Merge pull request #1434 from IceCola97/PR-Branch
step转async(shenhua/skill.js全部);萌喵的bug修复;choose/discard/gainPlayerCard…
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@ -182,6 +182,10 @@ const skills = {
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},
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},
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},
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ai: {
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order: 1,
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result: { player: 1 },
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},
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},
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//蔡瑁
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olzuolian: {
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@ -22,7 +22,8 @@ const skills = {
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.set("prompt", "辞虑:选择执行并移去一项")
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.set("ai", () => {
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const player = get.event("player"),
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trigger = get.event().getTrigger();
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trigger = get.event().getTrigger(),
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card = trigger.card;
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let controls = get.event("controls").slice();
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if (controls.includes("防伤")) {
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if (get.tag(card, "damage")) return "防伤";
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@ -5888,6 +5888,7 @@ export const Content = {
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} else if (!event.dialog.noforcebutton) {
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event.dialog.classList.add("forcebutton-auto");
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}
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directh = false;
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} else {
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event.dialog.add([hs, "blank"]);
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}
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@ -6082,6 +6083,7 @@ export const Content = {
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} else if (!event.dialog.noforcebutton) {
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event.dialog.classList.add("forcebutton-auto");
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}
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directh = false;
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} else {
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event.dialog.add([hs, "blank"]);
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}
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@ -6299,6 +6301,7 @@ export const Content = {
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} else if (!event.dialog.noforcebutton) {
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event.dialog.classList.add("forcebutton-auto");
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}
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directh = false;
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} else {
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event.dialog.add([hs, "blank"]);
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}
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@ -7074,7 +7074,7 @@ export class Player extends HTMLDivElement {
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node = ui.create.div(".card.mark.drawinghidden");
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ui.create.div(".background.skillmark", node).innerHTML = get.translation(name)[0];
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} else {
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if (!lib.character[name]) return;
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if (!get.character(name)) return;
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node = ui.create.div(".card.mark.drawinghidden").setBackground(name, "character");
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}
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this.node.marks.insertBefore(node, this.node.marks.childNodes[1]);
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@ -11999,6 +11999,7 @@ export class Library {
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},
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},
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};
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/** @type {Object<string, import("./element/character.js").Character>} */
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character = new Proxy(
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{},
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{
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@ -12040,8 +12041,8 @@ export class Library {
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lib.node.observing.push(this);
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this.send("reinit", lib.configOL, get.arenaState(), game.getState ? game.getState() : {}, game.ip, game.players[0].playerid, null, _status.cardtag);
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// 没有系统提示的接口喵?
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game.log("玩家 ", `#y${config.nickname}`, " 进入房间观战");
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game.me.chat(`玩家 <span style="font-weight: bold; color: rgb(126, 180, 255)">${config.nickname}</span> 进入房间观战`);
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game.log("玩家 ", `#y${get.plainText(config.nickname)}`, " 进入房间观战");
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game.me.chat(`玩家 <span style="font-weight: bold; color: rgb(126, 180, 255)">${get.plainText(config.nickname)}</span> 进入房间观战`);
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if (!ui.removeObserve) {
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ui.removeObserve = ui.create.system(
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"移除旁观",
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@ -3656,7 +3656,8 @@ class Sandbox {
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// // 立即报告错误
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// const window = Domain.topDomain[SandboxExposer](SandboxSignal_GetWindow);
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// // @ts-ignore
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// const line = String(e.stack).split("\n")[1];
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// const stack = String(e.stack);
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// const line = stack.split("\n")[1];
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// const match = /<anonymous>:(\d+):\d+\)/.exec(line);
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// if (match) {
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// const index = parseInt(match[1]) - 5;
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@ -3668,9 +3669,9 @@ class Sandbox {
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// codeView += `${i + 1}|${i == index ? "⚠️" : " "}${lines[i]}\n`;
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// }
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// // @ts-ignore
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// window.alert(`沙盒内出现错误:\n----------\n${codeView}\n----------\n${String(e.stack)}`);
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// window.alert(`Sandbox内执行的代码出现错误:\n${stack}\n----------\n${codeView}\n----------`);
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// }
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// throw e;
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// throw e; // 不再向上抛出异常
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} finally {
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Sandbox.#executingScope.pop();
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}
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