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@ -496,6 +496,7 @@ window.characterRank={
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're_xiahoudun',
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're_xiahoudun',
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'zhangliang',
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'zhangliang',
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'xiahouyuan',
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'xiahouyuan',
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'pangde',
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'yanwen',
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'yanwen',
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],
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],
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c:[
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c:[
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@ -523,7 +524,6 @@ window.characterRank={
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'huanggai',
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'huanggai',
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'xiahoudun',
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'xiahoudun',
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'zhangbao',
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'zhangbao',
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'pangde',
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'zhangfei',
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'zhangfei',
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'old_huaxiong',
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'old_huaxiong',
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],
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],
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@ -19,7 +19,7 @@ character.shenhua={
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taishici:['male','wu',4,['tianyi']],
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taishici:['male','wu',4,['tianyi']],
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yanwen:['male','qun',4,['shuangxiong']],
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yanwen:['male','qun',4,['shuangxiong']],
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re_yuanshao:['male','qun',4,['reluanji','xueyi'],['zhu']],
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re_yuanshao:['male','qun',4,['reluanji','xueyi'],['zhu']],
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pangde:['male','qun',4,['mashu','mengjin']],
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pangde:['male','qun',4,['mashu','jianchu']],
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menghuo:['male','shu',4,['huoshou','zaiqi']],
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menghuo:['male','shu',4,['huoshou','zaiqi']],
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zhurong:['female','shu',4,['juxiang','lieren']],
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zhurong:['female','shu',4,['juxiang','lieren']],
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@ -44,6 +44,33 @@ character.shenhua={
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menghuo:['zhurong'],
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menghuo:['zhurong'],
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},
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},
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skill:{
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skill:{
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jianchu:{
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trigger:{player:'shaBegin'},
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filter:function(event){
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return event.target.num('he')>0;
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},
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check:function(event,player){
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return ai.get.attitude(player,event.player)<=0;
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},
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direct:true,
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content:function(){
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'step 0'
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player.discardPlayerCard(trigger.target,get.prompt('jianchu',trigger.target)).set('ai',function(button){
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if(!_status.event.att) return 0;
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if(get.position(button.link)=='e') return ai.get.value(button.link);
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return 1;
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}).set('logSkill',['jianchu',trigger.target]).set('att',ai.get.attitude(player,trigger.target)<=0);
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'step 1'
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if(result.links.length){
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if(get.type(result.links[0])=='equip'){
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trigger.directHit=true;
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}
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else if(trigger.cards){
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trigger.target.gain(trigger.cards,'gain2','log');
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}
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}
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}
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},
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redimeng:{
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redimeng:{
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audio:'dimeng',
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audio:'dimeng',
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enable:'phaseUse',
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enable:'phaseUse',
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@ -3900,6 +3927,8 @@ character.shenhua={
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re_yuanshao:'袁绍',
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re_yuanshao:'袁绍',
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re_lusu:'鲁肃',
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re_lusu:'鲁肃',
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jianchu:'鞬出',
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jianchu_info:'当你使用【杀】指定一名角色为目标后,你可以弃置其一张牌,若以此法弃置的牌为装备牌,此【杀】不可被【闪】响应,若不为装备牌,该角色获得此【杀】',
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redimeng:'缔盟',
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redimeng:'缔盟',
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redimeng_info:'出牌阶段限一次,你可以弃置X张牌选择两名其他角色(X为这两名角色的手牌差),你混合他们的手牌,然后令其中一名角色获得其中的一张牌,并令另一名角色获得其中的一张牌,然后重复此流程,直到这些牌均被获得为止',
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redimeng_info:'出牌阶段限一次,你可以弃置X张牌选择两名其他角色(X为这两名角色的手牌差),你混合他们的手牌,然后令其中一名角色获得其中的一张牌,并令另一名角色获得其中的一张牌,然后重复此流程,直到这些牌均被获得为止',
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reluanji:'乱击',
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reluanji:'乱击',
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@ -21656,6 +21656,7 @@
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lib.onresize.push(event.resize);
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lib.onresize.push(event.resize);
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event.clickAvatar=function(){
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event.clickAvatar=function(){
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if(event.deciding){
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if(event.deciding){
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if(this.index<event.config.width) return;
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if(event.friendlist.contains(this)){
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if(event.friendlist.contains(this)){
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event.friendlist.remove(this);
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event.friendlist.remove(this);
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event.moveNode(this,this.index);
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event.moveNode(this,this.index);
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@ -21933,6 +21934,11 @@
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'step 5'
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'step 5'
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event.prompt('选择'+get.cnNumber(event.config.num)+'名出场武将');
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event.prompt('选择'+get.cnNumber(event.config.num)+'名出场武将');
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event.enemylist=[];
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event.enemylist=[];
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for(var i=0;i<event.avatars.length;i++){
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if(event.avatars[i].index>event.config.width){
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event.avatars[i].classList.add('selecting');
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}
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}
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var rand=[];
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var rand=[];
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for(var i=0;i<event.config.width;i++){
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for(var i=0;i<event.config.width;i++){
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for(var j=0;j<event.config.width-i;j++){
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for(var j=0;j<event.config.width-i;j++){
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@ -1,9 +1,8 @@
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window.noname_update={
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window.noname_update={
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version:'1.9.9.2',
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version:'1.9.9.3',
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update:'1.9.9',
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update:'1.9.9',
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changeLog:[
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changeLog:[
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'bug修复',
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'bug修复',
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'兼容模式'
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],
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],
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files:[
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files:[
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'game/game.js',
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'game/game.js',
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@ -2917,6 +2917,9 @@ div:hover>.intro {
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#window>.choosedouble.character.moved {
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#window>.choosedouble.character.moved {
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z-index: 1;
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z-index: 1;
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}
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}
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#window:not(.nopointer)>.choosedouble.character.moved:not(.selecting){
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cursor: default;
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}
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#window>.choosedouble.character>.name {
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#window>.choosedouble.character>.name {
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left: 6%;
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left: 6%;
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top: 8%;
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top: 8%;
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