乐周妃(No Image)
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@ -4,6 +4,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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name:'huicui',
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connect:true,
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character:{
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yue_zhoufei:['female','wu',3,['dclingkong','dcxianshu']],
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dc_wuban:['male','shu',4,['dcyouzhan'],['clan:陈留吴氏','unseen']],
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yue_caiwenji:['female','qun',3,['dcshuangjia','dcbeifen']],
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liuchongluojun:['male','qun',3,['dcminze','dcjini']],
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@ -98,10 +99,127 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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sp_jishi:['dc_jiben','zhenghun','dc_sunhanhua','liuchongluojun'],
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sp_raoting:['dc_huanghao','dc_sunziliufang','dc_sunchen'],
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sp_yijun:['gongsundu','mengyou'],
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sp_zhengyin:['yue_caiwenji'],
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sp_zhengyin:['yue_caiwenji','yue_zhoufei'],
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}
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},
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skill:{
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//乐周妃
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dclingkong:{
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audio:2,
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trigger:{
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global:'phaseBefore',
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player:'enterGame'
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},
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forced:true,
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filter:function(event,player){
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return (event.name!='phase'||game.phaseNumber==0);
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},
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content:function(){
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'step 0'
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var cards=player.getCards('h');
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player.addGaintag(cards,'dclingkong_tag');
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},
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mod:{
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ignoredHandcard:function(card,player){
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if(card.hasGaintag('dclingkong_tag')){
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return true;
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}
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},
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cardDiscardable:function(card,player,name){
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if(name=='phaseDiscard'&&card.hasGaintag('dclingkong_tag')){
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return false;
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}
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},
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},
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group:'dclingkong_marker',
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subSkill:{
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marker:{
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audio:'dclingkong',
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trigger:{player:['gainAfter','loseAsyncAfter']},
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forced:true,
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filter:(event,player)=>{
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if(player==_status.currentPhase) return false;
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const hs=player.getCards('h');
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if(!hs.length) return false;
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const cards=event.getg(player);
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return cards.some(card=>hs.includes(card));
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},
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content:function(){
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var hs=player.getCards('h'),cards=trigger.getg(player);
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var card=cards.filter(card=>hs.includes(card)).randomGet();
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player.addGaintag(card,'dclingkong_tag');
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game.delayx();
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},
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},
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},
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},
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dcxianshu:{
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audio:2,
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enable:'phaseUse',
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filter:(event,player)=>{
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return game.hasPlayer(current=>current!=player)&&player.hasCard(card=>card.hasGaintag('dclingkong_tag'),'h');
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},
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filterCard:(card)=>card.hasGaintag('dclingkong_tag'),
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filterTarget:lib.filter.notMe,
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discard:false,
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lose:false,
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delay:false,
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position:'h',
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check:card=>{
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const player=_status.event.player,event=_status.event,color=get.color(card);
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if(color=='red'){
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return (event.getTempCache('dcxianshu','red')
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||event.putTempCache('dcxianshu','red',game.hasPlayer(current=>{
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return current!=player&¤t.hp<=player.hp&¤t.isDamaged()&&get.recoverEffect(current,player,player)>0;
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}).toString()))=='true'?(7-get.value(card)):0;
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}
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else if(color=='black'){
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return (event.getTempCache('dcxianshu','black')
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||event.putTempCache('dcxianshu','black',game.hasPlayer(current=>{
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return current!=player&¤t.hp>=player.hp&&get.effect(current,{name:'losehp'},player,player)>0;
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}).toString()))=='true'?(7-get.value(card)):0;
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}
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return 6-get.value(card);
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},
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content:function(){
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'step 0'
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player.give(cards,target,true);
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event.color=get.color(cards[0],player);
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'step 1'
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if(event.color=='red'){
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if(target.getHp()<=player.getHp()&&target.isDamaged()) target.recover();
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}
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else if(event.color=='black'){
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if(target.getHp()>=player.getHp()) target.loseHp()
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}
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'step 2'
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if(target.isIn()){
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var num=Math.min(Math.abs(target.getHp()-player.getHp()),5);
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if(num>0) player.draw(num);
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}
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},
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ai:{
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combo:'dclingkong',
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order:10,
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result:{
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player:function(player,target){
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if(!ui.selected.cards.length) return 0;
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let num=target.getHp()-player.getHp();
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const card=ui.selected.cards[0],color=get.color(card);
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if(color=='red'&&target.getHp()<=player.getHp()&&target.isDamaged()) num++;
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else if(color=='black'&&target.getHp()>=player.getHp()) num--;
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return Math.min(Math.abs(num),5)*1.1;
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},
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target:function(player,target){
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if(!ui.selected.cards.length) return 0;
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const card=ui.selected.cards[0],color=get.color(card),val=get.value(card,target);
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if(color=='red'&&target.getHp()<=player.getHp()&&target.isDamaged()) return get.recoverEffect(target,player,target)+val/1.4;
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else if(color=='black'&&target.getHp()>=player.getHp()) return get.effect(target,{name:'losehp'},player,target)+val/1.4;
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return val/1.4;
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},
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},
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},
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},
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//吴班
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dcyouzhan:{
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audio:2,
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@ -10260,7 +10378,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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dc_wuban:'吴班',
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dcyouzhan:'诱战',
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dcyouzhan_info:'锁定技。当其他角色于你的回合内失去牌后,你摸一张牌,且其获得如下效果:1.其于此回合下一次受到的伤害+1;2.结束阶段,若其于此回合未受到过伤害,其摸X张牌(X为其此回合失去过牌的次数)。',
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yue_zhoufei:'乐周妃',
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dclingkong:'灵箜',
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dclingkong_tag:'箜篌',
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dclingkong_info:'锁定技。①游戏开始时,你将所有手牌标记为“箜篌”。②你的“箜篌”牌不计入手牌上限。③当你于回合外获得牌后,系统随机将其中的一张牌标记为“箜篌”。',
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dcxianshu:'贤淑',
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dcxianshu_info:'出牌阶段,你可以将一张“箜篌”正面向上交给一名其他角色。若此牌为红色,且该角色的体力值不大于你,则其回复1点体力;若此牌为黑色,且该角色的体力值不小于你,则其失去1点体力。此技能结算完成后,你摸X张牌(X为你与其的体力值之差且至多为5)。',
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sp_baigei:'无双上将',
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sp_caizijiaren:'才子佳人',
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sp_zhilan:'芝兰玉树',
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@ -29406,6 +29406,7 @@
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this._tempCache[key1] = {};
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}
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this._tempCache[key1][key2] = value;
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return value;
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},
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getTempCache:function(key1,key2){
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if(!this._tempCache){
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