Merge pull request #888 from PZ157/PR-Branch

临时修复get.value, get.order等函数,其他AI修复和优化
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Spmario233 2024-02-01 01:10:46 +08:00 committed by GitHub
commit c8f9a9f5dc
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6 changed files with 26 additions and 21 deletions

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@ -4372,7 +4372,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
prompt:(event)=>('是否将【兵粮寸断】转移给'+get.translation(event.player)+''), prompt:(event)=>('是否将【兵粮寸断】转移给'+get.translation(event.player)+''),
check(event,player){ check(event,player){
return player.hasCard(card=>{ return player.hasCard(card=>{
return (card.viewAs||card.name)=='bingliang'&&event.player.canAddJudge(card)&&get.effect(event.player,card,player,player)>=0; return (card.viewAs||card.name)=='bingliang'&&event.player.canAddJudge(card)&&get.effect(event.player,new lib.element.VCard({
name:'bingliang',
cards:[card]
}),player,_status.event.player)>=0;
},'j'); },'j');
}, },
content(){ content(){

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@ -1585,7 +1585,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
player.logSkill('dcmanzhi',target); player.logSkill('dcmanzhi',target);
if(result.control=='选项一'){ if(result.control=='选项一'){
player.addTempSkill('dcmanzhi_1'); player.addTempSkill('dcmanzhi_1');
target.chooseCard(2,'he','蛮智:请交给'+get.translation(player)+'两张牌'); target.chooseCard(2,'he','蛮智:请交给'+get.translation(player)+'两张牌',true);
} }
else{ else{
player.addTempSkill('dcmanzhi_2'); player.addTempSkill('dcmanzhi_2');

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@ -4437,6 +4437,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
var target=result.targets[0]; var target=result.targets[0];
event.target=target; event.target=target;
player.logSkill('nsfeixiong',target); player.logSkill('nsfeixiong',target);
if(get.mode()!=='identity'||player.identity!=='nei') player.addExpose(0.2);
player.chooseToCompare(target); player.chooseToCompare(target);
} }
else event.finish(); else event.finish();

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@ -2897,7 +2897,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
global:'useCardToPlayered', global:'useCardToPlayered',
}, },
filter:function(event,player){ filter:function(event,player){
return event.isFirstTarget&&event.targets.length>player.getHp(); return event.isFirstTarget&&event.targets.length>=player.getHp();
}, },
direct:true, direct:true,
usable:1, usable:1,
@ -10770,6 +10770,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
'step 2' 'step 2'
if(result.bool){ if(result.bool){
target.line(player); target.line(player);
if(player!==target&&(get.mode()!=='identity'||target.identity!=='nei')) target.addExpose(0.15);
player.draw(); player.draw();
} }
if(num<targets.length) event.goto(1); if(num<targets.length) event.goto(1);
@ -10784,6 +10785,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
if(result.bool){ if(result.bool){
var target=result.targets[0]; var target=result.targets[0];
player.line(target,'green'); player.line(target,'green');
if(get.mode()!=='identity'||player.identity!=='nei') player.addExpose(0.15);
target.damage(); target.damage();
} }
else event.finish(); else event.finish();
@ -10798,6 +10800,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
if(result.bool){ if(result.bool){
var target=result.targets[0]; var target=result.targets[0];
player.line(target); player.line(target);
if(player!==target&&(get.mode()!=='identity'||player.identity!=='nei')) player.addExpose(0.1);
target.draw(); target.draw();
} }
}, },
@ -26975,7 +26978,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
olweifu:'威抚', olweifu:'威抚',
olweifu_info:'出牌阶段,你可以弃置一张牌并判定。你本回合下次使用与结果类型相同的牌无距离限制,且可以额外指定一个目标。若你弃置的牌与判定牌类型相同,你摸一张牌。', olweifu_info:'出牌阶段,你可以弃置一张牌并判定。你本回合下次使用与结果类型相同的牌无距离限制,且可以额外指定一个目标。若你弃置的牌与判定牌类型相同,你摸一张牌。',
olkuansai:'款塞', olkuansai:'款塞',
olkuansai_info:'每回合限一次,当一张牌指定第一个目标后,若目标数于你的体力值你可以令其中一个目标选择一项1.交给你一张牌2.令你回复1点体力。', olkuansai_info:'每回合限一次,当一张牌指定第一个目标后,若目标数不小于你的体力值你可以令其中一个目标选择一项1.交给你一张牌2.令你回复1点体力。',
ol_luyusheng:'OL陆郁生', ol_luyusheng:'OL陆郁生',
ol_luyusheng_prefix:'OL', ol_luyusheng_prefix:'OL',
olcangxin:'藏心', olcangxin:'藏心',

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@ -4093,8 +4093,6 @@ export class Get extends Uninstantable {
if (aii && aii.value) value = aii.value; if (aii && aii.value) value = aii.value;
else if (aii && aii.basic) value = aii.basic.value; else if (aii && aii.basic) value = aii.basic.value;
if (player == undefined || get.itemtype(player) != 'player') player = _status.event.player; if (player == undefined || get.itemtype(player) != 'player') player = _status.event.player;
let cache = CacheContext.requireCacheContext();
player = cache.delegate(player);
var geti = function () { var geti = function () {
return player.getCardIndex('hs',card.name,card,5); return player.getCardIndex('hs',card.name,card,5);
}; };
@ -4105,7 +4103,7 @@ export class Get extends Uninstantable {
if (Array.isArray(value)) { if (Array.isArray(value)) {
if (method == 'raw') result = value[0]; if (method == 'raw') result = value[0];
var num = geti(); var num = geti();
if (num < value.length) result = value[num]; if (num < value.length) result = value[Math.max(0,num)];
else result = value[value.length - 1]; else result = value[value.length - 1];
} }
result = game.checkMod(player, card, result, 'aiValue', player); result = game.checkMod(player, card, result, 'aiValue', player);
@ -4186,10 +4184,10 @@ export class Get extends Uninstantable {
if (order == undefined) return -1; if (order == undefined) return -1;
var num = order; var num = order;
if (typeof (order) == 'function') { if (typeof (order) == 'function') {
num = order(item, cache.delegate(_status.event.player)); num = order(item, _status.event.player);
} }
if (typeof item == 'object' && _status.event.player) { if (typeof item == 'object' && _status.event.player) {
var player = cache.delegate(_status.event.player); var player = _status.event.player;
num = game.checkMod(player, item, num, 'aiOrder', player); num = game.checkMod(player, item, num, 'aiOrder', player);
} }
return num; return num;

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@ -6945,7 +6945,7 @@ export class Player extends HTMLDivElement {
cache = new CacheContext(); cache = new CacheContext();
} }
for (var i = 0; i < targets.length; i++) { for (var i = 0; i < targets.length; i++) {
if (cache.delegate(player).canUse(card, targets[i], distance, includecard)) { if (player.canUse(card, targets[i], distance, includecard)) {
var eff = cache.get.effect(targets[i], card, player, player); var eff = cache.get.effect(targets[i], card, player, player);
value.push(eff); value.push(eff);
} }