v1.9.116.2
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@ -2170,20 +2170,20 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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event.goto(2);
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event.goto(2);
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}
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}
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||||||
'step 1'
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'step 1'
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||||||
target.storage.resghuishi=result.control;
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target.storage.resghuishi_mark=result.control;
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||||||
target.markSkill('resghuishi');
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target.markSkill('resghuishi_mark');
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||||||
var info=lib.skill[result.control];
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var info=lib.skill[result.control];
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||||||
if(info.filter&&!info.charlotte&&!info.sghuishi_filter){
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if(info.filter&&!info.charlotte&&!info.resghuishi_filter){
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||||||
info.sghuishi_filter=info.filter;
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info.resghuishi_filter=info.filter;
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||||||
info.filter=function(event,player){
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info.filter=function(event,player){
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||||||
if(player.storage.resghuishi) return true;
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if(player.storage.resghuishi_mark) return true;
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||||||
return this.sghuishi_filter.apply(this,arguments);
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return this.resghuishi_filter.apply(this,arguments);
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}
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}
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}
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}
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'step 2'
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'step 2'
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player.loseMaxHp(2);
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player.loseMaxHp(2);
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||||||
},
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},
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||||||
intro:{content:'发动【$】时无视条件'},
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intro:{content:'未发动'},
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ai:{
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ai:{
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order:0.1,
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order:0.1,
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expose:0.2,
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expose:0.2,
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@ -2202,6 +2202,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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},
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},
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},
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},
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subSkill:{mark:{intro:{content:'发动【$】时无视条件'}}},
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},
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},
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sghuishi:{
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sghuishi:{
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audio:2,
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audio:2,
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@ -4127,7 +4128,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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content:function(){
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content:function(){
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"step 0"
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"step 0"
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player.addToExpansion(get.cards(7),'gain2').gaintag.add('qixing');
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player.addToExpansion(get.cards(7),'draw').gaintag.add('qixing');
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"step 1"
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"step 1"
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var cards=player.getExpansions('qixing');
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var cards=player.getExpansions('qixing');
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if(!cards.length||!player.countCards('h')){
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if(!cards.length||!player.countCards('h')){
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@ -4891,7 +4892,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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game.addVideo('showCards',player,['涉猎',get.cardsInfo(event.cards)]);
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game.addVideo('showCards',player,['涉猎',get.cardsInfo(event.cards)]);
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game.addVideo('delay',null,2);
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game.addVideo('delay',null,2);
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"step 1"
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"step 1"
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var next=player.chooseButton([0,5],true);
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var list=[];
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for(var i of cards) list.add(get.suit(i,false));
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var next=player.chooseButton(list.length,true);
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next.set('dialog',event.videoId);
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next.set('dialog',event.videoId);
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next.set('filterButton',function(button){
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next.set('filterButton',function(button){
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for(var i=0;i<ui.selected.buttons.length;i++){
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for(var i=0;i<ui.selected.buttons.length;i++){
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@ -782,6 +782,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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backup:function(links,player){
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backup:function(links,player){
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return {
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return {
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audio:'buxu',
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index:['诗经','尚书','仪礼','易经','乐经','春秋'].indexOf(links.control),
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index:['诗经','尚书','仪礼','易经','乐经','春秋'].indexOf(links.control),
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filterCard:true,
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filterCard:true,
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position:'he',
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position:'he',
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@ -1859,7 +1860,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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'step 0'
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'step 0'
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player.draw();
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player.draw();
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'step 1'
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'step 1'
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if(player.canCompare(target)) player.chooseToCompare(target).set('preserve','lose');
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if(player.canCompare(target)) player.chooseToCompare(target).set('small',true);
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else event.finish();
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else event.finish();
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'step 2'
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'step 2'
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if(!result.bool){
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if(!result.bool){
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@ -807,6 +807,9 @@ window.noname_character_rank={
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'dc_liuba',
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'dc_liuba',
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'key_seira',
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'key_seira',
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'lukai',
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'lukai',
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'niufu',
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're_liufeng',
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'huzhao',
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],
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],
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b:[
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b:[
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'diy_feishi',
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'diy_feishi',
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@ -1045,6 +1048,7 @@ window.noname_character_rank={
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'zhaoyǎn',
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'zhaoyǎn',
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'zhangxun',
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'zhangxun',
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'xiahoulingnv',
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'xiahoulingnv',
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're_sp_taishici',
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],
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],
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bm:[
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bm:[
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'diy_xizhenxihong',
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'diy_xizhenxihong',
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@ -1278,6 +1282,7 @@ window.noname_character_rank={
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'duanwei',
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'duanwei',
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'wangxiang',
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'wangxiang',
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'duji',
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'duji',
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'bianxi',
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],
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],
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rarity:{
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rarity:{
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legend:[
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legend:[
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@ -2016,6 +2021,8 @@ window.noname_character_rank={
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'jin_zhouchu',
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'jin_zhouchu',
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'lukai',
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'lukai',
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'caoxiancaohua',
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'caoxiancaohua',
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'huzhao',
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're_liufeng',
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],
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],
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junk:[
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junk:[
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'sunshao',
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'sunshao',
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@ -2038,6 +2045,7 @@ window.noname_character_rank={
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'wangxiang',
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'wangxiang',
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'duji',
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'duji',
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'dc_liuba',
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'dc_liuba',
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'bianxi',
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],
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],
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}
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}
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};
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};
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@ -11,15 +11,17 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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refresh_shan:['ol_jiangwei','ol_caiwenji','ol_liushan','re_zhangzhang','re_zuoci','re_sunce','ol_dengai','re_zhanghe'],
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refresh_shan:['ol_jiangwei','ol_caiwenji','ol_liushan','re_zhangzhang','re_zuoci','re_sunce','ol_dengai','re_zhanghe'],
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refresh_yijiang1:['xin_wuguotai','xin_gaoshun','re_caozhi','yujin_yujin','re_masu','xin_xusheng','re_fazheng','xin_lingtong','re_zhangchunhua','dc_xushu'],
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refresh_yijiang1:['xin_wuguotai','xin_gaoshun','re_caozhi','yujin_yujin','re_masu','xin_xusheng','re_fazheng','xin_lingtong','re_zhangchunhua','dc_xushu'],
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refresh_yijiang2:['re_madai','re_wangyi','guanzhang','xin_handang','xin_zhonghui','re_liaohua','re_chengpu','re_caozhang','dc_bulianshi','xin_liubiao'],
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refresh_yijiang2:['re_madai','re_wangyi','guanzhang','xin_handang','xin_zhonghui','re_liaohua','re_chengpu','re_caozhang','dc_bulianshi','xin_liubiao'],
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refresh_yijiang3:['re_jianyong','re_guohuai','re_zhuran','re_panzhangmazhong','xin_yufan','re_liru','re_manchong','re_fuhuanghou','re_guanping'],
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refresh_yijiang3:['re_jianyong','re_guohuai','re_zhuran','re_panzhangmazhong','xin_yufan','re_liru','re_manchong','re_fuhuanghou','re_guanping','re_liufeng'],
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refresh_yijiang4:['re_sunluban','re_wuyi','re_hanhaoshihuan','re_caozhen','re_zhoucang','re_chenqun','re_caifuren','re_guyong','re_jushou'],
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refresh_yijiang4:['re_sunluban','re_wuyi','re_hanhaoshihuan','re_caozhen','re_zhoucang','re_chenqun','re_caifuren','re_guyong','re_jushou'],
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refresh_yijiang5:['re_zhangyi','re_quancong','re_caoxiu','re_sunxiu','re_gongsunyuan','re_guotufengji','re_xiahoushi','re_liuchen'],
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refresh_yijiang5:['re_zhangyi','re_quancong','re_caoxiu','re_sunxiu','re_gongsunyuan','re_guotufengji','re_xiahoushi','re_liuchen'],
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refresh_yijiang6:['re_guohuanghou'],
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refresh_yijiang6:['re_guohuanghou'],
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refresh_xinghuo:['re_duji','dc_gongsunzan'],
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refresh_xinghuo:['re_duji','dc_gongsunzan','re_sp_taishici'],
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},
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},
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},
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},
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connect:true,
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connect:true,
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character:{
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character:{
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re_sp_taishici:['male','qun',4,['rejixu']],
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re_liufeng:['male','shu',4,['rexiansi']],
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ol_xunyu:['male','wei',3,['quhu','oljieming']],
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ol_xunyu:['male','wei',3,['quhu','oljieming']],
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re_liuchen:['male','shu',4,['rezhanjue','reqinwang'],['zhu']],
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re_liuchen:['male','shu',4,['rezhanjue','reqinwang'],['zhu']],
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dc_gongsunzan:['male','qun',4,['reyicong','dcqiaomeng']],
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dc_gongsunzan:['male','qun',4,['reyicong','dcqiaomeng']],
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@ -147,6 +149,178 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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re_xushu:['zhaoyun','sp_zhugeliang'],
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re_xushu:['zhaoyun','sp_zhugeliang'],
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||||||
},
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},
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skill:{
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skill:{
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||||||
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//群太史慈
|
||||||
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rejixu:{
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audio:2,
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enable:"phaseUse",
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usable:1,
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filter:function(event,player){
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return player.hp>0&&player.countCards('h')>0;
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},
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filterTarget:lib.filter.notMe,
|
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selectTarget:function(){
|
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return [1,_status.event.player.hp];
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},
|
||||||
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multitarget:true,
|
||||||
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multiline:true,
|
||||||
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content:function(){
|
||||||
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"step 0"
|
||||||
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targets.sortBySeat();
|
||||||
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event.num=0;
|
||||||
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"step 1"
|
||||||
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if(!event.caicuolist) event.caicuolist=[];
|
||||||
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targets[event.num].chooseBool("是否押杀?").ai=function(event,player){
|
||||||
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var evt=_status.event.getParent();
|
||||||
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if(get.attitude(targets[event.num],evt.player)>0) return evt.player.countCards('h','sha')?false:true;
|
||||||
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return Math.random()<0.5;
|
||||||
|
};
|
||||||
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"step 2"
|
||||||
|
if(result.bool){
|
||||||
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targets[event.num].chat('有杀');
|
||||||
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game.log(targets[event.num],'认为',player,'#g有杀');
|
||||||
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if(!player.countCards('h','sha')) event.caicuolist.add(targets[event.num]);
|
||||||
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}else{
|
||||||
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targets[event.num].chat('没杀');
|
||||||
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game.log(targets[event.num],'认为',player,'#y没有杀');
|
||||||
|
if(player.countCards('h','sha')) event.caicuolist.add(targets[event.num]);
|
||||||
|
}
|
||||||
|
event.num++;
|
||||||
|
game.delay();
|
||||||
|
if(event.num<targets.length) event.goto(1);
|
||||||
|
"step 3"
|
||||||
|
player.popup(player.countCards('h','sha')?"有杀":"没杀");
|
||||||
|
game.log(player,player.countCards('h','sha')?"有杀":"没杀");
|
||||||
|
if(event.caicuolist.length>0){
|
||||||
|
if(player.countCards('h','sha')){
|
||||||
|
player.markAuto('rejixu_sha',event.caicuolist);
|
||||||
|
player.addTempSkill('rejixu_sha','phaseUseAfter');
|
||||||
|
player.draw(event.caicuolist.length)
|
||||||
|
event.finish();
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
event.num=0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else event.finish();
|
||||||
|
"step 4"
|
||||||
|
var target=event.caicuolist[event.num];
|
||||||
|
if(target.countCards('he')>0){
|
||||||
|
player.line(target);
|
||||||
|
player.discardPlayerCard(true,'he',target);
|
||||||
|
}
|
||||||
|
event.num++;
|
||||||
|
if(event.num<event.caicuolist.length) event.redo();
|
||||||
|
else player.draw(event.caicuolist.length);
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
order:function(){
|
||||||
|
return get.order({name:'sha'})+0.6;
|
||||||
|
},
|
||||||
|
result:{
|
||||||
|
target:function(player,target){
|
||||||
|
if(player.countCards('h','sha')){
|
||||||
|
return get.effect(target,{name:'sha'},player,target);
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
return get.effect(target,{name:'guohe_copy2'},player,target);
|
||||||
|
}
|
||||||
|
},
|
||||||
|
},
|
||||||
|
expose:0.4,
|
||||||
|
},
|
||||||
|
subSkill:{
|
||||||
|
sha:{
|
||||||
|
audio:'rejixu',
|
||||||
|
mod:{
|
||||||
|
cardUsable:function(card,player,num){
|
||||||
|
if(card.name=='sha') return num+player.getStorage('rejixu_sha').length;
|
||||||
|
},
|
||||||
|
},
|
||||||
|
charlotte:true,
|
||||||
|
onremove:true,
|
||||||
|
trigger:{player:'useCard2'},
|
||||||
|
filter:function(event,player){
|
||||||
|
if(event.card.name!='sha') return false;
|
||||||
|
for(var target of player.getStorage('rejixu_sha')){
|
||||||
|
if(event.targets.contains(target)||!target.isIn()) return false;
|
||||||
|
if(lib.filter.targetEnabled2(event.card,player,target)) return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
},
|
||||||
|
prompt:'是否发动【击虚】?',
|
||||||
|
prompt2:function(event,player){
|
||||||
|
var list=player.getStorage('rejixu_sha').filter(function(target){
|
||||||
|
if(event.targets.contains(target)||!target.isIn()) return false;
|
||||||
|
return lib.filter.targetEnabled2(event.card,player,target)
|
||||||
|
});
|
||||||
|
return '令'+get.translation(list)+'也成为'+get.translation(event.card)+'的目标';
|
||||||
|
},
|
||||||
|
logTarget:function(event,player){
|
||||||
|
return player.getStorage('rejixu_sha').filter(function(target){
|
||||||
|
if(event.targets.contains(target)||!target.isIn()) return false;
|
||||||
|
return lib.filter.targetEnabled2(event.card,player,target)
|
||||||
|
});
|
||||||
|
},
|
||||||
|
check:function(event,player){
|
||||||
|
var eff=0;
|
||||||
|
var list=player.getStorage('rejixu_sha').filter(function(target){
|
||||||
|
if(event.targets.contains(target)||!target.isIn()) return false;
|
||||||
|
return lib.filter.targetEnabled2(event.card,player,target)
|
||||||
|
});
|
||||||
|
for(var i of list) eff+=get.effect(i,event.card,player,player);
|
||||||
|
return eff>0;
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
var list=player.getStorage('rejixu_sha').filter(function(target){
|
||||||
|
if(trigger.targets.contains(target)||!target.isIn()) return false;
|
||||||
|
return lib.filter.targetEnabled2(trigger.card,player,target)
|
||||||
|
});
|
||||||
|
if(list.length>0){
|
||||||
|
trigger.targets.addArray(list);
|
||||||
|
game.log(list,'也成为了',trigger.card,'的目标');
|
||||||
|
}
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
//界刘封
|
||||||
|
rexiansi:{
|
||||||
|
inherit:'xiansi',
|
||||||
|
audio:'xiansi',
|
||||||
|
audioname:['re_liufeng'],
|
||||||
|
group:['rexiansi2','xiansix'],
|
||||||
|
},
|
||||||
|
rexiansi2:{
|
||||||
|
enable:'chooseToUse',
|
||||||
|
filter:function(event,player){
|
||||||
|
return player.getExpansions('xiansi').length>Math.max(0,player.hp)&&event.filterCard({name:'sha',isCard:true},player,event);
|
||||||
|
},
|
||||||
|
chooseButton:{
|
||||||
|
dialog:function(event,player){
|
||||||
|
return ui.create.dialog('陷嗣',player.getExpansions('xiansi'),'hidden');
|
||||||
|
},
|
||||||
|
backup:function(links,player){
|
||||||
|
return {
|
||||||
|
viewAs:{name:'sha',isCard:true},
|
||||||
|
filterCard:()=>false,
|
||||||
|
selectCard:-1,
|
||||||
|
card:links[0],
|
||||||
|
precontent:function(){
|
||||||
|
player.logSkill('rexiansi');
|
||||||
|
player.loseToDiscardpile(lib.skill.rexiansi2_backup.card);
|
||||||
|
delete event.result.skill;
|
||||||
|
},
|
||||||
|
};
|
||||||
|
},
|
||||||
|
prompt:()=>'请选择【杀】的目标',
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
order:function(){
|
||||||
|
return get.order({name:'sha'})+0.6;
|
||||||
|
},
|
||||||
|
result:{player:1},
|
||||||
|
},
|
||||||
|
},
|
||||||
//界荀彧
|
//界荀彧
|
||||||
oljieming:{
|
oljieming:{
|
||||||
audio:2,
|
audio:2,
|
||||||
|
@ -1211,10 +1385,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
if(result.control=='选项一'){
|
if(result.control=='选项一'){
|
||||||
player.chooseCard('h',true,function(card,player){
|
player.chooseCard('h',true,function(card,player){
|
||||||
if(!game.checkMod(card,player,'unchanged','cardEnabled2',player)) return false;
|
if(!game.checkMod(card,player,'unchanged','cardEnabled2',player)) return false;
|
||||||
return player.canUse(get.autoViewAs({name:'sha'},[hs]),_status.event.getTrigger().player,false);
|
return player.canUse(get.autoViewAs({name:'sha'},[card]),_status.event.getTrigger().player,false);
|
||||||
},'选择一张手牌当做【杀】对'+get.translation(trigger.player)+'使用').set('ai',function(card){
|
},'选择一张手牌当做【杀】对'+get.translation(trigger.player)+'使用').set('ai',function(card){
|
||||||
var player=_status.event.player;
|
var player=_status.event.player;
|
||||||
return get.effect(_status.event.getTrigger().player,get.autoViewAs({name:'sha'},[hs]),player,player)/Math.max(1,get.value(card));
|
return get.effect(_status.event.getTrigger().player,get.autoViewAs({name:'sha'},[card]),player,player)/Math.max(1,get.value(card));
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
|
@ -12443,6 +12617,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
ol_xunyu:'界荀彧',
|
ol_xunyu:'界荀彧',
|
||||||
oljieming:'节命',
|
oljieming:'节命',
|
||||||
oljieming_info:'当你受到1点伤害后或死亡后,你可令一名角色摸X张牌。然后若其手牌数大于X,则其将手牌弃置至X张(X为其体力上限且至多为5)。',
|
oljieming_info:'当你受到1点伤害后或死亡后,你可令一名角色摸X张牌。然后若其手牌数大于X,则其将手牌弃置至X张(X为其体力上限且至多为5)。',
|
||||||
|
re_liufeng:'界刘封',
|
||||||
|
rexiansi:'陷嗣',
|
||||||
|
rexiansi2:'陷嗣',
|
||||||
|
rexiansi_info:'①准备阶段开始时,你可以将一至两名角色的各一张牌置于你的武将牌上,称为“逆”。②当一名角色需要对你使用【杀】时,其可以移去两张“逆”,然后视为对你使用一张【杀】。③若你的“逆”数大于体力值,则你可以移去一张“逆”并视为使用一张【杀】。',
|
||||||
|
re_sp_taishici:'界SP太史慈',
|
||||||
|
re_sp_taishici_ab:'太史慈',
|
||||||
|
rejixu:"击虚",
|
||||||
|
rejixu_info:"出牌阶段限一次。若你有手牌,则你可以选择至多X名角色,令这些角色猜测你的手牌区中是否有【杀】。若你:有【杀】,则你本阶段使用【杀】的次数上限+Y,且当你于本阶段内使用【杀】指定目标后,你可以令这Y名角色也成为此【杀】的目标;没有【杀】,则你弃置这Y名角色的各一张牌。然后你摸Y张牌(X为你的体力值,Y为这些角色中猜错的角色数)。",
|
||||||
|
|
||||||
refresh_standard:'界限突破·标',
|
refresh_standard:'界限突破·标',
|
||||||
refresh_feng:'界限突破·风',
|
refresh_feng:'界限突破·风',
|
||||||
|
|
|
@ -6936,6 +6936,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
return (name=='neifa_basic')!=(get.type(cardx,player)=='basic')
|
return (name=='neifa_basic')!=(get.type(cardx,player)=='basic')
|
||||||
}));
|
}));
|
||||||
if(num>0) player.addMark(name,num,false);
|
if(num>0) player.addMark(name,num,false);
|
||||||
|
else player.storage[name]=0;
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
ai:{
|
ai:{
|
||||||
|
|
377
character/sp2.js
|
@ -4,6 +4,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
name:'sp2',
|
name:'sp2',
|
||||||
connect:true,
|
connect:true,
|
||||||
character:{
|
character:{
|
||||||
|
huzhao:['male','wei',3,['midu','xianwang']],
|
||||||
|
niufu:['male','qun','4/7',['dcxiaoxi','xiongrao']],
|
||||||
|
bianxi:['male','wei',4,['dunxi']],
|
||||||
xiahoulingnv:['female','wei',4,['fuping','weilie']],
|
xiahoulingnv:['female','wei',4,['fuping','weilie']],
|
||||||
dc_liuba:['male','shu',3,['dczhubi','dcliuzhuan']],
|
dc_liuba:['male','shu',3,['dczhubi','dcliuzhuan']],
|
||||||
zhangxun:['male','qun',4,['suizheng']],
|
zhangxun:['male','qun',4,['suizheng']],
|
||||||
|
@ -171,10 +174,351 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
sp2_huangjia:['caomao','liubian','dc_liuyu'],
|
sp2_huangjia:['caomao','liubian','dc_liuyu'],
|
||||||
sp2_zhangtai:['guozhao','fanyufeng','ruanyu','yangwan','re_panshu'],
|
sp2_zhangtai:['guozhao','fanyufeng','ruanyu','yangwan','re_panshu'],
|
||||||
sp2_jinse:['caojinyu','re_sunyi','re_fengfangnv','caohua','laiyinger'],
|
sp2_jinse:['caojinyu','re_sunyi','re_fengfangnv','caohua','laiyinger'],
|
||||||
sp_decade:['huaman','caobuxing','re_maliang','xin_baosanniang','re_xinxianying','dongxie','re_dongzhao','zhouyi','mamidi','dc_jiben','dc_luotong','guanning','dc_huangchengyan','dc_jiling','dc_sunru','zhaoang','dc_wangchang','fengfang','zhangxun','xiahoulingnv','dc_liuba'],
|
sp_decade:['huaman','caobuxing','re_maliang','xin_baosanniang','re_xinxianying','dongxie','re_dongzhao','zhouyi','mamidi','dc_jiben','dc_luotong','guanning','dc_huangchengyan','dc_jiling','dc_sunru','zhaoang','dc_wangchang','fengfang','zhangxun','xiahoulingnv','dc_liuba','niufu','huzhao','bianxi'],
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
skill:{
|
skill:{
|
||||||
|
//胡昭
|
||||||
|
midu:{
|
||||||
|
audio:2,
|
||||||
|
enable:'phaseUse',
|
||||||
|
usable:1,
|
||||||
|
chooseButton:{
|
||||||
|
dialog:function(event,player){
|
||||||
|
var dialog=ui.create.dialog('弥笃:选择要废除或恢复的装备栏','hidden');
|
||||||
|
dialog.classList.add('withbg');
|
||||||
|
dialog.noforcebutton=true;
|
||||||
|
var list1=[],list2=[];
|
||||||
|
for(var i=1;i<6;i++){
|
||||||
|
(player.isDisabled(i)?list2:list1).push(i);
|
||||||
|
}
|
||||||
|
var addTable=function(list){
|
||||||
|
var table=document.createElement('div');
|
||||||
|
table.classList.add('add-setting');
|
||||||
|
table.style.margin='0';
|
||||||
|
table.style.width='100%';
|
||||||
|
table.style.position='relative';
|
||||||
|
for(var i of list){
|
||||||
|
var td=ui.create.div('.shadowed.reduce_radius.pointerdiv.tdnode');
|
||||||
|
td.innerHTML='<span>'+get.translation('equip'+i)+'栏</span>';
|
||||||
|
td.link=i;
|
||||||
|
td.addEventListener(lib.config.touchscreen?'touchend':'click',ui.click.button);
|
||||||
|
for(var j in lib.element.button){
|
||||||
|
td[j]=lib.element.button[j];
|
||||||
|
}
|
||||||
|
table.appendChild(td);
|
||||||
|
dialog.buttons.add(td);
|
||||||
|
}
|
||||||
|
dialog.content.appendChild(table);
|
||||||
|
}
|
||||||
|
if(list1.length){
|
||||||
|
dialog.addText('未废除的装备栏');
|
||||||
|
addTable(list1);
|
||||||
|
}
|
||||||
|
if(list2.length){
|
||||||
|
dialog.addText('已废除的装备栏');
|
||||||
|
addTable(list2);
|
||||||
|
}
|
||||||
|
return dialog;
|
||||||
|
},
|
||||||
|
filter:function(button,player){
|
||||||
|
if(!ui.selected.buttons.length) return true;
|
||||||
|
if(player.isDisabled(ui.selected.buttons[0]).link) return false;
|
||||||
|
return !player.isDisabled(button.link);
|
||||||
|
},
|
||||||
|
check:function(button){
|
||||||
|
var player=_status.event.player;
|
||||||
|
if(player.isDisabled(button.link)){
|
||||||
|
if(player.hasCard(function(card){
|
||||||
|
return get.subtype(card)==('equip'+button.link);
|
||||||
|
},'hs')) return 15;
|
||||||
|
return 10;
|
||||||
|
}
|
||||||
|
if(player.isEmpty(button.link)&&!player.hasCard(function(card){
|
||||||
|
return get.subtype(card)==('equip'+button.link)&&player.canUse(card,player)&&get.effect(player,card,player,player)>0;
|
||||||
|
},'hs')) return 5;
|
||||||
|
return 0;
|
||||||
|
},
|
||||||
|
select:[1,5],
|
||||||
|
backup:function(links,player){
|
||||||
|
if(player.isDisabled(links[0])){
|
||||||
|
return {
|
||||||
|
audio:'midu',
|
||||||
|
selectCard:-1,
|
||||||
|
selectTarget:-1,
|
||||||
|
filterCard:()=>false,
|
||||||
|
filterTarget:()=>false,
|
||||||
|
equip:links[0],
|
||||||
|
content:function(){
|
||||||
|
player.enableEquip(lib.skill.midu_backup.equip);
|
||||||
|
player.addTempSkill('huomo',{player:'phaseBegin'});
|
||||||
|
},
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
return {
|
||||||
|
audio:'midu',
|
||||||
|
selectCard:-1,
|
||||||
|
filterCard:()=>false,
|
||||||
|
filterTarget:true,
|
||||||
|
equip:links.sort(),
|
||||||
|
content:function(){
|
||||||
|
var list=lib.skill.midu_backup.equip;
|
||||||
|
for(var i of list) player.disableEquip(i);
|
||||||
|
target.draw(list.length)
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
tag:{
|
||||||
|
draw:1,
|
||||||
|
},
|
||||||
|
result:{
|
||||||
|
target:2,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
prompt:function(links,player){
|
||||||
|
if(player.isDisabled(links[0])){
|
||||||
|
return '恢复一个装备栏并获得〖活墨〗';
|
||||||
|
}
|
||||||
|
var numc=get.cnNumber(links.length);
|
||||||
|
return '废除'+numc+'个装备栏并令一名角色摸'+numc+'张牌';
|
||||||
|
},
|
||||||
|
},
|
||||||
|
derivation:'huomo',
|
||||||
|
ai:{
|
||||||
|
order:8,
|
||||||
|
result:{player:1},
|
||||||
|
},
|
||||||
|
subSkill:{backup:{}},
|
||||||
|
},
|
||||||
|
xianwang:{
|
||||||
|
mod:{
|
||||||
|
globalTo:function(source,player,distance){
|
||||||
|
var num=player.countDisabled();
|
||||||
|
if(num>0) return distance+(num>2?2:1);
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
//牛辅
|
||||||
|
dcxiaoxi:{
|
||||||
|
auto:2,
|
||||||
|
trigger:{player:'phaseUseBegin'},
|
||||||
|
forced:true,
|
||||||
|
filter:function(event,player){
|
||||||
|
return player.maxHp>1;
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
'step 0'
|
||||||
|
if(player.maxHp<=2) event._result={index:0};
|
||||||
|
else player.chooseControl('1点','2点').set('prompt','宵袭:减少1或2点体力上限').set('ai',function(){
|
||||||
|
var player=_status.event.player;
|
||||||
|
if(!game.hasPlayer(function(current){
|
||||||
|
if(!player.inRange(current)||get.attitude(player,current)>=0) return false;
|
||||||
|
if(get.effect(current,{name:'shunshou_copy2'},player,player)>0&¤t.countCards('h')+current.countCards('e',function(card){
|
||||||
|
return get.value(card,current)>0;
|
||||||
|
})>1) return true;
|
||||||
|
if(get.effect(current,{name:'sha'},player,player)>0&¤t.countCards('hs','shan')+current.hp>1) return true;
|
||||||
|
})) return 0;
|
||||||
|
return 1;
|
||||||
|
});
|
||||||
|
'step 1'
|
||||||
|
player.loseMaxHp(1+result.index);
|
||||||
|
event.num=1+result.index;
|
||||||
|
'step 2'
|
||||||
|
if(!game.hasPlayer((current)=>player.inRange(current))) event.finish();
|
||||||
|
else player.chooseTarget('请选择【宵袭】的目标','然后你选择一项:⒈获得该角色的'+get.cnNumber(num)+'张牌。⒉视为对其使用'+get.cnNumber(num)+'张【杀】。',function(card,player,target){
|
||||||
|
return player.inRange(target);
|
||||||
|
},true).set('ai',function(target){
|
||||||
|
var player=_status.event.player;
|
||||||
|
if(get.attitude(player,target)>=0) return 0;
|
||||||
|
var eff1=get.effect(target,{name:'shunshou_copy2'},player,player);
|
||||||
|
if(eff1>0&&target.countCards('h')+target.countCards('e',function(card){
|
||||||
|
return get.value(card,target)>0;
|
||||||
|
})>1) eff1*=1.6;
|
||||||
|
var eff2=player.canUse('sha',target)?get.effect(target,{name:'sha'},player,player):0;
|
||||||
|
if(eff2>0&&target.countCards('hs','shan')+target.hp>1) eff2*=2;
|
||||||
|
return Math.max(eff1,eff2);
|
||||||
|
});
|
||||||
|
'step 3'
|
||||||
|
var target=result.targets[0];
|
||||||
|
player.line(target,'green');
|
||||||
|
event.target=target;
|
||||||
|
var bool1=target.countGainableCards(player,'he')>0;
|
||||||
|
var bool2=player.canUse('sha',target);
|
||||||
|
if(!bool1&&!bool2) event.finish();
|
||||||
|
else if(bool1&&bool2){
|
||||||
|
var str=get.translation(target),numx=get.cnNumber(num);
|
||||||
|
player.chooseControl().set('choiceList',[
|
||||||
|
'获得'+str+'的'+numx+'张牌',
|
||||||
|
'视为对'+str+'使用'+numx+'张【杀】',
|
||||||
|
]).set('ai',function(){
|
||||||
|
var player=_status.event.player,target=_status.event.getParent().target;
|
||||||
|
var eff1=get.effect(target,{name:'shunshou_copy2'},player,player);
|
||||||
|
if(eff1>0&&target.countCards('h')+target.countCards('e',function(card){
|
||||||
|
return get.value(card,target)>0;
|
||||||
|
})>1) eff1*=1.6;
|
||||||
|
var eff2=player.canUse('sha',target)?get.effect(target,{name:'sha'},player,player):0;
|
||||||
|
if(eff2>0&&target.countCards('hs','shan')+target.hp>1) eff2*=2;
|
||||||
|
return eff1>eff2?0:1;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
else event._result={index:bool1?0:1};
|
||||||
|
'step 4'
|
||||||
|
if(result.index==0){
|
||||||
|
player.gainPlayerCard(target,true,num,'he');
|
||||||
|
event.finish();
|
||||||
|
}
|
||||||
|
'step 5'
|
||||||
|
event.num--;
|
||||||
|
if(player.canUse('sha',target,false)){
|
||||||
|
player.useCard({name:'sha',isCard:true},target,false);
|
||||||
|
if(event.num>0) event.redo();
|
||||||
|
}
|
||||||
|
},
|
||||||
|
},
|
||||||
|
xiongrao:{
|
||||||
|
audio:2,
|
||||||
|
trigger:{player:'phaseZhunbeiBegin'},
|
||||||
|
limited:true,
|
||||||
|
skillAnimation:true,
|
||||||
|
animationColor:'soil',
|
||||||
|
prompt:function(event,player){
|
||||||
|
var str='是否发动【熊扰】?';
|
||||||
|
str+=('(可摸'+get.cnNumber(Math.max(0,7-player.maxHp))+'张牌)');
|
||||||
|
return str;
|
||||||
|
},
|
||||||
|
logTarget:(event,player)=>game.filterPlayer((current)=>current!=player),
|
||||||
|
check:function(event,player){
|
||||||
|
return player.maxHp<=3;
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
player.awakenSkill('xiongrao');
|
||||||
|
game.countPlayer(function(current){
|
||||||
|
if(current!=player) current.addTempSkill('xiongrao_blocker');
|
||||||
|
});
|
||||||
|
var num=7-player.maxHp;
|
||||||
|
if(num>0){
|
||||||
|
player.gainMaxHp(num);
|
||||||
|
player.draw(num);
|
||||||
|
}
|
||||||
|
},
|
||||||
|
subSkill:{
|
||||||
|
blocker:{
|
||||||
|
charlotte:true,
|
||||||
|
init:function(player,skill){
|
||||||
|
player.addSkillBlocker(skill);
|
||||||
|
},
|
||||||
|
onremove:function(player,skill){
|
||||||
|
player.removeSkillBlocker(skill);
|
||||||
|
},
|
||||||
|
charlotte:true,
|
||||||
|
locked:true,
|
||||||
|
skillBlocker:function(skill,player){
|
||||||
|
var info=get.info(skill);
|
||||||
|
return info&&!info.charlotte&&!get.is.locked(skill)&&!info.limited&&!info.juexingji;
|
||||||
|
},
|
||||||
|
mark:true,
|
||||||
|
marktext:'扰',
|
||||||
|
intro:{
|
||||||
|
content:function(list,player,skill){
|
||||||
|
var storage=player.getSkills(null,false,false).filter(function(i){
|
||||||
|
return lib.skill.xiongrao_blocker.skillBlocker(i,player);
|
||||||
|
});
|
||||||
|
if(storage.length) return '失效技能:'+get.translation(storage);
|
||||||
|
return '无失效技能';
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
}
|
||||||
|
},
|
||||||
|
//卞喜
|
||||||
|
dunxi:{
|
||||||
|
audio:2,
|
||||||
|
trigger:{player:'useCardAfter'},
|
||||||
|
direct:true,
|
||||||
|
filter:function(event,player){
|
||||||
|
if(!get.tag(event.card,'damage')) return false;
|
||||||
|
for(var i of event.targets){
|
||||||
|
if(i!=player&&i.isIn()) return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
'step 0'
|
||||||
|
var targets=trigger.targets.filter(function(current){
|
||||||
|
return current!=player&¤t.isIn();
|
||||||
|
});
|
||||||
|
if(targets.length==1){
|
||||||
|
event.target=targets[0];
|
||||||
|
player.chooseBool(get.prompt('dunxi',event.target),'令'+get.translation(event.target)+'获得一枚“钝”标记').set('goon',get.attitude(player,event.target)<0).set('ai',()=>_status.event.goon);
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
player.chooseTarget(get.prompt('dunxi'),'选择一名目标角色获得一枚“钝”标记',function(card,player,target){
|
||||||
|
return target!=player&&_status.event.getTrigger().targets.contains(target);
|
||||||
|
}).set('ai',function(target){
|
||||||
|
var att=get.attitude(_status.event.player,target);
|
||||||
|
if(att>=0) return 0;
|
||||||
|
return -att/(1+target.hasMark('dunxi'));
|
||||||
|
});
|
||||||
|
}
|
||||||
|
'step 1'
|
||||||
|
if(result.bool){
|
||||||
|
var target=event.target||result.targets[0];
|
||||||
|
player.logSkill('dunxi',target);
|
||||||
|
target.addMark('dunxi',1);
|
||||||
|
game.delayx();
|
||||||
|
}
|
||||||
|
},
|
||||||
|
intro:{content:'mark',name2:'钝'},
|
||||||
|
group:'dunxi_random',
|
||||||
|
subSkill:{
|
||||||
|
random:{
|
||||||
|
audio:'dunxi',
|
||||||
|
trigger:{global:'useCardToPlayer'},
|
||||||
|
forced:true,
|
||||||
|
locked:false,
|
||||||
|
filter:function(event,player){
|
||||||
|
if(!event.player.hasMark('dunxi')||event.targets.length!=1||event.getParent()._dunxi) return false;
|
||||||
|
var type=get.type2(event.card,false);
|
||||||
|
return (type=='basic'||type=='trick');
|
||||||
|
},
|
||||||
|
logTarget:'player',
|
||||||
|
line:'fire',
|
||||||
|
content:function(){
|
||||||
|
'step 0'
|
||||||
|
trigger.getParent()._dunxi=true;
|
||||||
|
trigger.player.removeMark('dunxi',1);
|
||||||
|
var target=trigger.target;
|
||||||
|
event.target=target;
|
||||||
|
trigger.targets.remove(target);
|
||||||
|
trigger.getParent().triggeredTargets1.remove(target);
|
||||||
|
trigger.untrigger();
|
||||||
|
game.delayx();
|
||||||
|
'step 1'
|
||||||
|
var list;
|
||||||
|
if(get.type(event.card)!='delay') list=game.filterPlayer(function(current){
|
||||||
|
return lib.filter.targetEnabled2(trigger.card,trigger.player,current);
|
||||||
|
});
|
||||||
|
else list=game.filterPlayer(function(current){
|
||||||
|
return current.canAddJudge(event.card);
|
||||||
|
});
|
||||||
|
if(list.length) target=list.randomGet();
|
||||||
|
trigger.targets.push(target);
|
||||||
|
trigger.player.line(target,'fire');
|
||||||
|
game.log(trigger.card,'的目标被改为',target);
|
||||||
|
if(target==event.target){
|
||||||
|
trigger.player.loseHp();
|
||||||
|
var evt=trigger.getParent('phaseUse');
|
||||||
|
if(evt&&evt.player==trigger.player) evt.skipped=true;
|
||||||
|
var num=trigger.player.countMark('dunxi');
|
||||||
|
if(num>0) trigger.player.removeMark('dunxi',num);
|
||||||
|
}
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
//夏侯令女
|
//夏侯令女
|
||||||
fuping:{
|
fuping:{
|
||||||
audio:2,
|
audio:2,
|
||||||
|
@ -830,7 +1174,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
trigger:{global:'damageBegin1'},
|
trigger:{global:'damageBegin1'},
|
||||||
filter:function(event,player){
|
filter:function(event,player){
|
||||||
var source=event.source;
|
var source=event.source;
|
||||||
if(!source||event.getParent().type!='card') return false;
|
if(!source||source!=_status.currentPhase||event.getParent().type!='card') return false;
|
||||||
return !source.hasHistory('sourceDamage',function(evt){
|
return !source.hasHistory('sourceDamage',function(evt){
|
||||||
return evt.getParent().type=='card';
|
return evt.getParent().type=='card';
|
||||||
});
|
});
|
||||||
|
@ -5385,7 +5729,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
trigger:{player:'damageBegin1'},
|
trigger:{player:'damageBegin1'},
|
||||||
direct:true,
|
direct:true,
|
||||||
filter:function(event,player){
|
filter:function(event,player){
|
||||||
return player.hasCard((card)=>lib.filter.cardDiscardable(card,player,'rewangzu'),'h');
|
return event.source&&player!=event.source&&player.hasCard((card)=>lib.filter.cardDiscardable(card,player,'rewangzu'),'h');
|
||||||
},
|
},
|
||||||
usable:1,
|
usable:1,
|
||||||
content:function(){
|
content:function(){
|
||||||
|
@ -5495,7 +5839,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
event.goon=!player.hasAllHistory('sourceDamage',function(evt){
|
event.goon=!player.hasAllHistory('sourceDamage',function(evt){
|
||||||
return evt.player==trigger.player;
|
return evt.player==trigger.player;
|
||||||
});
|
});
|
||||||
player.chooseControl('<span class=thundertext>蓝色</span>','<span class=firetext>红色</span>','<span class=greentext>绿色</span>','<span class=yellowtext>黄色</span>','cancel2').set('prompt',get.prompt('shanshen')).set('prompt2','令〖隅泣〗中的一个数字+2'+(event.goon?'并回复1点体力':'')).set('ai',function(){
|
var list=lib.skill.yuqi.getInfo(player);
|
||||||
|
player.chooseControl('<span class=thundertext>蓝色('+list[0]+')</span>','<span class=firetext>红色('+list[1]+')</span>','<span class=greentext>绿色('+list[2]+')</span>','<span class=yellowtext>黄色('+list[3]+')</span>','cancel2').set('prompt',get.prompt('shanshen')).set('prompt2','令〖隅泣〗中的一个数字+2'+(event.goon?'并回复1点体力':'')).set('ai',function(){
|
||||||
var player=_status.event.player,info=lib.skill.yuqi.getInfo(player);
|
var player=_status.event.player,info=lib.skill.yuqi.getInfo(player);
|
||||||
if(info[0]<info[3]&&game.countPlayer(function(current){
|
if(info[0]<info[3]&&game.countPlayer(function(current){
|
||||||
return get.distance(player,current)<=info[0];
|
return get.distance(player,current)<=info[0];
|
||||||
|
@ -5524,7 +5869,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
direct:true,
|
direct:true,
|
||||||
content:function(){
|
content:function(){
|
||||||
'step 0'
|
'step 0'
|
||||||
player.chooseControl('<span class=thundertext>蓝色</span>','<span class=firetext>红色</span>','<span class=greentext>绿色</span>','<span class=yellowtext>黄色</span>','cancel2').set('prompt',get.prompt('xianjing')).set('prompt2','令〖隅泣〗中的一个数字+1').set('ai',function(){
|
var list=lib.skill.yuqi.getInfo(player);
|
||||||
|
player.chooseControl('<span class=thundertext>蓝色('+list[0]+')</span>','<span class=firetext>红色('+list[1]+')</span>','<span class=greentext>绿色('+list[2]+')</span>','<span class=yellowtext>黄色('+list[3]+')</span>','cancel2').set('prompt',get.prompt('xianjing')).set('prompt2','令〖隅泣〗中的一个数字+1').set('ai',function(){
|
||||||
var player=_status.event.player,info=lib.skill.yuqi.getInfo(player);
|
var player=_status.event.player,info=lib.skill.yuqi.getInfo(player);
|
||||||
if(info[0]<info[3]&&game.countPlayer(function(current){
|
if(info[0]<info[3]&&game.countPlayer(function(current){
|
||||||
return get.distance(player,current)<=info[0];
|
return get.distance(player,current)<=info[0];
|
||||||
|
@ -5547,7 +5893,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
}
|
}
|
||||||
else event.finish();
|
else event.finish();
|
||||||
'step 2'
|
'step 2'
|
||||||
player.chooseControl('<span class=thundertext>蓝色</span>','<span class=firetext>红色</span>','<span class=greentext>绿色</span>','<span class=yellowtext>黄色</span>','cancel2').set('prompt','是否令〖隅泣〗中的一个数字+1?').set('ai',function(){
|
var list=lib.skill.yuqi.getInfo(player);
|
||||||
|
player.chooseControl('<span class=thundertext>蓝色('+list[0]+')</span>','<span class=firetext>红色('+list[1]+')</span>','<span class=greentext>绿色('+list[2]+')</span>','<span class=yellowtext>黄色('+list[3]+')</span>','cancel2').set('prompt','是否令〖隅泣〗中的一个数字+1?').set('ai',function(){
|
||||||
var player=_status.event.player,info=lib.skill.yuqi.getInfo(player);
|
var player=_status.event.player,info=lib.skill.yuqi.getInfo(player);
|
||||||
if(info[0]<info[3]&&game.countPlayer(function(current){
|
if(info[0]<info[3]&&game.countPlayer(function(current){
|
||||||
return get.distance(player,current)<=info[0];
|
return get.distance(player,current)<=info[0];
|
||||||
|
@ -10922,7 +11269,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
frequent:true,
|
frequent:true,
|
||||||
filter:function(event,player){
|
filter:function(event,player){
|
||||||
var num=1;
|
var num=1;
|
||||||
if(_status.currentPhase&&_status.currentPhase.group=='qun'&&player.hasZhuSkill('yuwei',_status.currentPhase)) num=2;
|
if(_status.currentPhase&&_status.currentPhase!=player&&_status.currentPhase.group=='qun'&&player.hasZhuSkill('yuwei',_status.currentPhase)) num=2;
|
||||||
return player!=event.player&&player.getHistory('gain',function(evt){
|
return player!=event.player&&player.getHistory('gain',function(evt){
|
||||||
return evt.getParent(2).name=='shiyuan'&&evt.cards.length==(2+get.sgn(event.player.hp-player.hp));
|
return evt.getParent(2).name=='shiyuan'&&evt.cards.length==(2+get.sgn(event.player.hp-player.hp));
|
||||||
}).length<num;
|
}).length<num;
|
||||||
|
@ -16864,6 +17211,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
fengfang:'冯方,其字不详,司隶人。初掌校事,监察京师及周边地区,刺探文武百官秘事。十常侍之乱后,董卓进京,掌控朝政。冯方认为他胸怀不臣之心,于是弃官携女儿冯妤至江南避祸。其后董卓果然乱政,京师之地生灵涂炭,更将洛阳付之一炬。冯方因其先见之明得以保全家人。<br>冯妤长大成人后,有倾国之貌。一日袁术登城观景,得见冯妤,心中非常喜欢,于是将其纳为夫人。冯方心忧自家女儿不谙世事,于是将可以让人更显妩媚的家传宝梳交给她,希望能借此使其获得袁术的宠爱。其后果然传来袁术偏爱冯夫人的消息,冯方因此宽心,接受了袁术的征辟,为其效力。然而好景不长,没过多久,冯妤自缢身亡的消息传出,冯方悲愤不已,弃官而走,自此销声匿迹。',
|
fengfang:'冯方,其字不详,司隶人。初掌校事,监察京师及周边地区,刺探文武百官秘事。十常侍之乱后,董卓进京,掌控朝政。冯方认为他胸怀不臣之心,于是弃官携女儿冯妤至江南避祸。其后董卓果然乱政,京师之地生灵涂炭,更将洛阳付之一炬。冯方因其先见之明得以保全家人。<br>冯妤长大成人后,有倾国之貌。一日袁术登城观景,得见冯妤,心中非常喜欢,于是将其纳为夫人。冯方心忧自家女儿不谙世事,于是将可以让人更显妩媚的家传宝梳交给她,希望能借此使其获得袁术的宠爱。其后果然传来袁术偏爱冯夫人的消息,冯方因此宽心,接受了袁术的征辟,为其效力。然而好景不长,没过多久,冯妤自缢身亡的消息传出,冯方悲愤不已,弃官而走,自此销声匿迹。',
|
||||||
zhangxun:'张勋,东汉末年军阀袁术帐下大将,袁术称帝后受封大将军。初平四年(公元193年),袁术引兵入陈留,被曹操、袁绍合力击败,逃至雍丘。后入九江,杀死扬州刺史陈温而自领之,并任命张勋、桥蕤为大将。时孙策依附于袁术,被表为怀义校尉,张勋对其倾心敬服。袁术称帝后,任命张勋为大将军,攻打吕布,大败而还。其后曹操又以袁术称帝为名南下进攻,袁术闻之大惊,即走度淮,留张勋、桥蕤守蕲阳以拒曹。曹操破其军,斩桥蕤,张勋退走。建安四年(公元199年),袁术病死,张勋率残军欲南投孙策,途中被袁术旧部刘勋俘虏,其后下落不明。',
|
zhangxun:'张勋,东汉末年军阀袁术帐下大将,袁术称帝后受封大将军。初平四年(公元193年),袁术引兵入陈留,被曹操、袁绍合力击败,逃至雍丘。后入九江,杀死扬州刺史陈温而自领之,并任命张勋、桥蕤为大将。时孙策依附于袁术,被表为怀义校尉,张勋对其倾心敬服。袁术称帝后,任命张勋为大将军,攻打吕布,大败而还。其后曹操又以袁术称帝为名南下进攻,袁术闻之大惊,即走度淮,留张勋、桥蕤守蕲阳以拒曹。曹操破其军,斩桥蕤,张勋退走。建安四年(公元199年),袁术病死,张勋率残军欲南投孙策,途中被袁术旧部刘勋俘虏,其后下落不明。',
|
||||||
xiahoulingnv:'夏侯令女,字令女,名不详。生卒年不详,三国时期人物。夏侯文宁之女(《三国演义》中为夏侯令之女),曹文叔之妻。其事迹见于《三国志·魏书·诸夏侯曹传第九》裴松之注引皇甫谧《列女传》。而在《三国演义》中,由于作者断句错误,便认为“夏侯令女”是“夏侯令之女”之意(见《三国演义》第107回:“乃夏侯令女也”,由其语气可推断)。',
|
xiahoulingnv:'夏侯令女,字令女,名不详。生卒年不详,三国时期人物。夏侯文宁之女(《三国演义》中为夏侯令之女),曹文叔之妻。其事迹见于《三国志·魏书·诸夏侯曹传第九》裴松之注引皇甫谧《列女传》。而在《三国演义》中,由于作者断句错误,便认为“夏侯令女”是“夏侯令之女”之意(见《三国演义》第107回:“乃夏侯令女也”,由其语气可推断)。',
|
||||||
|
bianxi:'小说《三国演义》里的人物。汜水关守将,并州人氏。原是黄巾余党,后投曹操,拨来守汜水关。善使流星锤。在镇国寺设下伏兵欲谋害千里寻兄的关羽,但是寺中僧人普净暗示加以解救。最后被关羽斩杀。',
|
||||||
|
niufu:'牛辅,东汉末年武将,东汉相国董卓的女婿。曾任中郎将,征讨白波军,不能取胜。董卓被杀时,牛辅别屯于陕地。吕布派李肃前去征讨牛辅,被牛辅击败。后来,牛辅营中有士兵半夜背叛出逃,造成内乱,牛辅以为整营皆叛,于是带着金银珠宝,独与亲信胡赤儿等五六人逾城北渡河。赤儿等人以绳索系在牛辅腰间将其从城头放下,但赤儿等因为谋财而在离地面数丈高的地方就松开了绳子使得牛辅重重摔在地上腰部受伤,而后赤儿与诸胡人将牛辅斩首,将其首级送去长安。',
|
||||||
|
huzhao:'胡昭(162年-250年),字孔明,颍川(治今河南禹州)人。汉末三国时期隐士、书法家。胡昭善长隶书,与钟繇、邯郸淳、卫觊、韦诞齐名。有“钟氏小巧,胡氏豪放”之说,世人并称“钟胡”。',
|
||||||
},
|
},
|
||||||
characterTitle:{
|
characterTitle:{
|
||||||
wulan:'#b对决限定武将',
|
wulan:'#b对决限定武将',
|
||||||
|
@ -17828,6 +18178,19 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
fuping_info:'①其他角色对你使用的结算结束后,若你未因此技能记录过此牌的名称且你有未废除的装备栏,则你可以废除一个装备栏,记录此牌的名称。②每回合每种牌名限一次。你可以将一张非基本牌当做〖浮萍①〗记录过的基本牌或锦囊牌使用或打出。③若你的所有装备栏均已被废除,则你使用牌无距离限制。',
|
fuping_info:'①其他角色对你使用的结算结束后,若你未因此技能记录过此牌的名称且你有未废除的装备栏,则你可以废除一个装备栏,记录此牌的名称。②每回合每种牌名限一次。你可以将一张非基本牌当做〖浮萍①〗记录过的基本牌或锦囊牌使用或打出。③若你的所有装备栏均已被废除,则你使用牌无距离限制。',
|
||||||
weilie:'炜烈',
|
weilie:'炜烈',
|
||||||
weilie_info:'每局游戏限X次。出牌阶段,你可以弃置一张牌并选择一名已受伤的角色,令该角色回复1点体力。然后若其体力值小于体力上限,则其摸一张牌(X为你〖浮萍①〗中的记录数+1)。',
|
weilie_info:'每局游戏限X次。出牌阶段,你可以弃置一张牌并选择一名已受伤的角色,令该角色回复1点体力。然后若其体力值小于体力上限,则其摸一张牌(X为你〖浮萍①〗中的记录数+1)。',
|
||||||
|
bianxi:'卞喜',
|
||||||
|
dunxi:'钝袭',
|
||||||
|
dunxi_info:'①当你使用具有伤害标签的牌结算结束后,你可以令一名不为你的目标角色获得一枚“钝”。②有“钝”的角色使用基本牌或锦囊牌指定唯一目标时,你令其移去一枚“钝”。系统随机选择一名角色,并将此牌的目标改为该角色。若该角色和原目标相同,则其移去所有“钝”,失去1点体力。若其正处于出牌阶段内,则结束此阶段。',
|
||||||
|
niufu:'牛辅',
|
||||||
|
dcxiaoxi:'宵袭',
|
||||||
|
dcxiaoxi_info:'锁定技。出牌阶段开始时,你声明X并减X点体力上限(X∈[1,2])。然后你选择一名攻击范围内的其他角色并选择一项:⒈获得该角色的X张牌。⒉视为对其使用X张【杀】。',
|
||||||
|
xiongrao:'熊扰',
|
||||||
|
xiongrao_info:'限定技。准备阶段开始时,你可以选择所有其他角色。这些角色本回合内所有不为锁定技、限定技、觉醒技的普通技能失效。然后你将体力上限增加至7点并摸X张牌(X为你以此法增加的体力上限数)。',
|
||||||
|
huzhao:'胡昭',
|
||||||
|
midu:'弥笃',
|
||||||
|
midu_info:'出牌阶段限一次。你可以选择一项:⒈废除任意个装备栏,并令一名角色摸等量的牌。⒉恢复一个已经被废除的装备栏,然后你获得〖活墨〗直到下回合开始。',
|
||||||
|
xianwang:'贤望',
|
||||||
|
xianwang_info:'锁定技。若你有被废除的装备栏,则其他角色至你的距离+1;若废除的装备栏数大于2,则改为距离+2。',
|
||||||
|
|
||||||
sp_whlw:"文和乱武",
|
sp_whlw:"文和乱武",
|
||||||
sp_zlzy:"逐鹿中原",
|
sp_zlzy:"逐鹿中原",
|
||||||
|
|
|
@ -1562,6 +1562,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
characterReplace:{
|
characterReplace:{
|
||||||
duji:['re_duji','duji'],
|
duji:['re_duji','duji'],
|
||||||
|
sp_taishici:['re_sp_taishici','sp_taishici'],
|
||||||
},
|
},
|
||||||
translate:{
|
translate:{
|
||||||
xinghuoliaoyuan:'星火燎原',
|
xinghuoliaoyuan:'星火燎原',
|
||||||
|
|
|
@ -7365,67 +7365,62 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
huomo:{
|
huomo:{
|
||||||
audio:2,
|
audio:2,
|
||||||
group:['huomo_count','huomo_count2','huomo_use']
|
autoname:['huzhao'],
|
||||||
},
|
|
||||||
huomo2:{},
|
|
||||||
huomo_count:{
|
|
||||||
init:function(player){
|
|
||||||
player.storage.huomo={};
|
|
||||||
},
|
|
||||||
trigger:{global:'phaseBefore'},
|
|
||||||
silent:true,
|
|
||||||
content:function(){
|
|
||||||
player.storage.huomo={};
|
|
||||||
}
|
|
||||||
},
|
|
||||||
huomo_count2:{
|
|
||||||
trigger:{player:['useCard1']},
|
|
||||||
silent:true,
|
|
||||||
firstDo:true,
|
|
||||||
filter:function(event){
|
|
||||||
return get.type(event.card)=='basic';
|
|
||||||
},
|
|
||||||
content:function(){
|
|
||||||
if(!player.storage.huomo) player.storage.huomo={};
|
|
||||||
player.storage.huomo[trigger.card.name]=true;
|
|
||||||
}
|
|
||||||
},
|
|
||||||
huomo_use:{
|
|
||||||
enable:'chooseToUse',
|
enable:'chooseToUse',
|
||||||
hiddenCard:function(player,name){
|
onChooseToUse:function(event){
|
||||||
return (['sha','shan','tao','jiu'].contains(name)&&(!player.storage.huomo||!player.storage.huomo[name])&&player.hasCard(function(card){
|
if(game.online||event.huomo_list) return;
|
||||||
return get.color(card)=='black'&&get.type(card)!='basic';
|
var list=lib.skill.huomo.getUsed(event.player);
|
||||||
},'he'));
|
event.set('huomo_list',list);
|
||||||
},
|
},
|
||||||
filter:function(event,player){
|
getUsed:function(player){
|
||||||
if(!player.storage.huomo) player.storage.huomo={};
|
var list=[];
|
||||||
if((!player.storage.huomo.sha&&event.filterCard({name:'sha'},player,event))||
|
player.getHistory('useCard',function(evt){
|
||||||
(!player.storage.huomo.jiu&&event.filterCard({name:'jiu'},player,event))||
|
if(get.type(evt.card,null,false)=='basic') list.add(evt.card.name);
|
||||||
(!player.storage.huomo.shan&&event.filterCard({name:'shan'},player,event))||
|
});
|
||||||
(!player.storage.huomo.tao&&event.filterCard({name:'tao'},player,event))){
|
return list;
|
||||||
|
},
|
||||||
|
hiddenCard:function(player,name){
|
||||||
|
if(get.type(name)!='basic') return false;
|
||||||
|
var list=lib.skill.huomo.getUsed(player);
|
||||||
|
if(list.contains(name)) return false;
|
||||||
return player.hasCard(function(card){
|
return player.hasCard(function(card){
|
||||||
return get.color(card)=='black'&&get.type(card)!='basic';
|
return get.color(card)=='black'&&get.type(card)!='basic';
|
||||||
},'he');
|
},'eh');
|
||||||
|
},
|
||||||
|
filter:function(event,player){
|
||||||
|
if(event.type=='wuxie'||!player.hasCard(function(card){
|
||||||
|
return get.color(card)=='black'&&get.type(card)!='basic';
|
||||||
|
},'eh')) return false;
|
||||||
|
var list=event.huomo_list||lib.skill.huomo.getUsed(player);
|
||||||
|
for(var name of lib.inpile){
|
||||||
|
if(get.type(name)!='basic'||list.contains(name)) continue;
|
||||||
|
var card={name:name,isCard:true};
|
||||||
|
if(event.filterCard(card,player,event)) return true;
|
||||||
|
if(name=='sha'){
|
||||||
|
for(var nature of lib.inpile_nature){
|
||||||
|
card.nature=nature;
|
||||||
|
if(event.filterCard(card,player,event)) return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
},
|
},
|
||||||
chooseButton:{
|
chooseButton:{
|
||||||
dialog:function(event,player){
|
dialog:function(event,player){
|
||||||
var list=[];
|
var vcards=[];
|
||||||
if(!player.storage.huomo.sha&&event.filterCard({name:'sha'},player,event)){
|
var list=event.huomo_list||lib.skill.huomo.getUsed(player);
|
||||||
list.push(['基本','','sha']);
|
for(var name of lib.inpile){
|
||||||
for(var j of lib.inpile_nature) list.push(['基本','','sha',j]);
|
if(get.type(name)!='basic'||list.contains(name)) continue;
|
||||||
|
var card={name:name,isCard:true};
|
||||||
|
if(event.filterCard(card,player,event)) vcards.push(['基本','',name]);
|
||||||
|
if(name=='sha'){
|
||||||
|
for(var nature of lib.inpile_nature){
|
||||||
|
card.nature=nature;
|
||||||
|
if(event.filterCard(card,player,event)) vcards.push(['基本','',name,nature]);
|
||||||
}
|
}
|
||||||
if(!player.storage.huomo.tao&&event.filterCard({name:'tao'},player,event)){
|
|
||||||
list.push(['基本','','tao']);
|
|
||||||
}
|
}
|
||||||
if(!player.storage.huomo.shan&&event.filterCard({name:'shan'},player,event)){
|
|
||||||
list.push(['基本','','shan']);
|
|
||||||
}
|
}
|
||||||
if(!player.storage.huomo.jiu&&event.filterCard({name:'jiu'},player,event)){
|
return ui.create.dialog('活墨',[vcards,'vcard'],'hidden');
|
||||||
list.push(['基本','','jiu']);
|
|
||||||
}
|
|
||||||
return ui.create.dialog('活墨',[list,'vcard'],'hidden');
|
|
||||||
},
|
},
|
||||||
check:function(button){
|
check:function(button){
|
||||||
var player=_status.event.player;
|
var player=_status.event.player;
|
||||||
|
@ -7486,7 +7481,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
order:function(){
|
order:function(){
|
||||||
var player=_status.event.player;
|
var player=_status.event.player;
|
||||||
var event=_status.event;
|
var event=_status.event;
|
||||||
if(!player.storage.huomo.jiu&&event.filterCard({name:'jiu'},player,event)&&get.effect(player,{name:'jiu'})>0){
|
var list=lib.skill.huomo.getUsed(player);
|
||||||
|
if(!list.contains('jiu')&&event.filterCard({name:'jiu'},player,event)&&get.effect(player,{name:'jiu'})>0){
|
||||||
return 3.1;
|
return 3.1;
|
||||||
}
|
}
|
||||||
return 2.9;
|
return 2.9;
|
||||||
|
@ -7499,16 +7495,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
if(player.hasCard(function(card){
|
if(player.hasCard(function(card){
|
||||||
return get.color(card)=='black'&&get.type(card)!='basic';
|
return get.color(card)=='black'&&get.type(card)!='basic';
|
||||||
},'he')){
|
},'he')){
|
||||||
if(!player.storage.huomo) player.storage.huomo={};
|
var list=lib.skill.huomo.getUsed(player);
|
||||||
if(tag=='respondSha'){
|
if(tag=='respondSha'){
|
||||||
if(arg!='use') return false;
|
if(arg!='use') return false;
|
||||||
if(player.storage.huomo.sha) return false;
|
if(list.contains('sha')) return false;
|
||||||
}
|
}
|
||||||
else if(tag=='respondShan'){
|
else if(tag=='respondShan'){
|
||||||
if(player.storage.huomo.shan) return false;
|
if(list.contains('shan')) return false;
|
||||||
}
|
|
||||||
else{
|
|
||||||
if(player.storage.huomo.tao&&player.storage.huomo.jiu) return false;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
|
@ -11820,11 +11813,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
xiansi:{
|
xiansi:{
|
||||||
audio:2,
|
audio:2,
|
||||||
|
audioname:['re_liufeng'],
|
||||||
trigger:{player:'phaseZhunbeiBegin'},
|
trigger:{player:'phaseZhunbeiBegin'},
|
||||||
direct:true,
|
direct:true,
|
||||||
content:function(){
|
content:function(){
|
||||||
"step 0"
|
"step 0"
|
||||||
player.chooseTarget(get.prompt2('xiansi'),[1,2],function(card,player,target){
|
player.chooseTarget(get.prompt2(event.name),[1,2],function(card,player,target){
|
||||||
return target.countCards('he')>0;
|
return target.countCards('he')>0;
|
||||||
},function(target){
|
},function(target){
|
||||||
return -get.attitude(_status.event.player,target);
|
return -get.attitude(_status.event.player,target);
|
||||||
|
@ -11832,7 +11826,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
"step 1"
|
"step 1"
|
||||||
if(result.bool){
|
if(result.bool){
|
||||||
result.targets.sortBySeat();
|
result.targets.sortBySeat();
|
||||||
player.logSkill('xiansi',result.targets);
|
player.logSkill(event.name,result.targets);
|
||||||
event.targets=result.targets;
|
event.targets=result.targets;
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
|
@ -11857,31 +11851,34 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
content:'expansion',
|
content:'expansion',
|
||||||
markcount:'expansion',
|
markcount:'expansion',
|
||||||
},
|
},
|
||||||
onremove:function(player,skill){
|
onremove:function(player){
|
||||||
var cards=player.getExpansions(skill);
|
var cards=player.getExpansions('xiansi');
|
||||||
if(cards.length) player.loseToDiscardpile(cards);
|
if(cards.length) player.loseToDiscardpile(cards);
|
||||||
},
|
},
|
||||||
ai:{
|
ai:{
|
||||||
threaten:2
|
threaten:2
|
||||||
},
|
},
|
||||||
global:'xiansi2'
|
global:'xiansi2',
|
||||||
|
group:'xiansix',
|
||||||
},
|
},
|
||||||
|
xiansix:{},
|
||||||
xiansi2:{
|
xiansi2:{
|
||||||
enable:'chooseToUse',
|
enable:'chooseToUse',
|
||||||
audio:2,
|
audio:true,
|
||||||
|
audioname:['re_liufeng'],
|
||||||
viewAs:{name:'sha',isCard:true},
|
viewAs:{name:'sha',isCard:true},
|
||||||
filter:function(event,player){
|
filter:function(event,player){
|
||||||
return game.hasPlayer(function(current){
|
return game.hasPlayer(function(current){
|
||||||
return current.hasSkill('xiansi')&¤t.getExpansions('xiansi').length>1&&event.filterTarget({name:'sha'},player,current);
|
return current.hasSkill('xiansix')&¤t.getExpansions('xiansi').length>1&&event.filterTarget({name:'sha'},player,current);
|
||||||
});
|
});
|
||||||
},
|
},
|
||||||
filterTarget:function(card,player,target){
|
filterTarget:function(card,player,target){
|
||||||
var bool=false;
|
var bool=false;
|
||||||
var players=ui.selected.targets.slice(0);
|
var players=ui.selected.targets.slice(0);
|
||||||
for(var i=0;i<players.length;i++){
|
for(var i=0;i<players.length;i++){
|
||||||
if(players[i].hasSkill('xiansi')&&players[i].getExpansions('xiansi').length>1) bool=true;break;
|
if(players[i].hasSkill('xiansix')&&players[i].getExpansions('xiansi').length>1) bool=true;break;
|
||||||
}
|
}
|
||||||
if(!bool&&(!target.hasSkill('xiansi')||target.getExpansions('xiansi').length<=1)) return false;
|
if(!bool&&(!target.hasSkill('xiansix')||target.getExpansions('xiansi').length<=1)) return false;
|
||||||
return _status.event._backup.filterTarget.apply(this,arguments);
|
return _status.event._backup.filterTarget.apply(this,arguments);
|
||||||
},
|
},
|
||||||
complexSelect:true,
|
complexSelect:true,
|
||||||
|
@ -11896,11 +11893,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
log:false,
|
log:false,
|
||||||
precontent:function(){
|
precontent:function(){
|
||||||
"step 0"
|
"step 0"
|
||||||
var targets=game.filterPlayer(function(current){
|
var targets=event.result.targets.filter(function(current){
|
||||||
if(event.result.targets.contains(current)&¤t.getExpansions('xiansi')){
|
return current.getExpansions('xiansi').length>1&¤t.hasSkill('xiansix');
|
||||||
return current.getExpansions('xiansi').length>1;
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
});
|
});
|
||||||
if(targets.length==1){
|
if(targets.length==1){
|
||||||
event.target=targets[0];
|
event.target=targets[0];
|
||||||
|
@ -12371,6 +12365,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
yj_jushou:['re_jushou','xin_jushou','yj_jushou'],
|
yj_jushou:['re_jushou','xin_jushou','yj_jushou'],
|
||||||
guohuanghou:['re_guohuanghou','guohuanghou'],
|
guohuanghou:['re_guohuanghou','guohuanghou'],
|
||||||
liuchen:['re_liuchen','liuchen'],
|
liuchen:['re_liuchen','liuchen'],
|
||||||
|
liufeng:['re_liufeng','liufeng'],
|
||||||
},
|
},
|
||||||
translate:{
|
translate:{
|
||||||
old_huaxiong:'华雄',
|
old_huaxiong:'华雄',
|
||||||
|
@ -12677,10 +12672,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
qinwang2:'勤王',
|
qinwang2:'勤王',
|
||||||
qinwang_info:'主公技,当你需要使用或打出一张【杀】时,你可以弃置一张牌,然后视为你发动了〖激将①〗。若有角色响应,则该角色打出【杀】时摸一张牌。',
|
qinwang_info:'主公技,当你需要使用或打出一张【杀】时,你可以弃置一张牌,然后视为你发动了〖激将①〗。若有角色响应,则该角色打出【杀】时摸一张牌。',
|
||||||
huomo:'活墨',
|
huomo:'活墨',
|
||||||
huomo_use:'活墨',
|
huomo_info:'当你需要使用一张本回合内未使用过的基本牌时,你可以将一张黑色非基本牌置于牌堆顶,视为使用此基本牌。',
|
||||||
//huomo_use_backup:'活墨',
|
|
||||||
huomo_info:'当你需要使用一张本回合内未使用过的基本牌时,你可以将一张黑色非基本牌置于牌堆顶,然后视为你使用了此基本牌',
|
|
||||||
huomo_use_info:'当你需要使用一张本回合内未使用过的基本牌时,你可以将一张黑色非基本牌置于牌堆顶,然后视为你使用了此基本牌',
|
|
||||||
zuoding:'佐定',
|
zuoding:'佐定',
|
||||||
zuoding_info:'当其他角色于其回合内使用♠牌指定目标后,若本回合内没有角色受到过伤害,则你可以令其中一名目标角色摸一张牌',
|
zuoding_info:'当其他角色于其回合内使用♠牌指定目标后,若本回合内没有角色受到过伤害,则你可以令其中一名目标角色摸一张牌',
|
||||||
taoxi:'讨袭',
|
taoxi:'讨袭',
|
||||||
|
@ -12740,6 +12732,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
yuce:'御策',
|
yuce:'御策',
|
||||||
yuce_info:'当你受到伤害后,你可以展示一张手牌,并令伤害来源选择一项:弃置一张与此牌类型不同的手牌,或令你回复一点体力。',
|
yuce_info:'当你受到伤害后,你可以展示一张手牌,并令伤害来源选择一项:弃置一张与此牌类型不同的手牌,或令你回复一点体力。',
|
||||||
xiansi:'陷嗣',
|
xiansi:'陷嗣',
|
||||||
|
xiansix:'陷嗣',
|
||||||
xiansi_bg:'逆',
|
xiansi_bg:'逆',
|
||||||
xiansi2:'陷嗣',
|
xiansi2:'陷嗣',
|
||||||
xiansi_info:'准备阶段开始时,你可以将一至两名角色的各一张牌置于你的武将牌上,称为“逆”;当一名角色需要对你使用【杀】时,其可以移去两张“逆”,然后视为对你使用了一张【杀】。',
|
xiansi_info:'准备阶段开始时,你可以将一至两名角色的各一张牌置于你的武将牌上,称为“逆”;当一名角色需要对你使用【杀】时,其可以移去两张“逆”,然后视为对你使用了一张【杀】。',
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
window.noname_asset_list=[
|
window.noname_asset_list=[
|
||||||
'v1.9.116',
|
'v1.9.116.2',
|
||||||
'audio/background/aozhan_chaoming.mp3',
|
'audio/background/aozhan_chaoming.mp3',
|
||||||
'audio/background/aozhan_online.mp3',
|
'audio/background/aozhan_online.mp3',
|
||||||
'audio/background/aozhan_rewrite.mp3',
|
'audio/background/aozhan_rewrite.mp3',
|
||||||
|
@ -176,6 +176,16 @@ window.noname_asset_list=[
|
||||||
'audio/card/male/yuanjiao.mp3',
|
'audio/card/male/yuanjiao.mp3',
|
||||||
'audio/card/male/zhibi.mp3',
|
'audio/card/male/zhibi.mp3',
|
||||||
|
|
||||||
|
'audio/die/bianxi.mp3',
|
||||||
|
'audio/die/caoxiancaohua.mp3',
|
||||||
|
'audio/die/dc_liuba.mp3',
|
||||||
|
'audio/die/huzhao.mp3',
|
||||||
|
'audio/die/lukai.mp3',
|
||||||
|
'audio/die/niufu.mp3',
|
||||||
|
'audio/die/re_liufeng.mp3',
|
||||||
|
'audio/die/re_sp_taishici.mp3',
|
||||||
|
'audio/die/xiahoulingnv.mp3',
|
||||||
|
|
||||||
'audio/die/baosanniang.mp3',
|
'audio/die/baosanniang.mp3',
|
||||||
'audio/die/beimihu.mp3',
|
'audio/die/beimihu.mp3',
|
||||||
'audio/die/bianfuren.mp3',
|
'audio/die/bianfuren.mp3',
|
||||||
|
@ -996,6 +1006,42 @@ window.noname_asset_list=[
|
||||||
'audio/effect/tori_no_uta.mp3',
|
'audio/effect/tori_no_uta.mp3',
|
||||||
'audio/effect/win.mp3',
|
'audio/effect/win.mp3',
|
||||||
|
|
||||||
|
|
||||||
|
'audio/skill/dcliuzhuan1.mp3',
|
||||||
|
'audio/skill/dcliuzhuan2.mp3',
|
||||||
|
'audio/skill/dcxiaoxi1.mp3',
|
||||||
|
'audio/skill/dcxiaoxi2.mp3',
|
||||||
|
'audio/skill/dczhubi1.mp3',
|
||||||
|
'audio/skill/dczhubi2.mp3',
|
||||||
|
'audio/skill/dunxi1.mp3',
|
||||||
|
'audio/skill/dunxi2.mp3',
|
||||||
|
'audio/skill/fuping1.mp3',
|
||||||
|
'audio/skill/fuping2.mp3',
|
||||||
|
'audio/skill/huamu1.mp3',
|
||||||
|
'audio/skill/huamu2.mp3',
|
||||||
|
'audio/skill/jisi1.mp3',
|
||||||
|
'audio/skill/jisi2.mp3',
|
||||||
|
'audio/skill/liangyuan1.mp3',
|
||||||
|
'audio/skill/liangyuan2.mp3',
|
||||||
|
'audio/skill/lkbushi1.mp3',
|
||||||
|
'audio/skill/lkbushi2.mp3',
|
||||||
|
'audio/skill/lkzhongzhuang1.mp3',
|
||||||
|
'audio/skill/lkzhongzhuang2.mp3',
|
||||||
|
'audio/skill/midu1.mp3',
|
||||||
|
'audio/skill/midu2.mp3',
|
||||||
|
'audio/skill/qianmeng1.mp3',
|
||||||
|
'audio/skill/qianmeng2.mp3',
|
||||||
|
'audio/skill/rejixu1.mp3',
|
||||||
|
'audio/skill/rejixu2.mp3',
|
||||||
|
'audio/skill/weilie1.mp3',
|
||||||
|
'audio/skill/weilie2.mp3',
|
||||||
|
'audio/skill/xiansi_re_liufeng1.mp3',
|
||||||
|
'audio/skill/xiansi_re_liufeng2.mp3',
|
||||||
|
'audio/skill/xianwang1.mp3',
|
||||||
|
'audio/skill/xianwang2.mp3',
|
||||||
|
'audio/skill/xiongrao1.mp3',
|
||||||
|
'audio/skill/xiongrao2.mp3',
|
||||||
|
|
||||||
'audio/skill/aichen1.mp3',
|
'audio/skill/aichen1.mp3',
|
||||||
'audio/skill/aichen2.mp3',
|
'audio/skill/aichen2.mp3',
|
||||||
'audio/skill/anguo1.mp3',
|
'audio/skill/anguo1.mp3',
|
||||||
|
@ -5024,6 +5070,12 @@ window.noname_asset_list=[
|
||||||
'image/card/zhuangshu_trick.png',
|
'image/card/zhuangshu_trick.png',
|
||||||
'image/card/zhuangshu_equip.png',
|
'image/card/zhuangshu_equip.png',
|
||||||
|
|
||||||
|
'image/character/bianxi.jpg',
|
||||||
|
'image/character/huzhao.jpg',
|
||||||
|
'image/character/niufu.jpg',
|
||||||
|
'image/character/re_liufeng.jpg',
|
||||||
|
'image/character/re_sp_taishici.jpg',
|
||||||
|
'image/character/sp_jiben.jpg',
|
||||||
'image/character/shenpei.jpg',
|
'image/character/shenpei.jpg',
|
||||||
'image/character/re_menghuo.jpg',
|
'image/character/re_menghuo.jpg',
|
||||||
'image/character/re_zhurong.jpg',
|
'image/character/re_zhurong.jpg',
|
||||||
|
|
54
game/game.js
|
@ -4631,7 +4631,7 @@
|
||||||
init:true,
|
init:true,
|
||||||
onclick:function(bool){
|
onclick:function(bool){
|
||||||
game.saveConfig('change_identity',bool,this._link.config.mode);
|
game.saveConfig('change_identity',bool,this._link.config.mode);
|
||||||
if(!_status.event.getParent().showConfig&&!_status.event.showConfig) return;
|
if(get.mode()!='identity'||!_status.event.getParent().showConfig&&!_status.event.showConfig) return;
|
||||||
var dialog;
|
var dialog;
|
||||||
if(ui.cheat2&&ui.cheat2.backup) dialog=ui.cheat2.backup;
|
if(ui.cheat2&&ui.cheat2.backup) dialog=ui.cheat2.backup;
|
||||||
else dialog=_status.event.dialog;
|
else dialog=_status.event.dialog;
|
||||||
|
@ -4647,7 +4647,7 @@
|
||||||
init:true,
|
init:true,
|
||||||
onclick:function(bool){
|
onclick:function(bool){
|
||||||
game.saveConfig('change_choice',bool,this._link.config.mode);
|
game.saveConfig('change_choice',bool,this._link.config.mode);
|
||||||
if(!_status.event.getParent().showConfig&&!_status.event.showConfig) return;
|
if(get.mode()!='identity'||!_status.event.getParent().showConfig&&!_status.event.showConfig) return;
|
||||||
if(!ui.cheat&&get.config('change_choice')) ui.create.cheat();
|
if(!ui.cheat&&get.config('change_choice')) ui.create.cheat();
|
||||||
else if(ui.cheat&&!get.config('change_choice')){
|
else if(ui.cheat&&!get.config('change_choice')){
|
||||||
ui.cheat.close();
|
ui.cheat.close();
|
||||||
|
@ -4670,7 +4670,7 @@
|
||||||
init:false,
|
init:false,
|
||||||
onclick:function(bool){
|
onclick:function(bool){
|
||||||
game.saveConfig('continue_game',bool,this._link.config.mode);
|
game.saveConfig('continue_game',bool,this._link.config.mode);
|
||||||
if(get.config('continue_game')){
|
if(get.config('continue_game')&&get.mode()=='identity'){
|
||||||
if(!ui.continue_game&&_status.over&&!_status.brawl&&!game.no_continue_game){
|
if(!ui.continue_game&&_status.over&&!_status.brawl&&!game.no_continue_game){
|
||||||
ui.continue_game=ui.create.control('再战',game.reloadCurrent);
|
ui.continue_game=ui.create.control('再战',game.reloadCurrent);
|
||||||
}
|
}
|
||||||
|
@ -4687,7 +4687,7 @@
|
||||||
init:true,
|
init:true,
|
||||||
onclick:function(bool){
|
onclick:function(bool){
|
||||||
game.saveConfig('dierestart',bool,this._link.config.mode);
|
game.saveConfig('dierestart',bool,this._link.config.mode);
|
||||||
if(get.config('dierestart')){
|
if(get.config('dierestart')&&get.mode()=='identity'){
|
||||||
if(!ui.restart&&game.me.isDead()&&!_status.connectMode){
|
if(!ui.restart&&game.me.isDead()&&!_status.connectMode){
|
||||||
ui.restart=ui.create.control('restart',game.reload);
|
ui.restart=ui.create.control('restart',game.reload);
|
||||||
}
|
}
|
||||||
|
@ -4703,7 +4703,7 @@
|
||||||
init:false,
|
init:false,
|
||||||
onclick:function(bool){
|
onclick:function(bool){
|
||||||
game.saveConfig('revive',bool,this._link.config.mode);
|
game.saveConfig('revive',bool,this._link.config.mode);
|
||||||
if(get.config('revive')){
|
if(get.config('revive')&&get.mode()=='identity'){
|
||||||
if(!ui.revive&&game.me.isDead()){
|
if(!ui.revive&&game.me.isDead()){
|
||||||
ui.revive=ui.create.control('revive',ui.click.dierevive);
|
ui.revive=ui.create.control('revive',ui.click.dierevive);
|
||||||
}
|
}
|
||||||
|
@ -5050,7 +5050,7 @@
|
||||||
init:true,
|
init:true,
|
||||||
onclick:function(bool){
|
onclick:function(bool){
|
||||||
game.saveConfig('free_choose',bool,this._link.config.mode);
|
game.saveConfig('free_choose',bool,this._link.config.mode);
|
||||||
if(!_status.event.getParent().showConfig&&!_status.event.showConfig) return;
|
if(get.mode()!='guozhan'||!_status.event.getParent().showConfig&&!_status.event.showConfig) return;
|
||||||
if(!ui.cheat2&&get.config('free_choose')) ui.create.cheat2();
|
if(!ui.cheat2&&get.config('free_choose')) ui.create.cheat2();
|
||||||
else if(ui.cheat2&&!get.config('free_choose')){
|
else if(ui.cheat2&&!get.config('free_choose')){
|
||||||
ui.cheat2.close();
|
ui.cheat2.close();
|
||||||
|
@ -5069,7 +5069,7 @@
|
||||||
init:true,
|
init:true,
|
||||||
onclick:function(bool){
|
onclick:function(bool){
|
||||||
game.saveConfig('change_identity',bool,this._link.config.mode);
|
game.saveConfig('change_identity',bool,this._link.config.mode);
|
||||||
if(!_status.event.getParent().showConfig&&!_status.event.showConfig) return;
|
if(get.mode()!='guozhan'||!_status.event.getParent().showConfig&&!_status.event.showConfig) return;
|
||||||
var dialog;
|
var dialog;
|
||||||
if(ui.cheat2&&ui.cheat2.backup) dialog=ui.cheat2.backup;
|
if(ui.cheat2&&ui.cheat2.backup) dialog=ui.cheat2.backup;
|
||||||
else dialog=_status.event.dialog;
|
else dialog=_status.event.dialog;
|
||||||
|
@ -5085,7 +5085,7 @@
|
||||||
init:true,
|
init:true,
|
||||||
onclick:function(bool){
|
onclick:function(bool){
|
||||||
game.saveConfig('change_choice',bool,this._link.config.mode);
|
game.saveConfig('change_choice',bool,this._link.config.mode);
|
||||||
if(!_status.event.getParent().showConfig&&!_status.event.showConfig) return;
|
if(get.mode()!='guozhan'||!_status.event.getParent().showConfig&&!_status.event.showConfig) return;
|
||||||
if(!ui.cheat&&get.config('change_choice')) ui.create.cheat();
|
if(!ui.cheat&&get.config('change_choice')) ui.create.cheat();
|
||||||
else if(ui.cheat&&!get.config('change_choice')){
|
else if(ui.cheat&&!get.config('change_choice')){
|
||||||
ui.cheat.close();
|
ui.cheat.close();
|
||||||
|
@ -5109,7 +5109,7 @@
|
||||||
intro:'游戏结束后可选择用相同的武将再进行一局游戏',
|
intro:'游戏结束后可选择用相同的武将再进行一局游戏',
|
||||||
onclick:function(bool){
|
onclick:function(bool){
|
||||||
game.saveConfig('continue_game',bool,this._link.config.mode);
|
game.saveConfig('continue_game',bool,this._link.config.mode);
|
||||||
if(get.config('continue_game')){
|
if(get.config('continue_game')&&get.mode()=='guozhan'){
|
||||||
if(!ui.continue_game&&_status.over&&!_status.brawl&&!game.no_continue_game){
|
if(!ui.continue_game&&_status.over&&!_status.brawl&&!game.no_continue_game){
|
||||||
ui.continue_game=ui.create.control('再战',game.reloadCurrent);
|
ui.continue_game=ui.create.control('再战',game.reloadCurrent);
|
||||||
}
|
}
|
||||||
|
@ -5125,7 +5125,7 @@
|
||||||
init:true,
|
init:true,
|
||||||
onclick:function(bool){
|
onclick:function(bool){
|
||||||
game.saveConfig('dierestart',bool,this._link.config.mode);
|
game.saveConfig('dierestart',bool,this._link.config.mode);
|
||||||
if(get.config('dierestart')){
|
if(get.config('dierestart')&&get.mode()=='guozhan'){
|
||||||
if(!ui.restart&&game.me.isDead()&&!_status.connectMode){
|
if(!ui.restart&&game.me.isDead()&&!_status.connectMode){
|
||||||
ui.restart=ui.create.control('restart',game.reload);
|
ui.restart=ui.create.control('restart',game.reload);
|
||||||
}
|
}
|
||||||
|
@ -5141,7 +5141,7 @@
|
||||||
init:false,
|
init:false,
|
||||||
onclick:function(bool){
|
onclick:function(bool){
|
||||||
game.saveConfig('revive',bool,this._link.config.mode);
|
game.saveConfig('revive',bool,this._link.config.mode);
|
||||||
if(get.config('revive')){
|
if(get.config('revive')&&get.mode()=='guozhan'){
|
||||||
if(!ui.revive&&game.me.isDead()){
|
if(!ui.revive&&game.me.isDead()){
|
||||||
ui.revive=ui.create.control('revive',ui.click.dierevive);
|
ui.revive=ui.create.control('revive',ui.click.dierevive);
|
||||||
}
|
}
|
||||||
|
@ -7663,9 +7663,10 @@
|
||||||
if(!alerted&&window.bannedExtensions.contains(lib.config.extensions[i])){
|
if(!alerted&&window.bannedExtensions.contains(lib.config.extensions[i])){
|
||||||
alerted=true;
|
alerted=true;
|
||||||
alert('读取某些扩展时出现问题。');
|
alert('读取某些扩展时出现问题。');
|
||||||
};
|
}
|
||||||
var extcontent=localStorage.getItem(lib.configprefix+'extension_'+lib.config.extensions[i]);
|
var extcontent=localStorage.getItem(lib.configprefix+'extension_'+lib.config.extensions[i]);
|
||||||
if(extcontent){
|
if(extcontent){
|
||||||
|
var backup_onload=lib.init.onload;
|
||||||
_status.evaluatingExtension=true;
|
_status.evaluatingExtension=true;
|
||||||
try{
|
try{
|
||||||
eval(extcontent);
|
eval(extcontent);
|
||||||
|
@ -7673,6 +7674,7 @@
|
||||||
catch(e){
|
catch(e){
|
||||||
console.log(e);
|
console.log(e);
|
||||||
}
|
}
|
||||||
|
lib.init.onload=backup_onload;
|
||||||
_status.evaluatingExtension=false;
|
_status.evaluatingExtension=false;
|
||||||
}
|
}
|
||||||
else if(lib.config.mode!='connect'||(!localStorage.getItem(lib.configprefix+'directstart')&&show_splash)){
|
else if(lib.config.mode!='connect'||(!localStorage.getItem(lib.configprefix+'directstart')&&show_splash)){
|
||||||
|
@ -7682,8 +7684,12 @@
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
if(lib.config.mode!='connect'||(!localStorage.getItem(lib.configprefix+'directstart')&&show_splash)){
|
if(lib.config.mode!='connect'||(!localStorage.getItem(lib.configprefix+'directstart')&&show_splash)){
|
||||||
|
var alerted=false;
|
||||||
for(var i=0;i<lib.config.extensions.length;i++){
|
for(var i=0;i<lib.config.extensions.length;i++){
|
||||||
if(window.bannedExtensions.contains(lib.config.extensions[i])) continue;
|
if(!alerted&&window.bannedExtensions.contains(lib.config.extensions[i])){
|
||||||
|
alerted=true;
|
||||||
|
alert('读取某些扩展时出现问题。');
|
||||||
|
}
|
||||||
game.import('extension',{name:lib.config.extensions[i]});
|
game.import('extension',{name:lib.config.extensions[i]});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -19560,13 +19566,13 @@
|
||||||
var ais=lib.skill[card].check||function(){return 0};
|
var ais=lib.skill[card].check||function(){return 0};
|
||||||
return ais();
|
return ais();
|
||||||
}
|
}
|
||||||
var addi=(get.value(card)>=8&&get.type(card)!='equip')?-10:0;
|
var addi=(get.value(card)>=8&&get.type(card)!='equip')?-6:0;
|
||||||
if(card.name=='du') addi-=3;
|
if(card.name=='du') addi-=3;
|
||||||
var source=_status.event.source;
|
var source=_status.event.source;
|
||||||
var player=_status.event.player;
|
var player=_status.event.player;
|
||||||
var getn=function(card){
|
var getn=function(card){
|
||||||
if(player.hasSkill('tianbian')&&get.suit(card)=='heart') return 13;
|
if(player.hasSkill('tianbian')&&get.suit(card)=='heart') return 13*(event.small?-1:1);
|
||||||
return get.number(card);
|
return get.number(card)*(event.small?-1:1);
|
||||||
}
|
}
|
||||||
if(source&&source!=player&&get.attitude(player,source)>1){
|
if(source&&source!=player&&get.attitude(player,source)>1){
|
||||||
return -getn(card)-get.value(card)/2+addi;
|
return -getn(card)-get.value(card)/2+addi;
|
||||||
|
@ -19585,12 +19591,12 @@
|
||||||
}
|
}
|
||||||
var player=get.owner(card);
|
var player=get.owner(card);
|
||||||
var getn=function(card){
|
var getn=function(card){
|
||||||
if(player.hasSkill('tianbian')&&get.suit(card)=='heart') return 13;
|
if(player.hasSkill('tianbian')&&get.suit(card)=='heart') return 13*(event.small?-1:1);
|
||||||
return get.number(card);
|
return get.number(card)*(event.small?-1:1);
|
||||||
}
|
}
|
||||||
var event=_status.event.getParent();
|
var event=_status.event.getParent();
|
||||||
var to=(player==event.player?event.target:event.player);
|
var to=(player==event.player?event.target:event.player);
|
||||||
var addi=(get.value(card)>=8&&get.type(card)!='equip')?-10:0;
|
var addi=(get.value(card)>=8&&get.type(card)!='equip')?-6:0;
|
||||||
if(card.name=='du') addi-=5;
|
if(card.name=='du') addi-=5;
|
||||||
if(player==event.player){
|
if(player==event.player){
|
||||||
if(get.attitude(player,to)>0&&event.small){
|
if(get.attitude(player,to)>0&&event.small){
|
||||||
|
@ -19599,7 +19605,7 @@
|
||||||
return getn(card)-get.value(card)/2+addi;
|
return getn(card)-get.value(card)/2+addi;
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
if(get.attitude(player,to)>0&&!event.small){
|
if(get.attitude(player,to)>0){
|
||||||
return -getn(card)-get.value(card)/2+addi;
|
return -getn(card)-get.value(card)/2+addi;
|
||||||
}
|
}
|
||||||
return getn(card)-get.value(card)/2+addi;
|
return getn(card)-get.value(card)/2+addi;
|
||||||
|
@ -29992,7 +29998,9 @@
|
||||||
},
|
},
|
||||||
import:function(type,content){
|
import:function(type,content){
|
||||||
if(type=='extension'){
|
if(type=='extension'){
|
||||||
|
var backup_onload=lib.init.onload;
|
||||||
game.loadExtension(content);
|
game.loadExtension(content);
|
||||||
|
lib.init.onload=backup_onload;
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
if(!lib.imported[type]){
|
if(!lib.imported[type]){
|
||||||
|
@ -36640,7 +36648,7 @@
|
||||||
roundNumber:0,
|
roundNumber:0,
|
||||||
shuffleNumber:0,
|
shuffleNumber:0,
|
||||||
};
|
};
|
||||||
window['b'+'ann'+'e'+'dE'+'x'+'ten'+'s'+'i'+'o'+'ns']=['\u5047装\u65e0敌'];
|
window['b'+'ann'+'e'+'dE'+'x'+'ten'+'s'+'i'+'o'+'ns']=[];
|
||||||
var ui={
|
var ui={
|
||||||
updates:[],
|
updates:[],
|
||||||
thrown:[],
|
thrown:[],
|
||||||
|
@ -51931,7 +51939,7 @@
|
||||||
case 'event': return get.eventInfoOL(item);
|
case 'event': return get.eventInfoOL(item);
|
||||||
default:
|
default:
|
||||||
if(typeof level!='number'){
|
if(typeof level!='number'){
|
||||||
level=5;
|
level=8;
|
||||||
}
|
}
|
||||||
if(Array.isArray(item)){
|
if(Array.isArray(item)){
|
||||||
if(level==0){
|
if(level==0){
|
||||||
|
@ -53553,7 +53561,7 @@
|
||||||
if(lib.config.show_favourite&&lib.character[node.name]&&game.players.contains(node)&&
|
if(lib.config.show_favourite&&lib.character[node.name]&&game.players.contains(node)&&
|
||||||
(!modepack||!modepack[node.name])&&(!simple||get.is.phoneLayout())){
|
(!modepack||!modepack[node.name])&&(!simple||get.is.phoneLayout())){
|
||||||
var addFavourite=ui.create.div('.text.center.pointerdiv');
|
var addFavourite=ui.create.div('.text.center.pointerdiv');
|
||||||
addFavourite.link=node.link;
|
addFavourite.link=node.name;
|
||||||
if(lib.config.favouriteCharacter.contains(node.name)){
|
if(lib.config.favouriteCharacter.contains(node.name)){
|
||||||
addFavourite.innerHTML='移除收藏';
|
addFavourite.innerHTML='移除收藏';
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,10 +1,8 @@
|
||||||
window.noname_update={
|
window.noname_update={
|
||||||
version:'1.9.116.1',
|
version:'1.9.116.2',
|
||||||
update:'1.9.116',
|
update:'1.9.116.1',
|
||||||
changeLog:[
|
changeLog:[
|
||||||
'派对浪客、樱庭星罗入选稿公布',
|
'十周年卞喜、胡昭、牛辅、界刘封、界SP太史慈',
|
||||||
'OL曹宪曹华、十周年刘巴、陆凯、夏侯令女',
|
|
||||||
'花色字体显示优化',
|
|
||||||
'技能调整与bug修复',
|
'技能调整与bug修复',
|
||||||
],
|
],
|
||||||
files:[
|
files:[
|
||||||
|
|
After Width: | Height: | Size: 89 KiB |
After Width: | Height: | Size: 75 KiB |
After Width: | Height: | Size: 78 KiB |
After Width: | Height: | Size: 89 KiB |
After Width: | Height: | Size: 77 KiB |
Before Width: | Height: | Size: 79 KiB After Width: | Height: | Size: 73 KiB |