SP孙策(暂未统一代码格式
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@ -1,5 +1,6 @@
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window.noname_character_rank = {
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s: [
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'sp_sunce',
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"gjqt_bailitusu",
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"gjqt_beiluo",
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"gjqt_xieyi",
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@ -1719,6 +1720,7 @@ window.noname_character_rank = {
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],
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rarity: {
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legend: [
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'sp_sunce',
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"star_caoren",
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"dc_zhaoyun",
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"dc_caocao",
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123
character/sp.js
123
character/sp.js
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@ -143,6 +143,7 @@ game.import("character", function () {
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"sp_zhangliao",
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"sp_ol_zhanghe",
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"sp_menghuo",
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'sp_sunce',
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],
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sp_qifu: [
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"ol_feiyi",
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@ -188,6 +189,7 @@ game.import("character", function () {
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},
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},
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character: {
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sp_sunce:['male','qun',4,['olliantao']],
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ol_liupi: ["male", "qun", 4, ["olyicheng"]],
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ol_lukai: ["male", "wu", 3, ["olxuanzhu", "oljiane"]],
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liupan: ["male", "qun", 4, ["olpijing"]],
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@ -965,6 +967,123 @@ game.import("character", function () {
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},
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},
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skill: {
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//SP孙策
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olliantao:{
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audio:2,
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trigger:{player:'phaseUseBegin'},
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filter(event,player){
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return game.hasPlayer(target=>target!=player);
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},
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async cost(event,trigger,player){
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event.result=await player.chooseTarget(get.prompt2('olliantao'),lib.filter.notMe).set('ai',target=>{
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const player=get.event('player'),att=get.attitude(player,target);
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const colors=Object.keys(lib.color).filter(i=>i!='none');
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if(!colors.some(color=>player.hasCard(card=>{
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const juedou=get.autoViewAs({name:'juedou'},[card]);
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return player.canUse(juedou,target,false);
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},'h'))) return 20+(3-get.sgn(att))+Math.random();
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const effs=colors.reduce((list,color)=>{
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const cards=player.getCards('h',card=>{
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const juedou=get.autoViewAs({name:'juedou'},[card]);
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return player.canUse(juedou,target,false);
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});
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if(cards.length){
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list.push(cards.reduce((sum,card)=>{
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const juedou=get.autoViewAs({name:'juedou'},[card]);
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return sum+get.effect(target,card,player,player);
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},0));
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}
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return list;
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},[]);
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return Math[att>0?'max':'min'].apply(Math,list);
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}).forResult();
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},
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async content(event,trigger,player){
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const target=event.targets[0];
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const colors=Object.keys(lib.color).filter(i=>i!='none');
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if(colors.length&&player.countCards('h')){
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const result=await target.chooseControl(colors)
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.set('prompt','连讨:请选择一个颜色').set('ai',()=>{
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const player=get.event('player'),source=get.event().getParent().player;
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let controls=get.event('controls').slice();
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if(controls.length==1) return controls[0];
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const getSum=function(color,player,source){
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let sum=0;
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sum+=source.getCards('h',card=>{
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if(get.color(card)!=color) return false;
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const juedou=get.autoViewAs({name:'juedou'},[card]);
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return source.canUse(juedou,player,false);
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}).reduce((num,card)=>{
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const juedou=get.autoViewAs({name:'juedou'},[card]);
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return num+get.effect(player,card,source,player);
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},0);
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return sum*get.sgn(get.sgn(get.attitude(player,source))-0.5);
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};
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return controls.sort((a,b)=>getSum(b,player,source)-getSum(a,player,source))[0];
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}).set('prompt2',get.translation(player)+'将对你依次使用由其手牌中所有此颜色的牌转化的【决斗】').forResult();
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const color=result.control;
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game.broadcastAll((color,target)=>{
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lib.skill.olliantao_backup.filterCardx=[color,target];
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lib.skill.olliantao_backup.filterCard=function(card,player){
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const list=lib.skill.olliantao_backup.filterCardx;
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if(get.color(card)!=list[0]) return false;
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const juedou=get.autoViewAs({name:'juedou'},[card]);
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return player.canUse(juedou,list[1],false);
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};
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},color,target);
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while(target.isIn()&&player.hasCard(card=>lib.skill.olliantao_backup.filterCard(card,player))&&!game.getGlobalHistory('everything',evt=>{
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return evt.name=='dying'&&[player,target].includes(evt.player)&&evt.getParent('olliantao')==event;
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}).length){
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await player.chooseToUse().set('forced',true)
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.set('openskilldialog','连讨:将一张'+get.translation(color)+'手牌当作【决斗】对'+get.translation(target)+'使用')
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.set('norestore',true).set('_backupevent','olliantao_backup').set('custom',{
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add:{},
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replace:{window:function(){}},
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}).backup('olliantao_backup').set('targetRequired',true).set('complexSelect',true)
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.set('filterTarget',function(card,player,target){
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if(target!=_status.event.sourcex&&!ui.selected.targets.includes(_status.event.sourcex)) return false;
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return lib.filter.targetEnabled.apply(this, arguments);
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}).set('sourcex',target).set('addCount',false);
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}
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}
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const num=player.getHistory('sourceDamage',evt=>{
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return evt.getParent(4)==event;
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}).reduce((sum,evt)=>sum+evt.num,0);
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if(num) await player.draw(num);
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if(!game.hasPlayer(current=>{
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return current.getHistory('damage',evt=>{
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return evt.getParent(4)==event;
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}).length;
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})){
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await player.draw(3);
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player.addTempSkill('olliantao_buff');
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player.addMark('olliantao_buff',3,false);
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}
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},
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subSkill:{
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backup:{
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viewAs:{name:'juedou'},
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position:'h',
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check:()=>1+Math.random(),
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precontent(){
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delete event.result.skill;
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},
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},
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buff:{
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charlotte:true,
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onremove:false,
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mod:{
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maxHandcard(player,num){
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return num+player.countMark('olliantao_buff');
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},
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cardEnabled(card){
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if(card.name=='sha') return false;
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},
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},
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intro:{content:'手牌上限+#,不能使用【杀】'},
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},
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},
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},
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//刘辟
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olyicheng: {
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audio: 2,
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@ -34378,6 +34497,10 @@ game.import("character", function () {
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olyicheng: "易城",
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olyicheng_info:
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"出牌阶段限一次,你可以亮出牌堆顶的三张牌,然后你可以以任意手牌交换这些牌,若这三张牌的点数和因此增加,则你可以选择用所有手牌交换这三张牌。最后你将这三张牌置于牌堆顶。",
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sp_sunce:'SP孙策',
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sp_sunce_prefix:'SP',
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olliantao:'连讨',
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olliantao_info:'出牌阶段开始时,你可以令一名其他角色选择一个颜色,然后你依次将此颜色的所有手牌当作【决斗】对其使用直到有一方进入濒死状态,然后你摸X张牌(X为你本次以此法造成的伤害数)。若没有角色因本次技能结算受到伤害,你摸三张牌,本回合手牌上限+3且本回合你不能使用【杀】。',
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sp_tianji: "天极·皇室宗亲",
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sp_sibi: "四弼·辅国文曲",
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