Add lib.element.player.getHp and change lib.element.player.getDamagedHp.
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@ -18468,8 +18468,11 @@
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inRangeOf:function(source){
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return source.inRange(this);
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},
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getHp:function(){
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return Math.max(0,this.hp);
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},
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getDamagedHp:function(){
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return this.maxHp-Math.max(0,this.hp);
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return this.maxHp-this.getHp();
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},
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changeGroup:function(group,log,broadcast){
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var next=game.createEvent('changeGroup');
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