修复滕芳兰落宠filterButton不生效的bug

This commit is contained in:
Spmario233 2024-02-16 00:08:03 +08:00
parent 75d3c1580e
commit cd2b07a48d
1 changed files with 3 additions and 3 deletions

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@ -5313,11 +5313,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}).set('lose_list',lose_list).forResult(); }).set('lose_list',lose_list).forResult();
if (result.bool) { if (result.bool) {
const target = result.targets[0]; const target = result.targets[0];
const cards = await player.choosePlayerCard(target, true, 'hej', [1,num], `选择弃置${get.translation(target)}区域内的牌`, (button) => { const cards = await player.choosePlayerCard(target, true, 'hej', [1,num], `选择弃置${get.translation(target)}区域内的牌`).set('filterButton',(button) => {
const card = button.link, target = _status.event.target; const card = button.link, target = _status.event.target, player = get.player();
const discarded = _status.event.lose_list.find(item => item[0] == target); const discarded = _status.event.lose_list.find(item => item[0] == target);
if (discarded && discarded[1].includes(card)) return false; if (discarded && discarded[1].includes(card)) return false;
return lib.filter.canBeDiscarded(card,player,target,'dcluochong'); return lib.filter.canBeDiscarded(card, player, target,'dcluochong');
}).set('lose_list',lose_list).set('ai', button => { }).set('lose_list',lose_list).set('ai', button => {
if (ui.selected.buttons.length>0) return false; if (ui.selected.buttons.length>0) return false;
var val = get.buttonValue(button); var val = get.buttonValue(button);