玉真子【化境】添加ai
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@ -844,6 +844,16 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.addTempSkill('twhuajing_blocker');
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player.getHistory('custom').push({twhuajing_skills:gainSkills});
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},
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ai:{
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order:12,
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result:{
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player(player){
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return player.countCards('hs',card=>{
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return get.name(card)=='sha'&&player.hasValueTarget(card,false,true);
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});
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},
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},
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},
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},
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jian:{
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charlotte:true,
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@ -1088,14 +1098,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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.set('prompt2','弃置一张牌并随机获得本回合所有造成伤害的牌对应的实体牌的其中一张与你本轮以此法获得的牌的颜色均不同的【杀】')
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.set('ai',card=>7-get.value(card))
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.set('logSkill','twdengjian');
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if(bool) */player.gain(cards.randomGet(),'gain2').gaintag.add('twdengjianx');
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if(bool) */await player.gain(cards.randomGet(),'gain2').gaintag.add('twdengjianx');
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},
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group:'twdengjian_buff',
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subSkill:{
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ban:{charlotte:true},
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buff:{
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mod:{
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aiOrder:function(player,card,num){
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aiOrder(player,card,num){
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if(get.itemtype(card)=='card'&&card.hasGaintag('twdengjianx')) return num+0.1;
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},
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},
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@ -1154,7 +1164,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return 0;
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})
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.set('prompt',get.prompt('twxinshou'))
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.set('prompt2','令【登剑】失效并令一名其他角色获得【登剑】,你的下个回合开始时,其失去【登剑】,若其这期间使用【杀】造成过伤害,则你结束【登剑】的失效状态')
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.set('prompt2','令【登剑】失效并令一名其他角色获得【登剑】,你的下个回合开始时,其失去【登剑】,若其这期间使用【杀】造成过伤害,则你结束【登剑】的失效状态');
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if(bool){
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const target=targets[0];
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player.logSkill('twxinshou',target);
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@ -1184,7 +1194,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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}
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else{
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let choice=[],choiceList=['摸一张牌','交给一名其他角色一张牌',];
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let choice=[],choiceList=['摸一张牌','交给一名其他角色一张牌'];
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if(!player.hasSkill('twxinshou_0')) choice.push('摸牌');
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else choiceList[0]='<span style="opacity:0.5">'+choiceList[0]+'</span>';
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if(!player.hasSkill('twxinshou_1')&&game.hasPlayer(target=>target!=player)) choice.push('给牌');
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@ -1325,11 +1335,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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twenchou:{
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audio:2,
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enable:'phaseUse',
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filter:function(event,player){
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filter(event,player){
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return game.hasPlayer(current=>lib.skill.twenchou.filterTarget(null,player,current));
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},
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position:'he',
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filterTarget:function(card,player,target){
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filterTarget(card,player,target){
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return target!=player&&target.countCards('h')&&target.hasDisabledSlot();
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},
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usable:1,
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