lib.element.player.when
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5f0a78bcd8
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cdd1403125
92
game/game.js
92
game/game.js
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@ -19167,6 +19167,98 @@
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},
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},
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player:{
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/**
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* version 1.2
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*
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* 链式创建一次性技能的api。
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*
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* 使用者只需要关注技能的效果,而不是技能的本身。
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*/
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when:function(){
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var triggerNames=Array.from(arguments);
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if(triggerNames.length==0) throw 'player.when的参数数量应大于0';
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var skillName='player_when_'+Math.random().toString(36).slice(-8);
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while(lib.skill[skillName]!=null){
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skillName='player_when_'+Math.random().toString(36).slice(-8);
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}
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var skill={
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forced:true,
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charlotte:true,
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popup:false,
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filterFuns:[],
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contentFuns:[],
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get filter(){
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return function(event, player, name){
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if(name==`${skillName}After`){
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skill.popup=false;
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return true;
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}
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return skill.filterFuns.every(fun=>Boolean(fun(event,player,name)));
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}
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},
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};
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skill.trigger={player:triggerNames};
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skill.filterFuns.push((event, player, name) => {
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return !name||(triggerNames.includes(name)&&event.player==player);
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});
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Object.defineProperty(lib.skill,skillName,{
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configurable:true,
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enumerable:false,
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writable:true,
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value:skill
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});
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this.addSkill(skillName);
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return{
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filter(fun){
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if(!lib.skill[skillName]) throw `This skill has been destroyed`;
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skill.filterFuns.push(fun);
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return this;
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},
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removeFilter(fun){
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if(!lib.skill[skillName]) throw `This skill has been destroyed`;
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skill.filterFuns.remove(fun);
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return this;
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},
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then(fun){
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if(!lib.skill[skillName]) throw `This skill has been destroyed`;
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skill.contentFuns.push(fun);
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var str=`
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function content(){
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if(event.triggername=='${skillName}After'){
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player.removeSkill('${skillName}');
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delete lib.skill['${skillName}'];
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delete lib.translate['${skillName}']
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console.log('remove ${skillName}');
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return event.finish();
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}
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`;
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for(var i=0;i<skill.contentFuns.length;i++){
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var fun2=skill.contentFuns[i];
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var a=fun2.toString();
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var str2=a.slice(a.indexOf("{")+1,a.lastIndexOf("}")!=-1?a.lastIndexOf("}"):undefined).trim().split('\n').map(v=>v[v.length - 1]!= ';'?(v+';').trim():v.trim()).join('\n');
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str+=`'step ${i}'\n\t${str2}\n\t`;
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}
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var result=eval(str+`\n};content;`);
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skill.content=result;
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return this;
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},
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popup(str){
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if(!lib.skill[skillName]) throw `This skill has been destroyed`;
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if(typeof str=='string') skill.popup=str;
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return this;
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},
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translation(translation){
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if(!lib.skill[skillName]) throw `This skill has been destroyed`;
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if(typeof translation=='string') lib.translate[skillName]=translation;
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return this;
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},
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assgin(obj) {
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if(!lib.skill[skillName]) throw `This skill has been destroyed`;
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if(typeof obj=='object'&&obj!==null) Object.assign(skill,obj);
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return this;
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}
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};
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},
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//新函数
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//让一名角色明置一些手牌
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addShownCards:function(){
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