Merge pull request #1087 from mengxinzxz/PR-Branch

bugfix
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Spmario233 2024-03-16 20:32:49 +08:00 committed by GitHub
commit caa7a211e6
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GPG Key ID: B5690EEEBB952194
1 changed files with 24 additions and 7 deletions

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@ -396,11 +396,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
async content(event,trigger,player){
player.awakenSkill('twduwang');
game.log(player,'完成使命');
const {result:{index}}=await player.chooseControl().set('choiceList',[
let result;
if(player.hasSkill('twxiayong',null,false,false)) result={index:1};
else result=await player.chooseControl().set('choiceList',[
'获得技能【狭勇】',
//'重置【独往】和【延势】,删除【独往】的使命失败分支,获得【延势】的历战效果',
'重置【独往】和【延势】,删除【独往】的使命失败分支',
]).set('prompt','独往:请选择一项').set('ai',()=>{
/*
const player=get.event('player'),num=game.countPlayer(current=>{
return current!=player&&current.hasCard(card=>{
if(get.position(card)=='h') return true;
@ -408,12 +411,20 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},'he')&&get.effect(current,{name:'guohe_copy2'},current,player)+get.effect(player,{name:'juedou'},current,player);
});
return Math.max(0,Math.min(2,num)-1);
});
if(index==0) await player.addSkills('twxiayong');
*/
return 1;
}).forResult();
if(result.index==0) await player.addSkills('twxiayong');
else{
player.restoreSkill('twduwang');
player.restoreSkill('twylyanshi');
for(const skill of ['twduwang','twylyanshi']){
if(player.awakenedSkills.includes(skill)){
player.restoreSkill(skill);
player.popup(skill);
game.log(player,'重置了技能','#g【'+get.translation(skill)+'】');
}
}
player.storage.twduwang_fail=true;
game.log(player,'修改了技能','#g【独往】');
}
},
},
@ -638,7 +649,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
filter(event,player){
if(event.getParent().type!='card'||event.card.name!='juedou'||!event.player.isIn()) return false;
const evt=game.getGlobalHistory('useCard',evt=>evt.card==event.card)[0];
return evt&&evt.player!=event.player&&(event.player!=player||player.countCards('h'));
if(evt&&evt.targets&&(event.player!=player||player.countCards('h'))){
if(evt.player==player){
return evt.targets.includes(event.player)&&event.player!=player;
}
return evt.targets.includes(player)&&evt.player!=player;
}
return false;
},
forced:true,
logTarget:'player',
@ -711,7 +728,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
else result=await player.chooseTarget('请选择【败族】的目标','令你和这些角色同时弃置一张手牌然后你对与你弃置牌类别相同的角色各造成1点伤害',filterTarget,sum,true).set('ai',target=>{
const player=get.event('player');
return get.effect(target,{name:'guohe_copy2'},target,player)+get.damageEffect(target,player,player);
});
}).forResult();
if(result.bool){
targets=result.targets.sortBySeat();
player.line(targets);