diff --git a/character/yijiang.js b/character/yijiang.js index ec76a6db2..7845bd880 100755 --- a/character/yijiang.js +++ b/character/yijiang.js @@ -11837,6 +11837,28 @@ game.import('character',function(lib,game,ui,get,ai,_status){ if(_status.connectMode) game.broadcastAll(function(){_status.noclearcountdown=true}); event.given_map = {}; event._forcing = false; + event.aicheck = function () { + let res = { + bool: true, + cards: [] + }, cards = player.getCards('he'), tars = game.filterPlayer(i => player !== i); + cards.forEach(i => { + let o = get.value(i, player), max = o, temp, t; + tars.forEach(tar => { + temp = get.value(i, tar); + if (temp > max) { + max = temp; + t = tar; + } + }); + if (t) res.cards.push([i, t, max - o]); + }); + if (res.cards.length < event.num) res.bool = false; + else if (res.cards.length > event.num) res.cards.sort((a, b) => { + return b[2] - a[2]; + }).slice(0, event.num); + return res; + }(); 'step 1' player.chooseCardTarget({ filterCard(card){ @@ -11847,17 +11869,22 @@ game.import('character',function(lib,game,ui,get,ai,_status){ prompt:'请选择要分配的卡牌和目标', forced: event._forcing, ai1(card){ - //if(!ui.selected.cards.length) return 1; + if (!_status.event.res.bool || ui.selected.cards.length) return 0; + for (let arr of _status.event.res.cards) { + if (arr[0] === card) return arr[2]; + } return 0; }, ai2(target){ - return 0; - //wait for PZ157 to change - var player=_status.event.player,card=ui.selected.cards[0]; - var val=target.getUseValue(card); + let card = ui.selected.cards[0]; + for (let arr of _status.event.res.cards) { + if (arr[0] === card) return get.attitude(player, target); + } + let val=target.getUseValue(card); if(val>0) return val*get.attitude(player,target)*2; return get.value(card,target)*get.attitude(player,target); }, + res: event.aicheck }); 'step 2' if(result.bool){