部分格式优化

This commit is contained in:
copcap 2024-04-22 22:06:21 +08:00
parent 69776ce780
commit cadb62580d
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GPG Key ID: 30E7AB6699451AEE
1 changed files with 13 additions and 11 deletions

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@ -31,9 +31,6 @@ game.import("character", function () {
ol_mengda(mode) {
return mode !== "guozhan";
},
ol_mengda(mode) {
return mode !== "guozhan";
},
},
character: {
sp_sunce: ["male", "qun", 4, ["olliantao"]],
@ -1802,11 +1799,12 @@ game.import("character", function () {
target.popup(list[result[1]]);
for (let current of [player, target]) {
switch (list[result[current == player ? 0 : 1]]) {
case "重铸":
case "重铸": {
let result2 = yield current.chooseCard("he", "请重铸一张牌", (card, player) => player.canRecast(card), true);
if (result2.bool) current.recast(result2.cards);
break;
case "出杀":
}
case "出杀": {
current.chooseToUse({
prompt: "请使用一张【杀】",
filterCard: function (card, player) {
@ -1819,9 +1817,11 @@ game.import("character", function () {
},
});
break;
case "弃牌":
}
case "弃牌": {
current.chooseToDiscard("he", 2, true);
break;
}
}
}
},
@ -2112,7 +2112,7 @@ game.import("character", function () {
}),
att = get.attitude(player, target);
if (goon) return 5 * att;
if (!!player.countCards("he", cardx => player.canSaveCard(cardx, player))) return att;
if (player.countCards("he", cardx => player.canSaveCard(cardx, player)) > 0) return att;
return 0;
},
})
@ -27841,19 +27841,21 @@ game.import("character", function () {
"step 1";
var num = get.rand(0, 2);
switch (num) {
case 0:
case 0: {
player.line(trigger.player, "fire");
trigger.player.damage("fire");
trigger.player.addTempSkill("xinfu_xionghuo_disable");
trigger.player.markAuto("xinfu_xionghuo_disable", [player]);
break;
case 1:
}
case 1: {
player.line(trigger.player, "water");
trigger.player.loseHp();
trigger.player.addMark("xinfu_xionghuo_low", 1, false);
trigger.player.addTempSkill("xinfu_xionghuo_low");
break;
case 2:
}
case 2: {
player.line(trigger.player, "green");
/*
var card1=trigger.player.getCards('h').randomGet();
@ -27866,6 +27868,7 @@ game.import("character", function () {
const cards = trigger.player.getGainableCards(player, "he");
if (cards.length) player.gain(cards.randomGets(2), trigger.player, "giveAuto", "bySelf");
break;
}
}
"step 2";
game.delay();
@ -28891,7 +28894,6 @@ game.import("character", function () {
ruiji: ["ruiji", "dc_ruiji"],
jsp_huangyueying: ["jsp_huangyueying", "re_jsp_huangyueying"],
ganfuren: ["ganfuren", "dc_ganfuren", "jsp_ganfuren"],
wenqin: ["wenqin", "pe_wenqin"],
zhouqun: ["ol_zhouqun", "zhouqun"],
qianzhao: ["ol_qianzhao", "qianzhao"],
ol_pengyang: ["ol_pengyang", "sp_pengyang"],