一番の宝物 -Yui Final Ver.-
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cba6a9d193
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@ -652,26 +652,10 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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return true;
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},
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check:function(button){
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if(button.link.name=='du') return 2;
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if(button.link.name=='du') return 10;
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var player=_status.event.player;
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if(button.link.name=='xingjiegoutong'&&player.countCards('h')>1) return -2;
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if(get.select(get.info(button.link).selectTarget)[1]==-1){
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if(get.type(button.link)=='delay') return -1;
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if(get.type(button.link)=='equip'){
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var current=player.getCards('e',{subtype:get.subtype(button.link)})[0];
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if(current&&get.equipValue(current)>=get.equipValue(button.link)) return -1;
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return 1;
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}
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if(get.tag(button.link,'multitarget')) return -1;
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if(button.link.name=='huoshaolianying') return -1;
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}
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if(button.link.name=='jiu'){
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if(get.effect(player,{name:'jiu'},player)>0){
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return 1;
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}
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if(player.getUseValue(button.link)>0) return get.order(button.link);
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return -1;
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}
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return 1;
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},
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backup:function(links,player){
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return {
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@ -691,7 +675,21 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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},
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},
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ai:{
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order:4,
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order:function(item,player){
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var event=_status.event;
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if(event.type!='phase') return 4;
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if(!player) return -1;
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var muniu=player.getEquip('muniu');
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if(!muniu||!muniu.cards) return -1;
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var order=0;
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for(var i=0;i<muniu.cards.length;i++){
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if(player.getUseValue(muniu.cards[i])>0){
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var order2=get.order(muniu.cards[i]);
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if(order2>order) order=order2
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}
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}
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return order+0.1;
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},
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result:{
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player:function(player){
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if(_status.event.dying) return get.attitude(player,_status.event.dying);
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279
character/diy.js
279
character/diy.js
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@ -22,6 +22,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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key_masato:['male','key','4/8',['masato_baoquan']],
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key_iwasawa:['female','key',3,['iwasawa_yinhang','iwasawa_mysong']],
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key_kengo:['male','key',4,['kengo_weishang','kengo_guidui']],
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key_yoshino:['male','key',4,['yoshino_jueyi']],
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key_yui:['female','key',3,['yui_jiang','yui_lieyin','yui_takaramono']],
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key_tsumugi:['female','key',3,['tsumugi_mugyu','tsumugi_huilang']],
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// diy_caocao:['male','wei',4,['xicai','diyjianxiong','hujia']],
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// diy_hanlong:['male','wei',4,['siji','ciqiu']],
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diy_feishi:['male','shu',3,['shuaiyan','moshou']],
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@ -98,7 +101,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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diy:{
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diy_tieba:["diy_wenyang","ns_zuoci","ns_lvzhi","ns_wangyun","ns_nanhua","ns_nanhua_left","ns_nanhua_right","ns_huamulan","ns_huangzu","ns_jinke","ns_yanliang","ns_wenchou","ns_caocao","ns_caocaosp","ns_zhugeliang","ns_wangyue","ns_yuji","ns_xinxianying","ns_guanlu","ns_simazhao","ns_sunjian","ns_duangui","ns_zhangbao","ns_masu","ns_zhangxiu","ns_lvmeng","ns_shenpei","ns_yujisp","ns_yangyi","ns_liuzhang","ns_xinnanhua","ns_zhangwei"],
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diy_default:["diy_feishi","diy_liuyan","diy_yuji","diy_caiwenji","diy_lukang","diy_zhenji","diy_liufu","diy_xizhenxihong","diy_liuzan","diy_zaozhirenjun","diy_yangyi","diy_tianyu"],
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diy_key:["key_lucia","key_kyousuke","key_yuri","key_haruko","key_kagari","key_umi","key_rei","key_komari","key_yukine","key_yusa","key_misa","key_masato","key_iwasawa","key_kengo"],
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diy_key:["key_lucia","key_kyousuke","key_yuri","key_haruko","key_kagari","key_umi","key_rei","key_komari","key_yukine","key_yusa","key_misa","key_masato","key_iwasawa","key_kengo","key_yoshino","key_yui","key_tsumugi"],
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},
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},
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characterIntro:{
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@ -113,6 +116,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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diy_tianyu:'字国让,渔阳雍奴(今天津市武清区东北)人。三国时期曹魏将领。初从刘备,因母亲年老回乡,后跟随公孙瓒,公孙瓒败亡,劝说鲜于辅加入曹操。曹操攻略河北时,田豫正式得到曹操任用,历任颖阴、郎陵令、弋阳太守等。',
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},
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characterTitle:{
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key_tsumugi:'#bSummer Pockets',
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key_yui:'#rAngel Beats!',
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key_yoshino:'#bRewrite',
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key_kengo:'#bLittle Busters!',
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key_iwasawa:'#rAngel Beats!',
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key_masato:'#bLittle Busters!',
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@ -162,6 +168,248 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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yuji:['zuoci']
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},
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skill:{
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tsumugi_mugyu:{
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audio:5,
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trigger:{target:'useCardToTargeted'},
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frequent:true,
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filter:function(event,player){
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return player.countCards('h')<player.maxHp;
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},
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content:function(){
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player.draw();
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},
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},
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tsumugi_huilang:{
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trigger:{player:'phaseEnd'},
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line:{color:[253, 198, 116]},
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direct:true,
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filter:function(event,player){
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return player.countCards('he')>0;
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},
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content:function(){
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'step 0'
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player.chooseCard('he',[1,player.countCards('he')],get.prompt2('tsumugi_huilang')).set('ai',function(card){
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if(get.position(card)!='h') return -1;
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if(!['shan','wuxie','caochuan'].contains(get.name(card))) return 9;
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return 5-get.value(card);
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});
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'step 1'
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if(result.bool){
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var cards=result.cards;
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player.logSkill('tsumugi_huilang');
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player.addSkill('tsumugi_huilang2');
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player.storage.tsumugi_huilang2.addArray(cards);
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player.lose(cards,ui.special);
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player.markSkill('tsumugi_huilang2');
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}
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},
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},
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tsumugi_huilang2:{
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charlotte:true,
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init:function(player,skill){
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if(!player.storage[skill]) player.storage[skill]=[];
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},
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marktext:'隐',
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intro:{content:'cardCount'},
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trigger:{player:'phaseBegin'},
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forced:true,
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filter:function(event,player){
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return player.storage.tsumugi_huilang2.length>0;
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},
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content:function(){
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'step 0'
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var cards=player.storage.tsumugi_huilang2;
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event.num=cards.length;
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player.gain(cards,'draw');
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game.log(player,'获得了'+get.cnNumber(cards.length)+'张牌');
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cards.length=0;
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player.unmarkSkill('tsumugi_huilang2');
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'step 1'
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player.chooseTarget([1,num],'是否令至多'+get.cnNumber(num)+'名角色各摸一张牌?').set('ai',function(target){
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return get.attitude(_status.event.player,target);
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});
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'step 2'
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if(result.bool){
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var targets=result.targets;
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player.line(targets,lib.skill.tsumugi_huilang.line);
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targets.sortBySeat();
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game.asyncDraw(targets);
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}
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else event.finish();
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'step 3'
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game.delay();
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},
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},
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yui_jiang:{
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shaRelated:true,
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audio:2,
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audioname:['sp_lvmeng','re_sunben','re_sunce'],
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trigger:{
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player:'useCardToPlayered',
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target:'useCardToTargeted',
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},
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filter:function(event,player){
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if(!(event.card.name=='juedou'||(event.card.name=='sha'&&get.color(event.card)=='red'))) return false;
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return player==event.target||event.getParent().triggeredTargets3.length==1;
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},
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frequent:true,
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content:function(){
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player.draw();
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},
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ai:{
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effect:{
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target:function(card,player,target){
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if(card.name=='sha'&&get.color(card)=='red') return [1,0.6];
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},
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player:function(card,player,target){
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if(card.name=='sha'&&get.color(card)=='red') return [1,1];
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}
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}
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}
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},
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yui_lieyin:{
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trigger:{player:'phaseUseBegin'},
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direct:true,
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locked:true,
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content:function(){
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'step 0'
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var list=[];
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if(player._ichiban_no_takaramono) list.push('cancel2');
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player.chooseControl.apply(player,list).set('choiceList',[
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'令此阶段内的所有红色牌视为【杀】',
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'令此阶段内的所有【杀】视为【决斗】'
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]).set('prompt',player._ichiban_no_takaramono?get.prompt('yui_lieyin'):'烈音:请选择一项').set('ai',function(){
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var player=_status.event.player;
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var shas=player.countCards('h','sha')
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if(shas>0){
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if(game.hasPlayer(function(current){
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return get.attitude(player,current)<0&&player.canUse('juedou',current)&&!current.hasSha()&&get.effect(current,{name:'juedou'},player,player)>0;
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})) return 1;
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if(player._ichiban_no_takaramono) return 'cancel2';
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}
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if(player.countCards('h',function(card){
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return get.color(card)=='red'&&card.name!='sha'&&player.hasValueTarget(card);
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})==0) return 0;
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if(player._ichiban_no_takaramono) return 'cancel2';
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return 1;
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});
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'step 1'
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if(result.control!='cancel2'){
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player.logSkill('yui_lieyin');
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player.addTempSkill('yui_lieyin'+result.index,'phaseUseEnd')
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}
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},
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},
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yui_lieyin0:{
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mod:{
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cardname:function(card){
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if(get.color(card)=='red') return 'sha';
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},
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},
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},
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yui_lieyin1:{
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mod:{
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cardname:function(card){
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if(card.name=='sha') return 'juedou';
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},
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},
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},
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yui_takaramono:{
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trigger:{player:'phaseZhunbeiBegin'},
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forced:true,
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unique:true,
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juexingji:true,
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skillAnimation:true,
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animationColor:'key',
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filter:function(event,player){
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var num=0;
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if(player.hp<=1) num++;
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if(game.dead.length>0) num++;
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if(num!=1) return num>1;
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var draw=0;
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player.getAllHistory('gain',function(evt){
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if(evt.getParent(2).name=='yui_jiang') draw+=evt.cards.length;
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});
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return draw>=3;
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},
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content:function(){
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player.awakenSkill('yui_takaramono');
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player.addSkill('yui_yinhang');
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player._ichiban_no_takaramono=true;
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player.gainMaxHp();
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player.recover();
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},
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derivation:'yui_yinhang',
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},
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yui_yinhang:{
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trigger:{player:'changeHp'},
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locked:true,
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direct:true,
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line:{color:[253, 153, 182]},
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content:function(){
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'step 0'
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event.count=Math.abs(trigger.num);
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'step 1'
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event.count--;
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player.chooseTarget([1,2],get.prompt('yui_yinhang'),'令至多两名角色各摸一张牌').set('ai',function(target){
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return get.attitude(_status.event.player,target);
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});
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'step 2'
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if(result.bool){
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var targets=result.targets;
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targets.sortBySeat();
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player.logSkill('yui_yinhang',targets,lib.skill.yui_yinhang.line);
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game.asyncDraw(targets);
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}
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else event.finish();
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'step 3'
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game.delay();
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if(event.count>0) event.goto(1);
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},
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},
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yoshino_jueyi:{
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trigger:{player:'phaseUseBegin'},
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direct:true,
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content:function(){
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'step 0'
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player.chooseTarget(lib.filter.notMe,get.prompt2('yoshino_jueyi')).set('ai',function(){
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var player=_status.event.player;
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var att=get.attitude(player,target);
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if(att<0) return 0;
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if(att==0) return 0.1;
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var eff=0;
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var hs=player.getCards('h');
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for(var i=0;i<hs.length;i++){
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if(player.canUse(hs[i],target)){
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var eff2=get.effect(target,hs[i],player,player);
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if(eff2>0) eff+=eff2;
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}
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}
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return -att/(1+eff);
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});
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'step 1'
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if(result.bool){
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var target=result.targets[0];
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event.target=target;
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player.logSkill('yoshino_jueyi',target);
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player.draw();
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}
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else event.finish();
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'step 2'
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player.chooseToPSS(target);
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'step 3'
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if(result.tie) event.goto(2);
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else if(result.bool) target.damage();
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else target.addTempSkill('yoshino_fail','phaseUseEnd');
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},
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},
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yoshino_fail:{
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mod:{
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targetEnabled:function(card,player,target){
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if(player==_status.currentPhase) return false;
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},
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},
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},
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kengo_weishang:{
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locked:false,
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mod:{
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@ -507,6 +755,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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});
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}
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"step 3"
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event.index=result.index;
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if(result.index==1){
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var magic=get.cardPile2(function(card){
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return get.type(card,'trick')==event.type;
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@ -516,13 +765,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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trigger.player.storage.yukine_magic.add(magic.name);
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trigger.player.gain(magic,'draw');
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}
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event.finish();
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else event.finish();
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}
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else player.chooseCard('he',true,'选择要交给'+get.translation(trigger.player)+'的牌').set('ai',function(card){
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return -get.value(card,_status.event.getTrigger().player);
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});
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"step 4"
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if(result.bool) player.give(result.cards,trigger.player,'giveAuto');
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if(event.index==1) game.updateRoundNumber();
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else if(result.bool) player.give(result.cards,trigger.player,'giveAuto');
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},
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},
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yukine_magic:{
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@ -5906,6 +6156,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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key_masato:'井之原真人',
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key_iwasawa:'岩泽雅美',
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key_kengo:'宫泽谦吾',
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key_yoshino:'吉野晴彦',
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key_yui:'ユイ',
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key_tsumugi:'紬文德斯',
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lucia_duqu:'毒躯',
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lucia_duqu_info:'锁定技,①当你对其他角色造成伤害或受到其他角色的伤害时,你和对方各获得一张花色点数随机的【毒】。<br>②当你因【毒】失去体力时,你改为回复等量的体力。<br>③当你处于濒死状态时,你可以使用一张【毒】(每回合限一次)。',
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lucia_zhenren:'振刃',
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@ -5919,7 +6172,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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yuri_wangxi:'忘隙',
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yuri_wangxi_info:'主公技,限定技,当有角色因你发动的【行动】而死亡后,若其身份不为【明忠】,则其可以将身份改为忠臣并重新加入游戏,然后将势力改为与你相同,将体力值回复至2点并摸一张牌。',
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haruko_haofang:'豪放',
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haruko_haofang_info:'锁定技,你不能使用非转化的延时锦囊牌。你可以将一张延时锦囊牌当做【无中生有】使用。',
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haruko_haofang_info:'锁定技,你的延时锦囊牌视为【无中生有】。',
|
||||
haruko_zhuishi:'追逝',
|
||||
haruko_zhuishi_info:'一名角色的判定阶段开始时,若其判定区内有牌,则你可以失去1点体力,然后获得其判定区内的所有牌。',
|
||||
kagari_zongsi:'纵丝',
|
||||
|
@ -5937,6 +6190,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
komari_xueshang_info:'锁定技,蓄力技,当有角色死亡时,你对自己造成<span class=yellowtext>1</span>点伤害,然后对所有其他角色依次造成<span class=firetext>1</span>点伤害。当有角色因此法进入濒死状态时,你加1点体力上限并回复1点体力,然后失去此技能并终止此技能的所有后续结算。',
|
||||
yukine_wenzhou:'问咒',
|
||||
yukine_wenzhou_info:'一名角色的出牌阶段开始时,其可以交给你一张牌。若如此做,你选择一项:交给其一张牌,或令其从牌堆中获得一张与此牌类型相同的牌,且其于此阶段内使用与此牌牌名相同的牌时无法被响应。',
|
||||
//如果对自己发动【问咒】,则自己可以响应这些牌。但其他角色发动【问咒】时,该角色自己并不能响应
|
||||
yusa_yanyi:'演艺',
|
||||
yusa_yanyi_info:'出牌阶段限一次,你可以指定至多X名与你距离不大于你的体力值的角色。这些角色选择一项:①令你摸一张牌。②回复1点体力,然后交给你一张牌。(X为你的攻击范围且至少为1)',
|
||||
misa_yehuo:'业火',
|
||||
|
@ -5959,6 +6213,23 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
kengo_weishang_info:'出牌阶段限一次,你可以废除一个装备栏并摸两张牌。若你的武器栏已废除,则你使用【杀】的次数上限+1,且当你使用【杀】指定目标后,目标角色弃置一张牌;若你的防具栏已废除,则你可以将一张牌当做【闪】使用或打出;若你的攻击/防御坐骑栏已废除,则你至其他角色的距离-1/其他角色至你的距离-1。',
|
||||
kengo_guidui:'归队',
|
||||
kengo_guidui_info:'锁定技,准备阶段,若你有已废除的装备栏,则你恢复这些装备栏,且本回合内发动【伪伤】时不能废除这些装备栏。',
|
||||
yoshino_jueyi:'决义',
|
||||
yoshino_jueyi_info:'出牌阶段开始时,你可以选择一名其他角色。你摸一张牌并与其猜拳(平局则重来)。若你赢,你对其造成1点伤害。若你没赢,你本阶段内使用牌时不能指定其为目标。',
|
||||
yui_jiang:'激昂',
|
||||
yui_jiang_info:'每当你使用(指定目标后)或被使用(成为目标后)一张【决斗】或红色的【杀】时,你可以摸一张牌。',
|
||||
yui_lieyin:'烈音',
|
||||
yui_lieyin_info:'锁定技,出牌阶段开始时,你选择一项:①本阶段内的红色牌均视为【杀】;②本阶段内的【杀】均视为【决斗】。',
|
||||
yui_takaramono:'珍宝',
|
||||
yui_takaramono_info:'觉醒技,准备阶段,若你满足以下条件中的至少两个:①体力值不大于1;②场上有已死亡的角色;③已因〖激昂〗累计获得过至少三张牌;则你获得技能〖引吭〗,将〖烈音〗描述中的「你选择」改为「你可选择」,然后加1点体力上限并回复1点体力。',
|
||||
//ユイ/孙笨双将组合时,孙笨的【激昂】不计入【珍宝】的次数统计
|
||||
yui_yinhang:'引吭',
|
||||
yui_yinhang_info:'锁定技,当你的体力值变化1点时,你可以令至多两名角色摸一张牌。',
|
||||
tsumugi_mugyu:'姆啾',
|
||||
tsumugi_mugyu_info:'当你成为牌的目标后,若你的手牌数小于体力上限,则你可以摸一张牌。',
|
||||
tsumugi_huilang:'回廊',
|
||||
tsumugi_huilang2:'回廊',
|
||||
tsumugi_huilang_info:'回合结束时,不可以将任意张牌扣置于武将牌下(均称为「隐」)。回合开始时,你获得所有「隐」,然后可令等量的角色各摸一张牌。',
|
||||
//〖回廊〗涉及的所有卡牌移动的结算不会触发〖良姻〗
|
||||
|
||||
ns_zhangwei:'张葳',
|
||||
nsqiyue:'骑钺',
|
||||
|
|
|
@ -5,7 +5,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
character:{
|
||||
hs_jaina:['female','wei',3,['huopu','aoshu','bingjia']],
|
||||
hs_lrexxar:['male','shu',4,['yushou']],
|
||||
hs_wuther:['male','qun',4,['fengxian','jieming']],
|
||||
hs_wuther:['male','qun',4,['fengxian','rejieming']],
|
||||
hs_jgarrosh:['male','shu',4,['zhanhou','qiangxi']],
|
||||
hs_malfurion:['male','wu',4,['jihuo']],
|
||||
hs_guldan:['male','wei',3,['moxie','fuhua','hongxi']],
|
||||
|
|
|
@ -7,11 +7,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
characterSort:{
|
||||
mobile:{
|
||||
mobile_default:["miheng","taoqian","liuzan","lingcao","sunru","lifeng","zhuling","liuye","zhaotongzhaoguang","majun","simazhao","wangyuanji","pangdegong","shenpei","hujinding","zhangyì","jiakui","yangbiao","chendeng"],
|
||||
mobile_others:["re_jikang","old_bulianshi","old_yuanshu","re_wangyun","re_baosanniang","re_weiwenzhugezhi","re_zhanggong","re_xugong","xin_yuanshao","re_liushan","xin_xiahoudun","re_sp_zhugeliang","re_heqi"],
|
||||
mobile_others:["re_jikang","old_bulianshi","old_yuanshu","re_wangyun","re_baosanniang","re_weiwenzhugezhi","re_zhanggong","re_xugong","xin_yuanshao","re_liushan","xin_xiahoudun","re_sp_zhugeliang","re_heqi","re_guanqiujian","re_pangtong"],
|
||||
mobile_sunben:["re_sunben"],
|
||||
},
|
||||
},
|
||||
character:{
|
||||
re_pangtong:['male','shu',3,['xinlianhuan','niepan'],[]],
|
||||
re_guanqiujian:['male','wei',4,['rezhengrong','rehongju']],
|
||||
chendeng:['male','qun',3,['zhouxuan','fengji']],
|
||||
re_heqi:['male','wu',4,['reqizhou','reshanxi']],
|
||||
yangbiao:['male','qun',3,['zhaohan','rangjie','yizheng']],
|
||||
|
@ -266,6 +268,193 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
characterFilter:{},
|
||||
skill:{
|
||||
rezhengrong:{
|
||||
trigger:{player:'useCardAfter'},
|
||||
direct:true,
|
||||
audio:'drlt_zhenrong',
|
||||
filter:function(event,player){
|
||||
if(!event.targets) return false;
|
||||
if(!event.isPhaseUsing(player)) return false;
|
||||
var bool=false;
|
||||
for(var i=0;i<event.targets.length;i++){
|
||||
if(event.targets[i]!=player){bool=true;break}
|
||||
}
|
||||
if(!bool) return false;
|
||||
return player.getAllHistory('useCard',function(evt){
|
||||
if(!evt.isPhaseUsing(player)) return false;
|
||||
for(var i=0;i<evt.targets.length;i++){
|
||||
if(evt.targets[i]!=player) return true;
|
||||
}
|
||||
return false;
|
||||
}).indexOf(event)%2==1;
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.chooseTarget(get.prompt('rezhengrong'),'将一名其他角色的随机一张牌置于你的武将牌上,成为「荣」',function(card,player,target){
|
||||
return target!=player&&target.countCards('he')>0;
|
||||
}).set('ai',function(target){
|
||||
return (1-get.attitude(_status.event.player,target))/target.countCards('he');
|
||||
});
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
var target=result.targets[0];
|
||||
event.target=result.targets[0];
|
||||
player.logSkill('rezhengrong',target);
|
||||
var card=target.getCards('he').randomGet();
|
||||
game.log(player,'选择了',card);
|
||||
target.$give(card,player,false);
|
||||
target.lose(card,ui.special,'toStorage');
|
||||
if(!player.storage.rezhengrong) player.storage.rezhengrong=[];
|
||||
player.storage.rezhengrong.push(card);
|
||||
player.markSkill('rezhengrong');
|
||||
game.delayx();
|
||||
}
|
||||
},
|
||||
marktext:'荣',
|
||||
intro:{
|
||||
content:'cards',
|
||||
onunmark:'throw',
|
||||
},
|
||||
},
|
||||
rehongju:{
|
||||
trigger:{player:'phaseZhunbeiBegin'},
|
||||
audio:'drlt_hongju',
|
||||
forced:true,
|
||||
unique:true,
|
||||
juexingji:true,
|
||||
skillAnimation:true,
|
||||
animationColor:'thunder',
|
||||
derivation:'reqingce',
|
||||
filter:function(event,player){
|
||||
return player.storage.rezhengrong&&player.storage.rezhengrong.length>=3&&game.dead.length>0;
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.awakenSkill('rehongju');
|
||||
player.draw(player.storage.rezhengrong.length);
|
||||
'step 1'
|
||||
if(player.countCards('h')==0) event.goto(3);
|
||||
else{
|
||||
var dialog=['请选择要交换的手牌和「荣」,或点「取消」','<div class="text center">「征荣」牌</div>',player.storage.rezhengrong,'<div class="text center">手牌区</div>',player.getCards('h')];
|
||||
var next=player.chooseButton(dialog);
|
||||
next.set('filterButton',function(button){
|
||||
var ss=_status.event.player.storage.rezhengrong;
|
||||
var hs=_status.event.player.getCards('h');
|
||||
var sn=0;
|
||||
var hn=0;
|
||||
var ub=ui.selected.buttons;
|
||||
for(var i=0;i<ub.length;i++){
|
||||
if(ss.contains(ub[i].link)) sn++;
|
||||
else hn++;
|
||||
}
|
||||
return !(sn>=hs.length&&ss.contains(button.link)||hn>=ss.length&&hs.contains(button.link));
|
||||
});
|
||||
next.set('selectButton',function(){
|
||||
if(ui.selected.buttons.length==0) return 2;
|
||||
var ss=_status.event.player.storage.rezhengrong;
|
||||
var hs=_status.event.player.getCards('h');
|
||||
var sn=0;
|
||||
var hn=0;
|
||||
var ub=ui.selected.buttons;
|
||||
for(var i=0;i<ub.length;i++){
|
||||
if(ss.contains(ub[i].link)) sn++;
|
||||
else hn++;
|
||||
}
|
||||
if(sn!=hn) return 2*Math.max(sn,hn);
|
||||
else{
|
||||
if(sn==ss.length||hn==hs.length||sn==hs.length||hn==ss.length) return ub.length;
|
||||
return [ub.length,ub.length+1];
|
||||
}
|
||||
});
|
||||
next.set('ai',function(){return -1});
|
||||
}
|
||||
'step 2'
|
||||
if(result.bool){
|
||||
var gains=[];
|
||||
var pushs=[];
|
||||
for(var i=0;i<result.links.length;i++){
|
||||
var card=result.links[i];
|
||||
if(player.storage.rezhengrong.contains(card)) gains.push(card);
|
||||
else pushs.push(card);
|
||||
}
|
||||
player.lose(pushs,ui.special,'toStorage');
|
||||
game.log(player,'将',pushs,'放在了武将牌上');
|
||||
player.gain(gains,'gain2','log','fromStorage');
|
||||
player.storage.rezhengrong.addArray(pushs);
|
||||
player.storage.rezhengrong.removeArray(gains);
|
||||
player.markSkill('rezhengrong');
|
||||
}
|
||||
'step 3'
|
||||
player.addSkill('reqingce');
|
||||
game.log(player,'获得了技能','#g【清侧】');
|
||||
player.loseMaxHp();
|
||||
},
|
||||
},
|
||||
reqingce:{
|
||||
enable:'phaseUse',
|
||||
audio:'drlt_qingce',
|
||||
filter:function(event,player){
|
||||
return player.storage.rezhengrong&&player.storage.rezhengrong.length>0;
|
||||
},
|
||||
chooseButton:{
|
||||
dialog:function(event,player){
|
||||
return ui.create.dialog('请选择要移去的「荣」',player.storage.rezhengrong,'hidden');
|
||||
},
|
||||
backup:function(links,player){
|
||||
return {
|
||||
card:links[0],
|
||||
filterCard:function(){return false},
|
||||
selectCard:-1,
|
||||
filterTarget:function(card,player,target){
|
||||
return target.countDiscardableCards(player,'ej')>0;
|
||||
},
|
||||
delay:false,
|
||||
audio:'drlt_qingce',
|
||||
content:lib.skill.reqingce.contentx,
|
||||
ai:{
|
||||
result:{
|
||||
target:function(player,target){
|
||||
var att=get.attitude(player,target);
|
||||
if(att>0&&(target.countCards('j')>0||target.countCards('e',function(card){
|
||||
return get.value(card,target)<0;
|
||||
}))) return 2;
|
||||
if(att<0&&target.countCards('e')>0&&!target.hasSkillTag('noe')) return -1;
|
||||
return 0;
|
||||
},
|
||||
},
|
||||
},
|
||||
}
|
||||
},
|
||||
prompt:function(links,player){
|
||||
return '弃置一名角色装备区或判定区内的一张牌';
|
||||
},
|
||||
},
|
||||
contentx:function(){
|
||||
'step 0'
|
||||
var card=lib.skill.reqingce_backup.card;
|
||||
player.$throw(card);
|
||||
game.cardsDiscard(card);
|
||||
player.storage.rezhengrong.remove(card);
|
||||
player[player.storage.rezhengrong.length>0?'markSkill':'unmarkSkill']('rezhengrong');
|
||||
'step 1'
|
||||
if(target.countDiscardableCards(player,'ej')>0){
|
||||
player.discardPlayerCard('ej',true,target);
|
||||
}
|
||||
},
|
||||
ai:{
|
||||
order:8,
|
||||
result:{
|
||||
player:function(player){
|
||||
if(game.hasPlayer(function(current){
|
||||
var att=get.attitude(player,current);
|
||||
if((att>0&¤t.countCards('j')>0)||(att<0&¤t.countCards('e')>0)) return true;
|
||||
return false;
|
||||
})) return 1;
|
||||
return 0;
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
fengji:{
|
||||
audio:2,
|
||||
trigger:{player:'phaseBegin'},
|
||||
|
@ -668,6 +857,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
var ts=target.getCards('h').sort(function(a,b){
|
||||
return b.number-a.number;
|
||||
});
|
||||
if(!hs.length||!ts.length) return 0;
|
||||
if(hs[0].number>ts[0].number) return -1;
|
||||
return 0;
|
||||
},
|
||||
|
@ -3801,7 +3991,16 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
zhouxuan2:'周旋',
|
||||
zhouxuan_info:'结束阶段,你可以弃置一张牌并指定一名角色,然后选择一个基本牌的名称或非基本牌的类型。其使用或打出下一张牌时,若此牌的名称或类型和你选择的相同,则你观看牌堆顶的三张牌,然后将这些牌分配给任意角色。',
|
||||
fengji:'丰积',
|
||||
fengji_info:'锁定技,回合结束时,你记录你的手牌数。回合开始时,若你的手牌数不小于你记录的手牌数,则你摸两张牌且本回合手牌上限+X。(X为你的体力值)',
|
||||
fengji_info:'锁定技,回合结束时,你记录你的手牌数。回合开始时,若你的手牌数不小于你记录的手牌数,则你摸两张牌且本回合手牌上限+X。(X为你已损失的体力值)',
|
||||
re_guanqiujian:'手杀毌丘俭',
|
||||
rezhengrong:'征荣',
|
||||
rehongju:'鸿举',
|
||||
reqingce:'清侧',
|
||||
reqingce_backup:'清侧',
|
||||
rezhengrong_info:'当你于出牌阶段使用的指定了其他角色为目标的牌结算完成后,若此牌是你本局游戏内于出牌阶段使用的指定了其他角色为目标的第偶数张牌,则你可以将一名其他角色角色的随机一张牌置于你的武将牌上,称为「荣」。',
|
||||
rehongju_info:'觉醒技,准备阶段,若你武将牌上「荣」的数量不小于3且有角色死亡,则你摸等同于「荣」数量的牌。然后可以用任意数量的手牌交换等量的「荣」。你减1点体力上限并获得技能〖清侧〗。',
|
||||
reqingce_info:'出牌阶段,你可以将一张「荣」置入弃牌堆,然后弃置场上的一张牌。',
|
||||
re_pangtong:"手杀庞统",
|
||||
}
|
||||
};
|
||||
});
|
||||
|
|
|
@ -750,20 +750,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
}
|
||||
},
|
||||
shiyong:{
|
||||
audio:2,
|
||||
trigger:{player:'damageEnd'},
|
||||
forced:true,
|
||||
check:function(){
|
||||
return false;
|
||||
},
|
||||
filter:function(event,player){
|
||||
return event.card&&event.card.name=='sha'&&(get.color(event.card)=='red'||event.getParent(2).jiu==true);
|
||||
},
|
||||
content:function(){
|
||||
player.loseMaxHp();
|
||||
}
|
||||
},
|
||||
oldqianxi:{
|
||||
trigger:{source:'damageBegin2'},
|
||||
check:function(event,player){
|
||||
|
@ -922,8 +908,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
oldzhenlie_info:'在你的判定牌生效前,你可以亮出牌堆顶的一张牌代替之',
|
||||
oldmiji:'秘计',
|
||||
oldmiji_info:'准备/结束阶段开始时,若你已受伤,你可以判定,若判定结果为黑色,你观看牌堆顶的X张牌(X为你已损失的体力值),然后将这些牌交给一名角色',
|
||||
shiyong:'恃勇',
|
||||
shiyong_info:'锁定技,当你受到一次红色【杀】或【酒】【杀】造成的伤害后,须减1点体力上限',
|
||||
oldqianxi:'潜袭',
|
||||
oldqianxi_info:'当你使用【杀】对距离为1的目标角色造成伤害时,你可以进行一次判定,若判定结果不为红桃,你防止此伤害,令其减1点体力上限',
|
||||
oldxuanfeng:'旋风',
|
||||
|
|
|
@ -6,7 +6,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
refresh:{
|
||||
refresh_standard:["re_caocao","re_simayi","re_guojia","re_lidian","re_zhangliao","re_xuzhu","re_xiahoudun","re_zhangfei","re_zhaoyun","re_guanyu","re_machao","re_xushu","re_zhouyu","re_lvmeng","re_ganning","re_luxun","re_daqiao","re_huanggai","re_lvbu","re_gongsunzan","re_huatuo","re_liubei","re_diaochan","re_huangyueying","re_sunquan","re_sunshangxiang","re_zhenji","re_zhugeliang","re_huaxiong"],
|
||||
refresh_feng:['caoren','ol_xiahouyuan','re_huangzhong','re_weiyan','re_xiaoqiao','zhoutai','re_zhangjiao','xin_yuji'],
|
||||
refresh_huo:["ol_sp_zhugeliang","re_xunyu","re_dianwei","re_yanwen","re_pangtong","ol_yuanshao","re_pangde"],
|
||||
refresh_huo:["ol_sp_zhugeliang","re_xunyu","re_dianwei","re_yanwen","ol_pangtong","ol_yuanshao","re_pangde"],
|
||||
refresh_lin:['re_zhurong','re_menghuo','re_dongzhuo','re_sunjian','re_caopi','re_xuhuang'],
|
||||
refresh_shan:['re_dengai','re_jiangwei','re_caiwenji','ol_liushan','re_zhangzhang','re_zuoci','re_sunce'],
|
||||
refresh_yijiang:['re_xusheng','re_wuguotai','re_gaoshun','re_zhangyi'],
|
||||
|
@ -14,6 +14,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
connect:true,
|
||||
character:{
|
||||
ol_pangtong:['male','shu',3,['xinlianhuan','olniepan'],[]],
|
||||
re_zhangyi:['male','shu',4,['rewurong','shizhi']],
|
||||
re_xusheng:['male','wu',4,['repojun']],
|
||||
re_wuguotai:['female','wu',3,['reganlu','buyi']],
|
||||
|
@ -64,7 +65,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
re_xunyu:["male","wei",3,["quhu","rejieming"],[]],
|
||||
re_dianwei:["male","wei",4,["reqiangxi"],[]],
|
||||
re_yanwen:["male","qun",4,["reshuangxiong"],[]],
|
||||
re_pangtong:['male','shu',3,['xinlianhuan','niepan'],[]],
|
||||
ol_yuanshao:['male','qun',4,['olluanji','olxueyi'],['zhu']],
|
||||
re_zhurong:['female','shu',4,['juxiang','relieren']],
|
||||
re_menghuo:['male','shu',4,['huoshou','rezaiqi']],
|
||||
|
@ -93,6 +93,70 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
sunben:['zhouyu','taishici','daqiao'],
|
||||
},
|
||||
skill:{
|
||||
olniepan:{
|
||||
audio:2,
|
||||
unique:true,
|
||||
enable:'chooseToUse',
|
||||
mark:true,
|
||||
skillAnimation:true,
|
||||
animationStr:'涅盘',
|
||||
limited:true,
|
||||
animationColor:'orange',
|
||||
init:function(player){
|
||||
player.storage.olniepan=false;
|
||||
},
|
||||
filter:function(event,player){
|
||||
if(player.storage.olniepan) return false;
|
||||
if(event.type=='dying'){
|
||||
if(player!=event.dying) return false;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.awakenSkill('olniepan');
|
||||
player.storage.olniepan=true;
|
||||
player.discard(player.getCards('hej'));
|
||||
'step 1'
|
||||
player.link(false);
|
||||
'step 2'
|
||||
player.turnOver(false);
|
||||
'step 3'
|
||||
player.draw(3);
|
||||
'step 4'
|
||||
if(player.hp<3){
|
||||
player.recover(3-player.hp);
|
||||
}
|
||||
'step 5'
|
||||
player.chooseControl('bazhen','rehuoji','rekanpo').set('prompt','选择获得一个技能').ai=function(){
|
||||
return ['rehuoji','bazhen'].randomGet();
|
||||
};
|
||||
'step 6'
|
||||
player.addSkillLog(result.control);
|
||||
},
|
||||
ai:{
|
||||
order:1,
|
||||
skillTagFilter:function(player){
|
||||
if(player.storage.olniepan) return false;
|
||||
if(player.hp>0) return false;
|
||||
},
|
||||
save:true,
|
||||
result:{
|
||||
player:function(player){
|
||||
if(player.hp<=0) return 10;
|
||||
if(player.hp<=2&&player.countCards('he')<=1) return 10;
|
||||
return 0;
|
||||
}
|
||||
},
|
||||
threaten:function(player,target){
|
||||
if(!target.storage.olniepan) return 0.6;
|
||||
}
|
||||
},
|
||||
intro:{
|
||||
content:'limited'
|
||||
}
|
||||
},
|
||||
rewurong:{
|
||||
enable:'phaseUse',
|
||||
usable:1,
|
||||
|
@ -1786,7 +1850,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
rehuoji:{
|
||||
position:"he",
|
||||
audio:2,
|
||||
audioname:['ol_sp_zhugeliang'],
|
||||
audioname:['ol_sp_zhugeliang','ol_pangtong'],
|
||||
enable:"chooseToUse",
|
||||
filterCard:function (card){
|
||||
return get.color(card)=='red';
|
||||
|
@ -1806,60 +1870,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
return 4-get.value(card)
|
||||
},
|
||||
ai:{
|
||||
basic:{
|
||||
order:4,
|
||||
value:[3,1],
|
||||
useful:1,
|
||||
},
|
||||
wuxie:function (target,card,player,current,state){
|
||||
if(get.attitude(current,player)>=0&&state>0) return false;
|
||||
},
|
||||
result:{
|
||||
player:function (player){
|
||||
var nh=player.countCards('h');
|
||||
if(nh<=player.hp&&nh<=4&&_status.event.name=='chooseToUse'){
|
||||
if(typeof _status.event.filterCard=='function'&&
|
||||
_status.event.filterCard({name:'huogong'})){
|
||||
return -10;
|
||||
}
|
||||
if(_status.event.skill){
|
||||
var viewAs=get.info(_status.event.skill).viewAs;
|
||||
if(viewAs=='huogong') return -10;
|
||||
if(viewAs&&viewAs.name=='huogong') return -10;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
},
|
||||
target:function (player,target){
|
||||
if(target.hasSkill('huogong2')||target.countCards('h')==0) return 0;
|
||||
if(player.countCards('h')<=1) return 0;
|
||||
if(target==player){
|
||||
if(typeof _status.event.filterCard=='function'&&
|
||||
_status.event.filterCard({name:'huogong'})){
|
||||
return -1.5;
|
||||
}
|
||||
if(_status.event.skill){
|
||||
var viewAs=get.info(_status.event.skill).viewAs;
|
||||
if(viewAs=='huogong') return -1.5;
|
||||
if(viewAs&&viewAs.name=='huogong') return -1.5;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
return -1.5;
|
||||
},
|
||||
},
|
||||
tag:{
|
||||
damage:1,
|
||||
fireDamage:1,
|
||||
natureDamage:1,
|
||||
norepeat:1,
|
||||
},
|
||||
},
|
||||
},
|
||||
rekanpo:{
|
||||
audio:2,
|
||||
audioname:['ol_sp_zhugeliang'],
|
||||
audioname:['ol_sp_zhugeliang','ol_pangtong'],
|
||||
position:"he",
|
||||
enable:"chooseToUse",
|
||||
filterCard:function (card){
|
||||
|
@ -1873,17 +1887,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
prompt:"将一张黑色手牌当无懈可击使用",
|
||||
check:function (card){return 8-get.value(card)},
|
||||
threaten:1.2,
|
||||
ai:{
|
||||
basic:{
|
||||
useful:[6,4],
|
||||
value:[6,4],
|
||||
},
|
||||
result:{
|
||||
player:1,
|
||||
},
|
||||
expose:0.2,
|
||||
},
|
||||
},
|
||||
rejieming:{
|
||||
audio:2,
|
||||
|
@ -5115,7 +5118,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
var player=_status.event.player;
|
||||
if(player.isTurnedOver()||_status.event.getTrigger().player.getDamagedHp()>2) return -1;
|
||||
return (player.hp*player.hp)-get.value(card);
|
||||
}).set('prompt','弃置'+get.cnNumber(player.getDamagedHp())+'张手牌并失去一点体力;或选择不弃置,将武将牌翻面并摸'+get.cnNumber(player.getDamagedHp())+'张牌。');
|
||||
}).set('prompt','弃置'+get.cnNumber(player.getDamagedHp())+'张牌并失去一点体力;或选择不弃置,将武将牌翻面并摸'+get.cnNumber(player.getDamagedHp())+'张牌。');
|
||||
}
|
||||
else event.finish();
|
||||
"step 2"
|
||||
|
@ -5371,7 +5374,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
"re_xunyu":"界荀彧",
|
||||
"re_dianwei":"界典韦",
|
||||
"re_yanwen":"界颜良文丑",
|
||||
re_pangtong:"界庞统",
|
||||
xin_yuanshao:"手杀袁绍",
|
||||
re_zhangjiao:'界张角',
|
||||
re_sunce:'界孙策',
|
||||
|
@ -5617,6 +5619,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
re_zhangyi:'界张嶷',
|
||||
rewurong:'怃戎',
|
||||
rewurong_info:'出牌阶段限一次,你可以令一名其他角色与你同时展示一张手牌:若你展示的是【杀】且该角色展示的不是【闪】,则你对其造成1点伤害;若你展示的不是【杀】且该角色展示的是【闪】,则你获得其一张牌',
|
||||
ol_pangtong:'界庞统',
|
||||
olniepan:'涅槃',
|
||||
olniepan_info:'限定技,当你处于濒死状态时,你可以弃置你区域内的所有牌并复原你的武将牌,然后摸三张牌并将体力回复至3点。然后你选择获得以下技能中的一个:〖八阵〗/〖火计〗/〖看破〗',
|
||||
|
||||
refresh_standard:'界限突破·标',
|
||||
refresh_feng:'界限突破·风',
|
||||
|
|
|
@ -294,7 +294,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
},
|
||||
prompt:function(links,player){
|
||||
return '选择弃置一手张牌,获得'+get.translation(links[0])+'并弃置一名角色装备区或判定区内的一张牌';
|
||||
return '选择弃置一张手牌,获得'+get.translation(links[0])+'并弃置一名角色装备区或判定区内的一张牌';
|
||||
},
|
||||
},
|
||||
contentx:function(){
|
||||
|
@ -2418,15 +2418,17 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
xinlianhuan:{
|
||||
audio:2,
|
||||
audioname:['ol_pangtong'],
|
||||
group:['lianhuan3','lianhuan5','lianhuan4'],
|
||||
},
|
||||
lianhuan5:{
|
||||
inherit:'lianhuan2',
|
||||
audioname:['ol_pangtong'],
|
||||
audio:['xinlianhuan',2],
|
||||
},
|
||||
lianhuan3:{
|
||||
audio:['xinlianhuan',1],
|
||||
audioname:['xinlianhuan'],
|
||||
audioname:['ol_pangtong'],
|
||||
enable:'chooseToUse',
|
||||
filter:function(event,player){
|
||||
return player.countCards('h',{suit:'club'})>0;
|
||||
|
@ -2439,7 +2441,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
lianhuan4:{
|
||||
mod:{
|
||||
selectTarget:function(card,player,range){
|
||||
if(card.name=='tiesuo'&&player.hasSkill('xinlianhuan')&&range[1]<3&&range[1]!=-1) range[1]=3;
|
||||
if(card.name=='tiesuo'&&range[1]!=-1) range[1]++;
|
||||
},
|
||||
},
|
||||
},
|
||||
|
@ -4888,7 +4890,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
bazhen:{
|
||||
audio:2,
|
||||
audioname:['re_sp_zhugeliang','ol_sp_zhugeliang'],
|
||||
audioname:['re_sp_zhugeliang','ol_sp_zhugeliang','ol_pangtong'],
|
||||
equipSkill:true,
|
||||
noHidden:true,
|
||||
inherit:'bagua_skill',
|
||||
|
@ -7355,7 +7357,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
luanji:'乱击',
|
||||
xueyi:'血裔',
|
||||
mengjin:'猛进',
|
||||
xinlianhuan_info:' 你可以将一张♣手牌当【铁索连环】使用或重铸。你使用的【铁索连环】可以指定至多3个目标。',
|
||||
xinlianhuan_info:' 你可以将一张♣手牌当【铁索连环】使用或重铸。你使用【铁索连环】选择目标的上限数+1。',
|
||||
huoji_info:'出牌阶段,你可以将你的任意一张红色手牌当作【火攻】使用。',
|
||||
bazhen_info:'锁定技,若你的防具栏内没有牌且没有被废除,则你视为装备着【八卦阵】。',
|
||||
kanpo_info:'你可以将你的任意一张黑色手牌当做【无懈可击】使用。',
|
||||
|
|
129
character/sp.js
129
character/sp.js
|
@ -5,7 +5,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
connect:true,
|
||||
characterSort:{
|
||||
sp:{
|
||||
sp_default:["caoying","simahui","yangxiu","chenlin","caohong","xiahouba","yuanshu","sp_diaochan","sp_zhaoyun","liuxie","zhugejin","zhugeke","guanyinping","simalang","zhangxingcai","fuwan","sp_sunshangxiang","caoang","sp_caoren","zhangbao","maliang","zhugedan","sp_jiangwei","sp_machao","sunhao","shixie","mayunlu","zhanglu","wutugu","sp_caiwenji","zhugeguo","lingju","jsp_guanyu","jsp_huangyueying","sunluyu","zumao","wenpin","daxiaoqiao","tadun","yanbaihu","chengyu","wanglang","sp_pangde","sp_jiaxu","litong","mizhu","buzhi","caochun","dongbai","zhaoxiang","mazhong","dongyun","kanze","heqi","wangyun","sunqian","xizhicai","quyi","luzhi","wenyang","xujing","yuantanyuanshang","wangshuang"],
|
||||
sp_default:["caoying","simahui","yangxiu","chenlin","caohong","xiahouba","yuanshu","sp_diaochan","sp_zhaoyun","liuxie","zhugejin","zhugeke","guanyinping","simalang","zhangxingcai","fuwan","sp_sunshangxiang","caoang","sp_caoren","zhangbao","maliang","zhugedan","sp_jiangwei","sp_machao","sunhao","shixie","mayunlu","zhanglu","wutugu","sp_caiwenji","zhugeguo","lingju","jsp_guanyu","jsp_huangyueying","sunluyu","zumao","wenpin","daxiaoqiao","tadun","yanbaihu","chengyu","wanglang","sp_pangde","sp_jiaxu","litong","mizhu","buzhi","caochun","dongbai","zhaoxiang","mazhong","dongyun","kanze","heqi","wangyun","sunqian","xizhicai","quyi","luzhi","wenyang","xujing","yuantanyuanshang","wangshuang","sunshao"],
|
||||
sp_guansuo:['guansuo','baosanniang','huaman'],
|
||||
sp_whlw:["xurong","lijue","zhangji","fanchou","guosi"],
|
||||
sp_zlzy:["zhangqiying","lvkai","zhanggong","weiwenzhugezhi","beimihu"],
|
||||
|
@ -23,6 +23,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
},
|
||||
character:{
|
||||
sunshao:['male','wu',3,['bizheng','yidian'],['unseen']],
|
||||
wangshuang:['male','wei',5,['spzhuilie'],['unseen']],
|
||||
sp_gongsunzan:['male','qun',4,['spyicong','sptuji']],
|
||||
sp_simazhao:['male','wei',3,['spzhaoxin','splanggu']],
|
||||
|
@ -180,6 +181,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
//kaisa:["male","western",4,["zhengfu"]],
|
||||
},
|
||||
characterIntro:{
|
||||
sunshao:'孙邵(163年-225年),字长绪,青州北海国人(今山东潍坊市昌乐县西)。原为北海相孔融的功曹,被孔融称赞为可任朝廷要职的人才,后随刘繇到达江东,继而辅佐孙权。孙权称吴王后,孙邵成为吴国首任丞相,数年后病逝。由于孙邵和当时吴国史官的关系并不是很好,因此在史书中并没有详细的记载。',
|
||||
wangshuang:'王双(?-228年),三国时期曹魏将领。蜀汉建兴六年(228年)冬,诸葛亮出散关,攻陈仓,后粮尽而退。王双率领骑兵追击蜀军,但在与蜀军的交战中被击败,王双也被蜀军所斩。在《三国演义》中,王双字子全,是陇西郡狄道县(今甘肃临洮县)人,有万夫不当之勇。在诸葛亮北伐期间,被魏延所斩。',
|
||||
yuantanyuanshang:'袁谭、袁尚分别是袁绍的长子和第三子。袁绍坐拥青州、冀州、幽州、并州,本是北方最强诸侯,却于官渡大败,惭恨而终。虽然袁绍生前偏爱小儿子袁尚,却并未在继承人上有明确表态,这也导致本应以嫡长子身份继承的袁谭因郭图、审配伪立遗令未能如愿。曹操击败袁绍后,进而渡过黄河追击袁家残余势力,袁谭告急,但袁尚仅给他少量兵力。曹操得郭嘉之计退兵坐观其变,恰使两人此前的种种矛盾彻底爆发,袁谭不敌便引狼入室,派辛毗作为使者向曹操求援,让袁尚不得不北逃投奔乌桓。但袁谭也在之后背叛曹操兵败被杀。没多久,乌桓也被平定,袁熙、袁尚二人投奔公孙康后被斩首送还曹操。',
|
||||
huaman:'花鬘,古典戏曲《龙凤巾》(一名《化外奇缘》)中的人物,身份为三国时期南蛮王孟获与祝融夫人的女儿,关索的夫人之一。在关于关三小姐·关银屏的民间传说中,其名字为“花中秀”,与关索其他几位夫人鲍三娘、王桃、王悦都被关索之姐关银屏编入自己的女兵营中。花鬘在《三国志》,《三国演义》均未有提及,只是戏曲中的虚构人物。其形象并非一般君主家中闺秀,而是与其母祝融相似,是一个可以披甲上阵,善于刀枪作战的女武将。戏曲中在诸葛亮平定南蛮时,花鬘曾与关索作战,失败被俘,两人互生爱意,南蛮王孟获降服后二人成婚。近些年,花鬘接连在各类三国题材的游戏中登场,更广被人知晓。',
|
||||
|
@ -503,6 +505,80 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
},
|
||||
skill:{
|
||||
//孙邵
|
||||
bizheng:{
|
||||
trigger:{player:'phaseDrawEnd'},
|
||||
direct:true,
|
||||
audio:2,
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.chooseTarget(get.prompt2('bizheng'),lib.filter.notMe).set('ai',function(target){
|
||||
var player=_status.event.player;
|
||||
if(player.countCards('h')>player.hp) return 0;
|
||||
var att=get.attitude(player,target);
|
||||
if(att<=0||target.hasSkillTag('nogain')) return false;
|
||||
if(target.hp-target.countCards('h')>=2) return att;
|
||||
return att/2;
|
||||
});
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
var target=result.targets[0];
|
||||
event.target=target;
|
||||
player.logSkill('bizheng',target);
|
||||
target.draw(2);
|
||||
}
|
||||
else event.finish();
|
||||
'step 2'
|
||||
if(player.countCards('h')>player.hp) player.chooseToDiscard(2,'he',true);
|
||||
'step 3'
|
||||
if(target.countCards('h')>target.hp) target.chooseToDiscard(2,'he',true);
|
||||
},
|
||||
},
|
||||
yidian:{
|
||||
trigger:{player:'useCard2'},
|
||||
filter:function(event,player){
|
||||
var info=get.info(event.card);
|
||||
if(info.allowMultiple==false) return false;
|
||||
if(event.targets&&!info.multitarget){
|
||||
for(var i=0;i<ui.discardPile.childElementCount;i++){
|
||||
if(ui.discardPile.childNodes[i].name==event.card.name) return false;
|
||||
}
|
||||
if(game.hasPlayer(function(current){
|
||||
return lib.filter.targetEnabled2(event.card,player,current)&&!event.targets.contains(current);
|
||||
})){
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
},
|
||||
direct:true,
|
||||
content:function(){
|
||||
'step 0'
|
||||
var prompt2='为'+get.translation(trigger.card)+'增加一个目标'
|
||||
player.chooseTarget(get.prompt('yidian'),function(card,player,target){
|
||||
var player=_status.event.player;
|
||||
if(_status.event.targets.contains(target)) return false;
|
||||
return lib.filter.targetEnabled2(_status.event.card,player,target);
|
||||
}).set('prompt2',prompt2).set('ai',function(target){
|
||||
var trigger=_status.event.getTrigger();
|
||||
var player=_status.event.player;
|
||||
return get.effect(target,trigger.card,player,player);
|
||||
}).set('targets',trigger.targets).set('card',trigger.card);
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
if(!event.isMine()) game.delayx();
|
||||
event.targets=result.targets;
|
||||
}
|
||||
else{
|
||||
event.finish();
|
||||
}
|
||||
'step 2'
|
||||
if(event.targets){
|
||||
player.logSkill('yidian',event.targets);
|
||||
trigger.targets.addArray(event.targets);
|
||||
}
|
||||
}
|
||||
},
|
||||
//王双
|
||||
spzhuilie:{
|
||||
mod:{
|
||||
|
@ -4534,6 +4610,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
content:function(){
|
||||
trigger.targets.remove(player);
|
||||
trigger.getParent().triggeredTargets2.remove(player);
|
||||
game.delay();
|
||||
trigger.player.removeMark('zongkui_mark');
|
||||
}
|
||||
|
@ -6564,10 +6641,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
//},
|
||||
prompt:function(event,player){
|
||||
var num=Math.max(2,player.storage.fanghun2||0);
|
||||
var mode=get.mode();
|
||||
if(mode!='chess'&&mode!='tafang'&&mode!='stone'){
|
||||
num=Math.min(num,game.players.length+game.dead.length);
|
||||
}
|
||||
num=Math.min(num,8);
|
||||
return get.prompt('fuhan')+'(体力上限:'+num+')';
|
||||
},
|
||||
check:function(event,player){
|
||||
|
@ -6613,10 +6687,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
}).set('createDialog',['将武将牌替换为一名角色',[list.randomGets(5),'character']]);
|
||||
player.awakenSkill('fuhan');
|
||||
'step 1'
|
||||
var mode=get.mode();
|
||||
if(mode!='chess'&&mode!='tafang'&&mode!='stone'){
|
||||
event.num=Math.min(event.num,game.players.length+game.dead.length);
|
||||
}
|
||||
event.num=Math.min(event.num,8);
|
||||
player.reinit('zhaoxiang',result.links[0],false);
|
||||
if(_status.characterlist){
|
||||
_status.characterlist.add('zhaoxiang');
|
||||
|
@ -8622,7 +8693,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
}).logSkill='jiqiao';
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
event.cards=get.cards(3*result.cards.length);
|
||||
event.cards=get.cards(2*result.cards.length);
|
||||
player.showCards(event.cards);
|
||||
}
|
||||
else{
|
||||
|
@ -8632,7 +8703,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
var gained=[];
|
||||
var tothrow=[];
|
||||
for(var i=0;i<event.cards.length;i++){
|
||||
if(get.type(event.cards[i],'trick')=='trick'){
|
||||
if(get.type(event.cards[i])!='equip'){
|
||||
gained.push(event.cards[i]);
|
||||
}
|
||||
else{
|
||||
|
@ -8667,6 +8738,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
},
|
||||
mod:{
|
||||
cardUsable:function(card,player,num){
|
||||
if(card.name=='sha'&&!player.getEquip(1)) return num+1;
|
||||
},
|
||||
maxHandcard:function(player,num){
|
||||
if(player.getEquip(3)||player.getEquip(4)||player.getEquip(6)) return;
|
||||
return num+1;
|
||||
|
@ -8827,6 +8901,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
if(result.control=='转移'){
|
||||
player.draw();
|
||||
trigger.getParent().targets.remove(trigger.target);
|
||||
trigger.getParent().triggeredTargets2.remove(trigger.target);
|
||||
trigger.getParent().targets.push(player);
|
||||
trigger.untrigger();
|
||||
trigger.player.line(player);
|
||||
|
@ -8847,6 +8922,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
//event.trigger("addCardToStorage");
|
||||
}
|
||||
trigger.targets.length=0;
|
||||
trigger.getParent().triggeredTargets2.length=0;
|
||||
}
|
||||
game.delay();
|
||||
},
|
||||
|
@ -10327,7 +10403,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
});
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
player.addTempSkill('chenqing2',{player:'phaseZhunbeiBegin'});
|
||||
player.addTempSkill('chenqing2','roundStart');
|
||||
event.target=result.targets[0];
|
||||
event.target.draw(4);
|
||||
player.logSkill('chenqing',event.target);
|
||||
|
@ -12158,7 +12234,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
audio:2,
|
||||
trigger:{global:'phaseUseBegin'},
|
||||
filter:function(event,player){
|
||||
return (get.mode()!='guozhan'||event.player!=player)&&player.countCards('h')>0;
|
||||
return /*(get.mode()!='guozhan'||event.player!=player)&&*/player.countCards('h')>0;
|
||||
},
|
||||
direct:true,
|
||||
content:function(){
|
||||
|
@ -12208,19 +12284,19 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
return player.getStat('kill')>0;
|
||||
},
|
||||
content:function(){
|
||||
if(get.mode()=='guozhan'){
|
||||
player.draw(3);
|
||||
}
|
||||
else{
|
||||
//if(get.mode()=='guozhan'){
|
||||
// player.draw(3);
|
||||
//}
|
||||
//else{
|
||||
player.draw(3*player.getStat('kill'));
|
||||
}
|
||||
//}
|
||||
},
|
||||
subSkill:{
|
||||
draw:{
|
||||
trigger:{global:'dieAfter'},
|
||||
frequent:true,
|
||||
filter:function(event,player){
|
||||
return get.mode()!='guozhan'&&player!=event.source;
|
||||
return /*get.mode()!='guozhan'&&*/player!=event.source;
|
||||
},
|
||||
content:function(){player.draw()},
|
||||
},
|
||||
|
@ -16926,7 +17002,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
fanghun:'芳魂',
|
||||
fanghun_info:'当你使用【杀】造成伤害或受到【杀】的伤害后,你获得X个“梅影”标记(X为伤害点数);你可以移去1个“梅影”标记来发动〖龙胆〗并摸一张牌。',
|
||||
fuhan:'扶汉',
|
||||
fuhan_info:'限定技,回合开始时,你可以移去所有“梅影”标记并摸等量的牌,随机观看五名未登场的蜀势力角色,将武将牌替换为其中一名角色,并将体力上限数调整为本局游戏中移去“梅影”标记的数量(至多为游戏开始时的角色数),然后回复1点体力。',
|
||||
fuhan_info:'限定技,回合开始时,你可以移去所有“梅影”标记并摸等量的牌,随机观看五名未登场的蜀势力角色,将武将牌替换为其中一名角色,并将体力上限数调整为本局游戏中移去“梅影”标记的数量(至少为2,至多为8),然后回复1点体力。',
|
||||
yjixi:'觊玺',
|
||||
yjixi_info:'觉醒技,结束阶段,若你连续三回合没有因〖庸肆〗而失去过体力,则你增加1点体力上限并回复1点体力,然后选择一项:获得技能〖妄尊〗;摸两张牌并获得当前主公的主公技。',
|
||||
xinyongsi:'庸肆',
|
||||
|
@ -17002,9 +17078,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
mouduan:'谋断',
|
||||
mouduan_info:'游戏开始时,你获得标记“武”并获得技能〖激昂〗和〖谦逊〗。当你失去手牌后,若手牌数不大于2,你须将你的标记变为“文”,将这两项技能改为〖英姿〗和〖克己〗。一名角色的回合开始前,你可弃一张牌将标记翻回。',
|
||||
jiqiao:'机巧',
|
||||
jiqiao_info:'出牌阶段开始时,你可以弃置任意张装备牌,然后亮出牌堆顶三倍数量的牌并获得其中的锦囊牌。',
|
||||
jiqiao_info:'出牌阶段开始时,你可以弃置任意张装备牌,然后亮出牌堆顶两倍数量的牌并获得其中的非装备牌。',
|
||||
linglong:'玲珑',
|
||||
linglong_info:'锁定技,若你的装备区没有防具牌,视为你装备着【八卦阵】;若你的装备区没有坐骑牌,你的手牌上限+1;若你的装备区没有宝物牌,则你视为拥有技能〖奇才〗。',
|
||||
linglong_info:'锁定技,若你的装备区没有武器牌,则你使用【杀】的次数上限+1;若你的装备区没有防具牌,视为你装备着【八卦阵】;若你的装备区没有坐骑牌,你的手牌上限+1;若你的装备区没有宝物牌,则你视为拥有技能〖奇才〗。',
|
||||
fenyong:'愤勇',
|
||||
fenyong2:'愤勇',
|
||||
fenyong2_bg:'勇',
|
||||
|
@ -17256,9 +17332,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
shenxian_info:'每名角色的回合限一次,你的回合外,当有其他角色因弃置而失去基本牌时,你可以摸一张牌。',
|
||||
oldshenxian_info:'你的回合外,每当有其他角色因弃置而失去基本牌时,你可以摸一张牌。',
|
||||
qiluan_info:'一名角色的回合结束时,你可以摸3X张牌(X为你本回合内杀死过的角色数)。一名其他角色死亡后,若其不是你杀死的,则你可以摸一张牌。',
|
||||
qiluan_info_guozhan:'一名角色的回合结束时,若你于回合内杀死过角色,则你可以摸三张牌。',
|
||||
//qiluan_info_guozhan:'一名角色的回合结束时,若你于回合内杀死过角色,则你可以摸三张牌。',
|
||||
zhendu_info:'一名角色的出牌阶段开始时,你可以弃置一张手牌,视为该角色使用了一张【酒】。若该角色不是你,你对其造成一点伤害。',
|
||||
zhendu_info_guozhan:'其他角色的出牌阶段开始时,你可以弃置一张手牌,视为该角色使用了一张【酒】。若如此做,你对其造成一点伤害。',
|
||||
//zhendu_info_guozhan:'其他角色的出牌阶段开始时,你可以弃置一张手牌,视为该角色使用了一张【酒】。若如此做,你对其造成一点伤害。',
|
||||
shangyi_info:'出牌阶段限一次,你可以观看一名其他角色的手牌,然后弃置其中的一张黑色牌。',
|
||||
zniaoxiang_info:'锁定技,当你使用【杀】指定目标后,你令目标角色响应此【杀】所需要使用的【闪】的数目+1。',
|
||||
shoucheng_info:'当一名其他角色于其回合外失去手牌时,若其没有手牌,则你可令该角色摸一张牌。',
|
||||
|
@ -17330,6 +17406,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
spzhuilie:'追猎',
|
||||
spzhuilie2:'追猎',
|
||||
spzhuilie_info:'锁定技,你使用【杀】无距离限制;当你使用【杀】指定目标后,若其不在你的攻击范围内,此【杀】不计入使用次数限制且你判定。若判定结果为:装备牌,此【杀】的伤害基数改为X(X为其体力值);锦囊牌,你失去1点体力。',
|
||||
sunshao:'孙邵',
|
||||
bizheng:'弼政',
|
||||
bizheng_info:'摸牌阶段结束时,你可以令一名其他角色摸两张牌。然后,若你的手牌数大于体力值,你弃置两张牌。若其的手牌数大于体力值,其弃置两张牌。',
|
||||
yidian:'佚典',
|
||||
yidian_info:'当你使用牌选择目标时,若弃牌堆中没有与此牌名称相同的牌,则你可以为此牌增加一个目标(无距离限制)。',
|
||||
|
||||
sp_default:"常规",
|
||||
sp_whlw:"文和乱武",
|
||||
|
|
|
@ -1913,11 +1913,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
position:'he',
|
||||
filterCard:lib.filter.cardDiscardable,
|
||||
filterTarget:function(card,player,target){
|
||||
var trigger=_status.event.getTrigger();
|
||||
if(trigger.targets.contains(target)) return false;
|
||||
if(player.inRange(target)&&
|
||||
target!=trigger.player){
|
||||
if(player.canUse(trigger.card,target)) return true;
|
||||
var trigger=_status.event;
|
||||
if(player.inRange(target)&&target!=trigger.source){
|
||||
if(lib.filter.targetEnabled(trigger.card,trigger.source,target)) return true;
|
||||
}
|
||||
return false;
|
||||
},
|
||||
|
@ -1941,6 +1939,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
prompt:get.prompt('liuli'),
|
||||
prompt2:'弃置一张牌,将此【杀】转移给攻击范围内的一名其他角色',
|
||||
source:trigger.player,
|
||||
card:trigger.card,
|
||||
});
|
||||
"step 1"
|
||||
if(result.bool){
|
||||
|
@ -1948,6 +1948,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
player.logSkill(event.name,target);
|
||||
player.discard(result.cards);
|
||||
var evt=trigger.getParent();
|
||||
evt.triggeredTargets2.remove(player);
|
||||
evt.targets.remove(player);
|
||||
evt.targets.push(target);
|
||||
}
|
||||
|
|
|
@ -262,7 +262,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
twxiaolian:{
|
||||
audio:2,
|
||||
trigger:{global:'useCardToPlayer'},
|
||||
trigger:{global:'useCardToTarget'},
|
||||
logTarget:'target',
|
||||
filter:function(event,player){
|
||||
return event.card&&event.card.name=='sha'&&event.player!=player&&
|
||||
|
@ -274,6 +274,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
content:function(){
|
||||
trigger.getParent().twxiaolian=trigger.targets[0];
|
||||
trigger.targets.length=0;
|
||||
trigger.getParent().triggeredTargets2.length=0;
|
||||
trigger.targets.push(player);
|
||||
},
|
||||
group:'twxiaolian_damage',
|
||||
|
@ -337,6 +338,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
content:function(){
|
||||
'step 0'
|
||||
trigger.targets.length=0;
|
||||
trigger.getParent().triggeredTargets1.length=0;
|
||||
trigger.targets.push(player);
|
||||
var next=game.createEvent('twtijin_discard',null,trigger.getParent(2));
|
||||
next.player=player;
|
||||
|
|
|
@ -1177,6 +1177,23 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
audio:"xinfu_guanchao",
|
||||
forced:true,
|
||||
mod:{
|
||||
aiOrder:function(player,card,num){
|
||||
if(typeof card.number!='number') return;
|
||||
var history=player.getHistory('useCard',function(evt){
|
||||
return evt.isPhaseUsing();
|
||||
});
|
||||
if(history.length==0) return num+10*(14-card.number);
|
||||
var num=get.number(history[0].card);
|
||||
if(!num) return;
|
||||
for(var i=1;i<history.length;i++){
|
||||
var num2=get.number(history[i].card);
|
||||
if(!num2||num2<=num) return;
|
||||
num=num2;
|
||||
}
|
||||
if(card.number>num) return num+10*(14-card.number);
|
||||
},
|
||||
},
|
||||
filter:function (event,player){
|
||||
var history=player.getHistory('useCard',function(evt){
|
||||
return evt.isPhaseUsing();
|
||||
|
@ -1213,6 +1230,23 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
audio:"xinfu_guanchao",
|
||||
forced:true,
|
||||
mod:{
|
||||
aiOrder:function(player,card,num){
|
||||
if(typeof card.number!='number') return;
|
||||
var history=player.getHistory('useCard',function(evt){
|
||||
return evt.isPhaseUsing();
|
||||
});
|
||||
if(history.length==0) return num+10*card.number;
|
||||
var num=get.number(history[0].card);
|
||||
if(!num) return;
|
||||
for(var i=1;i<history.length;i++){
|
||||
var num2=get.number(history[i].card);
|
||||
if(!num2||num2>=num) return;
|
||||
num=num2;
|
||||
}
|
||||
if(card.number<num) return num+10*card.number;
|
||||
},
|
||||
},
|
||||
filter:function (event,player){
|
||||
var history=player.getHistory('useCard',function(evt){
|
||||
return evt.isPhaseUsing();
|
||||
|
|
|
@ -192,6 +192,20 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
fazheng:['liubei'],
|
||||
},
|
||||
skill:{
|
||||
shiyong:{
|
||||
audio:2,
|
||||
trigger:{player:'damageEnd'},
|
||||
forced:true,
|
||||
check:function(){
|
||||
return false;
|
||||
},
|
||||
filter:function(event,player){
|
||||
return event.card&&event.card.name=='sha'&&(get.color(event.card)=='red'||event.getParent(2).jiu==true);
|
||||
},
|
||||
content:function(){
|
||||
player.loseMaxHp();
|
||||
}
|
||||
},
|
||||
xindanshou:{
|
||||
audio:'danshou',
|
||||
trigger:{
|
||||
|
@ -2003,7 +2017,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
"step 1"
|
||||
if(result.bool&&result.cards){
|
||||
event.card=result.cards[0];
|
||||
trigger.getParent().targets=[];
|
||||
trigger.targets.length=0;
|
||||
trigger.getParent().triggeredTargets2.length=0;
|
||||
}
|
||||
else{
|
||||
event.finish();
|
||||
|
@ -4162,6 +4177,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
game.broadcastAll(function(name){
|
||||
lib.skill.jiaozhao2.viewAs=fakecard;
|
||||
},fakecard);
|
||||
var next=game.createEvent('jiaozhao3');
|
||||
event.next.remove(next);
|
||||
event.getParent(3).after.push(next);
|
||||
next.player=player;
|
||||
next.setContent(lib.skill.jiaozhao3.content);
|
||||
},
|
||||
ai:{
|
||||
order:9,
|
||||
|
@ -4179,7 +4199,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
}
|
||||
},
|
||||
group:['jiaozhao2','jiaozhao3']
|
||||
group:['jiaozhao2']
|
||||
},
|
||||
jiaozhao2:{
|
||||
enable:'phaseUse',
|
||||
|
@ -4188,7 +4208,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
if(!player.storage.jiaozhao) return false;
|
||||
var name=player.storage.jiaozhao_card.name;
|
||||
if(name=='tao'||name=='shan'||name=='wuzhong'||name=='jiu') return false;
|
||||
return player.getCards('h').contains(player.storage.jiaozhao);
|
||||
return player.getCards('h').contains(player.storage.jiaozhao)&&game.checkMod(player.storage.jiaozhao,player,'unchanged','cardEnabled2',player)!==false;
|
||||
},
|
||||
filterCard:function(card,player){
|
||||
return card==player.storage.jiaozhao;
|
||||
|
@ -6275,7 +6295,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
filterCard:true,
|
||||
selectCard:-1,
|
||||
filter:function(event,player){
|
||||
if(player.storage.zhanjue>=2) return false;
|
||||
if(player.getStat().skill.zhanjue_draw&&player.getStat().skill.zhanjue_draw>=2) return false;
|
||||
var hs=player.getCards('h');
|
||||
if(!hs.length) return false;
|
||||
for(var i=0;i<hs.length;i++){
|
||||
|
@ -6285,7 +6305,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
return true;
|
||||
},
|
||||
viewAs:{name:'juedou'},
|
||||
group:['zhanjue2','zhanjue3','zhanjue4'],
|
||||
group:['zhanjue4'],
|
||||
ai:{
|
||||
damage:true,
|
||||
order:1,
|
||||
|
@ -6329,20 +6349,28 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
return event.skill=='zhanjue';
|
||||
},
|
||||
content:function(){
|
||||
var num=1;
|
||||
if(player.hasSkill('zhanjue5')) num++;
|
||||
"step 0"
|
||||
var stat=player.getStat().skill;
|
||||
if(!stat.zhanjue_draw) stat.zhanjue_draw=0;
|
||||
stat.zhanjue_draw++;
|
||||
player.draw('nodelay');
|
||||
var list=game.filterPlayer(function(current){
|
||||
var bool=(current==player||current.hasSkill('zhanjue5'));
|
||||
if(bool) current.removeSkill('zhanjue5');
|
||||
return bool;
|
||||
});
|
||||
if(typeof player.storage.zhanjue!='number'){
|
||||
player.storage.zhanjue=0;
|
||||
if(current.getHistory('damage',function(evt){
|
||||
return evt.card==trigger.card;
|
||||
}).length>0){
|
||||
if(current==player){
|
||||
stat.zhanjue_draw++;
|
||||
}
|
||||
player.storage.zhanjue+=num;
|
||||
game.asyncDraw(list,function(current){
|
||||
return current==player?num:1;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
});
|
||||
if(list.length){
|
||||
list.sortBySeat();
|
||||
game.asyncDraw(list);
|
||||
}
|
||||
"step 1"
|
||||
game.delay();
|
||||
}
|
||||
},
|
||||
zhanjue5:{},
|
||||
|
@ -6578,8 +6606,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
},
|
||||
huomo_count2:{
|
||||
trigger:{player:['useCard']},
|
||||
trigger:{player:['useCard1']},
|
||||
silent:true,
|
||||
firstDo:true,
|
||||
filter:function(event){
|
||||
return get.type(event.card)=='basic';
|
||||
},
|
||||
|
@ -6641,6 +6670,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
backup:function(links,player){
|
||||
return {
|
||||
check:function(card){
|
||||
return 1/Math.max(0.1,get.value(card));
|
||||
},
|
||||
filterCard:function(card){
|
||||
return get.type(card)!='basic'&&get.color(card)=='black';
|
||||
},
|
||||
|
@ -6657,7 +6689,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
game.log(player,'将',card,'置于牌堆顶');
|
||||
event.result.card={name:event.result.card.name,nature:event.result.card.nature};
|
||||
event.result.cards=[];
|
||||
player.lose(card,ui.special);
|
||||
player.lose(card,ui.special,'visible');
|
||||
'step 1'
|
||||
game.delay();
|
||||
'step 2'
|
||||
|
@ -8547,6 +8579,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
player.gain(result.cards,event.target,'give');
|
||||
if(get.name(result.cards[0])!='shan'){
|
||||
trigger.getParent().targets.push(event.target);
|
||||
trigger.getParent().triggeredTargets2.push(event.target);
|
||||
game.log(event.target,'成为了额外目标');
|
||||
}
|
||||
game.delay();
|
||||
|
@ -8590,6 +8623,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
else{
|
||||
trigger.getParent().targets.push(event.target);
|
||||
trigger.getParent().triggeredTargets2.push(event.target);
|
||||
game.log(event.target,'成为了额外目标');
|
||||
}
|
||||
},
|
||||
|
@ -10666,23 +10700,22 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
trigger:{player:'damageEnd'},
|
||||
forced:true,
|
||||
audio:2,
|
||||
check:function(event,player){
|
||||
return player.getHistory('damage',function(evt){
|
||||
return evt!=event
|
||||
}).length==0;
|
||||
},
|
||||
content:function(){
|
||||
if(player.hasSkill('shibei_damaged')){
|
||||
if(player.getHistory('damage',function(evt){
|
||||
return evt!=trigger
|
||||
}).length>0){
|
||||
player.loseHp();
|
||||
}
|
||||
else{
|
||||
player.recover();
|
||||
}
|
||||
},
|
||||
group:'shibei_mark',
|
||||
subSkill:{
|
||||
mark:{
|
||||
trigger:{player:'damageAfter'},
|
||||
silent:true,
|
||||
content:function(){
|
||||
player.addTempSkill('shibei_damaged');
|
||||
}
|
||||
},
|
||||
damaged:{},
|
||||
ai:{}
|
||||
},
|
||||
|
@ -10697,7 +10730,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
if(target.hasSkill('shibei_ai')) return;
|
||||
if(_status.event.getParent('useCard',true)||_status.event.getParent('_wuxie',true)) return;
|
||||
if(get.tag(card,'damage')){
|
||||
if(target.hasSkill('shibei_damaged')){
|
||||
if(target.getHistory('damage',function(evt){
|
||||
return evt!=trigger
|
||||
}).length>0){
|
||||
return [1,-2];
|
||||
}
|
||||
else{
|
||||
|
@ -11529,6 +11564,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
zhichi_info:'锁定技,当你于回合外受到伤害后,所有【杀】或普通锦囊牌对你无效直到回合结束。',
|
||||
zhichi2_info:'智迟已发动',
|
||||
pojun_info:'当你使用【杀】造成伤害后,你可以令受到该伤害的角色摸X张牌(X为该角色当前的体力值且最多为5),然后该角色将其武将牌翻面。',
|
||||
shiyong:'恃勇',
|
||||
shiyong_info:'锁定技,当你受到一次红色【杀】或【酒】【杀】造成的伤害后,须减1点体力上限',
|
||||
|
||||
yijiang_2011:'一将成名2011',
|
||||
yijiang_2012:'一将成名2012',
|
||||
|
|
|
@ -553,6 +553,7 @@ window.noname_asset_list=[
|
|||
'audio/die/ol_xiahouyuan.mp3',
|
||||
'audio/die/chendeng.mp3',
|
||||
'audio/die/yangbiao.mp3',
|
||||
'audio/die/ol_pangtong.mp3',
|
||||
|
||||
'audio/skill/anguo1.mp3',
|
||||
'audio/skill/anguo2.mp3',
|
||||
|
@ -2411,7 +2412,21 @@ window.noname_asset_list=[
|
|||
'audio/skill/zhaohan1.mp3',
|
||||
'audio/skill/zhaohan2.mp3',
|
||||
'audio/skill/zhouxuan1.mp3',
|
||||
'audio/skill/zhouxuan2.mp3',
|
||||
'audio/skill/zhouxuan2.mp3', 'audio/skill/bazhen_ol_pangtong1.mp3',
|
||||
'audio/skill/bazhen_ol_pangtong2.mp3',
|
||||
'audio/skill/olniepan1.mp3',
|
||||
'audio/skill/olniepan2.mp3',
|
||||
'audio/skill/rehuoji_ol_pangtong1.mp3',
|
||||
'audio/skill/rehuoji_ol_pangtong2.mp3',
|
||||
'audio/skill/rekanpo_ol_pangtong1.mp3',
|
||||
'audio/skill/rekanpo_ol_pangtong2.mp3',
|
||||
'audio/skill/tsumugi_mugyu1.mp3',
|
||||
'audio/skill/tsumugi_mugyu2.mp3',
|
||||
'audio/skill/tsumugi_mugyu3.mp3',
|
||||
'audio/skill/tsumugi_mugyu4.mp3',
|
||||
'audio/skill/tsumugi_mugyu5.mp3',
|
||||
'audio/skill/xinlianhuan_ol_pangtong1.mp3',
|
||||
'audio/skill/xinlianhuan_ol_pangtong2.mp3',
|
||||
|
||||
'font/huangcao.ttf',
|
||||
'font/shousha.ttf',
|
||||
|
@ -2919,6 +2934,11 @@ window.noname_asset_list=[
|
|||
'image/character/re_heqi.jpg',
|
||||
'image/character/re_zhangyi.jpg',
|
||||
'image/character/yangbiao.jpg',
|
||||
'image/character/re_guanqiujian.jpg',
|
||||
'image/character/ol_pangtong.jpg',
|
||||
'image/character/key_yui.jpg',
|
||||
'image/character/key_tsumugi.jpg',
|
||||
'image/character/key_yoshino.jpg',
|
||||
|
||||
'image/character/baiwuchang.jpg',
|
||||
'image/character/baosanniang.jpg',
|
||||
|
|
63
game/game.js
63
game/game.js
|
@ -6660,6 +6660,13 @@
|
|||
return this.childNodes[row].childNodes[col];
|
||||
}
|
||||
};
|
||||
Array.prototype.numOf=function(item){
|
||||
var num=0;
|
||||
for(var i=0;i<this.length;i++){
|
||||
if(this[i]==item) num++;
|
||||
}
|
||||
return num;
|
||||
};
|
||||
Array.prototype.filterInD=function(pos){
|
||||
if(!pos) pos='o';
|
||||
var list=[];
|
||||
|
@ -13605,19 +13612,6 @@
|
|||
}
|
||||
}
|
||||
}
|
||||
event.trigger('useCard1');
|
||||
"step 1"
|
||||
event.trigger('useCard2');
|
||||
"step 2"
|
||||
event.trigger('useCard');
|
||||
event._oncancel=function(){
|
||||
game.broadcastAll(function(id){
|
||||
if(ui.tempnowuxie&&ui.tempnowuxie._origin==id){
|
||||
ui.tempnowuxie.close();
|
||||
delete ui.tempnowuxie;
|
||||
}
|
||||
},event.id);
|
||||
};
|
||||
if(true){
|
||||
var str='';
|
||||
if(targets.length){
|
||||
|
@ -13651,6 +13645,19 @@
|
|||
game.logv(player,[card,cards],targets);
|
||||
}
|
||||
}
|
||||
event.trigger('useCard1');
|
||||
"step 1"
|
||||
event.trigger('useCard2');
|
||||
"step 2"
|
||||
event.trigger('useCard');
|
||||
event._oncancel=function(){
|
||||
game.broadcastAll(function(id){
|
||||
if(ui.tempnowuxie&&ui.tempnowuxie._origin==id){
|
||||
ui.tempnowuxie.close();
|
||||
delete ui.tempnowuxie;
|
||||
}
|
||||
},event.id);
|
||||
};
|
||||
"step 3"
|
||||
event.sortTarget=function(animate){
|
||||
var info=get.info(card,false);
|
||||
|
@ -13674,7 +13681,7 @@
|
|||
event.getTriggerTarget=function(list1,list2){
|
||||
var listx=list1.slice(0).sortBySeat();
|
||||
for(var i=0;i<listx.length;i++){
|
||||
if(!list2.contains(listx[i])) return listx[i];
|
||||
if(list2.numOf(listx[i])<listx.numOf(listx[i])) return listx[i];
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
@ -14626,6 +14633,7 @@
|
|||
damage:function(){
|
||||
"step 0"
|
||||
event.forceDie=true;
|
||||
if(event.source&&event.source.isDead()) delete event.source;
|
||||
if(num<=0){
|
||||
event.trigger('damageZero');
|
||||
event.finish();
|
||||
|
@ -14633,6 +14641,7 @@
|
|||
}
|
||||
else event.trigger('damageBegin1');
|
||||
"step 1"
|
||||
if(event.source&&event.source.isDead()) delete event.source;
|
||||
if(num<=0){
|
||||
event.trigger('damageZero');
|
||||
event.finish();
|
||||
|
@ -14640,6 +14649,7 @@
|
|||
}
|
||||
else event.trigger('damageBegin2');
|
||||
"step 2"
|
||||
if(event.source&&event.source.isDead()) delete event.source;
|
||||
if(num<=0){
|
||||
event.trigger('damageZero');
|
||||
event.finish();
|
||||
|
@ -14647,6 +14657,7 @@
|
|||
}
|
||||
else event.trigger('damageBegin3');
|
||||
"step 3"
|
||||
if(event.source&&event.source.isDead()) delete event.source;
|
||||
if(num<=0){
|
||||
event.trigger('damageZero');
|
||||
event.finish();
|
||||
|
@ -14654,6 +14665,7 @@
|
|||
}
|
||||
else event.trigger('damageBegin4');
|
||||
"step 4"
|
||||
if(event.source&&event.source.isDead()) delete event.source;
|
||||
if(num>0&&player.hujia&&!player.hasSkillTag('nohujia')){
|
||||
if(num>=player.hujia){
|
||||
event.hujia=player.hujia;
|
||||
|
@ -14668,6 +14680,7 @@
|
|||
}
|
||||
event.num=num;
|
||||
"step 5"
|
||||
if(event.source&&event.source.isDead()) delete event.source;
|
||||
if(lib.config.background_audio){
|
||||
game.playAudio('effect','damage'+(num>1?'2':''));
|
||||
}
|
||||
|
@ -14728,6 +14741,7 @@
|
|||
}
|
||||
}
|
||||
"step 6"
|
||||
if(event.source&&event.source.isDead()) delete event.source;
|
||||
if(player.hp<=0&&player.isAlive()){
|
||||
game.delayx();
|
||||
player.dying(event);
|
||||
|
@ -14773,6 +14787,7 @@
|
|||
}
|
||||
}
|
||||
"step 7"
|
||||
if(event.source&&event.source.isDead()) delete event.source;
|
||||
if(!event.notrigger) event.trigger('damageSource');
|
||||
},
|
||||
recover:function(){
|
||||
|
@ -18642,6 +18657,7 @@
|
|||
if(next.card==undefined&&!nocard) next.card=event.card;
|
||||
if(next.cards==undefined&&!nocard) next.cards=event.cards;
|
||||
if(next.source==undefined&&!nosource) next.source=event.player;
|
||||
if(next.source&&next.source.isDead()) delete next.source;
|
||||
if(next.num==undefined) next.num=1;
|
||||
if(next.nature=='poison') delete next._triggered;
|
||||
next.setContent('damage');
|
||||
|
@ -20297,6 +20313,25 @@
|
|||
return history;
|
||||
}
|
||||
},
|
||||
getAllHistory:function(key,filter){
|
||||
var list=[];
|
||||
var all=this.actionHistory;
|
||||
for(var j=0;j<all.length;j++){
|
||||
if(!key||!all[j][key]){
|
||||
list.push(all[j]);
|
||||
}
|
||||
else{
|
||||
if(!filter) list.addArray(all[j][key]);
|
||||
else{
|
||||
var history=all[j][key].slice(0);
|
||||
for(var i=0;i<history.length;i++){
|
||||
if(filter(history[i])) list.push(history[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return list;
|
||||
},
|
||||
getLastUsed:function(num){
|
||||
if(typeof num!='number') num=0;
|
||||
var history=this.getHistory('useCard');
|
||||
|
|
|
@ -1,16 +1,15 @@
|
|||
window.noname_update={
|
||||
version:'1.9.98.6',
|
||||
update:'1.9.98.5.1',
|
||||
version:'1.9.98.6.1',
|
||||
update:'1.9.98.6',
|
||||
changeLog:[
|
||||
'杨彪,陈登,界张嶷',
|
||||
'地藏王,孟婆',
|
||||
'界庞统',
|
||||
'bug修复',
|
||||
],
|
||||
files:[
|
||||
'card/extra.js',
|
||||
//'card/huanlekapai.js',
|
||||
//'card/sp.js',
|
||||
'card/standard.js',
|
||||
//'card/standard.js',
|
||||
//'card/swd.js',
|
||||
//'card/mtg.js',
|
||||
//'card/guozhan.js',
|
||||
|
@ -20,28 +19,28 @@ window.noname_update={
|
|||
//'card/zhulu.js',
|
||||
'character/diy.js',
|
||||
//'character/extra.js',
|
||||
//'character/hearth.js',
|
||||
'character/hearth.js',
|
||||
//'character/gujian.js',
|
||||
//'character/gwent.js',
|
||||
//'character/hearth.js',
|
||||
'character/mobile.js',
|
||||
//'character/mtg.js',
|
||||
//'character/old.js',
|
||||
'character/old.js',
|
||||
'character/refresh.js',
|
||||
'character/shenhua.js',
|
||||
'character/sp.js',
|
||||
//'character/tw.js',
|
||||
'character/tw.js',
|
||||
'character/standard.js',
|
||||
//'character/swd.js',
|
||||
//'character/xianjian.js',
|
||||
//'character/xinghuoliaoyuan.js',
|
||||
'character/xinghuoliaoyuan.js',
|
||||
'character/yijiang.js',
|
||||
//'character/yxs.js',
|
||||
//'extension/boss/extension.js',
|
||||
//'layout/default/layout.css',
|
||||
//'layout/nova/layout.css',
|
||||
//'mode/identity.js',
|
||||
'mode/doudizhu.js',
|
||||
'mode/identity.js',
|
||||
//'mode/doudizhu.js',
|
||||
'mode/guozhan.js',
|
||||
//'mode/chess.js',
|
||||
//'mode/tafang.js',
|
||||
|
@ -49,22 +48,22 @@ window.noname_update={
|
|||
//'mode/stone.js',
|
||||
//'mode/brawl.js',
|
||||
//'mode/versus.js',
|
||||
'mode/boss.js',
|
||||
//'mode/boss.js',
|
||||
'game/game.js',
|
||||
//'game/NoSleep.js',
|
||||
//'game/config.js',
|
||||
//'game/package.js',
|
||||
//'game/asset.js',
|
||||
//'game/source.js',
|
||||
'theme/style/hp/xinglass.css',
|
||||
'theme/style/hp/xinround.css',
|
||||
'theme/style/hp/image/xinglass1.png',
|
||||
'theme/style/hp/image/xinglass2.png',
|
||||
'theme/style/hp/image/xinglass3.png',
|
||||
'theme/style/hp/image/xinglass4.png',
|
||||
'theme/style/hp/image/xinround1.png',
|
||||
'theme/style/hp/image/xinround2.png',
|
||||
'theme/style/hp/image/xinround3.png',
|
||||
'theme/style/hp/image/xinround4.png',
|
||||
//'theme/style/hp/xinglass.css',
|
||||
//'theme/style/hp/xinround.css',
|
||||
//'theme/style/hp/image/xinglass1.png',
|
||||
//'theme/style/hp/image/xinglass2.png',
|
||||
//'theme/style/hp/image/xinglass3.png',
|
||||
//'theme/style/hp/image/xinglass4.png',
|
||||
//'theme/style/hp/image/xinround1.png',
|
||||
//'theme/style/hp/image/xinround2.png',
|
||||
//'theme/style/hp/image/xinround3.png',
|
||||
//'theme/style/hp/image/xinround4.png',
|
||||
]
|
||||
};
|
||||
|
|
Binary file not shown.
After Width: | Height: | Size: 241 KiB |
Binary file not shown.
After Width: | Height: | Size: 298 KiB |
Binary file not shown.
After Width: | Height: | Size: 250 KiB |
Binary file not shown.
After Width: | Height: | Size: 261 KiB |
Binary file not shown.
After Width: | Height: | Size: 262 KiB |
154
mode/guozhan.js
154
mode/guozhan.js
|
@ -440,10 +440,10 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
if((!event.filterCard({name:'tao'},player,event)||storage.used.contains('tao'))&&
|
||||
(!event.filterCard({name:'jiu'},player,event)||storage.used.contains('jiu'))) return false;
|
||||
var target=event.dying;
|
||||
if(target.group=='unknown') return true;
|
||||
if(target.identity=='unknown'||target.identity=='ye') return true;
|
||||
for(var i=0;i<storage.character.length;i++){
|
||||
var group=lib.character[storage.character[i]][1];
|
||||
if(target.group==group) return true;
|
||||
if(target.identity==group) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
@ -490,7 +490,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
if(!['tao','juedou','guohe','shunshou','wuzhong','xietianzi','yuanjiao','taoyuan','wugu','wanjian','nanman','huoshaolianying'].contains(name)) return 0;
|
||||
if(['taoyuan','wugu','wanjian','nanman','huoshaolianying'].contains(name)){
|
||||
var list=game.filterPlayer(function(current){
|
||||
return (current.group=='unknown'||current.group==group)&&player.canUse({name:name},current);
|
||||
return (current.identity=='unknown'||current.identity=='ye'||current.identity==group)&&player.canUse({name:name},current);
|
||||
});
|
||||
var num=0;
|
||||
for(var i=0;i<list.length;i++){
|
||||
|
@ -507,8 +507,8 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
if(!ui.selected.buttons.length){
|
||||
if(typeof button.link!='string') return false;
|
||||
if(evt.type=='dying'){
|
||||
if(evt.dying.group=='unknown') return true;
|
||||
return evt.dying.group==lib.character[button.link][1];
|
||||
if(evt.dying.identity=='unknown'||evt.dying.identity=='ye') return true;
|
||||
return evt.dying.identity==lib.character[button.link][1];
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
@ -535,7 +535,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
var targets=[list[i]];
|
||||
info.changeTarget(player,targets);
|
||||
for(var j=0;j<targets.length;j++){
|
||||
if(targets[j].group!='unknown'&&targets[j].group!=group){
|
||||
if(targets[j].identity!='unknown'&&targets[j].identity!='ye'&&targets[j].identity!=group){
|
||||
giveup=true;
|
||||
break;
|
||||
}
|
||||
|
@ -546,7 +546,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
return false;
|
||||
}
|
||||
else return game.hasPlayer(function(current){
|
||||
return evt.filterTarget(card,player,current)&&(current.group=='unknown'||current.group==group);
|
||||
return evt.filterTarget(card,player,current)&&(current.identity=='unknown'||current.identity=='ye'||current.identity==group);
|
||||
});
|
||||
}
|
||||
},
|
||||
|
@ -576,12 +576,12 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
var evt=_status.event;
|
||||
var group=xx.group;
|
||||
var info=get.info(card);
|
||||
if((!(info.singleCard&&ui.selected.targets.length))&&target.group!='unknown'&&target.group!=group) return false;
|
||||
if((!(info.singleCard&&ui.selected.targets.length))&&target.identity!='unknown'&&target.identity!='ye'&&target.identity!=group) return false;
|
||||
if(info.changeTarget){
|
||||
var targets=[target];
|
||||
info.changeTarget(player,targets);
|
||||
for(var i=0;i<targets.length;i++){
|
||||
if(targets[i].group!='unknown'&&targets[i].group!=group) return false;
|
||||
if(targets[i].identity!='unknown'&&targets[i].identity!='ye'&&targets[i].identity!=group) return false;
|
||||
}
|
||||
}
|
||||
//if(evt.type=='dying') return target==evt.dying;
|
||||
|
@ -609,7 +609,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
return '移除「'+get.translation(character)+'」并视为使用'+(get.translation(nature)||'')+get.translation(name);
|
||||
},
|
||||
},
|
||||
group:["yigui_init","yigui_refrain"],
|
||||
group:["yigui_init","yigui_refrain","yigui_shan","yigui_wuxie"],
|
||||
ai:{
|
||||
save:true,
|
||||
order:function(){
|
||||
|
@ -678,6 +678,130 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
player.storage.yigui.used=[];
|
||||
},
|
||||
},
|
||||
yigui_shan:{
|
||||
enable:"chooseToUse",
|
||||
filter:function (event,player){
|
||||
if(event.type!='respondShan') return false;
|
||||
var storage=player.storage.yigui;
|
||||
if(!storage||!storage.character.length||storage.used.contains('shan')) return false;
|
||||
return event.filterCard({name:'shan'},player,event);
|
||||
},
|
||||
chooseButton:{
|
||||
dialog:function (event,player){
|
||||
var dialog=ui.create.dialog('役鬼','hidden');
|
||||
dialog.add([player.storage.yigui.character,'character']);
|
||||
return dialog;
|
||||
},
|
||||
check:function(button){
|
||||
return 1/(1+game.countPlayer(function(current){
|
||||
return current.identity==button.link;
|
||||
}));
|
||||
},
|
||||
backup:function(links,player){
|
||||
var character=links[0];
|
||||
var next={
|
||||
character:character,
|
||||
filterCard:function(){
|
||||
return false;
|
||||
},
|
||||
selectCard:-1,
|
||||
complexCard:true,
|
||||
check:function(){return 1},
|
||||
popname:true,
|
||||
audio:"huashen1",
|
||||
viewAs:{
|
||||
name:'shan',
|
||||
isCard:true,
|
||||
},
|
||||
onuse:function(result,player){
|
||||
player.logSkill('yigui');
|
||||
var character=lib.skill.yigui_shan_backup.character;
|
||||
player.flashAvatar('yigui',character);
|
||||
player.storage.yigui.character.remove(character);
|
||||
_status.characterlist.add(character);
|
||||
game.log(player,'从「魂」中移除了','#g'+get.translation(character));
|
||||
player.syncStorage('yigui');
|
||||
player.updateMarks('yigui');
|
||||
player.storage.yigui.used.add(result.card.name);
|
||||
},
|
||||
};
|
||||
return next;
|
||||
},
|
||||
},
|
||||
ai:{
|
||||
respondShan:true,
|
||||
skillTagFilter:function(player){
|
||||
var storage=player.storage.yigui;
|
||||
if(!storage||!storage.character.length||storage.used.contains('shan')) return false;
|
||||
},
|
||||
order:0.1,
|
||||
result:{
|
||||
player:1,
|
||||
},
|
||||
},
|
||||
},
|
||||
yigui_wuxie:{
|
||||
hiddenCard:function(player,name){
|
||||
var storage=player.storage.yigui;
|
||||
if(!storage||!storage.character.length||storage.used.contains('wuxie')) return false;
|
||||
return name=='wuxie';
|
||||
},
|
||||
enable:"chooseToUse",
|
||||
filter:function (event,player){
|
||||
if(event.type!='wuxie') return false;
|
||||
var storage=player.storage.yigui;
|
||||
if(!storage||!storage.character.length||storage.used.contains('wuxie')) return false;
|
||||
return event.filterCard({name:'wuxie'},player,event);
|
||||
},
|
||||
chooseButton:{
|
||||
dialog:function (event,player){
|
||||
var dialog=ui.create.dialog('役鬼','hidden');
|
||||
dialog.add([player.storage.yigui.character,'character']);
|
||||
return dialog;
|
||||
},
|
||||
check:function(button){
|
||||
return 1/(1+game.countPlayer(function(current){
|
||||
return current.identity==button.link;
|
||||
}));
|
||||
},
|
||||
backup:function(links,player){
|
||||
var character=links[0];
|
||||
var next={
|
||||
character:character,
|
||||
filterCard:function(){
|
||||
return false;
|
||||
},
|
||||
selectCard:-1,
|
||||
complexCard:true,
|
||||
check:function(){return 1},
|
||||
popname:true,
|
||||
audio:"huashen1",
|
||||
viewAs:{
|
||||
name:'wuxie',
|
||||
isCard:true,
|
||||
},
|
||||
onuse:function(result,player){
|
||||
player.logSkill('yigui');
|
||||
var character=lib.skill.yigui_wuxie_backup.character;
|
||||
player.flashAvatar('yigui',character);
|
||||
player.storage.yigui.character.remove(character);
|
||||
_status.characterlist.add(character);
|
||||
game.log(player,'从「魂」中移除了','#g'+get.translation(character));
|
||||
player.syncStorage('yigui');
|
||||
player.updateMarks('yigui');
|
||||
player.storage.yigui.used.add(result.card.name);
|
||||
},
|
||||
};
|
||||
return next;
|
||||
},
|
||||
},
|
||||
ai:{
|
||||
order:0.1,
|
||||
result:{
|
||||
player:1,
|
||||
},
|
||||
},
|
||||
},
|
||||
jihun:{
|
||||
trigger:{
|
||||
player:'damageEnd',
|
||||
|
@ -1053,7 +1177,9 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
trigger.source.gain(result.cards,player,'giveAuto');
|
||||
if(event.players.length==1) event.target=event.players[0];
|
||||
else if(event.players.length) player.chooseTarget('附敌</br></br><div class="center text">对'+get.translation(event.players)+'中的一名角色造成一点伤害</div>',function(card,player,target){
|
||||
return target.isFriendOf(trigger.source)&&target.hp>=player.hp
|
||||
return target.isFriendOf(_status.event.getTrigger().source)&&target.hp>=player.hp&&!game.hasPlayer(function(current){
|
||||
return current.isFriendOf(target)&¤t.hp>target.hp;
|
||||
})
|
||||
},true).set('ai',function(target){return get.damageEffect(target,player,player)});
|
||||
else event.finish();
|
||||
}
|
||||
|
@ -2864,7 +2990,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
var player=_status.event.player;
|
||||
if(player.isTurnedOver()) return -1;
|
||||
return (player.hp*player.hp)-Math.max(1,get.value(card));
|
||||
}).set('prompt','弃置一张手牌并失去一点体力;或选择不弃置,将武将牌翻面并摸'+(player.getDamagedHp())+'张牌。');
|
||||
}).set('prompt','弃置一张牌并失去一点体力;或选择不弃置,将武将牌翻面并摸'+(player.getDamagedHp())+'张牌。');
|
||||
}
|
||||
else event.finish();
|
||||
"step 2"
|
||||
|
@ -7137,11 +7263,13 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
xindiaodu:"调度",
|
||||
"xindiaodu_info":"当与你势力相同的角色使用装备牌时,其可以摸一张牌;出牌阶段开始时,你可以获得与你势力相同的一名角色装备区内的一张牌,然后你可以将此牌交给另一名与你势力相同的其他角色。",
|
||||
yigui:"役鬼",
|
||||
"yigui_info":"当首次明置此武将牌时,你将剩余武将牌堆的两张牌扣置于游戏外,称为“魂”;你可以展示一张“魂”并将其置入剩余武将牌堆,视为使用了一张本回合内未以此法使用过的基本牌或普通锦囊牌(此牌目标须为与此“魂”势力相同或未确定势力的角色)。 ",
|
||||
"yigui_info":"当你首次明置此武将牌时,你将剩余武将牌堆的两张牌扣置于游戏外,称为“魂”;你可以展示一张“魂”并将其置入剩余武将牌堆,视为使用了一张本回合内未以此法使用过的基本牌或普通锦囊牌。(若此牌需指定目标,则目标须为未确定势力的角色或野心家或与此“魂”势力相同的角色)",
|
||||
"yigui_init":"役鬼",
|
||||
"yigui_init_info":"",
|
||||
"yigui_refrain":"役鬼",
|
||||
"yigui_refrain_info":"",
|
||||
yigui_shan:'役鬼',
|
||||
yigui_wuxie:'役鬼',
|
||||
jihun:"汲魂",
|
||||
jihun_info:"当你受到伤害后,或与你势力不同的角色脱离濒死状态后,你可以将剩余武将牌堆的一张牌当做“魂”扣置于游戏外。",
|
||||
|
||||
|
|
|
@ -1079,13 +1079,13 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
list.remove('shen');
|
||||
if(list.length) player.group=function(){
|
||||
if(_status.mode!='zhong'&&game.zhu&&game.zhu.group){
|
||||
if(['re_zhangjiao','liubei','re_liubei','caocao','re_caocao','sunquan','re_sunquan','zhangjiao','sp_zhangjiao','caopi','re_caopi','liuchen','caorui','sunliang','sunxiu','sunce','re_sunben','old_liushan','old_yuanshao'].contains(game.zhu.name)) return game.zhu.group;
|
||||
if(['re_zhangjiao','liubei','re_liubei','caocao','re_caocao','sunquan','re_sunquan','zhangjiao','sp_zhangjiao','caopi','re_caopi','liuchen','caorui','sunliang','sunxiu','sunce','re_sunben','ol_liushan','re_liushan'].contains(game.zhu.name)) return game.zhu.group;
|
||||
if(game.zhu.name=='sunhao'&&player.identity=='zhong') return 'wu';
|
||||
if(game.zhu.name=='yl_yuanshu'){
|
||||
if(player.identity=='zhong') list.remove('qun');
|
||||
else return 'qun';
|
||||
}
|
||||
if(['sunhao','xin_yuanshao','re_yuanshao','re_sunce'].contains(game.zhu.name)){
|
||||
if(['sunhao','xin_yuanshao','re_yuanshao','re_sunce','ol_yuanshao','yuanshu'].contains(game.zhu.name)){
|
||||
if(player.identity!='zhong') list.remove(game.zhu.group);
|
||||
else return game.zhu.group;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue