Merge branch 'libccy:PR-Branch' into PR-Branch
This commit is contained in:
commit
ccc9e8fe20
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@ -19107,6 +19107,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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冈崎汐:['Okazaki','Ushio'],
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神山识:['Kamiyama','Shiki'],
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佐藤雏:['Satou','Hina'],
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篝:['Kagari'],
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},
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};
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});
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@ -668,6 +668,7 @@ window.noname_character_rank={
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'jsrg_zhangxuan',
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'sb_xunyu',
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'ol_sb_taishici',
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'tianchou',
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],
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bp:[
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'xin_huojun',
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@ -1861,6 +1862,7 @@ window.noname_character_rank={
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'caoxian',
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],
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epic:[
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'tianchou',
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'star_yuanshao',
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'yue_xiaoqiao',
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'yue_daqiao',
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@ -18,7 +18,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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sp_zhongdan:["cuiyan","huangfusong"],
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sp_guozhan2:["sp_dongzhuo","liqueguosi","zhangren"],
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sp_others:["hanba","caiyang"],
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sp_waitforsort:['ol_luyusheng','ol_pengyang','ol_tw_zhangji','ol_liwan','ol_liuyan','caoyu','liyi'],
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sp_waitforsort:['ol_luyusheng','ol_pengyang','ol_tw_zhangji','ol_liwan','ol_liuyan','caoyu','liyi','tianchou'],
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},
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},
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characterFilter:{
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@ -30,6 +30,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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character:{
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tianchou:['male','qun',4,['olshandao']],
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liyi:['male','wu',4,['olchanshuang','olzhanjin']],
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caoyu:['male','wei',3,['olgongjie','olxiangxv','olxiangzuo']],
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ol_liwan:['female','wei',3,['ollianju','olsilv']],
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@ -203,6 +204,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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luzhi:['male','wei',3,['qingzhong','weijing']]
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},
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characterIntro:{
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tianchou:'田畴(169年或170年-214年或216年),字子泰,东汉右北平郡无终人,东汉末年隐士。田畴好文习武。汉初平年间,其受刘虞派遣去长安,呈送指控公孙赞奏章,献帝大悦,封为骑都尉,田畴不受。携诏返回时,刘虞已被公孙所杀,田畴到刘墓祭拜,被公孙所提,不久释放。田畴回故乡后率家族及随从数百人隐居徐无山,致力农桑,数年间增至5000家。制定法条,兴建学校,一时民风良好,乌桓、鲜卑纷纷与其结交。汉建安二十年(207年),曹操北征乌桓,田畴请为向导。上徐无山、出卢龙、过平冈、登白狼堆、至柳城,曹军大胜,封田畴为亭侯,坚辞不受。曹念田功,四次封赏,终不受,乃拜为议郎。建安二十一年(216年),田畴去世。',
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liyi:'李异(生卒年不详),三国时期东吴将领。建安末,与谢旌率水陆三千,击破刘备军将领詹晏、陈凤。刘备领兵攻孙权时,李异与陆逊等人屯巫、秭归,为蜀将所破。黄武元年(222年),陆逊破刘备于猇亭,李异追踪蜀军,屯驻南山。清代学者赵一清认为此李异与刘璋部将李异为同一人。',
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caoyu:'曹宇(?-278年),字彭祖,沛国谯县(今安徽亳州)人。三国时期魏国宗室,魏武帝曹操与环夫人之子,邓哀王曹冲同母兄弟。太和六年,封为燕王。魏明帝病危,欲以大将军辅政,不果。其子常道乡公曹奂,是魏国末代皇帝,史称魏元帝。晋朝建立后,降封燕公。咸宁四年(278年),曹宇去世。',
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zhangyan:'张燕,本姓褚,生卒年不详,常山真定(今河北正定南)人,东汉末年黑山军首领。张燕剽捍,敏捷过人,军中称为“飞燕”。官渡之战时投降曹操,被任命为平北将军,封安国亭侯。死后其子张方袭爵。',
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@ -707,6 +709,57 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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skill:{
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//田畴
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olshandao:{
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audio:2,
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enable:'phaseUse',
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filter(event,player){
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return game.hasPlayer(target=>lib.skill.olshandao.filterTarget(null,player,target));
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},
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filterTarget(card,player,target){
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return target.countCards('h');
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},
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usable:1,
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selectTarget:[1,Infinity],
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multitarget:true,
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multiline:true,
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async content(event,trigger,player){
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const wugu=new lib.element.VCard({name:'wugu'});
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const wanjian=new lib.element.VCard({name:'wanjian'});
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const targets=game.filterPlayer(target=>{
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if(target==player) return false;
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return !event.targets.includes(target)&&player.canUse(wanjian,target,false);
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}),targetx=event.targets.sortBySeat();
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let dialog=['将这些角色的各一张牌置于牌堆顶,然后视为对这些角色使用【五谷丰登】'];
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for(const target of targetx){
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const name=(target==player?'你':get.translation(target));
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if(target.countCards('h')){
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dialog.add('<div class="text center">'+name+'的手牌区</div>');
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if(player.hasSkillTag('viewHandcard',null,target,true)||player==target) dialog.push(target.getCards('h'));
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else dialog.push([target.getCards('h'),'blank']);
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}
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if(target.countCards('e')) dialog.addArray(['<div class="text center">'+name+'的装备区</div>',target.getCards('e')]);
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}
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const {result:{bool,links}}=await player.chooseButton(dialog,event.targets.length,true).set('filterButton',button=>{
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return !ui.selected.buttons.some(but=>get.owner(but.link)==get.owner(button.link));
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}).set('ai',button=>1/(get.value(button.link,get.owner(button.link))||0.5));
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if(bool){
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const cards=links.sort((a,b)=>targetx.indexOf(get.owner(a))-targetx.indexOf(get.owner(b)));
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for(const card of cards){
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const target=get.owner(card);
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target.$throw(1,1000);
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await target.lose([card],ui.cardPile,'insert');
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}
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const targety=targetx.filter(target=>player.canUse(wugu,target,false));
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if(targety.length) await player.useCard(wugu,targety,false);
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if(targets.length) await player.useCard(wanjian,targets,false);
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}
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},
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ai:{
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order:9,
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result:{target:1},
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},
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},
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//李异
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olchanshuang:{
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audio:2,
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@ -27055,8 +27108,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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olchanshuang:'缠双',
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olchanshuang_info:'①出牌阶段限一次,你可以选择一名其他角色。你与其依次选择〖缠双③〗的一项,然后你与其依次执行各自选择的项。②结束阶段,若X大于0,你执行〖缠双③〗的前X项(X为你本回合以任意形式执行过的〖缠双③〗的选项数)。③选项:1.重铸一张牌;2.使用一张【杀】;3.弃置两张牌。',
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olzhanjin:'蘸金',
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olzhanjin_guanshi:'贯石斧(蘸金)',
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olzhanjin_info:'锁定技,若你有空置的武器栏,则你视为装备【贯石斧】。',
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tianchou:'田畴',
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olshandao:'善刀',
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olshandao_info:'出牌阶段限一次,你可以选择任意名角色,你选择这些角色的各一张牌,依次将这些牌放置到牌堆顶,然后你视为对这些角色使用【五谷丰登】,然后你视为对这些角色外的所有其他角色使用【万箭齐发】。',
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sp_tianji:'天极·皇室宗亲',
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sp_sibi:'四弼·辅国文曲',
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@ -273,12 +273,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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ai:{
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order:function(item,player){
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return 10;
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},
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order:10,
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respondShan:true,
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respondSha:true,
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skillTagFilter:function(player,tag){
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skillTagFilter:function(player,tag,arg){
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if(arg=='respond') return false;
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var hs=player.getCards('h');
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if(hs.length!=Math.max(0,hs.length)) return false;
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if(hs.length>1){
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@ -61,6 +61,7 @@ var pinyin_dict_polyphone = {
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"安卡": " kǎ",
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"卡玛": "kǎ ",
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"梼杌": "táo ",
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"亚煞极": " shà ",
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"库特莉亚芙卡": " kǎ",
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"露娜": "lù ",
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"沾露": " lù",
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"禁咒": "jìn ",
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"挟令": "xié lìng",
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"七煞": " shà",
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"冥煞": " shà",
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"虎煞": " shà",
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"煞魂": "shà ",
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// END
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"撒贝宁": "sà ",
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"卡比": "kǎ ",
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@ -2231,46 +2231,52 @@ export class Get extends Uninstantable {
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default: return num.toString();
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}
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}
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static cnNumber(num, two) {
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if (num == Infinity) return '∞';
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if (typeof num != 'number' && typeof num != 'string') return num;
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static cnNumber(num, ordinal) {
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if (isNaN(num)) return '';
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let numStr = num.toString();
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if (num === 'Infinity') return '∞';
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if (num === '-Infinity') return '-∞';
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if (!/^\d+$/.test(numStr)) return num;
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const chars = ['零', '一', '二', '三', '四', '五', '六', '七', '八', '九'];
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const units = ['', '十', '百', '千'];
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if (numStr.length <= 2) {//两位数以下单独处理保证效率
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if (numStr.length == 1) return !two && num == 2 ? '两' : chars[num];
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return (numStr[0] == '1' ? '' : chars[numStr[0]]) + '十' + (numStr[1] == '0' ? '' : chars[numStr[1]]);
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if (numStr.length === 1) return !ordinal && num === 2 ? '两' : chars[num];
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return `${numStr[0] === '1' ? '' : chars[numStr[0]]}十${numStr[1] === '0' ? '' : chars[numStr[1]]}`;
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}
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numStr = numStr.replace(/(?=(\d{4})+$)/g, ',').split(',').filter(Boolean);
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const handleZero = str => str.replace(/零{2,}/g, '零').replace(/零+$/g, '');
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const handleZero = str => str.replace(/零{2,}/g, '零').replace(/(?<=.+)零+$/g, '');
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const _transform = str => {
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if (str === '0000') return '零';
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if (!two && str === '2') return '两';
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if (str === '2' && !ordinal) return '两';
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let result = '';
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for (let i = 0; i < str.length; i++) {
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let char = chars[+str[i]];
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const unitIndex = str.length - 1 - i;
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let unit = units[unitIndex];
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if (!two && char === '二' && unitIndex > 1) char = '两';
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const part = str[str.length - 1 - i];
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let char = chars[+part];
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let unit = units[i];
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if (char === '零') unit = '';
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result += char + unit;
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else if (char === '一' && i === 1) char = '';
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else if (char === '二' && i > 1 && !ordinal) char = '两';
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result = char + unit + result;
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}
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result = handleZero(result);
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return result;
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};
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let result = '';
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let tempYi = '';
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for (let i = 0; i < numStr.length; i++) {
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const part = numStr[i];
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const part = numStr[numStr.length - 1 - i];
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let char = _transform(part);
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const unitIndex = numStr.length - 1 - i;
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let unit = unitIndex % 2 ? '万' : '亿'.repeat(unitIndex / 2);
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if (char === '零') unit = '';
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result += char + unit;
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let unit = '';
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if (i % 2) {
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[unit, tempYi] = ['万' + tempYi, ''];
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if (char === '零') unit = '';
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} else {
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unit = '亿'.repeat(i / 2);
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if (char === '零') [unit, tempYi] = ['', unit];
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}
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result = char + unit + result;
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}
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result = handleZero(result);
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return result;
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@ -2867,7 +2873,7 @@ export class Get extends Uninstantable {
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return lib.characterInitFilter[node.name](tag) !== false;
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});
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if(initFilters.length){
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const str = initFilters.reduce((strx, stry) => strx + lib.InitFilter[stry] + '<br>').slice(0, -4);
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const str = initFilters.reduce((strx, stry) => strx + lib.InitFilter[stry] + '<br>', '').slice(0, -4);
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uiintro.addText(str);
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}
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}
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