部分格式优化
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69776ce780
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@ -31,9 +31,6 @@ game.import("character", function () {
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ol_mengda(mode) {
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ol_mengda(mode) {
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return mode !== "guozhan";
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return mode !== "guozhan";
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},
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},
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ol_mengda(mode) {
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return mode !== "guozhan";
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},
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},
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},
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character: {
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character: {
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sp_sunce: ["male", "qun", 4, ["olliantao"]],
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sp_sunce: ["male", "qun", 4, ["olliantao"]],
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@ -1802,11 +1799,12 @@ game.import("character", function () {
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target.popup(list[result[1]]);
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target.popup(list[result[1]]);
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for (let current of [player, target]) {
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for (let current of [player, target]) {
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switch (list[result[current == player ? 0 : 1]]) {
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switch (list[result[current == player ? 0 : 1]]) {
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case "重铸":
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case "重铸": {
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let result2 = yield current.chooseCard("he", "请重铸一张牌", (card, player) => player.canRecast(card), true);
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let result2 = yield current.chooseCard("he", "请重铸一张牌", (card, player) => player.canRecast(card), true);
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if (result2.bool) current.recast(result2.cards);
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if (result2.bool) current.recast(result2.cards);
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break;
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break;
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case "出杀":
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}
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case "出杀": {
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current.chooseToUse({
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current.chooseToUse({
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prompt: "请使用一张【杀】",
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prompt: "请使用一张【杀】",
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filterCard: function (card, player) {
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filterCard: function (card, player) {
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@ -1819,9 +1817,11 @@ game.import("character", function () {
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},
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},
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});
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});
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break;
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break;
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case "弃牌":
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}
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case "弃牌": {
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current.chooseToDiscard("he", 2, true);
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current.chooseToDiscard("he", 2, true);
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break;
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break;
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}
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}
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}
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}
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}
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},
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},
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@ -2112,7 +2112,7 @@ game.import("character", function () {
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}),
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}),
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att = get.attitude(player, target);
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att = get.attitude(player, target);
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if (goon) return 5 * att;
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if (goon) return 5 * att;
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if (!!player.countCards("he", cardx => player.canSaveCard(cardx, player))) return att;
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if (player.countCards("he", cardx => player.canSaveCard(cardx, player)) > 0) return att;
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return 0;
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return 0;
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},
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},
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})
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})
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@ -27841,19 +27841,21 @@ game.import("character", function () {
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"step 1";
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"step 1";
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var num = get.rand(0, 2);
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var num = get.rand(0, 2);
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switch (num) {
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switch (num) {
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case 0:
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case 0: {
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player.line(trigger.player, "fire");
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player.line(trigger.player, "fire");
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trigger.player.damage("fire");
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trigger.player.damage("fire");
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trigger.player.addTempSkill("xinfu_xionghuo_disable");
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trigger.player.addTempSkill("xinfu_xionghuo_disable");
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trigger.player.markAuto("xinfu_xionghuo_disable", [player]);
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trigger.player.markAuto("xinfu_xionghuo_disable", [player]);
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break;
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break;
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case 1:
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}
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case 1: {
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player.line(trigger.player, "water");
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player.line(trigger.player, "water");
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trigger.player.loseHp();
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trigger.player.loseHp();
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trigger.player.addMark("xinfu_xionghuo_low", 1, false);
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trigger.player.addMark("xinfu_xionghuo_low", 1, false);
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trigger.player.addTempSkill("xinfu_xionghuo_low");
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trigger.player.addTempSkill("xinfu_xionghuo_low");
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break;
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break;
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case 2:
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}
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case 2: {
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player.line(trigger.player, "green");
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player.line(trigger.player, "green");
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/*
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/*
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var card1=trigger.player.getCards('h').randomGet();
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var card1=trigger.player.getCards('h').randomGet();
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@ -27866,6 +27868,7 @@ game.import("character", function () {
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const cards = trigger.player.getGainableCards(player, "he");
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const cards = trigger.player.getGainableCards(player, "he");
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if (cards.length) player.gain(cards.randomGets(2), trigger.player, "giveAuto", "bySelf");
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if (cards.length) player.gain(cards.randomGets(2), trigger.player, "giveAuto", "bySelf");
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break;
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break;
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}
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}
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}
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"step 2";
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"step 2";
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game.delay();
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game.delay();
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@ -28891,7 +28894,6 @@ game.import("character", function () {
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ruiji: ["ruiji", "dc_ruiji"],
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ruiji: ["ruiji", "dc_ruiji"],
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jsp_huangyueying: ["jsp_huangyueying", "re_jsp_huangyueying"],
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jsp_huangyueying: ["jsp_huangyueying", "re_jsp_huangyueying"],
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ganfuren: ["ganfuren", "dc_ganfuren", "jsp_ganfuren"],
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ganfuren: ["ganfuren", "dc_ganfuren", "jsp_ganfuren"],
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wenqin: ["wenqin", "pe_wenqin"],
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zhouqun: ["ol_zhouqun", "zhouqun"],
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zhouqun: ["ol_zhouqun", "zhouqun"],
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qianzhao: ["ol_qianzhao", "qianzhao"],
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qianzhao: ["ol_qianzhao", "qianzhao"],
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ol_pengyang: ["ol_pengyang", "sp_pengyang"],
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ol_pengyang: ["ol_pengyang", "sp_pengyang"],
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