v1.9.97.2
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985421e723
commit
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@ -1,5 +1,5 @@
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window.noname_asset_list=[
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'1.9.97.1',
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'1.9.97.2',
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'audio/background/aozhan_chaoming.mp3',
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'audio/background/aozhan_online.mp3',
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'audio/background/aozhan_rewrite.mp3',
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@ -5990,7 +5990,8 @@
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'<li>角色资料<br>lib.character<li>卡牌资料<br>lib.card</ul>',
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'游戏名词':'<ul><li>护甲:和体力类似,每点护甲可抵挡一点伤害,但不影响手牌上限'+
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'<li>随从:通过技能获得,拥有独立的技能、手牌区和装备区(共享判定区),出场时替代主武将的位置;随从死亡时自动切换回主武将'+
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'<li>发现:从三张随机亮出的牌中选择一张,若无特殊说明,则获得此牌'
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'<li>发现:从三张随机亮出的牌中选择一张,若无特殊说明,则获得此牌'+
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'<li>蓄力技:发动时可以增大黄色的数字。若如此做,红色数字于技能的结算过程中改为原来的两倍'
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},
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setIntro:function(node,func,left){
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if(lib.config.touchscreen){
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@ -1,7 +1,8 @@
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window.noname_update={
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version:'1.9.97.1.1',
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update:'1.9.97.1',
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version:'1.9.97.2',
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update:'1.9.97.1.1',
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changeLog:[
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'许靖解禁',
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'BUG修复',
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],
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files:[
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@ -12,23 +13,23 @@ window.noname_update={
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//'card/swd.js',
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//'card/guozhan.js',
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//'card/gwent.js',
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//'character/diy.js',
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//'character/extra.js',
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'character/diy.js',
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'character/extra.js',
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//'character/hearth.js',
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//'character/gujian.js',
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//'character/gwent.js',
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//'character/mobile.js',
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//'character/mtg.js',
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//'character/old.js',
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//'character/refresh.js',
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'character/old.js',
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'character/refresh.js',
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'character/shenhua.js',
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//'character/sp.js',
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'character/sp.js',
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//'character/tw.js',
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//'character/standard.js',
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//'character/swd.js',
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//'character/xianjian.js',
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//'character/xinghuoliaoyuan.js',
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//'character/yijiang.js',
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'character/xinghuoliaoyuan.js',
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'character/yijiang.js',
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//'character/yxs.js',
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//'extension/boss/extension.js',
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//'layout/default/layout.css',
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//'mode/guozhan.js',
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//'mode/single.js',
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//'mode/stone.js',
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//'mode/brawl.js',
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'mode/brawl.js',
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//'mode/versus.js',
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//'mode/boss.js',
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//'game/game.js',
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'game/game.js',
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//'game/NoSleep.js',
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//'game/config.js',
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//'game/package.js',
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