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2bacb10758
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c90f28e410
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@ -873,7 +873,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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frequent:true,
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content:function(){
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target.getDebuff();
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trigger.target.getDebuff();
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}
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},
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shiying:{
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@ -4495,7 +4495,8 @@
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map.enable_all_three.hide();
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map.enable_all_cards.hide();
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}
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if(config.versus_mode=='jiange'||config.versus_mode=='two'||config.versus_mode=='three'||config.versus_mode=='one'){
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if(config.versus_mode=='jiange'||config.versus_mode=='two'||
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config.versus_mode=='three'||config.versus_mode=='one'||config.versus_mode=='siguo'){
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map.free_choose.show();
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}
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else{
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@ -4529,6 +4530,7 @@
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standard:'自由',
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three:'统率',
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jiange:'剑阁',
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siguo:'四国',
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// one:'<span style="display:inline-block;width:100%;text-align:center">1v1</span>',
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two:'<span style="display:inline-block;width:100%;text-align:center">2v2</span>',
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four:'<span style="display:inline-block;width:100%;text-align:center">4v4</span>'
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149
mode/versus.js
149
mode/versus.js
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@ -73,7 +73,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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}
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});
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}
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else if(_status.mode=='jiange'||_status.mode=='four'){
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else if(_status.mode=='jiange'||_status.mode=='siguo'||_status.mode=='four'){
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if(_status.mode=='four'&&!get.config('enable_all_cards_four')){
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lib.card.list=lib.cardsFour;
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}
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@ -186,6 +186,17 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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}
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game.chooseCharacterTwo();
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}
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else if(_status.mode=='siguo'){
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var list=['wei','wei','shu','shu','wu','wu','qun','qun'].randomSort();
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for(var i=0;i<game.players.length;i++){
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game.players[i].side=list[i];
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game.players[i].identity=list[i];
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game.players[i].setIdentity(list[i]);
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game.players[i].node.identity.style.display='none';
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game.players[i].getId();
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}
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game.chooseCharacterSiguo();
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}
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else if(_status.mode=='jiange'){
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var list=['shumech','shu','shuboss','shu','wei','weiboss','wei','weimech'];
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var pos=Math.floor(Math.random()*8);
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@ -238,7 +249,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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});
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}
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_status.videoInited=true;
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if(_status.mode=='four'||_status.mode=='jiange'||_status.connectMode||_status.mode=='two'){
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if(_status.mode=='four'||_status.mode=='jiange'||_status.connectMode||_status.mode=='two'||_status.mode=='siguo'){
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info.push(false);
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}
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else if(_status.mode=='three'){
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@ -302,6 +313,11 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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event.replaceCard=true;
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}
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}
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else if(_status.mode=='siguo'){
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var firstChoose=_status.firstAct;
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game.gameDraw(firstChoose);
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game.phaseLoop(firstChoose);
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}
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else if(_status.mode=='jiange'){
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var firstAct;
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for(var i=0;i<game.players.length;i++){
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@ -468,8 +484,10 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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}
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var str2;
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switch(_status.mode){
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case 'two':str2='欢乐成双';break;
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case 'two':str2='欢乐成双';break;
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case 'three':str2='统率三军';break;
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case 'siguo':str2='同舟共济';break;
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case 'jiange':str2='守卫剑阁';break;
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case 'four':str2='对决 - 4v4';break;
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default:str2='对决 - '+lib.storage.number+'v'+lib.storage.number
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}
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@ -690,6 +708,126 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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},500);
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});
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},
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chooseCharacterSiguo:function(){
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var next=game.createEvent('chooseCharacter',false);
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next.showConfig=true;
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next.setContent(function(){
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'step 0'
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_status.firstAct=game.players.randomGet();
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ui.arena.classList.add('choose-character');
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'step 1'
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var list={
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wei:[],shu:[],wu:[],qun:[]
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}
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event.list=list;
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for(var i in lib.character){
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if(lib.filter.characterDisabled(i)) continue;
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if(list[lib.character[i][1]]){
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list[lib.character[i][1]].push(i);
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}
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}
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var dialog=ui.create.dialog('选择角色',[list[game.me.identity].randomGets(8),'character']);
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ui.create.cheat=function(){
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_status.createControl=ui.cheat2;
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ui.cheat=ui.create.control('更换',function(){
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if(ui.cheat2&&ui.cheat2.dialog==_status.event.dialog){
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return;
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}
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if(game.changeCoin){
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game.changeCoin(-3);
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}
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var buttons=ui.create.div('.buttons');
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var node=_status.event.dialog.buttons[0].parentNode;
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_status.event.dialog.buttons=ui.create.buttons(list[game.me.identity].randomGets(8),'character',buttons);
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_status.event.dialog.content.insertBefore(buttons,node);
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buttons.animate('start');
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node.remove();
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game.uncheck();
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game.check();
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});
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delete _status.createControl;
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}
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var createCharacterDialog=function(){
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event.dialogxx=ui.create.characterDialog(function(name){
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if(lib.character[name][1]!=game.me.identity) return true;
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});
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if(ui.cheat2){
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ui.cheat2.animate('controlpressdownx',500);
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ui.cheat2.classList.remove('disabled');
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}
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};
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if(lib.onfree){
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lib.onfree.push(createCharacterDialog);
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}
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else{
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createCharacterDialog();
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}
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ui.create.cheat2=function(){
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ui.cheat2=ui.create.control('自由选将',function(){
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if(this.dialog==_status.event.dialog){
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if(game.changeCoin){
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game.changeCoin(50);
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}
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this.dialog.close();
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_status.event.dialog=this.backup;
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this.backup.open();
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delete this.backup;
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game.uncheck();
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game.check();
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if(ui.cheat){
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ui.cheat.animate('controlpressdownx',500);
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ui.cheat.classList.remove('disabled');
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}
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}
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else{
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if(game.changeCoin){
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game.changeCoin(-10);
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}
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this.backup=_status.event.dialog;
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_status.event.dialog.close();
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_status.event.dialog=_status.event.parent.dialogxx;
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this.dialog=_status.event.dialog;
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this.dialog.open();
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game.uncheck();
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game.check();
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if(ui.cheat){
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ui.cheat.classList.add('disabled');
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}
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}
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});
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if(lib.onfree){
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ui.cheat2.classList.add('disabled');
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}
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}
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game.me.chooseButton(dialog,true).set('onfree',true);
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if(!ui.cheat&&get.config('change_choice')){
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ui.create.cheat();
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}
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if(!ui.cheat2&&get.config('free_choose')){
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ui.create.cheat2();
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}
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'step 2'
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if(ui.cheat){
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ui.cheat.close();
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delete ui.cheat;
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}
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if(ui.cheat2){
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ui.cheat2.close();
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delete ui.cheat2;
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}
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game.me.init(result.links[0]);
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event.list[game.me.identity].remove(result.links[0]);
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for(var i=0;i<game.players.length;i++){
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game.players[i].node.identity.style.display='';
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if(game.players[i]==game.me) continue;
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game.players[i].init(event.list[game.players[i].identity].randomRemove());
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}
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game.addRecentCharacter(game.me.name);
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setTimeout(function(){
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ui.arena.classList.remove('choose-character');
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},500);
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});
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},
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chooseCharacterTwo:function(){
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var next=game.createEvent('chooseCharacter',false);
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next.showConfig=true;
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@ -4694,6 +4832,11 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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}
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return;
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}
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else if(_status.mode=='siguo'){
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if(game.players.length==1||(game.players.length==2&&game.players[i].side==game.players[1].side)){
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game.over(game.me.side==game.players[0].side);
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}
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}
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else if(_status.mode=='jiange'){
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if(get.population('wei')==0){
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game.over(game.me.identity=='shu');
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