为全局技能添加silent标签
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e810ac7618
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@ -2679,6 +2679,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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priority:5,
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popup:false,
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forced:true,
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silent:true,
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filter:function(event,player){
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if(event.card.storage&&event.card.storage.nowuxie) return false;
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var card=event.card;
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@ -11228,6 +11228,7 @@ export class Library extends Uninstantable {
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charlotte: true,
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priority: -100,
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lastDo: true,
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silent:true,
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content: function () {
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player.removeSkill('counttrigger');
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delete player.storage.counttrigger;
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@ -11253,6 +11254,7 @@ export class Library extends Uninstantable {
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priority: 100,
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firstDo: true,
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popup: false,
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silent:true,
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filter: function (event, player) {
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return player.hp >= player.maxHp;
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},
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@ -11341,6 +11343,7 @@ export class Library extends Uninstantable {
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popup: false,
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priority: -100,
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lastDo: true,
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silent:true,
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filter: function (event) {
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return !event._cleared && event.card.name != 'wuxie';
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},
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@ -11357,6 +11360,7 @@ export class Library extends Uninstantable {
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popup: false,
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priority: -100,
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lastDo: true,
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silent:true,
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filter: function (event) {
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return ui.todiscard[event.discardid] ? true : false;
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},
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@ -11386,6 +11390,7 @@ export class Library extends Uninstantable {
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priority: 5,
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forced: true,
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popup: false,
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silent:true,
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filter: function (event, player) {
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//if(!event.player.isDying()) return false;
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//if(event.source&&event.source.isIn()&&event.source!=player) return false;
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@ -11539,6 +11544,7 @@ export class Library extends Uninstantable {
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popup: false,
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logv: false,
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forceDie: true,
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silent:true,
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//priority:-5,
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content: function () {
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"step 0";
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@ -11567,6 +11573,7 @@ export class Library extends Uninstantable {
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forced: true,
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popup: false,
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forceDie: true,
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silent:true,
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filter: function (event, player) {
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var evt = event.getParent();
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return evt && evt.name == 'damage' && evt.hasNature('linked') && player.isLinked();
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