v1.9.115.2.1
This commit is contained in:
parent
030fc1bd62
commit
ce5fdfbb71
|
@ -609,7 +609,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
var target=result.targets[0];
|
||||
event.target=target;
|
||||
player.logSkill('nstuilun_effect',target);
|
||||
if(!target.countCards('he')) event._result={index:1};
|
||||
if(!target.countCards('he')) event._result={index:0};
|
||||
else player.chooseControl('摸一张牌','弃置一张牌').set('prompt','令'+get.translation(target)+'…').set('ai',function(player){
|
||||
var evt=_status.event;
|
||||
return get.attitude(evt.player,evt.getParent().target)>0?0:1;
|
||||
|
|
|
@ -1708,6 +1708,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
trigger:{player:['phaseZhunbeiBegin','damageEnd']},
|
||||
direct:true,
|
||||
filter:function(event,player){
|
||||
if(event.name=='damage'){
|
||||
var history=player.getHistory('damage');
|
||||
if(history.indexOf(event)!=0) return false;
|
||||
}
|
||||
var storage1=player.storage.luochong_round,storage2=player.getStorage('luochong');
|
||||
if(!storage1) storage1=[[],[]];
|
||||
for(var i=0;i<4;i++){
|
||||
|
@ -4481,6 +4485,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
isCard:true,
|
||||
},
|
||||
position:'he',
|
||||
ignoreMod:true,
|
||||
check:function(card){
|
||||
var player=_status.event.player,color=get.color(card,player);
|
||||
if(player.countCards('he',{color:color})<=player.countMark('jinzhi2')||(ui.selected.cards.length&&get.color(ui.selected.cards[0],player)!=color)) return -1;
|
||||
|
@ -18535,7 +18540,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
sppanqin_info:'出牌阶段或弃牌阶段结束时,你可将你于本阶段内弃置且位于弃牌堆的所有牌当做【南蛮入侵】使用。然后若此牌对应的实体牌数不大于此牌的目标数,则你执行并移除〖蛮王〗中的最后一个选项。',
|
||||
tengfanglan:'滕芳兰',
|
||||
luochong:'落宠',
|
||||
luochong_info:'准备阶段开始时/当你受到伤害后,你可选择本轮内未选择过的一项(每名角色每轮限选一次):⒈令一名角色回复1点体力。⒉令一名角色失去1点体力。⒊令一名角色弃置两张牌。⒋令一名角色摸两张牌。',
|
||||
luochong_info:'准备阶段开始时/当你于一回合内首次受到伤害后,你可选择本轮内未选择过的一项(每名角色每轮限选一次):⒈令一名角色回复1点体力。⒉令一名角色失去1点体力。⒊令一名角色弃置两张牌。⒋令一名角色摸两张牌。',
|
||||
aichen:'哀尘',
|
||||
aichen_info:'锁定技。当你进入濒死状态时,若〖落宠〗中的剩余选项数大于1,则你选择移去〖落宠〗中的一个选项。',
|
||||
weizi:'卫兹',
|
||||
|
|
|
@ -707,7 +707,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
if(!i.isIn()) return;
|
||||
}
|
||||
}
|
||||
var next=player.useCard(get.copy(card),trigger.targets);
|
||||
var next=player.useCard(get.copy(card),trigger.targets,false);
|
||||
if(trigger.addedTarget) next.addedTarget=trigger.addedTarget;
|
||||
if(trigger.addedTargets&&trigger.addedTargets.length) next.addedTargets=trigger.addedTargets.slice(0);
|
||||
if(event.count>0) event.redo();
|
||||
|
|
|
@ -12880,8 +12880,8 @@
|
|||
}
|
||||
}
|
||||
var range=get.select(event.selectCard);
|
||||
game.check();
|
||||
if(event.isMine()){
|
||||
game.check();
|
||||
if(event.hsskill&&!event.forced&&_status.prehidden_skills.contains(event.hsskill)){
|
||||
ui.click.cancel();
|
||||
return;
|
||||
|
@ -13493,8 +13493,8 @@
|
|||
event.dialog.style.display='';
|
||||
event.dialog.open();
|
||||
}
|
||||
game.check();
|
||||
if(event.isMine()){
|
||||
game.check();
|
||||
if(event.hsskill&&!event.forced&&_status.prehidden_skills.contains(event.hsskill)){
|
||||
ui.click.cancel();
|
||||
return;
|
||||
|
@ -13680,8 +13680,8 @@
|
|||
};
|
||||
}
|
||||
else{
|
||||
game.check();
|
||||
if(event.isMine()){
|
||||
game.check();
|
||||
game.pause();
|
||||
if(event.hsskill&&!event.forced&&_status.prehidden_skills.contains(event.hsskill)){
|
||||
ui.click.cancel();
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
window.noname_update={
|
||||
version:'1.9.115.2',
|
||||
update:'1.9.115.1',
|
||||
version:'1.9.115.2.1',
|
||||
update:'1.9.115.2',
|
||||
changeLog:[
|
||||
'李密入选稿公布',
|
||||
'OL界荀彧',
|
||||
|
@ -11,12 +11,12 @@ window.noname_update={
|
|||
files:[
|
||||
//'card/extra.js',
|
||||
//'card/gujian.js',
|
||||
'card/guozhan.js',
|
||||
//'card/guozhan.js',
|
||||
//'card/gwent.js',
|
||||
//'card/huanlekapai.js',
|
||||
//'card/mtg.js',
|
||||
//'card/sp.js',
|
||||
'card/standard.js',
|
||||
//'card/standard.js',
|
||||
//'card/swd.js',
|
||||
//'card/yunchou.js',
|
||||
//'card/yingbian.js',
|
||||
|
@ -24,20 +24,20 @@ window.noname_update={
|
|||
//'card/zhenfa.js',
|
||||
//'card/zhulu.js',
|
||||
'character/diy.js',
|
||||
'character/extra.js',
|
||||
//'character/extra.js',
|
||||
//'character/hearth.js',
|
||||
//'character/gujian.js',
|
||||
//'character/gwent.js',
|
||||
//'character/hearth.js',
|
||||
'character/mobile.js',
|
||||
//'character/mobile.js',
|
||||
//'character/mtg.js',
|
||||
//'character/offline.js',
|
||||
//'character/old.js',
|
||||
//'character/ow.js',
|
||||
'character/rank.js',
|
||||
'character/refresh.js',
|
||||
'character/sb.js',
|
||||
'character/shenhua.js',
|
||||
//'character/rank.js',
|
||||
//'character/refresh.js',
|
||||
//'character/sb.js',
|
||||
//'character/shenhua.js',
|
||||
'character/sp.js',
|
||||
'character/sp2.js',
|
||||
//'character/standard.js',
|
||||
|
@ -45,8 +45,8 @@ window.noname_update={
|
|||
//'character/swd.js',
|
||||
//'character/xianjian.js',
|
||||
//'character/xinghuoliaoyuan.js',
|
||||
'character/yingbian.js',
|
||||
'character/yijiang.js',
|
||||
//'character/yingbian.js',
|
||||
//'character/yijiang.js',
|
||||
//'character/yxs.js',
|
||||
//'extension/boss/extension.js',
|
||||
//'layout/default/layout.css',
|
||||
|
@ -59,7 +59,7 @@ window.noname_update={
|
|||
//'mode/chess.js',
|
||||
//'mode/connect.js',
|
||||
//'mode/doudizhu.js',
|
||||
'mode/guozhan.js',
|
||||
//'mode/guozhan.js',
|
||||
//'mode/identity.js',
|
||||
//'mode/single.js',
|
||||
//'mode/stone.js',
|
||||
|
|
Loading…
Reference in New Issue