为runContent增加一处保底-2
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@ -5695,10 +5695,21 @@ export class Game extends Uninstantable {
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event.content(event, trigger, player).then(() => {
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// 其实这个if几乎一定执行了
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if (game.executingAsyncEventMap.has(event.toEvent())) {
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game.executingAsyncEventMap.set(_status.event.toEvent(), game.executingAsyncEventMap.get(_status.event.toEvent()).then(() => {
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event.finish();
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resolve();
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}));
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if (!game.executingAsyncEventMap.get(_status.event.toEvent())) {
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console.warn(`game.executingAsyncEventMap中包括了event,但不包括_status.event!`);
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console.log('event :>> ', event.toEvent());
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console.log('_status.event :>> ', _status.event.toEvent());
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// debugger;
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game.executingAsyncEventMap.set(event.toEvent(), game.executingAsyncEventMap.get(event.toEvent()).then(() => {
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event.finish();
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resolve();
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}));
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} else {
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game.executingAsyncEventMap.set(_status.event.toEvent(), game.executingAsyncEventMap.get(_status.event.toEvent()).then(() => {
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event.finish();
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resolve();
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}));
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}
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} else {
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event.finish();
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resolve();
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