Merge pull request #888 from PZ157/PR-Branch
临时修复get.value, get.order等函数,其他AI修复和优化
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c8f9a9f5dc
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@ -4372,7 +4372,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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prompt:(event)=>('是否将【兵粮寸断】转移给'+get.translation(event.player)+'?'),
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check(event,player){
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return player.hasCard(card=>{
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return (card.viewAs||card.name)=='bingliang'&&event.player.canAddJudge(card)&&get.effect(event.player,card,player,player)>=0;
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return (card.viewAs||card.name)=='bingliang'&&event.player.canAddJudge(card)&&get.effect(event.player,new lib.element.VCard({
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name:'bingliang',
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cards:[card]
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}),player,_status.event.player)>=0;
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},'j');
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},
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content(){
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@ -1585,7 +1585,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.logSkill('dcmanzhi',target);
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if(result.control=='选项一'){
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player.addTempSkill('dcmanzhi_1');
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target.chooseCard(2,'he','蛮智:请交给'+get.translation(player)+'两张牌');
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target.chooseCard(2,'he','蛮智:请交给'+get.translation(player)+'两张牌',true);
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}
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else{
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player.addTempSkill('dcmanzhi_2');
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@ -4437,6 +4437,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var target=result.targets[0];
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event.target=target;
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player.logSkill('nsfeixiong',target);
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if(get.mode()!=='identity'||player.identity!=='nei') player.addExpose(0.2);
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player.chooseToCompare(target);
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}
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else event.finish();
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@ -2897,7 +2897,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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global:'useCardToPlayered',
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},
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filter:function(event,player){
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return event.isFirstTarget&&event.targets.length>player.getHp();
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return event.isFirstTarget&&event.targets.length>=player.getHp();
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},
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direct:true,
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usable:1,
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@ -10770,6 +10770,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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'step 2'
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if(result.bool){
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target.line(player);
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if(player!==target&&(get.mode()!=='identity'||target.identity!=='nei')) target.addExpose(0.15);
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player.draw();
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}
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if(num<targets.length) event.goto(1);
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@ -10784,6 +10785,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(result.bool){
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var target=result.targets[0];
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player.line(target,'green');
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if(get.mode()!=='identity'||player.identity!=='nei') player.addExpose(0.15);
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target.damage();
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}
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else event.finish();
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@ -10798,6 +10800,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(result.bool){
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var target=result.targets[0];
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player.line(target);
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if(player!==target&&(get.mode()!=='identity'||player.identity!=='nei')) player.addExpose(0.1);
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target.draw();
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}
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},
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@ -26975,7 +26978,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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olweifu:'威抚',
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olweifu_info:'出牌阶段,你可以弃置一张牌并判定。你本回合下次使用与结果类型相同的牌无距离限制,且可以额外指定一个目标。若你弃置的牌与判定牌类型相同,你摸一张牌。',
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olkuansai:'款塞',
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olkuansai_info:'每回合限一次,当一张牌指定第一个目标后,若目标数大于你的体力值,你可以令其中一个目标选择一项:1.交给你一张牌;2.令你回复1点体力。',
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olkuansai_info:'每回合限一次,当一张牌指定第一个目标后,若目标数不小于你的体力值,你可以令其中一个目标选择一项:1.交给你一张牌;2.令你回复1点体力。',
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ol_luyusheng:'OL陆郁生',
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ol_luyusheng_prefix:'OL',
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olcangxin:'藏心',
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@ -159,9 +159,9 @@ export class Get extends Uninstantable {
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* 获取一张装备牌实际占用的装备栏(君曹操六龙)
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*
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* 用法同{@link subtype},返回数组
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*
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* @param { string | Card | VCard | CardBaseUIData } obj
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* @param { false | Player } [player]
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*
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* @param { string | Card | VCard | CardBaseUIData } obj
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* @param { false | Player } [player]
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* @returns { string[] }
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*/
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static subtypes(obj, player) {
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@ -266,8 +266,8 @@ export class Get extends Uninstantable {
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return null;
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}
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/**
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* @param { string } skill
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* @param { Player } player
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* @param { string } skill
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* @param { Player } player
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* @returns { string[] }
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*/
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static skillCategoriesOf(skill, player) {
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@ -1726,9 +1726,9 @@ export class Get extends Uninstantable {
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}
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static type2(card, player) { return get.type(card, 'trick', player); }
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/**
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*
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* @param { string | Card | VCard | CardBaseUIData } obj
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* @param { false | Player } [player]
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*
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* @param { string | Card | VCard | CardBaseUIData } obj
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* @param { false | Player } [player]
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* @returns { string }
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*/
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static subtype(obj, player) {
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@ -1986,12 +1986,12 @@ export class Get extends Uninstantable {
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}
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/**
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* @overload
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* @param { string } item
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* @param { string } item
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* @returns { Skill }
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*/
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/**
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* @overload
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* @param { Card | VCard | CardBaseUIData } item
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* @param { Card | VCard | CardBaseUIData } item
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* @param { Player | false } [player]
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* @returns { any }
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*/
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@ -2270,7 +2270,7 @@ export class Get extends Uninstantable {
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}
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/**
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* 遍历子元素
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* @param {HTMLElement} node
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* @param {HTMLElement} node
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* @returns {Iterable<HTMLElement>} 迭代器
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*/
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static *iterableChildNodes(node){
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@ -4093,8 +4093,6 @@ export class Get extends Uninstantable {
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if (aii && aii.value) value = aii.value;
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else if (aii && aii.basic) value = aii.basic.value;
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if (player == undefined || get.itemtype(player) != 'player') player = _status.event.player;
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let cache = CacheContext.requireCacheContext();
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player = cache.delegate(player);
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var geti = function () {
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return player.getCardIndex('hs',card.name,card,5);
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};
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@ -4105,7 +4103,7 @@ export class Get extends Uninstantable {
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if (Array.isArray(value)) {
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if (method == 'raw') result = value[0];
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var num = geti();
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if (num < value.length) result = value[num];
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if (num < value.length) result = value[Math.max(0,num)];
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else result = value[value.length - 1];
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}
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result = game.checkMod(player, card, result, 'aiValue', player);
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@ -4186,10 +4184,10 @@ export class Get extends Uninstantable {
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if (order == undefined) return -1;
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var num = order;
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if (typeof (order) == 'function') {
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num = order(item, cache.delegate(_status.event.player));
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num = order(item, _status.event.player);
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}
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if (typeof item == 'object' && _status.event.player) {
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var player = cache.delegate(_status.event.player);
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var player = _status.event.player;
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num = game.checkMod(player, item, num, 'aiOrder', player);
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}
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return num;
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@ -6945,7 +6945,7 @@ export class Player extends HTMLDivElement {
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cache = new CacheContext();
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}
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for (var i = 0; i < targets.length; i++) {
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if (cache.delegate(player).canUse(card, targets[i], distance, includecard)) {
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if (player.canUse(card, targets[i], distance, includecard)) {
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var eff = cache.get.effect(targets[i], card, player, player);
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value.push(eff);
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}
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