都给爷拉去通渠
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@ -276,7 +276,8 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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value:[8,6.5,5,4],
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value:[8,6.5,5,4],
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},
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},
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result:{
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result:{
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target:function(player,target){
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target:2,
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target_use:function(player,target){
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// if(player==target&&player.hp<=0) return 2;
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// if(player==target&&player.hp<=0) return 2;
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if(player.hasSkillTag('nokeep',true,null,true)) return 2;
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if(player.hasSkillTag('nokeep',true,null,true)) return 2;
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var nd=player.needsToDiscard();
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var nd=player.needsToDiscard();
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11371
character/mobile.js
11371
character/mobile.js
File diff suppressed because it is too large
Load Diff
14319
character/refresh.js
14319
character/refresh.js
File diff suppressed because it is too large
Load Diff
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@ -4684,7 +4684,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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roulin:{
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roulin:{
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audio:2,
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audio:2,
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audioname:['re_dongzhuo'],
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audioname:['re_dongzhuo','ol_dongzhuo'],
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trigger:{player:'useCardToPlayered',target:'useCardToTargeted'},
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trigger:{player:'useCardToPlayered',target:'useCardToTargeted'},
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forced:true,
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forced:true,
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filter:function(event,player){
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filter:function(event,player){
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@ -4711,14 +4711,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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benghuai:{
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benghuai:{
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audio:2,
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audio:2,
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audioname:['zhugedan','re_dongzhuo'],
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audioname:['zhugedan','re_dongzhuo','ol_dongzhuo'],
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trigger:{player:'phaseJieshuBegin'},
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trigger:{player:'phaseJieshuBegin'},
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forced:true,
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forced:true,
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check:function(){
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check:function(){
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return false;
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return false;
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},
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},
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filter:function(event,player){
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filter:function(event,player){
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return !player.isMinHp();
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return !player.isMinHp()&&!player.hasSkill('rejiuchi_air')&&!player.hasSkill('oljiuchi_air');
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},
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},
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content:function(){
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content:function(){
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"step 0"
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"step 0"
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29959
character/sp.js
29959
character/sp.js
File diff suppressed because it is too large
Load Diff
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@ -4,6 +4,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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name:'sp2',
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name:'sp2',
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connect:true,
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connect:true,
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character:{
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character:{
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caoxing:['male','qun',4,['cxliushi','zhanwan'],['unseen']],
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re_maliang:['male','shu',3,['rexiemu','heli'],['unseen']],
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re_maliang:['male','shu',3,['rexiemu','heli'],['unseen']],
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ol_yujin:['male','wei',4,['rezhenjun']],
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ol_yujin:['male','wei',4,['rezhenjun']],
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ol_xinxianying:['female','wei',3,['caishi','zhongjian']],
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ol_xinxianying:['female','wei',3,['caishi','zhongjian']],
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@ -58,12 +59,69 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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sp_zizouqi:["mangyachang","xugong","zhangchangpu"],
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sp_zizouqi:["mangyachang","xugong","zhangchangpu"],
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sp_sbfm:["lisu","xinpi","zhangwen"],
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sp_sbfm:["lisu","xinpi","zhangwen"],
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sp_shengun:["puyuan","guanlu","gexuan","xushao"],
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sp_shengun:["puyuan","guanlu","gexuan","xushao"],
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sp_baigei:['re_panfeng','xingdaorong'],
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sp_baigei:['re_panfeng','xingdaorong','caoxing'],
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sp_guandu:["sp_zhanghe","xunchen","sp_shenpei","gaolan","lvkuanglvxiang","chunyuqiong","sp_xuyou"],
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sp_guandu:["sp_zhanghe","xunchen","sp_shenpei","gaolan","lvkuanglvxiang","chunyuqiong","sp_xuyou"],
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sp_decade:['wulan','leitong','huaman','wangshuang','wenyang','liuzan','re_sunluyu','caobuxing','ol_xinxianying','ol_yujin','re_maliang'],
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sp_decade:['wulan','leitong','huaman','wangshuang','wenyang','liuzan','re_sunluyu','caobuxing','ol_xinxianying','ol_yujin','re_maliang'],
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}
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}
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},
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},
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skill:{
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skill:{
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cxliushi:{
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enable:'phaseUse',
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filter:function(event,player){
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return player.countCards('he',{suit:'heart'})>0;
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},
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filterCard:{suit:'heart'},
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position:'he',
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filterTarget:function(card,player,target){
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return player.canUse('sha',target);
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},
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discard:false,
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prepare:'throw',
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content:function(){
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"step 0"
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cards[0].fix();
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ui.cardPile.insertBefore(cards[0],ui.cardPile.firstChild);
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game.updateRoundNumber();
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player.useCard({name:'sha',isCard:true},false,targets);
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"step 1"
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if(target.getHistory('damage',function(evt){
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var evt2=evt.getParent('useCard');
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return evt.card==evt2.card&&evt2.getParent()==event;
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}).length){
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target.addSkill('cxliushi2');
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target.addMark('cxliushi2',1,false);
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}
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},
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},
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cxliushi2:{
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mod:{
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maxHandcard:function(player,num){
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return num-player.countMark('cxliushi2');
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},
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},
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onremove:true,
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intro:{
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content:'手牌上限-#',
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},
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},
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zhanwan:{
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trigger:{global:'phaseDiscardEnd'},
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forced:true,
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filter:function(event,player){
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return event.player.hasSkill('cxliushi2')&&event.player.getHistory('lose',function(evt){
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if(evt.type=='discard'&&evt.getParent('phaseDiscard')==event) return true;
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}).length>0;
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},
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logTarget:'player',
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content:function(){
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trigger.player.removeSkill('cxliushi2');
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var num=0;
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trigger.player.getHistory('lose',function(evt){
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if(evt.type=='discard'&&evt.getParent('phaseDiscard')==trigger) num+=evt.cards2.length;
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});
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player.draw(num);
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},
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},
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rexiemu:{
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rexiemu:{
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audio:2,
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audio:2,
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trigger:{player:'phaseJieshuBegin'},
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trigger:{player:'phaseJieshuBegin'},
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@ -1474,7 +1532,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}).length>0
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}).length>0
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});
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});
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if(player==target&&bool) player.draw(2);
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if(player==target&&bool) player.draw(2);
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else if(player!=target&&!bool) player.chooseToDiscard('he',2,true);
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else if(player!=target&&!bool) player.chooseToDiscard('h',2,true);
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},
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},
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ai:{
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ai:{
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order:function(){
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order:function(){
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@ -4500,7 +4558,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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'step 1'
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'step 1'
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if(result.bool){
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if(result.bool){
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player.logSkill('xinfu_bijing');
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player.logSkill('xinfu_bijing');
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player.showCards(result.cards);
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//player.showCards(result.cards);
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player.storage.xinfu_bijing=result.cards[0];
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player.storage.xinfu_bijing=result.cards[0];
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}
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}
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},
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},
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@ -5186,7 +5244,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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"xinfu_tunan":"图南",
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"xinfu_tunan":"图南",
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"xinfu_tunan_info":"出牌阶段限一次,你可以展示牌堆顶的一张牌并选择一名其他角色,然后该角色选择一项:使用此牌(无距离限制);或将此牌当普通【杀】使用。",
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"xinfu_tunan_info":"出牌阶段限一次,你可以展示牌堆顶的一张牌并选择一名其他角色,然后该角色选择一项:使用此牌(无距离限制);或将此牌当普通【杀】使用。",
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"xinfu_bijing":"闭境",
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"xinfu_bijing":"闭境",
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"xinfu_bijing_info":"结束阶段,你可以展示一张手牌并标记为“闭境”。若你于回合外失去“闭境”牌,则当前回合角色的弃牌阶段开始时,其需弃置两张牌。你的准备阶段,弃置手牌中的“闭境”牌。",
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"xinfu_bijing_info":"结束阶段,你可以选择一张手牌并标记为“闭境”。若你于回合外失去“闭境”牌,则当前回合角色的弃牌阶段开始时,其需弃置两张牌。你的准备阶段,弃置手牌中的“闭境”牌。",
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"xinfu_zhenxing":"镇行",
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"xinfu_zhenxing":"镇行",
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"xinfu_zhenxing_info":"结束阶段开始时或当你受到伤害后,你可以观看牌堆顶的至多三张牌,然后你获得其中与其余牌花色均不相同的一张牌。",
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"xinfu_zhenxing_info":"结束阶段开始时或当你受到伤害后,你可以观看牌堆顶的至多三张牌,然后你获得其中与其余牌花色均不相同的一张牌。",
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"xinfu_qianxin":"遣信",
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"xinfu_qianxin":"遣信",
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@ -5357,7 +5415,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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wlcuorui_info:'出牌阶段开始时,你可以弃置你或队友区域里的一张牌。若如此做,你选择一项:1.弃置对手装备区里至多两张与此牌颜色相同的牌;2.展示对手的共计两张手牌,然后获得其中与此牌颜色相同的牌。',
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wlcuorui_info:'出牌阶段开始时,你可以弃置你或队友区域里的一张牌。若如此做,你选择一项:1.弃置对手装备区里至多两张与此牌颜色相同的牌;2.展示对手的共计两张手牌,然后获得其中与此牌颜色相同的牌。',
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re_panfeng:'潘凤',
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re_panfeng:'潘凤',
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xinkuangfu:'狂斧',
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xinkuangfu:'狂斧',
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xinkuangfu_info:'出牌阶段限一次,你可选择:1,弃置装备区里的一张牌,你使用无对应实体牌的普【杀】。若此【杀】造成伤害,你摸两张牌。2,弃置一名其他角色装备区里的一张牌,你使用无对应实体牌的普【杀】。若此【杀】未造成伤害,你弃置两张牌。',
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xinkuangfu_info:'出牌阶段限一次,你可选择:1,弃置装备区里的一张牌,你使用无对应实体牌的普【杀】。若此【杀】造成伤害,你摸两张牌。2,弃置一名其他角色装备区里的一张牌,你使用无对应实体牌的普【杀】。若此【杀】未造成伤害,你弃置两张手牌。',
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xingdaorong:'邢道荣',
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xingdaorong:'邢道荣',
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xuxie:'虚猲',
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xuxie:'虚猲',
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xuxie_info:'出牌阶段开始时,你可以减1点体力上限并选择所有与你距离为1的角色,弃置这些角色的各一张牌或令这些角色各摸一张牌。出牌阶段结束时,若你的体力上限为全场最少,则你加1点体力上限。',
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xuxie_info:'出牌阶段开始时,你可以减1点体力上限并选择所有与你距离为1的角色,弃置这些角色的各一张牌或令这些角色各摸一张牌。出牌阶段结束时,若你的体力上限为全场最少,则你加1点体力上限。',
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@ -5423,7 +5481,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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rexiemu_info:'结束阶段,若全场没有“协穆”标记,你可以选择一名角色获得“协穆”标记直到你的下回合开始。你或该角色在各自的回合外使用或打出手牌时,你与其各摸一张牌(每回合限一次)。',
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rexiemu_info:'结束阶段,若全场没有“协穆”标记,你可以选择一名角色获得“协穆”标记直到你的下回合开始。你或该角色在各自的回合外使用或打出手牌时,你与其各摸一张牌(每回合限一次)。',
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heli:'贺励',
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heli:'贺励',
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heli_info:'出牌阶段限一次,你可以选择手牌数比你少的一名其他角色。该角色展示所有手牌,然后每缺少一种类型的牌,便从牌堆中随机获得一张此类型的牌。',
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heli_info:'出牌阶段限一次,你可以选择手牌数比你少的一名其他角色。该角色展示所有手牌,然后每缺少一种类型的牌,便从牌堆中随机获得一张此类型的牌。',
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caoxing:'曹性',
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cxliushi:'流矢',
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cxliushi2:'流矢',
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cxliushi_info:'出牌阶段,你可以将一张红桃牌置于牌堆顶,视为对一名角色使用一张不计入次数的【杀】。若此【杀】造成伤害,该角色手牌上限永久-1。',
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zhanwan:'斩腕',
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zhanwan_info:'锁定技,受到【流矢】效果影响的角色若弃牌阶段有弃牌,你摸等量的牌,然后移除【流矢】的效果。',
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sp_whlw:"文和乱武",
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sp_whlw:"文和乱武",
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sp_zlzy:"逐鹿中原",
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sp_zlzy:"逐鹿中原",
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File diff suppressed because it is too large
Load Diff
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window.noname_asset_list=[
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window.noname_asset_list=[
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'v1.9.103',
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'v1.9.103.2',
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'audio/background/aozhan_chaoming.mp3',
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'audio/background/aozhan_chaoming.mp3',
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'audio/background/aozhan_online.mp3',
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'audio/background/aozhan_online.mp3',
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'audio/background/aozhan_rewrite.mp3',
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'audio/background/aozhan_rewrite.mp3',
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'image/character/xin_xusheng.jpg',
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'image/character/xin_xusheng.jpg',
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'image/character/key_kaori.jpg',
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'image/character/key_kaori.jpg',
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'image/character/key_shiori.jpg',
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'image/character/key_shiori.jpg',
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'image/character/ol_dongzhuo.jpg',
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'image/character/baiwuchang.jpg',
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'image/character/baiwuchang.jpg',
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'image/character/baosanniang.jpg',
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'image/character/baosanniang.jpg',
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216
game/game.js
216
game/game.js
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@ -16285,7 +16285,25 @@
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game.playerMap[this.playerid]=this;
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game.playerMap[this.playerid]=this;
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return this;
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return this;
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},
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},
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emotion:function(pack,id){
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var str='<img src="##assetURL##image/emotion/'+pack+'/'+id+'.gif" width="50" height="50">';
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lib.element.player.say.call(this,str);
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game.broadcast(function(id,str){
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if(lib.playerOL[id]){
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lib.playerOL[id].say(str);
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}
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else if(game.connectPlayers){
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for(var i=0;i<game.connectPlayers.length;i++){
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if(game.connectPlayers[i].playerid==id){
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lib.element.player.say.call(game.connectPlayers[i],str);
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return;
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}
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}
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}
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},this.playerid,str);
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},
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chat:function(str){
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chat:function(str){
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if(str&&str.indexOf('http')!=-1) return;
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lib.element.player.say.call(this,str);
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lib.element.player.say.call(this,str);
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game.broadcast(function(id,str){
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game.broadcast(function(id,str){
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if(lib.playerOL[id]){
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if(lib.playerOL[id]){
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@ -25524,6 +25542,29 @@
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}
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}
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}
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}
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},
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},
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emotion:function(id,pack,emotion){
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var that=this;
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if(!this.id||(!lib.playerOL[this.id]&&(!game.connectPlayers||!function(){
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for(var i=0;i<game.connectPlayers.length;i++){
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if(game.connectPlayers[i].playerid==that.id){
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return true;
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}
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}
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return false;
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}()))) return;
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||||||
|
var player;
|
||||||
|
if(lib.playerOL[id]){
|
||||||
|
player=lib.playerOL[id];
|
||||||
|
}
|
||||||
|
else if(game.connectPlayers){
|
||||||
|
for(var i=0;i<game.connectPlayers.length;i++){
|
||||||
|
if(game.connectPlayers[i].playerid==id){
|
||||||
|
player=game.connectPlayers[i];break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(player) lib.element.player.emotion.apply(player,[pack,emotion]);
|
||||||
|
},
|
||||||
chat:function(id,str){
|
chat:function(id,str){
|
||||||
var that=this;
|
var that=this;
|
||||||
if(!this.id||(!lib.playerOL[this.id]&&(!game.connectPlayers||!function(){
|
if(!this.id||(!lib.playerOL[this.id]&&(!game.connectPlayers||!function(){
|
||||||
|
@ -42907,11 +42948,11 @@
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
|
var num=0;
|
||||||
for(var i of game.connectPlayers){
|
for(var i of game.connectPlayers){
|
||||||
var num=0;
|
if(!i.nickname&&!i.classList.contains('unselectable2')) num++;
|
||||||
if(!i.nickname&&!i.classList.contains('unselectable2')) i++;
|
|
||||||
}
|
}
|
||||||
if(i>=lib.configOL.number-1){
|
if(num>=lib.configOL.number-1){
|
||||||
alert('至少要有两名玩家才能开始游戏!');
|
alert('至少要有两名玩家才能开始游戏!');
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -44061,7 +44102,6 @@
|
||||||
for(var j=1;j<=lib.emotionList[this.pack];j++){
|
for(var j=1;j<=lib.emotionList[this.pack];j++){
|
||||||
var emotionButton=ui.create.div('.card.fullskin','<img src="'+lib.assetURL+'image/emotion/'+this.pack+'/'+j+'.gif" width="50" height="50">',function(){
|
var emotionButton=ui.create.div('.card.fullskin','<img src="'+lib.assetURL+'image/emotion/'+this.pack+'/'+j+'.gif" width="50" height="50">',function(){
|
||||||
var player=game.me;
|
var player=game.me;
|
||||||
var str='<img src="##assetURL##image/emotion/'+this.pack+'/'+this.emotionID+'.gif" width="50" height="50">';
|
|
||||||
if(!player){
|
if(!player){
|
||||||
if(game.connectPlayers){
|
if(game.connectPlayers){
|
||||||
if(game.online){
|
if(game.online){
|
||||||
|
@ -44078,10 +44118,10 @@
|
||||||
}
|
}
|
||||||
if(!player) return;
|
if(!player) return;
|
||||||
if(game.online){
|
if(game.online){
|
||||||
game.send('chat',game.onlineID,str);
|
game.send('emotion',game.onlineID,this.pack,this.emotionID);
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
lib.element.player.chat.call(player,str);
|
lib.element.player.emotion.apply(player,[this.pack,this.emotionID]);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
emotionButton.emotionID=j;
|
emotionButton.emotionID=j;
|
||||||
|
@ -50800,7 +50840,153 @@
|
||||||
}
|
}
|
||||||
return eff;
|
return eff;
|
||||||
}
|
}
|
||||||
return get.effect.apply(this,arguments);
|
var result=get.result(card,eventskill);
|
||||||
|
var result1=result.player_use||result.player,result2=result.target_use||result.target;
|
||||||
|
if(typeof result1=='function') result1=result1(player,target,card,isLink);
|
||||||
|
if(typeof result2=='function') result2=result2(player,target,card,isLink);
|
||||||
|
|
||||||
|
if(typeof result1!='number') result1=0;
|
||||||
|
if(typeof result2!='number') result2=0;
|
||||||
|
var temp1,temp2,temp3,temp01=0,temp02=0,threaten=1;
|
||||||
|
var skills1=player.getSkills().concat(lib.skill.global);
|
||||||
|
game.expandSkills(skills1);
|
||||||
|
var zerotarget=false,zeroplayer=false;
|
||||||
|
for(var i=0;i<skills1.length;i++){
|
||||||
|
temp1=get.info(skills1[i]).ai;
|
||||||
|
if(temp1&&typeof temp1.effect=='object'&&typeof temp1.effect.player=='function'){
|
||||||
|
temp1=temp1.effect.player(card,player,target,result1,isLink);
|
||||||
|
}
|
||||||
|
else temp1=undefined;
|
||||||
|
if(typeof temp1=='object'){
|
||||||
|
if(temp1.length==2||temp1.length==4){
|
||||||
|
result1*=temp1[0];
|
||||||
|
temp01+=temp1[1];
|
||||||
|
}
|
||||||
|
if(temp1.length==4){
|
||||||
|
result2*=temp1[2];
|
||||||
|
temp02+=temp1[3];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if(typeof temp1=='number'){
|
||||||
|
result1*=temp1;
|
||||||
|
}
|
||||||
|
else if(temp1=='zeroplayer'){
|
||||||
|
zeroplayer=true;
|
||||||
|
}
|
||||||
|
else if(temp1=='zerotarget'){
|
||||||
|
zerotarget=true;
|
||||||
|
}
|
||||||
|
else if(temp1=='zeroplayertarget'){
|
||||||
|
zeroplayer=true;
|
||||||
|
zerotarget=true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(target){
|
||||||
|
var skills2=target.getSkills().concat(lib.skill.global);
|
||||||
|
game.expandSkills(skills2);
|
||||||
|
for(var i=0;i<skills2.length;i++){
|
||||||
|
temp2=get.info(skills2[i]).ai;
|
||||||
|
if(temp2&&temp2.threaten) temp3=temp2.threaten;
|
||||||
|
else temp3=undefined;
|
||||||
|
if(temp2&&typeof temp2.effect=='function'){
|
||||||
|
if(!player.hasSkillTag('ignoreSkill',true,{
|
||||||
|
card:card,
|
||||||
|
target:target,
|
||||||
|
skill:skills2[i],
|
||||||
|
isLink:isLink,
|
||||||
|
})) temp2=temp2.effect(card,player,target,result2,isLink);
|
||||||
|
else temp2=undefined;
|
||||||
|
}
|
||||||
|
else if(temp2&&typeof temp2.effect=='object'&&typeof temp2.effect.target=='function'){
|
||||||
|
if(!player.hasSkillTag('ignoreSkill',true,{
|
||||||
|
card:card,
|
||||||
|
target:target,
|
||||||
|
skill:skills2[i],
|
||||||
|
isLink:isLink,
|
||||||
|
})) temp2=temp2.effect.target(card,player,target,result2,isLink);
|
||||||
|
else temp2=undefined;
|
||||||
|
}
|
||||||
|
else temp2=undefined;
|
||||||
|
if(typeof temp2=='object'){
|
||||||
|
if(temp2.length==2||temp2.length==4){
|
||||||
|
result2*=temp2[0];
|
||||||
|
temp02+=temp2[1];
|
||||||
|
}
|
||||||
|
if(temp2.length==4){
|
||||||
|
result1*=temp2[2];
|
||||||
|
temp01+=temp2[3];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if(typeof temp2=='number'){
|
||||||
|
result2*=temp2;
|
||||||
|
}
|
||||||
|
else if(temp2=='zeroplayer'){
|
||||||
|
zeroplayer=true;
|
||||||
|
}
|
||||||
|
else if(temp2=='zerotarget'){
|
||||||
|
zerotarget=true;
|
||||||
|
}
|
||||||
|
else if(temp2=='zeroplayertarget'){
|
||||||
|
zeroplayer=true;
|
||||||
|
zerotarget=true;
|
||||||
|
}
|
||||||
|
if(typeof temp3=='function'&&temp3(player,target)!=undefined){
|
||||||
|
threaten*=temp3(player,target);
|
||||||
|
}
|
||||||
|
else if(typeof temp3=='object'){
|
||||||
|
if(typeof temp3.target=='number'){
|
||||||
|
threaten*=temp3;
|
||||||
|
}
|
||||||
|
else if(typeof temp3.target=='function'&&temp3(player,target)!=undefined){
|
||||||
|
threaten*=temp3(player,target);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if(typeof temp3=='number'){
|
||||||
|
threaten*=temp3;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
result2+=temp02;
|
||||||
|
result1+=temp01;
|
||||||
|
if(get.attitude(player,target)<0){
|
||||||
|
result2*=Math.sqrt(threaten);
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
result2*=Math.sqrt(Math.sqrt(threaten));
|
||||||
|
}
|
||||||
|
if(target.hp==1) result2*=2.5;
|
||||||
|
if(target.hp==2) result2*=1.8;
|
||||||
|
if(target.countCards('h')==0){
|
||||||
|
if(get.tag(card,'respondSha')||get.tag(card,'respondShan')){
|
||||||
|
result2*=1.7;
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
result2*=1.5;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(target.countCards('h')==1) result2*=1.3;
|
||||||
|
if(target.countCards('h')==2) result2*=1.1;
|
||||||
|
if(target.countCards('h')>3) result2*=0.5;
|
||||||
|
if(target.hp==4) result2*=0.9;
|
||||||
|
if(target.hp==5) result2*=0.8;
|
||||||
|
if(target.hp>5) result2*=0.6;
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
result2+=temp02;
|
||||||
|
result1+=temp01;
|
||||||
|
}
|
||||||
|
if(zeroplayer) result1=0;
|
||||||
|
if(zerotarget) result2=0;
|
||||||
|
var final=0;
|
||||||
|
if(player2){
|
||||||
|
final=(result1*get.attitude(player2,player)+(target?result2*get.attitude(player2,target):0));
|
||||||
|
}
|
||||||
|
else final=(result1*get.attitude(player,player)+(target?result2*get.attitude(player,target):0));
|
||||||
|
if(!isLink&&get.tag(card,'natureDamage')&&target.isLinked()&&!zerotarget){
|
||||||
|
game.countPlayer(function(current){
|
||||||
|
if(current!=target&¤t.isLinked()) final+=get.effect(current,card,player,player2,true);
|
||||||
|
})
|
||||||
|
}
|
||||||
|
return final;
|
||||||
},
|
},
|
||||||
effect:function(target,card,player,player2,isLink){
|
effect:function(target,card,player,player2,isLink){
|
||||||
var event=_status.event;
|
var event=_status.event;
|
||||||
|
@ -50865,10 +51051,22 @@
|
||||||
if(temp2&&temp2.threaten) temp3=temp2.threaten;
|
if(temp2&&temp2.threaten) temp3=temp2.threaten;
|
||||||
else temp3=undefined;
|
else temp3=undefined;
|
||||||
if(temp2&&typeof temp2.effect=='function'){
|
if(temp2&&typeof temp2.effect=='function'){
|
||||||
temp2=temp2.effect(card,player,target,result2,isLink);
|
if(!player.hasSkillTag('ignoreSkill',true,{
|
||||||
|
card:card,
|
||||||
|
target:target,
|
||||||
|
skill:skills2[i],
|
||||||
|
isLink:isLink,
|
||||||
|
})) temp2=temp2.effect(card,player,target,result2,isLink);
|
||||||
|
else temp2=undefined;
|
||||||
}
|
}
|
||||||
else if(temp2&&typeof temp2.effect=='object'&&typeof temp2.effect.target=='function'){
|
else if(temp2&&typeof temp2.effect=='object'&&typeof temp2.effect.target=='function'){
|
||||||
temp2=temp2.effect.target(card,player,target,result2,isLink);
|
if(!player.hasSkillTag('ignoreSkill',true,{
|
||||||
|
card:card,
|
||||||
|
target:target,
|
||||||
|
skill:skills2[i],
|
||||||
|
isLink:isLink,
|
||||||
|
})) temp2=temp2.effect.target(card,player,target,result2,isLink);
|
||||||
|
else temp2=undefined;
|
||||||
}
|
}
|
||||||
else temp2=undefined;
|
else temp2=undefined;
|
||||||
if(typeof temp2=='object'){
|
if(typeof temp2=='object'){
|
||||||
|
|
|
@ -1,11 +1,8 @@
|
||||||
window.noname_update={
|
window.noname_update={
|
||||||
version:'1.9.103.1',
|
version:'1.9.103.2',
|
||||||
update:'1.9.103',
|
update:'1.9.103.1',
|
||||||
changeLog:[
|
changeLog:[
|
||||||
'SP仲村由理',
|
'界董卓',
|
||||||
'美坂栞、美坂香里',
|
|
||||||
'新神关羽',
|
|
||||||
'武将分包调整',
|
|
||||||
'bug修复',
|
'bug修复',
|
||||||
|
|
||||||
],
|
],
|
||||||
|
@ -13,7 +10,7 @@ window.noname_update={
|
||||||
//'card/extra.js',
|
//'card/extra.js',
|
||||||
//'card/huanlekapai.js',
|
//'card/huanlekapai.js',
|
||||||
//'card/sp.js',
|
//'card/sp.js',
|
||||||
//'card/standard.js',
|
'card/standard.js',
|
||||||
//'card/swd.js',
|
//'card/swd.js',
|
||||||
//'card/mtg.js',
|
//'card/mtg.js',
|
||||||
//'card/gujian.js',
|
//'card/gujian.js',
|
||||||
|
@ -28,15 +25,15 @@ window.noname_update={
|
||||||
//'character/gujian.js',
|
//'character/gujian.js',
|
||||||
//'character/gwent.js',
|
//'character/gwent.js',
|
||||||
//'character/hearth.js',
|
//'character/hearth.js',
|
||||||
//'character/mobile.js',
|
'character/mobile.js',
|
||||||
//'character/mtg.js',
|
//'character/mtg.js',
|
||||||
//'character/old.js',
|
//'character/old.js',
|
||||||
//'character/refresh.js',
|
'character/refresh.js',
|
||||||
'character/shenhua.js',
|
'character/shenhua.js',
|
||||||
//'character/sp.js',
|
'character/sp.js',
|
||||||
//'character/sp2.js',
|
'character/sp2.js',
|
||||||
//'character/tw.js',
|
//'character/tw.js',
|
||||||
//'character/standard.js',
|
'character/standard.js',
|
||||||
//'character/swd.js',
|
//'character/swd.js',
|
||||||
//'character/xianjian.js',
|
//'character/xianjian.js',
|
||||||
//'character/xinghuoliaoyuan.js',
|
//'character/xinghuoliaoyuan.js',
|
||||||
|
@ -45,14 +42,14 @@ window.noname_update={
|
||||||
//'extension/boss/extension.js',
|
//'extension/boss/extension.js',
|
||||||
//'layout/default/layout.css',
|
//'layout/default/layout.css',
|
||||||
//'layout/nova/layout.css',
|
//'layout/nova/layout.css',
|
||||||
//'mode/identity.js',
|
'mode/identity.js',
|
||||||
//'mode/doudizhu.js',
|
//'mode/doudizhu.js',
|
||||||
//'mode/guozhan.js',
|
//'mode/guozhan.js',
|
||||||
//'mode/chess.js',
|
//'mode/chess.js',
|
||||||
//'mode/tafang.js',
|
//'mode/tafang.js',
|
||||||
//'mode/single.js',
|
//'mode/single.js',
|
||||||
//'mode/stone.js',
|
'mode/stone.js',
|
||||||
//'mode/brawl.js',
|
'mode/brawl.js',
|
||||||
//'mode/versus.js',
|
//'mode/versus.js',
|
||||||
//'mode/boss.js',
|
//'mode/boss.js',
|
||||||
'game/game.js',
|
'game/game.js',
|
||||||
|
|
Binary file not shown.
After Width: | Height: | Size: 67 KiB |
|
@ -3240,6 +3240,25 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
name:'Day Game',
|
||||||
|
place:[false,true,true,false],
|
||||||
|
character:['key_yuzuru','sp_key_kanade','key_ayato','key_hinata'],
|
||||||
|
lib:{
|
||||||
|
character:{
|
||||||
|
key_yuzuru:['male','key',4,['hinata_qiulve','kurou']],
|
||||||
|
sp_key_kanade:['female','key',3,['hinata_qiulve','benxi'],[]],
|
||||||
|
key_ayato:['male','key',3,['hinata_qiulve','retieji']],
|
||||||
|
key_hinata:['female','key',4,['hinata_qiulve','hinata_ehou']],
|
||||||
|
},
|
||||||
|
translate:{
|
||||||
|
key_yuzuru:'新秀球王',
|
||||||
|
sp_key_kanade:'学生会长',
|
||||||
|
key_ayato:'副会长',
|
||||||
|
key_hinata:'球队领袖',
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
]
|
]
|
||||||
game.liangjunduilei=list;
|
game.liangjunduilei=list;
|
||||||
game.chooseCharacterTwo=function(){
|
game.chooseCharacterTwo=function(){
|
||||||
|
|
|
@ -1079,7 +1079,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
list.remove('shen');
|
list.remove('shen');
|
||||||
if(list.length) player.group=function(){
|
if(list.length) player.group=function(){
|
||||||
if(_status.mode!='zhong'&&game.zhu&&game.zhu.group){
|
if(_status.mode!='zhong'&&game.zhu&&game.zhu.group){
|
||||||
if(['re_zhangjiao','liubei','re_liubei','caocao','re_caocao','sunquan','re_sunquan','zhangjiao','sp_zhangjiao','caopi','re_caopi','liuchen','caorui','sunliang','sunxiu','sunce','re_sunben','ol_liushan','re_liushan','key_akane'].contains(game.zhu.name)) return game.zhu.group;
|
if(['re_zhangjiao','liubei','re_liubei','caocao','re_caocao','sunquan','re_sunquan','zhangjiao','sp_zhangjiao','caopi','re_caopi','liuchen','caorui','sunliang','sunxiu','sunce','re_sunben','ol_liushan','re_liushan','key_akane','dongzhuo','re_dongzhuo','ol_dongzhuo'].contains(game.zhu.name)) return game.zhu.group;
|
||||||
if(game.zhu.name=='sunhao'&&player.identity=='zhong') return 'wu';
|
if(game.zhu.name=='sunhao'&&player.identity=='zhong') return 'wu';
|
||||||
if(game.zhu.name=='yl_yuanshu'){
|
if(game.zhu.name=='yl_yuanshu'){
|
||||||
if(player.identity=='zhong') list.remove('qun');
|
if(player.identity=='zhong') list.remove('qun');
|
||||||
|
|
Loading…
Reference in New Issue