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@ -771,7 +771,7 @@ card.swd={
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tag:{
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tag:{
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respond:1,
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respond:1,
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respondShan:1,
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respondShan:1,
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damage:1,
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// damage:1,
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}
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}
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}
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}
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},
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},
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@ -8047,9 +8047,6 @@ character.sp={
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suiren:{
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suiren:{
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trigger:{player:'phaseBegin'},
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trigger:{player:'phaseBegin'},
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skillAnimation:true,
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skillAnimation:true,
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check:function(event,player){
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return player.hp==1||(player.hp==2&&player.countCards('h')<=1);
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},
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filter:function(event,player){
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filter:function(event,player){
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return !player.storage.suiren;
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return !player.storage.suiren;
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},
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},
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@ -2628,9 +2628,6 @@ character.swd={
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},
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},
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suiyan:{
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suiyan:{
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trigger:{source:'damageEnd'},
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trigger:{source:'damageEnd'},
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check:function(event,player){
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return ai.get.attitude(player,event.player)<0;
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},
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direct:true,
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direct:true,
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filter:function(event,player){
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filter:function(event,player){
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return event.player.countCards('e');
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return event.player.countCards('e');
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@ -4149,9 +4146,6 @@ character.swd={
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},
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},
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fushen:{
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fushen:{
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trigger:{player:'phaseBefore'},
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trigger:{player:'phaseBefore'},
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check:function(){
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return false;
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},
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direct:true,
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direct:true,
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filter:function(event,player){
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filter:function(event,player){
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return !player.phaseSkipped;
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return !player.phaseSkipped;
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@ -4413,12 +4407,14 @@ character.swd={
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trigger:{global:'dieBefore'},
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trigger:{global:'dieBefore'},
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direct:true,
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direct:true,
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alter:true,
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alter:true,
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check:function(event,player){
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return player.attitudeTo(event.player)>3;
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},
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filter:function(event,player){
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filter:function(event,player){
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if(get.is.altered('susheng')&&!player.countCards('h',{color:'red'})) return false;
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if(player.hasSkill('susheng2')) return false;
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return player.countCards('h')>0&&!player.hasSkill('susheng2');
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if(get.is.altered('susheng')){
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return player.countCards('h',{color:'red'})>0;
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}
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else{
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return player.countCards('h')>0;
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}
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},
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},
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content:function(){
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content:function(){
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"step 0"
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"step 0"
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@ -5186,9 +5182,6 @@ character.swd={
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filter:function(event){
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filter:function(event){
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return event.card&&event.card.name=='sha'&&event.player.countCards('he');
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return event.card&&event.card.name=='sha'&&event.player.countCards('he');
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},
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},
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check:function(event,player){
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return ai.get.attitude(player,event.player)<0;
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},
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content:function(){
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content:function(){
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var num=1;
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var num=1;
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if(trigger.player.countCards('e')&&trigger.player.countCards('h')){
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if(trigger.player.countCards('e')&&trigger.player.countCards('h')){
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@ -5288,9 +5281,6 @@ character.swd={
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filterCard:function(card){
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filterCard:function(card){
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return get.suit(card)=='heart';
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return get.suit(card)=='heart';
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},
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},
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check:function(card){
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return 10-ai.get.value(card);
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},
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direct:true,
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direct:true,
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content:function(){
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content:function(){
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"step 0"
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"step 0"
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@ -5739,9 +5729,6 @@ character.swd={
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},
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},
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polang:{
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polang:{
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trigger:{source:'damageEnd'},
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trigger:{source:'damageEnd'},
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check:function(event,player){
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return ai.get.attitude(player,event.player)<0;
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},
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filter:function(event,player){
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filter:function(event,player){
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return event.player.countCards('e');
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return event.player.countCards('e');
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},
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},
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@ -1,6 +1,6 @@
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window.noname_update={
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window.noname_update={
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version:'1.9.18.2',
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version:'1.9.18.3',
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// update:'1.9.17',
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update:'1.9.18.2',
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changeLog:[
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changeLog:[
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'bug修复',
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'bug修复',
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'4v4单人控制',
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'4v4单人控制',
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@ -12,7 +12,7 @@ window.noname_update={
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// 'game/source.js',
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// 'game/source.js',
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// 'game/asset.js',
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// 'game/asset.js',
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// 'card/*',
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// 'card/*',
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// 'card/sp.js',
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'card/swd.js',
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'character/*',
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'character/*',
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// 'character/refresh.js',
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// 'character/refresh.js',
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// 'mode/boss.js',
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// 'mode/boss.js',
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