关索征南threaten和audio条数调整
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@ -17784,44 +17784,36 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.popup(result.control);
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game.log(player,'获得了技能','#g【'+get.translation(result.control)+'】');
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},
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ai:{
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threaten:1.3
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},
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ai:{threaten:2.5},
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intro:{
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content:'已因$发动过技能',
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},
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derivation:['new_rewusheng','xindangxian','rezhiman'],
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},
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zhengnan:{
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audio:1,
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derivation:['new_rewusheng','dangxian','rezhiman'],
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audio:2,
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trigger:{global:'dieAfter'},
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frequent:true,
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content:function(){
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'step 0'
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player.draw(3);
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var list=[];
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if(!player.hasSkill('new_rewusheng')){
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list.push('new_rewusheng');
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}
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if(!player.hasSkill('dangxian')){
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list.push('dangxian');
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}
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if(!player.hasSkill('rezhiman')){
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list.push('rezhiman');
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}
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if(list.length){
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player.chooseControl(list).set('prompt','选择获得一项技能');
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var list=lib.skill.zhengnan.derivation.filter(skill=>!player.hasSkill(skill));
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if(list.length==1) event._result={control:list[0]};
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else if(list.length){
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player.chooseControl(list).set('prompt','选择获得一项技能').set('ai',function(){
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if(_status.event.controls.contains('dangxian')) return 'dangxian';
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return _status.event.controls[0];
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});
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}
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else event.finish();
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'step 1'
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if(result.control){
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player.addSkillLog(result.control);
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player.popup(result.control);
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}
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},
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ai:{
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threaten:2.4
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},
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derivation:['new_rewusheng','dangxian','rezhiman'],
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ai:{threaten:2},
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},
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xiefang:{
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mod:{
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