This commit is contained in:
libccy 2017-04-15 12:28:02 +08:00
parent 74646692e1
commit d20eabe69e
2 changed files with 121 additions and 36 deletions

View File

@ -19129,7 +19129,7 @@
}
_status.currentPhase=player;
game.phaseNumber++;
if(player==_status.roundStart&&!event.skill){
if(player==_status.roundStart&&!trigger.skill){
game.roundNumber++;
}
game.syncState();

View File

@ -278,6 +278,7 @@ game.import('mode',function(){
else{
ui.fakeme.style.display='none';
}
if(game.bossinfo.chongzheng){
lib.setPopped(ui.create.system('重整',null,true),function(){
var uiintro=ui.create.dialog('hidden');
@ -310,6 +311,7 @@ game.import('mode',function(){
return uiintro;
},180);
}
ui.single_swap=ui.create.system('换人',function(){
var players=get.players(game.me);
players.remove(game.boss);
@ -591,10 +593,9 @@ game.import('mode',function(){
else if(player.isDead()){
if(player.hp<0) player.hp=0;
player.storage.boss_chongzheng++;
if(player.maxHp>0){
if(player.maxHp>0&&game.bossinfo.chongzheng){
if(player.hp<player.maxHp){
player.hp++;
game.log(player,'回复了一点体力');
}
else if(player.countCards('h')<4){
var card=get.cards()[0];
@ -603,8 +604,6 @@ game.import('mode',function(){
card.fix();
card.animate('start');
position.insertBefore(card,position.firstChild);
player.$draw();
game.log(player,'摸了一张牌');
}
player.update();
if(player.storage.boss_chongzheng>=game.bossinfo.chongzheng){
@ -866,7 +865,7 @@ game.import('mode',function(){
},
boss:{
boss_chiyanshilian:{
chongzheng:99,
chongzheng:0,
loopType:2,
checkResult:function(player){
if(player==game.boss&&game.boss.name!='boss_yandi'){
@ -893,7 +892,7 @@ game.import('mode',function(){
}
},
boss_qingmushilian:{
chongzheng:99,
chongzheng:0,
loopType:2,
checkResult:function(player){
if(player==game.boss&&game.boss.name!='boss_taihao'){
@ -920,7 +919,7 @@ game.import('mode',function(){
}
},
boss_zhuoguiquxie:{
chongzheng:99,
chongzheng:0,
checkResult:function(player){
if(player==game.boss&&game.boss.name!='boss_yecha'&&game.boss.name!='boss_luocha'){
return false;
@ -933,7 +932,7 @@ game.import('mode',function(){
}
},
boss_nianshou:{
chongzheng:99,
chongzheng:0,
init:function(){
game.boss.node.action.classList.add('freecolor');
game.boss.node.action.style.opacity=1;
@ -975,7 +974,7 @@ game.import('mode',function(){
}
},
boss_nianshou_heti:{
chongzheng:99,
chongzheng:0,
},
boss_zhangjiao:{
// loopType:2,
@ -1064,6 +1063,25 @@ game.import('mode',function(){
game.addBossFellow(game.me==game.boss?1:5,'boss_yanling');
game.addBossFellow(7,'boss_yanling');
'step 3'
for(var i=0;i<game.players.length;i++){
game.players[i].removeEquipTrigger();
var hej=game.players[i].get('hej');
for(var j=0;j<hej.length;j++){
ui.discardPile.appendChild(hej[j]);
}
game.players[i].hp=game.players[i].maxHp;
game.players[i].classList.remove('turnedover');
game.players[i].removeLink();
game.players[i].directgain(get.cards(4));
}
var dead=game.dead.slice(0);
for(var i=0;i<dead.length;i++){
if(!dead[i].side&&dead[i].maxHp>0){
dead[i].revive(dead[i].maxHp);
dead[i].directgain(get.cards(4));
}
}
'step 4'
while(_status.event.name!='phaseLoop'){
_status.event=_status.event.parent;
}
@ -1072,6 +1090,8 @@ game.import('mode',function(){
_status.event.player=game.boss;
_status.event.step=0;
_status.roundStart=game.boss;
game.phaseNumber=0;
game.roundNumber=0;
if(game.bossinfo){
game.bossinfo.loopType=1;
}
@ -1112,6 +1132,25 @@ game.import('mode',function(){
game.changeBoss('boss_yanling',game.boss.previousSeat);
game.changeBoss('boss_huoshenzhurong',game.boss.nextSeat);
'step 3'
for(var i=0;i<game.players.length;i++){
game.players[i].removeEquipTrigger();
var hej=game.players[i].get('hej');
for(var j=0;j<hej.length;j++){
ui.discardPile.appendChild(hej[j]);
}
game.players[i].hp=game.players[i].maxHp;
game.players[i].classList.remove('turnedover');
game.players[i].removeLink();
game.players[i].directgain(get.cards(4));
}
var dead=game.dead.slice(0);
for(var i=0;i<dead.length;i++){
if(!dead[i].side&&dead[i].maxHp>0){
dead[i].revive(dead[i].maxHp);
dead[i].directgain(get.cards(4));
}
}
'step 4'
while(_status.event.name!='phaseLoop'){
_status.event=_status.event.parent;
}
@ -1119,6 +1158,9 @@ game.import('mode',function(){
_status.paused=false;
_status.event.player=game.boss;
_status.event.step=0;
_status.roundStart=game.boss;
game.phaseNumber=0;
game.roundNumber=0;
}
},
boss_qingmu:{
@ -1174,6 +1216,25 @@ game.import('mode',function(){
game.addBossFellow(game.me==game.boss?1:5,'boss_shujing');
game.addBossFellow(7,'boss_shujing');
'step 3'
for(var i=0;i<game.players.length;i++){
game.players[i].removeEquipTrigger();
var hej=game.players[i].get('hej');
for(var j=0;j<hej.length;j++){
ui.discardPile.appendChild(hej[j]);
}
game.players[i].hp=game.players[i].maxHp;
game.players[i].classList.remove('turnedover');
game.players[i].removeLink();
game.players[i].directgain(get.cards(4));
}
var dead=game.dead.slice(0);
for(var i=0;i<dead.length;i++){
if(!dead[i].side&&dead[i].maxHp>0){
dead[i].revive(dead[i].maxHp);
dead[i].directgain(get.cards(4));
}
}
'step 4'
while(_status.event.name!='phaseLoop'){
_status.event=_status.event.parent;
}
@ -1182,6 +1243,8 @@ game.import('mode',function(){
_status.event.player=game.boss;
_status.event.step=0;
_status.roundStart=game.boss;
game.phaseNumber=0;
game.roundNumber=0;
if(game.bossinfo){
game.bossinfo.loopType=1;
}
@ -1222,6 +1285,25 @@ game.import('mode',function(){
game.changeBoss('boss_shujing',game.boss.previousSeat);
game.changeBoss('boss_mushengoumang',game.boss.nextSeat);
'step 3'
for(var i=0;i<game.players.length;i++){
game.players[i].removeEquipTrigger();
var hej=game.players[i].get('hej');
for(var j=0;j<hej.length;j++){
ui.discardPile.appendChild(hej[j]);
}
game.players[i].hp=game.players[i].maxHp;
game.players[i].classList.remove('turnedover');
game.players[i].removeLink();
game.players[i].directgain(get.cards(4));
}
var dead=game.dead.slice(0);
for(var i=0;i<dead.length;i++){
if(!dead[i].side&&dead[i].maxHp>0){
dead[i].revive(dead[i].maxHp);
dead[i].directgain(get.cards(4));
}
}
'step 4'
while(_status.event.name!='phaseLoop'){
_status.event=_status.event.parent;
}
@ -1229,6 +1311,9 @@ game.import('mode',function(){
_status.paused=false;
_status.event.player=game.boss;
_status.event.step=0;
_status.roundStart=game.boss;
game.phaseNumber=0;
game.roundNumber=0;
}
},
boss_shenyi:{