v1.9.97.2

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Spmario233 2020-01-15 23:40:24 +08:00 committed by GitHub
parent 985421e723
commit cb4371b731
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3 changed files with 15 additions and 13 deletions

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@ -1,5 +1,5 @@
window.noname_asset_list=[ window.noname_asset_list=[
'1.9.97.1', '1.9.97.2',
'audio/background/aozhan_chaoming.mp3', 'audio/background/aozhan_chaoming.mp3',
'audio/background/aozhan_online.mp3', 'audio/background/aozhan_online.mp3',
'audio/background/aozhan_rewrite.mp3', 'audio/background/aozhan_rewrite.mp3',

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@ -5990,7 +5990,8 @@
'<li>角色资料<br>lib.character<li>卡牌资料<br>lib.card</ul>', '<li>角色资料<br>lib.character<li>卡牌资料<br>lib.card</ul>',
'游戏名词':'<ul><li>护甲:和体力类似,每点护甲可抵挡一点伤害,但不影响手牌上限'+ '游戏名词':'<ul><li>护甲:和体力类似,每点护甲可抵挡一点伤害,但不影响手牌上限'+
'<li>随从:通过技能获得,拥有独立的技能、手牌区和装备区(共享判定区),出场时替代主武将的位置;随从死亡时自动切换回主武将'+ '<li>随从:通过技能获得,拥有独立的技能、手牌区和装备区(共享判定区),出场时替代主武将的位置;随从死亡时自动切换回主武将'+
'<li>发现:从三张随机亮出的牌中选择一张,若无特殊说明,则获得此牌' '<li>发现:从三张随机亮出的牌中选择一张,若无特殊说明,则获得此牌'+
'<li>蓄力技:发动时可以增大黄色的数字。若如此做,红色数字于技能的结算过程中改为原来的两倍'
}, },
setIntro:function(node,func,left){ setIntro:function(node,func,left){
if(lib.config.touchscreen){ if(lib.config.touchscreen){

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@ -1,7 +1,8 @@
window.noname_update={ window.noname_update={
version:'1.9.97.1.1', version:'1.9.97.2',
update:'1.9.97.1', update:'1.9.97.1.1',
changeLog:[ changeLog:[
'许靖解禁',
'BUG修复', 'BUG修复',
], ],
files:[ files:[
@ -12,23 +13,23 @@ window.noname_update={
//'card/swd.js', //'card/swd.js',
//'card/guozhan.js', //'card/guozhan.js',
//'card/gwent.js', //'card/gwent.js',
//'character/diy.js', 'character/diy.js',
//'character/extra.js', 'character/extra.js',
//'character/hearth.js', //'character/hearth.js',
//'character/gujian.js', //'character/gujian.js',
//'character/gwent.js', //'character/gwent.js',
//'character/mobile.js', //'character/mobile.js',
//'character/mtg.js', //'character/mtg.js',
//'character/old.js', 'character/old.js',
//'character/refresh.js', 'character/refresh.js',
'character/shenhua.js', 'character/shenhua.js',
//'character/sp.js', 'character/sp.js',
//'character/tw.js', //'character/tw.js',
//'character/standard.js', //'character/standard.js',
//'character/swd.js', //'character/swd.js',
//'character/xianjian.js', //'character/xianjian.js',
//'character/xinghuoliaoyuan.js', 'character/xinghuoliaoyuan.js',
//'character/yijiang.js', 'character/yijiang.js',
//'character/yxs.js', //'character/yxs.js',
//'extension/boss/extension.js', //'extension/boss/extension.js',
//'layout/default/layout.css', //'layout/default/layout.css',
@ -37,10 +38,10 @@ window.noname_update={
//'mode/guozhan.js', //'mode/guozhan.js',
//'mode/single.js', //'mode/single.js',
//'mode/stone.js', //'mode/stone.js',
//'mode/brawl.js', 'mode/brawl.js',
//'mode/versus.js', //'mode/versus.js',
//'mode/boss.js', //'mode/boss.js',
//'game/game.js', 'game/game.js',
//'game/NoSleep.js', //'game/NoSleep.js',
//'game/config.js', //'game/config.js',
//'game/package.js', //'game/package.js',