v1.9.116.3
This commit is contained in:
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c869b41506
commit
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@ -664,7 +664,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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player.updateMarks();
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},
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},
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huogong2:{},
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huogong2:{charlotte:true},
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jiu:{
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trigger:{player:'useCard1'},
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filter:function(event){
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@ -644,7 +644,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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},targets);
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}
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}
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},
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},/*
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contentBefore:function(){
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if(get.mode()=='guozhan'){
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var evt=event.getParent();
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@ -655,11 +655,11 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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evt.targets.push(player);
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}
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}
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},
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},*/
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content:function(){
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'step 0'
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if(get.mode()!='guozhan'){
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if(player==target) target.draw(game.players.length);
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if(player==target) target.draw(game.filterPlayer().length);
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else target.chooseDrawRecover(true);
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event.finish();
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}
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@ -1830,8 +1830,8 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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lulitongxin_info:'出牌阶段,对所有大势力角色或所有小势力角色使用。若目标角色:不处于“连环状态”,其横置;处于“连环状态”,其摸一张牌',
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lulitongxin_info_versus:'出牌阶段,对所有敌方角色或所有己方角色使用。若目标角色:为敌方角色且不处于“连环状态”,其横置;为己方角色且处于“连环状态”,其摸一张牌。',
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lianjunshengyan:'联军盛宴',
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lianjunshengyan_info:'出牌阶段,对你和你选择的除你的势力外的一个势力的所有角色。若目标角色:为你,你选择摸Y张牌并回复X-Y点体力(X为该势力的角色数,Y∈[0,X]);不为你,其摸一张牌,然后重置。',
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lianjunshengyan_info_boss:'出牌阶段,对场上所有角色使用。你摸X张牌(X为目存活角色数),其他角色依次选择回复1点体力或摸一张牌。',
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lianjunshengyan_info:'出牌阶段,对你和你选择的除你的势力外的一个势力的所有角色使用。若目标角色:为你,你选择摸Y张牌并回复X-Y点体力(X为该势力的角色数,Y∈[0,X]);不为你,其摸一张牌,然后重置。',
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lianjunshengyan_info_boss:'出牌阶段,对场上所有角色使用。你摸X张牌(X为存活角色数),其他角色依次选择回复1点体力或摸一张牌。',
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chiling:'敕令',
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chiling_info:'出牌阶段,对所有没有势力的角色使用。目标角色选择一项:1、明置一张武将牌,然后摸一张牌;2、弃置一张装备牌;3、失去1点体力。当【敕令】因判定或弃置而置入弃牌堆时,系统将之移出游戏并将【诏书】置于牌堆底,然后系统于当前回合结束后视为对所有没有势力的角色使用【敕令】。',
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diaohulishan:'调虎离山',
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@ -14900,7 +14900,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var switchToAuto=function(){
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game.pause();
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game.countChoose();
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setTimeout(function(){
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event.timeout=setTimeout(function(){
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_status.imchoosing=false;
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event._result={
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bool:true,
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@ -14947,6 +14947,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var skip=function(){
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if(event.pingcai_delayed){
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delete event.pingcai_delayed;
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clearTimeout(event.timeout);
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event._result={
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bool:true,
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};
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@ -272,6 +272,7 @@ window.noname_character_rank={
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'ol_puyuan',
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'ns_limi',
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'jin_zhouchu',
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'huojun',
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'key_misuzu',
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'key_sunohara',
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'key_umi',
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@ -810,6 +811,7 @@ window.noname_character_rank={
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'niufu',
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're_liufeng',
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'huzhao',
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'guanhai',
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],
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b:[
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'diy_feishi',
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@ -1406,6 +1408,7 @@ window.noname_character_rank={
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'shen_sunquan',
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'shen_machao',
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'tw_shen_guanyu',
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'huojun',
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'key_tomoya',
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'key_masato',
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'key_shiorimiyuki',
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@ -2023,6 +2026,7 @@ window.noname_character_rank={
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'caoxiancaohua',
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'huzhao',
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're_liufeng',
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'guanhai',
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],
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junk:[
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'sunshao',
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@ -4045,8 +4045,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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filter:function(event,player,name){
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if(name=='damageEnd') return true;
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if(!event.card) return false;
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var evt=event.getParent();
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return evt&&evt.card==event.card&&evt.type=='card'&&evt.targets&&evt.targets.length==1;
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if(player.hasHistory('useSkill',function(evt){
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return evt.skill=='gzquanji'&&evt.event.triggername==name;
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})) return false;
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return true;
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},
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content:function(){
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'step 0'
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@ -4104,7 +4106,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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result:{
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target:function(player,target){
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if(target!=player) return 0;
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if(player.needsToDiscard()&&!player.getEquip('zhuge')&&!player.hasSkill('new_paoxiao')) return 0;
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if(player.getExpansions('gzquanji').length<=1||(player.needsToDiscard()&&!player.getEquip('zhuge')&&!player.hasSkill('new_paoxiao'))) return 0;
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return 1;
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}
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},
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@ -4118,7 +4120,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var card=lib.skill.gzpaiyi_backup.card;
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player.loseToDiscardpile(card);
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"step 1"
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target.draw(2);
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var num=player.getExpansions('gzquanji').length;
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if(num>0) target.draw(num);
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"step 2"
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if(target.countCards('h')>player.countCards('h')){
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target.damage();
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@ -12459,10 +12462,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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xinjiefan:'解烦',
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xinjiefan_info:'限定技,出牌阶段,你可以选择一名角色,令攻击范围内含有该角色的所有角色依次选择一项:1.弃置一张武器牌;2.令其摸一张牌。然后若游戏轮数为1,则你于此回合结束时恢复此技能。',
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gzquanji:'权计',
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gzquanji_info:'当你受到伤害后或当你使用牌指定唯一目标并对其造成伤害后,你可以摸一张牌,然后你将一张牌置于武将牌上,称为“权”;你的手牌上限+X(X为“权”的数量)。',
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gzquanji_info:'每回合每项各限一次。当你受到伤害后或造成伤害后,你可以摸一张牌,然后你将一张牌置于武将牌上,称为“权”;你的手牌上限+X(X为“权”的数量)。',
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gzpaiyi:'排异',
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gzpaiyi_backup:'排异',
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gzpaiyi_info:'出牌阶段限两次。你可以移去一张“权”,然后选择一名角色并令其摸两张牌。若其手牌数大于你,则你对其造成1点伤害。',
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gzpaiyi_info:'出牌阶段限一次。你可以移去一张“权”并选择一名角色。令其摸X张牌(X为你的“权”数且至多为7)。然后若其手牌数大于你,则你对其造成1点伤害。',
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ol_zhurong:'界祝融',
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changbiao:'长标',
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changbiao_info:'出牌阶段限一次,你可以将任意张手牌当做【杀】使用(无距离限制)。若你因此【杀】对目标角色造成过伤害,则你于出牌阶段结束时摸X张牌(X为此【杀】对应的实体牌数量)。',
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193
character/sp.js
193
character/sp.js
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@ -10,7 +10,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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sp_tianzhu:["wutugu","yanbaihu","shamoke","panfeng","zhugedan",'huangzu','gaogan',"tadun"],
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sp_nvshi:["lingju","guanyinping","zhangxingcai","mayunlu","dongbai","zhaoxiang",'ol_zhangchangpu','ol_xinxianying',"daxiaoqiao"],
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sp_shaowei:["simahui","zhangbao","zhanglu","zhugeguo","xujing","zhangling",'huangchengyan','ol_puyuan'],
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sp_huben:["caohong","xiahouba","zhugeke","zumao","wenpin","litong","mazhong","heqi","quyi","luzhi","zangba","yuejin","dingfeng","wuyan","ol_zhuling","tianyu","fanjiangzhangda"],
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sp_huben:["caohong","xiahouba","zhugeke","zumao","wenpin","litong","mazhong","heqi","quyi","luzhi","zangba","yuejin","dingfeng","wuyan","ol_zhuling","tianyu","fanjiangzhangda","huojun"],
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sp_liesi:['mizhu','weizi'],
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sp_default:["sp_diaochan","sp_zhaoyun","sp_sunshangxiang","sp_caoren","sp_jiangwei","sp_machao","sp_caiwenji","jsp_guanyu","jsp_huangyueying","sp_pangde","sp_jiaxu","yuanshu",'sp_zhangliao','sp_ol_zhanghe','sp_menghuo'],
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sp_qifu:["caoying",'panshu',"caochun","yuantanyuanshang",'caoshuang','wolongfengchu','guansuo','baosanniang','fengfangnv','jin_zhouchu'],
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@ -28,6 +28,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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character:{
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huojun:['male','shu',4,['qiongshou','fenrui']],
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caoxiancaohua:['female','qun',3,['huamu','qianmeng','liangyuan','jisi']],
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jin_zhouchu:['male','jin',4,['shanduan','yilie']],
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zhaoyǎn:['male','wei',4,['tongxie']],
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@ -649,6 +650,117 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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skill:{
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//霍峻
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qiongshou:{
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audio:2,
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trigger:{
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player:'enterGame',
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global:'phaseBefore',
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},
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forced:true,
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filter:function(event,player){
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if(event.name=='phase'&&game.phaseNumber!=0) return false;
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return player.countDisabled()<5;
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},
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content:function(){
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for(var i=1;i<6;i++){
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if(!player.isDisabled(i)) player.disableEquip(i);
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}
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player.draw(4);
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},
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mod:{
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maxHandcard:function(player,num){
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return num+4;
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},
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},
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ai:{
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halfneg:true,
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combo:'fenrui',
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threaten:3.2,
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},
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},
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fenrui:{
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audio:2,
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trigger:{player:'phaseJieshuBegin'},
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direct:true,
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onremove:true,
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filter:function(event,player){
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var es=player.countCards('e');
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return (player.countDisabled()>0&&player.countCards('he')>0)||(!player.storage.fenrui&&game.hasPlayer(function(current){
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return current!=player&¤t.countCards('e')<es;
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}));
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},
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content:function(){
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'step 0'
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if(player.countDisabled()>0&&player.countCards('he')>0){
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var str='弃置一张牌,恢复一个装备栏并使用一张对应装备牌';
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player.chooseToDiscard('he',get.prompt('fenrui'),str).set('ai',function(card){
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return 7-get.value(card);
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}).logSkill='fenrui';
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}
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else event.goto(3);
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'step 1'
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if(result.bool){
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player.chooseToEnable().set('ai',function(){
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var player=_status.event.player;
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var list=[2,5,1,3,4];
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for(var i of list){
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if(player.isDisabled(i)) return 'equip'+i;
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}
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});
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}
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else{
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var es=player.countCards('e');
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if(player.storage.fenrui||!game.hasPlayer(function(current){
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return current!=player&¤t.countCards('e')<es;
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})) event.finish();
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else event.goto(3);
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}
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'step 2'
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var func=function(card){
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return get.subtype(card,false)==result.control&&player.canUse(card,player)&&!get.cardtag(card,'gifts');
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};
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var card=get.discardPile(func)||get.cardPile2(func);
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if(card){
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player.chooseUseTarget(card,true,'nopopup');
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}
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if(player.storage.fenrui) event.finish();
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'step 3'
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var es=player.countCards('e');
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if(es>0&&game.hasPlayer(function(current){
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return current!=player&¤t.countCards('e')<es;
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})){
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player.chooseTarget('是否对一名装备数小于你的角色造成伤害?','你可以选择一名装备区内牌数小于你的角色,并对其造成X点伤害(X为你与其装备区牌数之差),但此效果每局游戏内仅限一次。',function(card,player,target){
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return player!=target&&player.countCards('e')>target.countCards('e');
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}).set('ai',function(target){
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var player=_status.event.player;
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var num=player.countCards('h')-target.countCards('h');
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if(get.attitude(player,target)>=0) return 0;
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if(num>=Math.min(2,player.hp,target.hp)) return get.damageEffect(target,player,player);
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return 0;
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});
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}
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else event.finish();
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'step 4'
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if(result.bool){
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var target=result.targets[0];
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player.logSkill('fenrui_animate',target);
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player.storage.fenrui=true;
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player.unmarkSkill('fenrui');
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game.delayx();
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target.damage(player.countCards('e')-target.countCards('e'));
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}
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},
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group:'fenrui_animate',
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mark:true,
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intro:{content:'王炸尚未使用'},
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subSkill:{
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animate:{
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skillAnimation:true,
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animationColor:'fire',
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},
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},
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},
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//曹宪曹华
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huamu:{
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audio:2,
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@ -9267,23 +9379,16 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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logTarget:function(){
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return _status.currentPhase;
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},
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preHidden:true,
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content:function(){
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"step 0"
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event.count=trigger.num;
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"step 1"
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event.count--;
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var source=_status.currentPhase;
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if(source.hasSkill('rehengjiang2')){
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source.storage.rehengjiang2++;
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source.storage.rehengjiang3.push(player);
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source.storage.rehengjiang3.sortBySeat(source);
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source.updateMarks();
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}
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else{
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source.storage.rehengjiang3=[player];
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source.storage.rehengjiang2=1;
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source.addTempSkill('rehengjiang2');
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}
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source.addMark('rehengjiang2',1,false);
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player.addTempSkill('rehengjiang3');
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"step 2"
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if(event.count){
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player.chooseBool(get.prompt2('rehengjiang',_status.currentPhase)).set('ai',function(){
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@ -9305,6 +9410,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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rehengjiang2:{
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mark:true,
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charlotte:true,
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onremove:true,
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intro:{
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content:'手牌上限-#'
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},
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@ -9313,34 +9419,26 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return num-player.storage.rehengjiang2;
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}
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},
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onremove:function(player){
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delete player.storage.rehengjiang2;
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delete player.storage.rehengjiang3;
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},
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trigger:{player:'phaseDiscardEnd'},
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filter:function(event,player){
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if(event.cards&&event.cards.length) return false;
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var players=player.storage.rehengjiang3;
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for(var i=0;i<players.length;i++){
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if(players[i].isIn()) return true;
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}
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return false;
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},
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rehengjiang3:{
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audio:'hengjiang',
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trigger:{global:'phaseEnd'},
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forced:true,
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popup:false,
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charlotte:true,
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filter:function(event,player){
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if(!event.player.countMark('rehengjiang2')) return false;
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if(event.player.hasHistory('lose',function(evt){
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return evt.type=='discard'&&evt.cards2.length>0&&evt.getParent('phaseDiscard').player==event.player;
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})) return false;
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return true;
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},
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logTarget:'player',
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content:function(){
|
||||
var players=player.storage.rehengjiang3;
|
||||
var list=[];
|
||||
for(var i=0;i<players.length;i++){
|
||||
if(!list.contains(players[i])&&players[i].isIn()){
|
||||
list.push(players[i])
|
||||
players[i].logSkill('rehengjiang',player);
|
||||
}
|
||||
}
|
||||
game.asyncDraw(list,function(target){
|
||||
return get.numOf(players,target);
|
||||
});
|
||||
}
|
||||
var num=player.getHistory('useSkill',function(evt){
|
||||
return evt.skill=='rehengjiang'&&evt.targets.contains(trigger.player);
|
||||
}).length;
|
||||
if(num>0) player.draw(num);
|
||||
},
|
||||
},
|
||||
shuangren:{
|
||||
trigger:{player:'phaseUseBegin'},
|
||||
|
@ -15545,7 +15643,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
check:function(event,player){
|
||||
var num=game.countPlayer(function(current){
|
||||
if(current.isLinked()&¤t.countCards('he')){
|
||||
return get.attitude(player,current);
|
||||
return get.effect(current,{name:'guohe_copy2'},player,player);
|
||||
}
|
||||
});
|
||||
return num<0;
|
||||
|
@ -15589,13 +15687,21 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
enable:'phaseUse',
|
||||
usable:1,
|
||||
audio:2,
|
||||
filter:function(event,player){
|
||||
return !player.isLinked()&&game.hasPlayer(function(current){
|
||||
return current!=player&¤t.isLinked();
|
||||
})
|
||||
},
|
||||
filterTarget:function(card,player,target){
|
||||
return player!=target&&!target.isLinked();
|
||||
},
|
||||
selectTarget:function(){
|
||||
return [1,Math.max(1,_status.event.player.getDamagedHp())];
|
||||
},
|
||||
content:function(){
|
||||
"step 0"
|
||||
if(!target.isLinked()) target.link();
|
||||
"step 1"
|
||||
},
|
||||
contentAfter:function(){
|
||||
if(!player.isLinked()) player.link();
|
||||
},
|
||||
ai:{
|
||||
|
@ -18460,6 +18566,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
huangchengyan:['huangchengyan','dc_huangchengyan'],
|
||||
puyuan:['puyuan','ol_puyuan'],
|
||||
huangzu:['dc_huangzu','huangzu'],
|
||||
huojun:['huojun','tw_huojun'],
|
||||
},
|
||||
translate:{
|
||||
"xinfu_lingren":"凌人",
|
||||
|
@ -18783,6 +18890,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
hengjiang_info:'当你受到1点伤害后,你可以令当前回合角色本回合的手牌上限-1。然后若其弃牌阶段内没有弃牌,则你摸一张牌。',
|
||||
rehengjiang:'横江',
|
||||
rehengjiang2:'横江',
|
||||
rehengjiang3:'横江',
|
||||
rehengjiang_info:'当你受到1点伤害后,你可以令当前回合角色本回合的手牌上限-1。然后若其弃牌阶段内没有弃牌,则你摸X张牌(X为你本回合内对其发动过〖横江〗的次数)。',
|
||||
shuangren:'双刃',
|
||||
shuangren_info:'出牌阶段开始时,你可以与一名角色拼点。若你赢,你视为对其或与其势力相同的另一名角色使用一张【杀】(不计入出牌阶段的次数限制);若你没赢,你本回合内不能对其他角色使用牌。',
|
||||
|
@ -19127,7 +19235,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
yongjue_info:'每回合限一次。当其他角色于回合内使用的【杀】结算完成后,若你不是此【杀】的目标角色,则你可以获得之。',
|
||||
guixiu_info:'当你成为【杀】的目标后,若你的手牌数小于体力值,则你可以摸一张牌。',
|
||||
fenming_info:'结束阶段开始时,若你处于横置状态,你可以弃置所有处于横置状态的角色的各一张牌。',
|
||||
duanxie_info:'出牌阶段限一次,你可以令一名其他角色横置,若如此做,你横置。',
|
||||
duanxie_info:'出牌阶段限一次,你可以令至多X名其他角色横置(X为你已损失的体力值且至少为1),然后你横置。',
|
||||
xiaoguo_info:'其他角色的结束阶段开始时,你可以弃置一张基本牌,令该角色选择一项:1.弃置一张装备牌,然后你摸一张牌;2.受到你对其造成的1点伤害。',
|
||||
sijian_info:'当你失去最后的手牌时,你可以弃置一名其他角色的一张牌。',
|
||||
suishi_info:'当其他角色进入濒死状态时,伤害来源可以令你摸一张牌;当其他角色死亡时,伤害来源可以令你失去1点体力',
|
||||
|
@ -19431,6 +19539,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
liangyuan_info:'每轮每项各限一次。你可以将场上所有的“灵杉”/“玉树”置于处理区,然后将这些牌当做【酒】/【桃】使用。',
|
||||
jisi:'羁肆',
|
||||
jisi_info:'限定技。准备阶段,你可以令一名其他角色获得你武将牌上的一个已发动过的其他技能。然后你弃置所有手牌,并视为对其使用一张【杀】(无距离关系的限制)。',
|
||||
huojun:'霍峻',
|
||||
qiongshou:'穷守',
|
||||
qiongshou_info:'锁定技。①游戏开始时,你废除所有装备栏并摸四张牌。②你的手牌上限+4。',
|
||||
fenrui:'奋锐',
|
||||
fenrui_info:'结束阶段,你可以弃置一张牌并恢复一个装备栏。系统检索一张对应的装备牌,你使用之。然后你可以选择一名装备区内牌数小于你的其他角色,对其造成X点伤害(X为你与其装备区内的牌数之差,且每局限一次)。',
|
||||
|
||||
sp_tianji:'天极·皇室宗亲',
|
||||
sp_sibi:'四弼·辅国文曲',
|
||||
|
|
119
character/sp2.js
119
character/sp2.js
|
@ -4,6 +4,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
name:'sp2',
|
||||
connect:true,
|
||||
character:{
|
||||
guanhai:['male','qun',4,['suoliang','qinbao']],
|
||||
huzhao:['male','wei',3,['midu','xianwang']],
|
||||
niufu:['male','qun','4/7',['dcxiaoxi','xiongrao']],
|
||||
bianxi:['male','wei',4,['dunxi']],
|
||||
|
@ -178,6 +179,65 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
},
|
||||
skill:{
|
||||
//管亥
|
||||
suoliang:{
|
||||
audio:2,
|
||||
trigger:{source:'damageSource'},
|
||||
logTarget:'player',
|
||||
usable:1,
|
||||
filter:function(event,player){
|
||||
return event.player!=player&&event.player.maxHp>0&&event.player.countCards('he')>0;
|
||||
},
|
||||
check:function(event,player){
|
||||
return get.attitude(player,event.player)<=0;
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
var target=trigger.player;
|
||||
event.target=target;
|
||||
player.choosePlayerCard(target,true,'he',[1,target.maxHp],'选择'+get.translation(target)+'的至多'+get.cnNumber(target.maxHp)+'张牌');
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
var cards=result.cards.filter(function(card){
|
||||
var suit=get.suit(card,target);
|
||||
if(suit!='heart'&&suit!='club') return false;
|
||||
return lib.filter.canBeGained(card,target,player)
|
||||
});
|
||||
if(cards.length) player.gain(cards,target,'giveAuto','bySelf');
|
||||
else{
|
||||
var cards=result.cards.filter(function(card){
|
||||
return lib.filter.canBeDiscarded(card,target,player)
|
||||
});
|
||||
if(cards.length) target.discard(cards,'notBySelf');
|
||||
}
|
||||
}
|
||||
},
|
||||
},
|
||||
qinbao:{
|
||||
audio:2,
|
||||
trigger:{player:'useCard'},
|
||||
forced:true,
|
||||
filter:function(event,player){
|
||||
return (event.card.name=='sha'||get.type(event.card,null,false)=='trick')&&game.hasPlayer(function(current){
|
||||
return current!=player&¤t.countCards('h')>=player.countCards('h');
|
||||
});
|
||||
},
|
||||
content:function(){
|
||||
var hs=player.countCards('h');
|
||||
trigger.directHit.addArray(game.filterPlayer(function(current){
|
||||
return current!=player&¤t.countCards('h')>=hs;
|
||||
}));
|
||||
},
|
||||
ai:{
|
||||
threaten:1.4,
|
||||
directHit_ai:true,
|
||||
skillTagFilter:function(player,tag,arg){
|
||||
return player.countCards('h',function(card){
|
||||
return !ui.selected.cards.contains(card);
|
||||
})<=arg.target.countCards('h');
|
||||
},
|
||||
},
|
||||
},
|
||||
//胡昭
|
||||
midu:{
|
||||
audio:2,
|
||||
|
@ -661,9 +721,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
ai:{
|
||||
order:1,
|
||||
result:{
|
||||
target:function(player,target){
|
||||
player:function(player,target){
|
||||
var eff=get.recoverEffect(target,player,player);
|
||||
if(target.getDamagedHp()>1) eff+=get.effect(target,{name:'wuzhong'},player,target)/2;
|
||||
if(target.getDamagedHp()>1) eff+=get.effect(target,{name:'wuzhong'},player,player)/2;
|
||||
return eff;
|
||||
},
|
||||
},
|
||||
|
@ -714,21 +774,54 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
subSkill:{
|
||||
gain:{
|
||||
trigger:{global:'loseAfter'},
|
||||
trigger:{global:['loseAfter','cardsDiscardAfter']},
|
||||
forced:true,
|
||||
logTarget:'player',
|
||||
logTarget:()=>_status.currentPhase,
|
||||
filter:function(event,player){
|
||||
if(event.type!='discard'||event.player!=_status.currentPhase) return false;
|
||||
var current=_status.currentPhase;
|
||||
if(!current) return false;
|
||||
if(event.name=='cardsDiscard'){
|
||||
var evtx=event.getParent();
|
||||
if(evtx.name!='orderingDiscard') return false;
|
||||
var evtx2=(evtx.relatedEvent||evtx.getParent());
|
||||
return current.hasHistory('lose',function(evtx3){
|
||||
var evtx4=evtx3.relatedEvent||evtx3.getParent();
|
||||
if(evtx2!=evtx4) return false;
|
||||
for(var i in evtx3.gaintag_map){
|
||||
if(evtx3.gaintag_map[i].contains('dcliuzhuan_tag')) return true;
|
||||
}
|
||||
});
|
||||
}
|
||||
if(event.player!=current||event.position!=ui.discardPile) return false;
|
||||
for(var i in event.gaintag_map){
|
||||
if(event.gaintag_map[i].contains('dcliuzhuan_tag')) return true;
|
||||
}
|
||||
return false;
|
||||
},
|
||||
content:function(){
|
||||
var cards=trigger.hs.filter(function(i){
|
||||
return trigger.gaintag_map[i.cardid]&&trigger.gaintag_map[i.cardid].contains('dcliuzhuan_tag');
|
||||
var cards,current=_status.currentPhase;
|
||||
if(trigger.name=='lose') cards=trigger.hs.filter(function(i){
|
||||
return trigger.gaintag_map[i.cardid]&&trigger.gaintag_map[i.cardid].contains('dcliuzhuan_tag')&&get.position(i,true)=='d';
|
||||
});
|
||||
if(cards.length>0) player.gain(cards,'gain2');
|
||||
else{
|
||||
var evtx=trigger.getParent();;
|
||||
var evtx2=(evtx.relatedEvent||evtx.getParent());
|
||||
var bool=false;
|
||||
var history=current.getHistory('lose',function(evtx3){
|
||||
var evtx4=evtx3.relatedEvent||evtx3.getParent();
|
||||
if(evtx2!=evtx4) return false;
|
||||
for(var i in evtx3.gaintag_map){
|
||||
if(evtx3.gaintag_map[i].contains('dcliuzhuan_tag')) return true;
|
||||
}
|
||||
});
|
||||
cards=trigger.cards.filter(function(i){
|
||||
for(var evt of history){
|
||||
if(evt.gaintag_map[i.cardid]&&evt.gaintag_map[i.cardid].contains('dcliuzhuan_tag')&&get.position(i,true)=='d') return true;
|
||||
}
|
||||
return false;
|
||||
});
|
||||
}
|
||||
if(cards&&cards.length>0) player.gain(cards,'gain2');
|
||||
},
|
||||
},
|
||||
mark:{
|
||||
|
@ -2417,7 +2510,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
'step 2'
|
||||
player.addToExpansion(result.cards,target,'give').gaintag.add('yuanyu');
|
||||
'step 3'
|
||||
if(event.count>0&&target.countCards('he')>0&&player.hasSkill('yuanyu_damage')) event.goto(1);
|
||||
if(event.count>0&&target.countCards('h')>0&&player.hasSkill('yuanyu_damage')) event.goto(1);
|
||||
},
|
||||
},
|
||||
},
|
||||
|
@ -17214,6 +17307,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
bianxi:'小说《三国演义》里的人物。汜水关守将,并州人氏。原是黄巾余党,后投曹操,拨来守汜水关。善使流星锤。在镇国寺设下伏兵欲谋害千里寻兄的关羽,但是寺中僧人普净暗示加以解救。最后被关羽斩杀。',
|
||||
niufu:'牛辅,东汉末年武将,东汉相国董卓的女婿。曾任中郎将,征讨白波军,不能取胜。董卓被杀时,牛辅别屯于陕地。吕布派李肃前去征讨牛辅,被牛辅击败。后来,牛辅营中有士兵半夜背叛出逃,造成内乱,牛辅以为整营皆叛,于是带着金银珠宝,独与亲信胡赤儿等五六人逾城北渡河。赤儿等人以绳索系在牛辅腰间将其从城头放下,但赤儿等因为谋财而在离地面数丈高的地方就松开了绳子使得牛辅重重摔在地上腰部受伤,而后赤儿与诸胡人将牛辅斩首,将其首级送去长安。',
|
||||
huzhao:'胡昭(162年-250年),字孔明,颍川(治今河南禹州)人。汉末三国时期隐士、书法家。胡昭善长隶书,与钟繇、邯郸淳、卫觊、韦诞齐名。有“钟氏小巧,胡氏豪放”之说,世人并称“钟胡”。',
|
||||
guanhai:'管亥(生卒年不详),青州黄巾军渠帅,率军侵略北海,围北海相孔融于都昌。孔融派遣太史慈突围而出,前往平原向刘备求援,刘备率军来到,击退管亥。《三国演义》中管亥在单挑中为关羽斩杀。',
|
||||
},
|
||||
characterTitle:{
|
||||
wulan:'#b对决限定武将',
|
||||
|
@ -18172,7 +18266,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
dczhubi_info:'当有♦牌因弃置而进入弃牌堆后,你可以令系统从牌堆/弃牌堆中检索一张【无中生有】,并将此牌置于牌堆顶。',
|
||||
dcliuzhuan:'流转',
|
||||
dcliuzhuan_tag:'转',
|
||||
dcliuzhuan_info:'锁定技。①其他角色于其回合内不于摸牌阶段而获得的牌称为“转”。②你不能成为实体牌中包含“转”的牌的目标。③当有“转”因弃置而进入弃牌堆后,你获得之。',
|
||||
dcliuzhuan_info:'锁定技。①其他角色于其回合内不于摸牌阶段而获得的牌称为“转”。②你不能成为实体牌中包含“转”的牌的目标。③当有“转”直接进入弃牌堆或经由处理区进入弃牌堆后,你获得之。',
|
||||
xiahoulingnv:'夏侯令女',
|
||||
fuping:'浮萍',
|
||||
fuping_info:'①其他角色对你使用的结算结束后,若你未因此技能记录过此牌的名称且你有未废除的装备栏,则你可以废除一个装备栏,记录此牌的名称。②每回合每种牌名限一次。你可以将一张非基本牌当做〖浮萍①〗记录过的基本牌或锦囊牌使用或打出。③若你的所有装备栏均已被废除,则你使用牌无距离限制。',
|
||||
|
@ -18191,6 +18285,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
midu_info:'出牌阶段限一次。你可以选择一项:⒈废除任意个装备栏,并令一名角色摸等量的牌。⒉恢复一个已经被废除的装备栏,然后你获得〖活墨〗直到下回合开始。',
|
||||
xianwang:'贤望',
|
||||
xianwang_info:'锁定技。若你有被废除的装备栏,则其他角色至你的距离+1;若废除的装备栏数大于2,则改为距离+2。',
|
||||
guanhai:'管亥',
|
||||
suoliang:'索粮',
|
||||
suoliang_info:'每回合限一次。当你对其他角色造成伤害后,你可以选择其的至多X张牌(X为其体力上限且至多为5)。若这些牌中有♥或♣牌,则你获得这些牌;否则你弃置这些牌。',
|
||||
qinbao:'侵暴',
|
||||
qinbao_info:'锁定技。当你使用【杀】或普通锦囊牌时,你令所有手牌数不小于你的角色不能响应此牌。',
|
||||
|
||||
sp_whlw:"文和乱武",
|
||||
sp_zlzy:"逐鹿中原",
|
||||
|
|
|
@ -380,7 +380,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
audio:'bingyi',
|
||||
trigger:{player:'loseAfter'},
|
||||
filter:function(event,player){
|
||||
return event.type=='discard'&&player.countCards('h')>0&&!player.hasSkill('olbingyi_blocker',null,null,false);
|
||||
return event.type=='discard'&&event.cards2.length>0&&player.countCards('h')>0&&!player.hasSkill('olbingyi_blocker',null,null,false);
|
||||
},
|
||||
prompt2:function(event,player){
|
||||
var str='展示所有手牌,然后',hs=player.getCards('h');
|
||||
|
@ -3002,6 +3002,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
markcount:'expansion',
|
||||
},
|
||||
frequent:true,
|
||||
locked:false,
|
||||
content:function(){
|
||||
player.addToExpansion(get.cards(),'gain2').gaintag.add('bizhuan');
|
||||
},
|
||||
|
@ -3912,7 +3913,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
}
|
||||
else{
|
||||
if(event.num1<event.num1){
|
||||
if(event.num1<event.num2){
|
||||
return !get.owner(event.card1);
|
||||
}
|
||||
else{
|
||||
|
|
|
@ -783,12 +783,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
audio:2,
|
||||
trigger:{player:'phaseZhunbeiBegin'},
|
||||
direct:true,
|
||||
preHidden:true,
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.chooseTarget(get.prompt('qimei'),'选择一名其他角色并获得“齐眉”效果',lib.filter.notMe).set('',function(target){
|
||||
player.chooseTarget(get.prompt('qimei'),'选择一名其他角色并获得“齐眉”效果',lib.filter.notMe).set('ai',function(target){
|
||||
var player=_status.event.player;
|
||||
return get.attitude(player,target)/(Math.abs(player.countCards('h')+2-target.countCards('h'))+1)
|
||||
});
|
||||
}).setHiddenSkill('qimei');
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
var target=result.targets[0];
|
||||
|
@ -858,6 +859,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
audio:2,
|
||||
trigger:{player:'phaseUseBegin'},
|
||||
direct:true,
|
||||
preHidden:true,
|
||||
content:function(){
|
||||
'step 0'
|
||||
var list=['摸两张牌,并于出牌阶段结束时失去1点体力'];
|
||||
|
@ -866,7 +868,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
var player=_status.event.player;
|
||||
if(player.isDamaged()&&player.countCards('h','tao')<player.getDamagedHp()) return 1;
|
||||
return 'cancel2';
|
||||
});
|
||||
}).setHiddenSkill('ybzhuiji');
|
||||
'step 1'
|
||||
if(result.control!='cancel2'){
|
||||
if(result.index==0) player.draw(2);
|
||||
|
@ -910,6 +912,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
return false;
|
||||
},
|
||||
preHidden:true,
|
||||
content:function(){
|
||||
'step 0'
|
||||
var prompt2='为'+get.translation(trigger.card)+'增加一个目标'
|
||||
|
@ -920,7 +923,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
var trigger=_status.event.getTrigger();
|
||||
var player=_status.event.source;
|
||||
return get.effect(target,trigger.card,player,_status.event.player);
|
||||
}).set('targets',trigger.targets).set('card',trigger.card).set('source',trigger.player);
|
||||
}).set('targets',trigger.targets).set('card',trigger.card).set('source',trigger.player).setHiddenSkill(event.name);
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
if(!event.isMine()&&!event.isOnline()) game.delayx();
|
||||
|
@ -931,7 +934,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
'step 2'
|
||||
if(event.targets){
|
||||
player.logSkill('canmou',event.targets);
|
||||
player.logSkill(event.name,event.targets);
|
||||
trigger.targets.addArray(event.targets);
|
||||
game.log(event.targets,'也成为了',trigger.card,'的目标');
|
||||
}
|
||||
|
@ -948,6 +951,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
check:function(event,player){
|
||||
return get.effect(player,event.card,event.player,player)>0;
|
||||
},
|
||||
preHidden:true,
|
||||
content:function(){
|
||||
trigger.targets.push(player);
|
||||
game.log(player,'也成为了',trigger.card,'的目标');
|
||||
|
@ -3173,7 +3177,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
pozhu:{
|
||||
enable:'phaseUse',
|
||||
viewAsFilter:function(player){
|
||||
return !player.hasSkill('pozhu3')&&player.countCards('hs')>0;
|
||||
return !player.hasSkill('pozhu3',null,null,false)&&player.countCards('hs')>0;
|
||||
},
|
||||
viewAs:{name:'chuqibuyi'},
|
||||
filterCard:true,
|
||||
|
@ -3195,7 +3199,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
player.addTempSkill('pozhu3');
|
||||
},
|
||||
},
|
||||
pozhu3:{},
|
||||
pozhu3:{charlotte:true},
|
||||
xijue:{
|
||||
audio:2,
|
||||
trigger:{
|
||||
|
@ -3488,7 +3492,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
characterFilter:{},
|
||||
dynamicTranslate:{},
|
||||
perfectPair:{
|
||||
jin_simayi:['jin_zhangchunhua','shibao'],
|
||||
jin_simayi:['jin_zhangchunhua','shibao','duyu'],
|
||||
jin_simazhao:['jin_wangyuanji'],
|
||||
jin_simashi:['jin_xiahouhui','jin_yanghuiyu'],
|
||||
},
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
window.noname_asset_list=[
|
||||
'v1.9.116.2',
|
||||
'v1.9.116.3',
|
||||
'audio/background/aozhan_chaoming.mp3',
|
||||
'audio/background/aozhan_online.mp3',
|
||||
'audio/background/aozhan_rewrite.mp3',
|
||||
|
@ -5070,6 +5070,8 @@ window.noname_asset_list=[
|
|||
'image/card/zhuangshu_trick.png',
|
||||
'image/card/zhuangshu_equip.png',
|
||||
|
||||
'image/character/guanhai.jpg',
|
||||
'image/character/huojun.jpg',
|
||||
'image/character/bianxi.jpg',
|
||||
'image/character/huzhao.jpg',
|
||||
'image/character/niufu.jpg',
|
||||
|
|
60
game/game.js
60
game/game.js
|
@ -1,5 +1,9 @@
|
|||
"use strict";
|
||||
(function(){
|
||||
if(!localStorage.getItem('noname_alerted')){
|
||||
localStorage.setItem('noname_alerted',true);
|
||||
alert('无名杀官方发布地址仅有GitHub仓库!\n其他所有的所谓“无名杀”社群(包括但不限于绝大多数“官方”QQ群、QQ频道等)均为粉丝自发组织,与无名杀官方无关!');
|
||||
}
|
||||
var _status={
|
||||
paused:false,
|
||||
paused2:false,
|
||||
|
@ -2827,7 +2831,7 @@
|
|||
node.style.fontFamily=link;
|
||||
}
|
||||
else{
|
||||
node.style.fontFamily="'STHeiti','SimHei','Microsoft JhengHei','Microsoft YaHei','WenQuanYi Micro Hei',Helvetica,Arial,sans-serif";
|
||||
node.style.fontFamily="'STHeiti','SimHei','Microsoft JhengHei','Microsoft YaHei','WenQuanYi Micro Hei','Suits',Helvetica,Arial,sans-serif";
|
||||
}
|
||||
node.style.fontSize='20px';
|
||||
},
|
||||
|
@ -6665,6 +6669,7 @@
|
|||
globalId:0,
|
||||
},
|
||||
help:{
|
||||
'关于游戏':'<div style="margin:10px">关于无名杀</div><ul style="margin-top:0"><li>无名杀官方发布地址仅有GitHub仓库!<br><a href="https://github.com/libccy/noname">点击前往Github仓库</a><br><li>其他所有的所谓“无名杀”社群(包括但不限于绝大多数“官方”QQ群、QQ频道等)均为粉丝自发组织,与无名杀官方无关!',
|
||||
'游戏操作':'<ul><li>长按/鼠标悬停/右键单击显示信息。<li>触屏模式中,双指点击切换暂停;下划显示菜单,上划切换托管。<li>键盘快捷键<br>'+
|
||||
'<table><tr><td>A<td>切换托管<tr><td>W<td>切换不询问无懈<tr><td>空格<td>暂停</table><li>编辑牌堆<br>在卡牌包中修改牌堆后,将自动创建一个临时牌堆,在所有模式中共用,当保存当前牌堆后,临时牌堆被清除。每个模式可设置不同的已保存牌堆,设置的牌堆优先级大于临时牌堆。</ul>',
|
||||
'游戏命令':'<div style="margin:10px">变量名</div><ul style="margin-top:0"><li>场上角色<br>game.players<li>阵亡角色<br>game.dead'+
|
||||
|
@ -7594,6 +7599,7 @@
|
|||
lib.configMenu.appearence.config.cardtext_font.item[i]=pack.font[i];
|
||||
lib.configMenu.appearence.config.global_font.item[i]=pack.font[i];
|
||||
ui.css.fontsheet.sheet.insertRule("@font-face {font-family: '"+i+"'; src: url('"+lib.assetURL+"font/"+i+".ttf');}",0);
|
||||
if(lib.config.suits_font) ui.css.fontsheet.sheet.insertRule("@font-face {font-family: '"+i+"'; src: url('"+lib.assetURL+"font/suits.ttf');}",0);
|
||||
}
|
||||
if(lib.config.suits_font) ui.css.fontsheet.sheet.insertRule("@font-face {font-family: 'Suits'; src: url('"+lib.assetURL+"font/suits.ttf');}",0);
|
||||
lib.configMenu.appearence.config.cardtext_font.item.default='默认';
|
||||
|
@ -7660,9 +7666,10 @@
|
|||
}
|
||||
var alerted=false;
|
||||
for(var i=0;i<lib.config.extensions.length;i++){
|
||||
if(!alerted&&window.bannedExtensions.contains(lib.config.extensions[i])){
|
||||
if(window.bannedExtensions.contains(lib.config.extensions[i])){
|
||||
//if(!alerted) alert('读取某些扩展时出现问题。');
|
||||
alerted=true;
|
||||
alert('读取某些扩展时出现问题。');
|
||||
continue;
|
||||
}
|
||||
var extcontent=localStorage.getItem(lib.configprefix+'extension_'+lib.config.extensions[i]);
|
||||
if(extcontent){
|
||||
|
@ -7686,9 +7693,10 @@
|
|||
if(lib.config.mode!='connect'||(!localStorage.getItem(lib.configprefix+'directstart')&&show_splash)){
|
||||
var alerted=false;
|
||||
for(var i=0;i<lib.config.extensions.length;i++){
|
||||
if(!alerted&&window.bannedExtensions.contains(lib.config.extensions[i])){
|
||||
if(window.bannedExtensions.contains(lib.config.extensions[i])){
|
||||
//if(!alerted) alert('读取某些扩展时出现问题。');
|
||||
alerted=true;
|
||||
alert('读取某些扩展时出现问题。');
|
||||
continue;
|
||||
}
|
||||
game.import('extension',{name:lib.config.extensions[i]});
|
||||
}
|
||||
|
@ -7762,7 +7770,17 @@
|
|||
loadPack();
|
||||
}
|
||||
}
|
||||
//读取扩展
|
||||
var alerted=false;
|
||||
for(var i=0;i<extensionlist.length;i++){
|
||||
if(window.bannedExtensions.contains(extensionlist[i])){
|
||||
alerted=true;
|
||||
extToLoad--;
|
||||
if(extToLoad==0){
|
||||
loadPack();
|
||||
}
|
||||
continue;
|
||||
}
|
||||
lib.init.js(lib.assetURL+'extension/'+extensionlist[i],'extension',extLoaded,(function(i){
|
||||
return function(){
|
||||
game.removeExtension(i);
|
||||
|
@ -10657,6 +10675,9 @@
|
|||
if(ui.confirm) ui.confirm.close();
|
||||
game.resume();
|
||||
_status.imchoosing=false;
|
||||
setTimeout(function(){
|
||||
ui.arena.classList.remove('choose-to-move');
|
||||
},500);
|
||||
};
|
||||
event.dialog.classList.add('scroll1');
|
||||
event.dialog.classList.add('scroll2');
|
||||
|
@ -11123,8 +11144,11 @@
|
|||
list.push('equip'+i);
|
||||
}
|
||||
if(!list.length) event.finish();
|
||||
else{
|
||||
else if(list.length==1){
|
||||
event.list=list;
|
||||
event._result={control:list[0]};
|
||||
}
|
||||
else{
|
||||
var next=player.chooseControl(list);
|
||||
next.set('prompt','请选择恢复一个装备栏');
|
||||
if(!event.ai) event.ai=function(event,player,list){
|
||||
|
@ -11149,6 +11173,10 @@
|
|||
list.push('equip'+i);
|
||||
}
|
||||
if(!list.length) event.finish();
|
||||
else if(list.length==1){
|
||||
event.list=list;
|
||||
event._result={control:list[0]};
|
||||
}
|
||||
else{
|
||||
event.list=list;
|
||||
var next=player.chooseControl(list);
|
||||
|
@ -16870,14 +16898,13 @@
|
|||
delete player.equiping;
|
||||
return;
|
||||
}
|
||||
if(lib.config.background_audio){
|
||||
game.playAudio('effect',get.subtype(card));
|
||||
}
|
||||
game.broadcast(function(type){
|
||||
var subtype=get.subtype(card);
|
||||
if(subtype=='equip6') subtype='equip3';
|
||||
game.broadcastAll(function(type){
|
||||
if(lib.config.background_audio){
|
||||
game.playAudio('effect',type);
|
||||
}
|
||||
},get.subtype(card));
|
||||
},subtype);
|
||||
player.$equip(card);
|
||||
game.addVideo('equip',player,get.cardInfo(card));
|
||||
game.log(player,'装备了',card);
|
||||
|
@ -19570,6 +19597,7 @@
|
|||
if(card.name=='du') addi-=3;
|
||||
var source=_status.event.source;
|
||||
var player=_status.event.player;
|
||||
var event=_status.event.getParent();
|
||||
var getn=function(card){
|
||||
if(player.hasSkill('tianbian')&&get.suit(card)=='heart') return 13*(event.small?-1:1);
|
||||
return get.number(card)*(event.small?-1:1);
|
||||
|
@ -36648,7 +36676,7 @@
|
|||
roundNumber:0,
|
||||
shuffleNumber:0,
|
||||
};
|
||||
window['b'+'ann'+'e'+'dE'+'x'+'ten'+'s'+'i'+'o'+'ns']=[];
|
||||
window['b'+'ann'+'e'+'dE'+'x'+'ten'+'s'+'i'+'o'+'ns']=['\u4fa0\u4e49','\u5168\u6559\u7a0b'];
|
||||
var ui={
|
||||
updates:[],
|
||||
thrown:[],
|
||||
|
@ -52511,7 +52539,7 @@
|
|||
},
|
||||
position:function(card,ordering){
|
||||
if(get.itemtype(card)=='player') return parseInt(card.dataset.position);
|
||||
if(card.timeout&&card.destiny){
|
||||
if(card.timeout&&card.destiny&&card.destiny.classList){
|
||||
if(card.destiny.classList.contains('equips')) return 'e';
|
||||
if(card.destiny.classList.contains('judges')) return 'j';
|
||||
if(card.destiny.classList.contains('expansions')) return 'x';
|
||||
|
@ -52522,7 +52550,7 @@
|
|||
if(card.destiny.id=='ordering') return ordering?'o':'d';
|
||||
return null;
|
||||
}
|
||||
if(!card.parentNode) return;
|
||||
if(!card.parentNode||!card.parentNode.classList) return;
|
||||
if(card.parentNode.classList.contains('equips')) return 'e';
|
||||
if(card.parentNode.classList.contains('judges')) return 'j';
|
||||
if(card.parentNode.classList.contains('expansions')) return 'x';
|
||||
|
@ -52966,8 +52994,8 @@
|
|||
var func;
|
||||
if(sort=='type_sort'){
|
||||
func=function(card){
|
||||
var type=get.type(card);
|
||||
var subtype=get.subtype(card);
|
||||
var type=get.type(card,null,false);
|
||||
var subtype=get.subtype(card,false);
|
||||
if(lib.cardType[subtype]){
|
||||
return lib.cardType[subtype];
|
||||
}
|
||||
|
|
|
@ -1,14 +1,15 @@
|
|||
window.noname_update={
|
||||
version:'1.9.116.2',
|
||||
update:'1.9.116.1',
|
||||
version:'1.9.116.3',
|
||||
update:'1.9.116.2',
|
||||
changeLog:[
|
||||
'十周年卞喜、胡昭、牛辅、界刘封、界SP太史慈',
|
||||
'技能调整与bug修复',
|
||||
'OL霍峻,十周年管亥',
|
||||
'国战模式晋武将更新与技能调整',
|
||||
'其他技能调整和bug修复',
|
||||
],
|
||||
files:[
|
||||
//'card/extra.js',
|
||||
'card/extra.js',
|
||||
//'card/gujian.js',
|
||||
//'card/guozhan.js',
|
||||
'card/guozhan.js',
|
||||
//'card/gwent.js',
|
||||
//'card/huanlekapai.js',
|
||||
//'card/mtg.js',
|
||||
|
@ -31,8 +32,8 @@ window.noname_update={
|
|||
//'character/offline.js',
|
||||
//'character/old.js',
|
||||
//'character/ow.js',
|
||||
//'character/rank.js',
|
||||
//'character/refresh.js',
|
||||
'character/rank.js',
|
||||
'character/refresh.js',
|
||||
//'character/sb.js',
|
||||
//'character/shenhua.js',
|
||||
'character/sp.js',
|
||||
|
@ -42,24 +43,24 @@ window.noname_update={
|
|||
//'character/swd.js',
|
||||
//'character/xianjian.js',
|
||||
//'character/xinghuoliaoyuan.js',
|
||||
//'character/yingbian.js',
|
||||
//'character/yijiang.js',
|
||||
'character/yingbian.js',
|
||||
'character/yijiang.js',
|
||||
//'character/yxs.js',
|
||||
//'extension/boss/extension.js',
|
||||
//'font/suits.ttf',
|
||||
'layout/default/layout.css',
|
||||
//'layout/default/layout.css',
|
||||
//'layout/default/menu.css',
|
||||
'layout/long2/layout.css',
|
||||
//'layout/long2/layout.css',
|
||||
//'layout/mobile/equip.css',
|
||||
'layout/mobile/layout.css',
|
||||
'layout/newlayout/global.css',
|
||||
'layout/nova/layout.css',
|
||||
//'layout/mobile/layout.css',
|
||||
//'layout/newlayout/global.css',
|
||||
//'layout/nova/layout.css',
|
||||
//'mode/boss.js',
|
||||
//'mode/brawl.js',
|
||||
//'mode/chess.js',
|
||||
//'mode/connect.js',
|
||||
//'mode/doudizhu.js',
|
||||
//'mode/guozhan.js',
|
||||
'mode/guozhan.js',
|
||||
//'mode/identity.js',
|
||||
//'mode/single.js',
|
||||
//'mode/stone.js',
|
||||
|
|
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Reference in New Issue