增加“卡牌”draw并更新本体相关ai
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parent
936831fec4
commit
d0a3222339
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@ -1350,7 +1350,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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if(get.subtype(card)==='equip2'&&target.getEquip('taipingyaoshu')&&!target.countEmpty(2)){
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target._g_taipingyaoshu_temp=true;
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let lose=get.effect(target,{name:'losehp'},target,target),
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draw=get.effect(target,{name:'wuzhong'},target,target);
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draw=2*get.effect(target,{name:'draw'},target,target);
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delete target._g_taipingyaoshu_temp;
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if(lose<0&&target.hp<=1&&!target.hasCard(i=>{
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return get.name(i)==='tao'&&lib.filter.cardEnabled(i,target,'forceEnable');
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@ -14,6 +14,16 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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}
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}
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},
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draw:{
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ai:{
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result:{
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target:1
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},
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tag:{
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draw:1
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}
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}
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},
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losehp:{
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ai:{
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result:{
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@ -1398,9 +1398,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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target.classList.remove('linked2');
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var eff=cards[0][1];
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if(eff>0) return eff;
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return Math.max((get.effect(target,{name:'wuzhong'},player,player)+get.effect(player,{name:'wuzhong'},player,player)/3),get.recoverEffect(target,player,player));
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return Math.max((2*get.effect(target,{name:'draw'},player,player)+0.6*get.effect(player,{name:'draw'},player,player)),get.recoverEffect(target,player,player));
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}
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return Math.max((get.effect(target,{name:'wuzhong'},player,player)+get.effect(player,{name:'wuzhong'},player,player)/3),get.recoverEffect(target,player,player));
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return Math.max((2*get.effect(target,{name:'draw'},player,player)+0.6*get.effect(player,{name:'draw'},player,player)),get.recoverEffect(target,player,player));
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}).set('goon',player.countCards('hs',card=>{
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return get.name(card)=='jiu'&&player.hasUseTarget(card);
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})&&player.countCards('hs',card=>{
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@ -1425,7 +1425,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var player=_status.event.player,target=_status.event.getParent().target;
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if(!target.isDamaged()) return 0;
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if(get.attitude(player,target)<=0&&player.countCards('he',card=>get.value(card)<0)>=2) return 0;
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return (get.effect(target,{name:'wuzhong'},player,player)+get.effect(player,{name:'wuzhong'},player,player)/3)>get.recoverEffect(target,player,player)?0:1;
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return (2*get.effect(target,{name:'draw'},player,player)+0.6*get.effect(player,{name:'draw'},player,player))>get.recoverEffect(target,player,player)?0:1;
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});
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}
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else event.finish();
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@ -794,7 +794,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return get.color(card)==color;
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},'h')){
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if(color=='red') return get.recoverEffect(player,player,player)+2/Math.max(2,get.value(button.link));
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if(color=='black') return get.effect(target,{name:'wuzhong'},target,player)+2/Math.max(2,get.value(button.link));
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if(color=='black') return 2*get.effect(target,{name:'draw'},target,player)+2/Math.max(2,get.value(button.link));
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}
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return get.value(button.link)/3;
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})
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@ -828,7 +828,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var prompt2='用'+get.translation(event.card1)+'交换对方的'+get.translation(event.card2);
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if(color=='black'){
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prompt2+=',然后对方摸两张牌';
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next.set('goon',get.effect(target,{name:'wuzhong'},target,player)>0);
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next.set('goon',2*get.effect(target,{name:'draw'},target,player)>0);
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}
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else if(color=='red'&&player.isDamaged()){
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prompt2+=',然后你回复1点体力';
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@ -1105,7 +1105,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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'step 1'
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player.chooseTarget('是否令一名其他角色摸等量的牌?',lib.filter.notMe).set('ai',target=>{
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var player=get.player();
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return get.effect(target,{name:'wuzhong'},player,player);
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return get.effect(target,{name:'draw'},player,player);
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});
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'step 2'
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if(result.bool){
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@ -1676,7 +1676,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return player.countCards('h')==target.countCards('h')&&player!=target;
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}).set('ai',target=>{
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var player=get.player();
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return Math.max(get.effect(target,{name:'wuzhong'},player,player),get.effect(target,{name:'guohe'},player,player)/2);
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return Math.max(get.effect(target,{name:'draw'},player,player),get.effect(target,{name:'guohe'},player,player)/2);
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});
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if(result.bool){
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var target=result.targets[0];
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@ -1729,7 +1729,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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})){
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player.chooseTarget('整军:是否令一名角色摸一张牌?').set('ai',function(target){
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var player=_status.event.player;
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return get.effect(target,{name:'wuzhong'},player,player);
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return get.effect(target,{name:'draw'},player,player);
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});
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}
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else event.goto(2);
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@ -1414,7 +1414,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var player=_status.event.player,target=_status.event.getParent().target;
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switch(button.link){
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case 'damage':return get.damageEffect(target,player,player);
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case 'draw':return get.effect(player,{name:'wuzhong'},player,player)
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case 'draw':return 2*get.effect(player,{name:'draw'},player,player)
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case 'discard':return get.effect(target,{name:'guohe_copy2'},player,player)*Math.min(1.6,target.countCards('he'));
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case 'use':return _status.event.getRand('minagi_peiquan')*4;
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}
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@ -1447,7 +1447,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return baseEffect+Math.max(...choices.map(choice=>{
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switch(choice){
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case 'damage':return get.damageEffect(target,player,player);
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case 'draw':return get.effect(player,{name:'wuzhong'},player,player);
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case 'draw':return 2*get.effect(player,{name:'draw'},player,player);
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case 'discard':return get.effect(target,{name:'guohe_copy2'},player,player)*Math.min(1.6,target.countCards('he'));
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case 'use':return _status.event.getRand('minagi_peiquan')*4;
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}
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@ -2643,7 +2643,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.chooseTarget('退论:是否令一名角色摸一张牌或弃置一张牌?').set('ai',function(target){
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var player=_status.event.player;
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var att=get.attitude(player,target);
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if(att>0||target.countCards('he')==0) return get.effect(target,{name:'wuzhong'},player,player)/2;
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if(att>0||target.countCards('he')==0) return get.effect(target,{name:'draw'},player,player);
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return get.effect(target,{name:'guohe_copy2'},target,player);
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});
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}
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@ -12458,7 +12458,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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choicex=choices.slice(0);
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var getx=function(a){
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switch(a){
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case 'draw':return get.effect(player,{name:'wuzhong'},player,player);
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case 'draw':return 2*get.effect(player,{name:'draw'},player,player);
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case 'damage':return get.damageEffect(_status.event.getParent().target,player,player);
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default:return 0;
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}
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@ -6164,7 +6164,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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logTarget:'player',
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check:function(event,player){
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var eff=get.effect(player,{name:'wuzhong'},player,player)/2;
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var eff=get.effect(player,{name:'draw'},player,player);
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if(player.countCards('h')+1<=event.player.countCards('h')&&event.player.countCards('he')>0) eff+=get.effect(event.player,{name:'guohe_copy2'},player,player);
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return eff;
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},
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@ -7513,7 +7513,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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result:{
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player:function(player,target){
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var eff=get.recoverEffect(target,player,player);
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if(target.getDamagedHp()>1) eff+=get.effect(target,{name:'wuzhong'},player,player)/2;
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if(target.getDamagedHp()>1) eff+=get.effect(target,{name:'draw'},player,player);
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return eff;
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},
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},
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@ -1583,8 +1583,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return false;
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})&&(player.hp>2||get.damageEffect(player,player,player)>=0)) return player;
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var info=game.filterPlayer().map(current=>{
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let damage=undamaged.includes(current),card={name:damage?'damage':'wuzhong'};
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return [current,get.effect(current,card,player,player)/(damage?1.5:1)];
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let damage=undamaged.includes(current),card={name:damage?'damage':'draw'};
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return [current,get.effect(current,card,player,player)*(damage?0.7:2)];
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}).sort((a,b)=>b[1]-a[1])[0];
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if(info[1]>0) return info[0];
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return null;
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@ -5392,7 +5392,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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onremove:true,
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prompt2:'失去1点体力并防止此伤害,然后你与其各摸一张牌',
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check:function(event,player){
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return get.damageEffect(event.player,event.source,player,event.nature)*Math.sqrt(event.num)<=get.effect(player,{name:'losehp'},player,player);
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return get.damageEffect(event.player,event.source,_status.event.player,event.nature)*event.num <
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get.effect(player,{name:'losehp'},player,_status.event.player)+get.effect(player,{name:'draw'},player,_status.event.player)+get.effect(event.player,{name:'draw'},player,_status.event.player)/2;
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},
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group:'jsrgjishan_recover',
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content:function(){
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@ -1193,7 +1193,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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]).set('prompt','雀颂:请选择一项').set('ai',()=>{
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var player=_status.event.player;
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var len=_status.event.len;
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return get.effect(player,{name:'wuzhong'},player,player)*len/2>=get.recoverEffect(player,player,player)?0:1;
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return get.effect(player,{name:'draw'},player,player)*len>=get.recoverEffect(player,player,player)?0:1;
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}).set('len',len);
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}
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}
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@ -3588,7 +3588,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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for(var card of cards){
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var num=i+1;
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if(cards2.slice(0,num).contains(card)) continue;
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if(get.tag(card,'damage')&&i>0) count+=get.effect(player,{name:'wuzhong'},player)/2;
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if(get.tag(card,'damage')&&i>0) count+=get.effect(player,{name:'draw'},player);
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var targets2=targets.filter(current=>{
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return player.canUse(card,current,false)&&get.distance(player,current)<=num&&get.effect(current,card,player,player)>0;
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});
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@ -3827,7 +3827,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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getValue:function(player,mark,target){
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let dis=Math.sqrt(get.distance(player,target,'absolute'));
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if(target.isTurnedOver()) dis++;
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let draw=get.effect(target,{name:'wuzhong'},target,target)/2;
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let draw=get.effect(target,{name:'draw'},target,target);
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switch(mark.slice(6)){
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case 'wushi':
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if(target.hasJudge('bingliang')) return 12/(1+target.getCardUsable('sha',true));
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@ -4486,7 +4486,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var att=get.attitude(player,target),eff=[0,0];
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var hs=player.countCards('h'),ht=target.countCards('h');
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if(hs>=ht){
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eff[0]=get.effect(target,{name:'wuzhong'},player,player)/2;
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eff[0]=get.effect(target,{name:'draw'},player,player);
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if(player.storage.sbyaoming_status==0) eff[0]*=1.2;
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}
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if(hs<=ht){
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@ -3088,7 +3088,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.chooseTarget(get.prompt('zylianji'),'令一名角色摸一张牌').set('ai',target=>{
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var player=_status.event.player;
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if(target==player&&player.needsToDiscard(1)) return 1;
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return get.effect(target,{name:'wuzhong'},player,player);
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return get.effect(target,{name:'draw'},player,player);
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});
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'step 1'
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if(result.bool){
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@ -139,7 +139,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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]).set('ai',()=>{
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var player=_status.event.player;
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var list=_status.event.list;
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var num1=get.effect(player,{name:'wuzhong'},player,player)/2;
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var num1=get.effect(player,{name:'draw'},player,player);
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var num2=get.recoverEffect(player,player,player);
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return num1*list[0]>num2*list[1]?0:1;
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}).set('list',[-num1,player.getDamagedHp()]);
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@ -3479,7 +3479,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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case 'diamond':
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if(target.isIn()){
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str+=(',令'+strt+'摸两张牌');
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goon=get.effect(target,{name:'wuzhong'},player,player);
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goon=2*get.effect(target,{name:'draw'},player,player);
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}
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break;
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case 'spade':
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@ -3992,7 +3992,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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'step 0'
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trigger.source.chooseBool('樵拾:是否令'+get.translation(player)+'回复'+trigger.num+'点体力,然后你摸两张牌?').set('ai',()=>{
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return _status.event.bool;
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}).set('bool',get.recoverEffect(player,trigger.source,trigger.source)+get.effect(trigger.source,{name:'wuzhong'},trigger.source)>5);
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}).set('bool',get.recoverEffect(player,trigger.source,trigger.source)+2*get.effect(trigger.source,{name:'draw'},trigger.source)>5);
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'step 1'
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if(result.bool){
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player.logSkill('sbqiaoshi');
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@ -4047,7 +4047,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}).length;
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player.chooseTarget(get.prompt('sbyanyu'),'令一名其他角色摸'+get.cnNumber(event.num)+'张牌',lib.filter.notMe).set('ai',target=>{
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var player=_status.event.player;
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return get.effect(target,{name:'wuzhong'},player,player);
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return get.effect(target,{name:'draw'},player,player);
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});
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'step 1'
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if(result.bool){
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@ -4842,7 +4842,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player:function(player){
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var num=0,targets=game.filterPlayer(current=>current.hasMark('sbjieyin_mark'));
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for(var current of targets){
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num+=get.effect(current,{name:'wuzhong'},player,player);
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num+=2*get.effect(current,{name:'draw'},player,player);
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}
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if(num>0) return 3;
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return 1;
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@ -3536,7 +3536,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(player.countCards('h')>player.hp+1){
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check=false;
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}
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else if(player.countCards('h',{name:['wuzhong']})){
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else if(player.countCards('h',{name:'wuzhong'})){
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check=false;
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}
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else{
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@ -364,7 +364,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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event.list=list;
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var num1=0,num2=0,num3=0;
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for(var target of list){
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num1+=get.effect(target,{name:'wuzhong'},player,player);
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num1+=2*get.effect(target,{name:'draw'},player,player);
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num2+=get.recoverEffect(target,player,player);
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}
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trigger.player.chooseControl('摸两张牌','回复体力','cancel2').set('prompt','整肃奖励:请选择'+get.translation(list)+'的整肃奖励').set('ai',function(){
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@ -437,13 +437,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(result.control=='cancel2'){event.finish();return;}
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player.chooseTarget('整军:是否令一名其他角色也回复1点体力或摸两张牌?',lib.filter.notMe).set('ai',function(target){
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var player=_status.event.player;
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return Math.max(get.effect(target,{name:'wuzhong'},target,player),get.recoverEffect(target,target,player));
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return Math.max(2*get.effect(target,{name:'draw'},target,player),get.recoverEffect(target,target,player));
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});
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'step 2'
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if(result.bool){
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var target=result.targets[0];
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event.target=target;
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var num1=get.effect(target,{name:'wuzhong'},target,player);
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var num1=2*get.effect(target,{name:'draw'},target,player);
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var num2=get.recoverEffect(target,target,player);
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player.line(target);
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if(target.isHealthy()) result.index=0;
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@ -3848,7 +3848,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var fn=function(control){
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switch(control){
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case '选项一':
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return player.getUseValue({name:'wuzhong'})/2;
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return player.getUseValue({name:'draw'});
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case '选项二':
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return Math.max.apply(Math,game.filterPlayer().map(current=>{
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if(current.hasSkillTag('noh')) return -1;
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@ -9252,7 +9252,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var player=_status.event.player,target=_status.event.getTrigger().player;
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if(target.hasCard(function(card){
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||||
return lib.filter.canBeDiscarded(card,player,target);
|
||||
},'he')&&get.effect(target,{name:'guohe_copy2'},player,player)>get.effect(player,{name:'wuzhong'},player,player)/2) return 1;
|
||||
},'he')&&get.effect(target,{name:'guohe_copy2'},player,player)>get.effect(player,{name:'draw'},player,player)) return 1;
|
||||
return 0;
|
||||
});
|
||||
'step 1'
|
||||
|
@ -9640,7 +9640,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
if(num>0) max=Math.max(max,Math.sqrt(Math.min(2,num))*get.effect(target,{name:'guohe_copy2'},player,player));
|
||||
},
|
||||
选项四:function(target){
|
||||
max=Math.max(max,get.effect(target,{name:'wuzhong'},player,player));
|
||||
max=Math.max(max,2*get.effect(target,{name:'draw'},player,player));
|
||||
},
|
||||
}[choice];
|
||||
game.countPlayer(function(current){
|
||||
|
@ -9671,7 +9671,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
}],
|
||||
['选择一名角色,令其摸两张牌',function(target){
|
||||
var player=_status.event.player;
|
||||
return get.effect(target,{name:'wuzhong'},player,player);
|
||||
return 2*get.effect(target,{name:'draw'},player,player);
|
||||
}]
|
||||
][index];
|
||||
var targets=game.filterPlayer(function(current){
|
||||
|
|
|
@ -923,7 +923,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
}).set('ai',function(button){
|
||||
var target=_status.event.target;
|
||||
return [
|
||||
get.effect(target,{name:'wuzhong'},player,player)/2,
|
||||
get.effect(target,{name:'draw'},player,player),
|
||||
get.effect(target,{name:'shunshou_copy2'},player,player),
|
||||
get.recoverEffect(target,player,player),
|
||||
][button.link];
|
||||
|
|
|
@ -3151,7 +3151,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
var eff=list.map(target=>{
|
||||
if(target==player) return 0;
|
||||
return get.effect(target,{name:'sha'},player,player);
|
||||
}).reduce((p,c)=>p+c,0),eff2=list2.map(target=>get.effect(target,{name:'wuzhong'},player,player)).reduce((p,c)=>p+c,0);
|
||||
}).reduce((p,c)=>p+c,0),eff2=list2.map(target=>2*get.effect(target,{name:'draw'},player,player)).reduce((p,c)=>p+c,0);
|
||||
if(_status.event.controls.contains('选项二')&&eff2>eff) return '选项二';
|
||||
if(eff>0) return 0;
|
||||
return 'cancel2';
|
||||
|
@ -3173,7 +3173,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
return _status.event.getParent().list.contains(target);
|
||||
}).set('ai',function(target){
|
||||
var player=_status.event.player;
|
||||
return get.effect(target,{name:'wuzhong'},player,player);
|
||||
return get.effect(target,{name:'draw'},player,player);
|
||||
});
|
||||
else event.finish();
|
||||
}
|
||||
|
@ -12668,7 +12668,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
if(!ui.selected.cards.length) return 0;
|
||||
var sub=get.subtype(ui.selected.cards[0],false);
|
||||
var eff=get.effect(target,ui.selected.cards[0],player,target);
|
||||
if(sub=='equip2') eff+=(get.effect(target,{name:'wuzhong'},target,target)/2);
|
||||
if(sub=='equip2') eff+=(get.effect(target,{name:'draw'},target,target));
|
||||
if(target.isDamaged()&&(sub=='equip3'||sub=='equip4'||sub=='equip5')) eff+=get.recoverEffect(target,player,player);
|
||||
return eff;
|
||||
},
|
||||
|
|
|
@ -5089,7 +5089,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
targetsx.removeArray(targets);
|
||||
return targetsx.reduce((p,c)=>{
|
||||
return p+Math.max(0,get.effect(c,{name:'shunshou_copy2'},player,player));
|
||||
},0)>get.effect(player,{name:'wuzhong'},player,player)/1.5?'选项一':'选项二';
|
||||
},0)>get.effect(player,{name:'draw'},player,player)*1.3?'选项一':'选项二';
|
||||
}());
|
||||
'step 1'
|
||||
if(result.control=='cancel2'){
|
||||
|
@ -8521,7 +8521,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
max=get.recoverEffect(current,player,player)*Math.min(evt.getParent().num,player.getDamagedHp());
|
||||
},
|
||||
选项二:function(target){
|
||||
max=get.effect(target,{name:'wuzhong'},player,player)/2*evt.getParent().num;
|
||||
max=get.effect(target,{name:'draw'},player,player)*evt.getParent().num;
|
||||
},
|
||||
选项三:function(target){
|
||||
if(player.isTurnedOver()) max+=25;
|
||||
|
|
|
@ -995,7 +995,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
var user=trigger.player,target=previous;
|
||||
event.user=user;event.target=target;
|
||||
if(user){
|
||||
user.chooseBool('是否对'+get.translation(target)+'发动【联对】?','令'+get.translation(target)+'摸两张牌').set('ai',()=>_status.event.bool).set('bool',get.effect(target,{name:'wuzhong'},user,user)>0);
|
||||
user.chooseBool('是否对'+get.translation(target)+'发动【联对】?','令'+get.translation(target)+'摸两张牌').set('ai',()=>_status.event.bool).set('bool',get.effect(target,{name:'draw'},user,user)>0);
|
||||
}
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
|
@ -2387,7 +2387,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
}).set('ai',function(target){
|
||||
var player=_status.event.player;
|
||||
var storage=player.getStorage('xinyaoming_kanon');
|
||||
if(get.attitude(player,target)>0&&!storage.contains('摸牌')&&target!=player) return get.effect(target,{name:'wuzhong'},player,player)/2;
|
||||
if(get.attitude(player,target)>0&&!storage.contains('摸牌')&&target!=player) return get.effect(target,{name:'draw'},player,player);
|
||||
if(get.attitude(player,target)<0&&!storage.contains('弃牌')&&target!=player&&target.countCards('h')) return get.effect(target,{name:'guohe_copy2'},player,player);
|
||||
if(get.attitude(player,target)>0&&!storage.contains('制衡')) return get.effect(target,{name:'kaihua'},player,player);
|
||||
return 0;
|
||||
|
@ -2424,7 +2424,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
var target=_status.event.target;
|
||||
var controls=_status.event.controls.slice();
|
||||
var map={
|
||||
'摸牌':get.effect(target,{name:'wuzhong'},player,player)/2,
|
||||
'摸牌':get.effect(target,{name:'draw'},player,player),
|
||||
'弃牌':get.effect(target,{name:'guohe_copy2'},player,player),
|
||||
'制衡':get.effect(target,{name:'kaihua'},player,player),
|
||||
};
|
||||
|
|
Loading…
Reference in New Issue