(game.findPlayer2((current) => current.getSeatNum() == 1, true));
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const next = player.chooseToMove("榻谟:是否分配所有角色的座次?");
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const next = player.chooseToMove("榻谟:是否分配" +
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(game.countPlayer() > toSortPlayers.length ?
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"除主公" + (get.mode() == "doudizhu" ? "和三号位外" : "外") : "") +
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"所有角色的座次?"
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);
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next.set("list", [
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[
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"(以下排列的顺序即为发动技能后角色的座次顺序)",
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@ -920,8 +929,8 @@ game.import("character", function () {
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trigger: { player: "phaseAfter" },
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filter(event, player) {
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return game.hasPlayer(target => {
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if(target==player||target.countCards('h')+player.countCards('h')==0) return false;
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return get.mode()=='identity'||target.countCards('h')<=player.countCards('h')+1;
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if (target == player || target.countCards('h') + player.countCards('h') == 0) return false;
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return get.mode() == 'identity' || target.countCards('h') <= player.countCards('h') + 1;
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});
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},
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direct: true,
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@ -933,8 +942,8 @@ game.import("character", function () {
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get.prompt("zhimeng"),
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"与一名其他角色平分手牌",
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(card, player, target) => {
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if(target==player||target.countCards('h')+player.countCards('h')==0) return false;
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return get.mode()=='identity'||target.countCards('h')<=player.countCards('h')+1;
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if (target == player || target.countCards('h') + player.countCards('h') == 0) return false;
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return get.mode() == 'identity' || target.countCards('h') <= player.countCards('h') + 1;
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}
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)
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.set("ai", (target) => {
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@ -1638,8 +1647,7 @@ game.import("character", function () {
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var bodies = _status.event.player
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.getStorage("jxzhaoluan_effect")
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.filter((i) => i.isIn());
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return `选择一名角色,你令${get.translation(bodies)}${
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bodies.length > 1 ? "中的一人" : ""
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return `选择一名角色,你令${get.translation(bodies)}${bodies.length > 1 ? "中的一人" : ""
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}减1点体力上限,然后你对选择的角色造成1点伤害。`;
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},
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delay: false,
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@ -1835,8 +1843,7 @@ game.import("character", function () {
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`<div class="text" data-nature=${get.groupnature(
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info[1],
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"raw"
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)}m style="font-family: ${
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lib.config.name_font || "xinwei"
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)}m style="font-family: ${lib.config.name_font || "xinwei"
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},xinwei">${skillstr}</div>`,
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node
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);
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@ -3602,7 +3609,7 @@ game.import("character", function () {
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evt.set("norestore", true);
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evt.set("custom", {
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add: {},
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replace: { window() {} },
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replace: { window() { } },
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});
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} else {
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delete evt.result.skill;
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@ -10838,12 +10845,14 @@ game.import("character", function () {
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tamo: "榻谟",
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tamo_info:
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"游戏开始时,你可以重新分配除主公外所有角色的座次。",
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tamo_info_doudizhu:
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"游戏开始时,你可以重新分配除主公和三号位外所有角色的座次。",
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tamo_faq: "FAQ",
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tamo_faq_info:
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"<br><li>Q:在一号位不为主公的情况下,〖榻谟〗如何结算?</li><li>A:该角色可以正常进行座次交换。若受此技能影响导致一号位角色发生了变化,则以排列后的一号位角色为起始角色开始本局游戏。</li>",
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zhimeng: "智盟",
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zhimeng_info_identity:'回合结束后,你可以选择一名其他角色。若如此做,你与其将各自所有手牌置于处理区,然后你随机获得这些牌中的一半(向上取整),其获得剩余的牌。',
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zhimeng_info:'回合结束后,你可以选择一名手牌数不大于Y的其他角色(Y为你的手牌数+1)。若如此做,你与其将各自所有手牌置于处理区,然后你随机获得这些牌中的一半(向上取整),其获得剩余的牌。',
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zhimeng_info_identity: '回合结束后,你可以选择一名其他角色。若如此做,你与其将各自所有手牌置于处理区,然后你随机获得这些牌中的一半(向上取整),其获得剩余的牌。',
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zhimeng_info: '回合结束后,你可以选择一名手牌数不大于Y的其他角色(Y为你的手牌数+1)。若如此做,你与其将各自所有手牌置于处理区,然后你随机获得这些牌中的一半(向上取整),其获得剩余的牌。',
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shen_xuzhu: "神许褚",
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shen_xuzhu_prefix: "神",
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zhengqing: "争擎",
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