关索征南threaten和audio条数调整

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mengxinzxz 2023-09-27 21:03:54 +08:00 committed by GitHub
parent 35a60cbef7
commit c9d6494597
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GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 12 additions and 20 deletions

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@ -17784,44 +17784,36 @@ game.import('character',function(lib,game,ui,get,ai,_status){
player.popup(result.control);
game.log(player,'获得了技能','#g【'+get.translation(result.control)+'】');
},
ai:{
threaten:1.3
},
ai:{threaten:2.5},
intro:{
content:'已因$发动过技能',
},
derivation:['new_rewusheng','xindangxian','rezhiman'],
},
zhengnan:{
audio:1,
derivation:['new_rewusheng','dangxian','rezhiman'],
audio:2,
trigger:{global:'dieAfter'},
frequent:true,
content:function(){
'step 0'
player.draw(3);
var list=[];
if(!player.hasSkill('new_rewusheng')){
list.push('new_rewusheng');
}
if(!player.hasSkill('dangxian')){
list.push('dangxian');
}
if(!player.hasSkill('rezhiman')){
list.push('rezhiman');
}
if(list.length){
player.chooseControl(list).set('prompt','选择获得一项技能');
var list=lib.skill.zhengnan.derivation.filter(skill=>!player.hasSkill(skill));
if(list.length==1) event._result={control:list[0]};
else if(list.length){
player.chooseControl(list).set('prompt','选择获得一项技能').set('ai',function(){
if(_status.event.controls.contains('dangxian')) return 'dangxian';
return _status.event.controls[0];
});
}
else event.finish();
'step 1'
if(result.control){
player.addSkillLog(result.control);
player.popup(result.control);
}
},
ai:{
threaten:2.4
},
derivation:['new_rewusheng','dangxian','rezhiman'],
ai:{threaten:2},
},
xiefang:{
mod:{