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@ -381,11 +381,14 @@ window.characterRank={
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're_ganning',
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're_ganning',
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'caiwenji',
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'caiwenji',
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're_xushu',
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're_xushu',
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're_simayi',
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'hs_lrexxar',
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'hs_lrexxar',
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'huatuo',
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'sunhao',
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],
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],
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b:[
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b:[
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'diy_liufu',
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'diy_liufu',
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're_xuzhu',
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're_simayi',
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'yxs_mingchenghuanghou',
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'yxs_mingchenghuanghou',
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'diy_lukang',
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'diy_lukang',
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'diy_tianyu',
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'diy_tianyu',
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@ -420,7 +423,6 @@ window.characterRank={
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're_zhaoyun',
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're_zhaoyun',
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'fuwan',
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'fuwan',
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'hs_jinglinglong',
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'hs_jinglinglong',
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're_xuzhu',
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'ganfuren',
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'ganfuren',
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'hs_huzhixiannv',
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'hs_huzhixiannv',
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'sp_sunshangxiang',
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'sp_sunshangxiang',
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@ -430,10 +432,8 @@ window.characterRank={
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'swd_zhanggao',
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'swd_zhanggao',
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'simalang',
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'simalang',
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'sp_caoren',
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'sp_caoren',
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'sunhao',
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'sunshangxiang',
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'sunshangxiang',
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'daqiao',
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'daqiao',
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'huatuo',
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'swd_luchengxuan',
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'swd_luchengxuan',
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'dongzhuo',
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'dongzhuo',
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'fazheng',
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'fazheng',
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@ -86,7 +86,7 @@ character.swd={
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// swd_zhanglie:['male','qun',4,['huajin','poxiao']],
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// swd_zhanglie:['male','qun',4,['huajin','poxiao']],
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swd_hanluo:['male','qun',5,['hzhenwei']],
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swd_hanluo:['male','qun',5,['tiebi']],
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swd_fu:['male','qun',5,['yudun']],
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swd_fu:['male','qun',5,['yudun']],
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swd_linyue:['male','wei',3,['zhenjiu','lmazui']],
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swd_linyue:['male','wei',3,['zhenjiu','lmazui']],
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swd_zidashu:['male','wu',3,['shoulie','hudun']],
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swd_zidashu:['male','wu',3,['shoulie','hudun']],
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@ -143,6 +143,31 @@ character.swd={
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swd_luchengxuan:['swd_xiarou'],
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swd_luchengxuan:['swd_xiarou'],
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},
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},
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skill:{
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skill:{
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tiebi:{
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trigger:{global:'shaBegin'},
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filter:function(event,player){
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return player.num('h',{color:'black'})&&!event.target.hujia&&get.distance(player,event.target)<=1;
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},
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direct:true,
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content:function(){
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"step 0"
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var next=player.chooseToDiscard(get.prompt('tiebi',trigger.target),{color:'black'});
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next.ai=function(card){
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if(ai.get.attitude(player,trigger.target)>0){
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if(trigger.target.hp==1) return 10-ai.get.value(card);
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return 7-ai.get.value(card);
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}
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};
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next.logSkill=['tiebi',trigger.target];
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"step 1"
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if(result.bool){
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trigger.target.changeHujia();
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}
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},
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ai:{
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threaten:1.1
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}
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},
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shenyan:{
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shenyan:{
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trigger:{source:'damageBegin'},
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trigger:{source:'damageBegin'},
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skillAnimation:true,
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skillAnimation:true,
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@ -8512,6 +8537,8 @@ character.swd={
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swd_quxian:'屈娴',
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swd_quxian:'屈娴',
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swd_xiyan:'犀衍',
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swd_xiyan:'犀衍',
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tiebi:'铁壁',
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tiebi_info:'当距离你1以内的一名角色成为杀的目标时,若其没有护甲,你可以弃置一张黑色手牌使其获得一点护甲',
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shenyan:'神炎',
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shenyan:'神炎',
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shenyan_info:'限定技,当你即将造成火焰伤害时,你可以令此伤害+1,并对目标距离1以内的所有其他角色各造成一点火焰伤害',
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shenyan_info:'限定技,当你即将造成火焰伤害时,你可以令此伤害+1,并对目标距离1以内的所有其他角色各造成一点火焰伤害',
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xuanying:'旋影',
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xuanying:'旋影',
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@ -1591,6 +1591,7 @@ character.yxs={
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nichang:{
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nichang:{
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trigger:{player:'phaseDrawBefore'},
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trigger:{player:'phaseDrawBefore'},
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check:function(event,player){
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check:function(event,player){
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if(player.skipList.contains('phaseUse')) return true;
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var suits=['spade','heart','diamond','club'];
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var suits=['spade','heart','diamond','club'];
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var cards=player.get('h');
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var cards=player.get('h');
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for(var i=0;i<cards.length;i++){
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for(var i=0;i<cards.length;i++){
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