Ichinose K&M
This commit is contained in:
parent
2fc20a7997
commit
c7c886a4d8
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@ -84,7 +84,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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range:{attack:1},
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range:{attack:1},
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selectTarget:1,
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selectTarget:1,
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yingbian_prompt:function(card){
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yingbian_prompt:function(card){
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if(card.nature=='fire'){
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if(lib.linked.contains(card.nature)){
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return '此牌的伤害值基数+1';
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return '此牌的伤害值基数+1';
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}
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}
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else{
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else{
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@ -92,9 +92,10 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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}
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}
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},
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},
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yingbian:function(event){
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yingbian:function(event){
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if(event.card.nature=='fire'){
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if(lib.linked.contains(event.card.nature)){
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if(typeof event.baseDamage!='number') event.baseDamage=1;
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if(typeof event.baseDamage!='number') event.baseDamage=1;
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event.baseDamage++;
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event.baseDamage++;
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game.log(event.card,'的伤害值基数+1');
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}
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}
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else{
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else{
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event.yingbian_addTarget=true;
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event.yingbian_addTarget=true;
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@ -1220,6 +1221,10 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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if(player==target) return false;
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if(player==target) return false;
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return target.countDiscardableCards(player,get.is.single()?'he':'hej');
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return target.countDiscardableCards(player,get.is.single()?'he':'hej');
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},
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},
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yingbian_prompt:'当你使用此牌选择目标后,你可为此牌增加一个目标',
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yingbian:function(event){
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event.yingbian_addTarget=true;
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},
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content:function(){
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content:function(){
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'step 0'
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'step 0'
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if(!get.is.single()&&target.countDiscardableCards(player,'hej')){
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if(!get.is.single()&&target.countDiscardableCards(player,'hej')){
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@ -1246,6 +1251,13 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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useful:1,
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useful:1,
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value:5,
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value:5,
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},
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},
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yingbian:function(card,player,targets,viewer){
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if(get.attitude(viewer,player)<=0) return 0;
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if(game.hasPlayer(function(current){
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return !targets.contains(current)&&lib.filter.targetEnabled2(card,player,current)&&get.effect(current,card,player,player)>0;
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})) return 6;
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return 0;
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},
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result:{
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result:{
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target:function(player,target){
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target:function(player,target){
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var att=get.attitude(player,target);
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var att=get.attitude(player,target);
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@ -812,7 +812,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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['heart',1,'wuxie'],
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['heart',1,'wuxie'],
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['heart',2,'shan',null,['yingbian_kongchao']],
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['heart',2,'shan',null,['yingbian_kongchao']],
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['heart',2,'shan',null,['yingbian_kongchao']],
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['heart',2,'shan',null,['yingbian_kongchao']],
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['heart',2,'guohe'],
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['heart',2,'guohe',null,['yingbian_zhuzhan']],
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['heart',3,'wugu'],
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['heart',3,'wugu'],
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['heart',3,'tao'],
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['heart',3,'tao'],
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['heart',3,'chuqibuyi',null,['yingbian_zhuzhan']],
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['heart',3,'chuqibuyi',null,['yingbian_zhuzhan']],
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172
character/diy.js
172
character/diy.js
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@ -68,6 +68,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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key_chihaya:['female','key',3,['chihaya_liewu','chihaya_youfeng']],
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key_chihaya:['female','key',3,['chihaya_liewu','chihaya_youfeng']],
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key_yukito:['male','key',4,['yukito_kongwu','yukito_yaxiang']],
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key_yukito:['male','key',4,['yukito_kongwu','yukito_yaxiang']],
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key_crow:['male','key',4,[],['unseen']],
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key_crow:['male','key',4,[],['unseen']],
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key_asara:['female','key',3,['asara_shelu','asara_yingwei']],
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key_kotomi:['female','key',3,['kotomi_qinji','kotomi_chuanxiang']],
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key_kud:['female','key',3,['kud_qiaoshou','kud_buhui']],
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key_kud:['female','key',3,['kud_qiaoshou','kud_buhui']],
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key_misuzu:['female','key',3,['misuzu_hengzhou','misuzu_nongyin','misuzu_zhongxing']],
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key_misuzu:['female','key',3,['misuzu_hengzhou','misuzu_nongyin','misuzu_zhongxing']],
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@ -180,7 +182,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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diy_fakenews:["diy_wenyang","ns_zhangwei","ns_caimao"],
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diy_fakenews:["diy_wenyang","ns_zhangwei","ns_caimao"],
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diy_default:["diy_feishi","diy_liuyan","diy_yuji","diy_caiwenji","diy_lukang","diy_zhenji","diy_liufu","diy_xizhenxihong","diy_liuzan","diy_zaozhirenjun","diy_yangyi","diy_tianyu"],
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diy_default:["diy_feishi","diy_liuyan","diy_yuji","diy_caiwenji","diy_lukang","diy_zhenji","diy_liufu","diy_xizhenxihong","diy_liuzan","diy_zaozhirenjun","diy_yangyi","diy_tianyu"],
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diy_noname:['noname'],
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diy_noname:['noname'],
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diy_key:["key_lucia","key_kyousuke","key_yuri","key_haruko","key_umi","key_rei","key_komari","key_yukine","key_yusa","key_misa","key_masato","key_iwasawa","key_kengo","key_yoshino","key_yui","key_tsumugi","key_saya","key_harukakanata","key_inari","key_shiina","key_sunohara","key_rin","key_sasami","key_akane","key_doruji","key_yuiko","key_riki","key_hisako","key_hinata","key_noda","key_tomoya","key_nagisa","key_ayato","key_ao","key_yuzuru","sp_key_kanade","key_mio","key_midori","key_kyoko","key_shizuru","key_shiorimiyuki","key_miki","key_shiori","key_kaori","sp_key_yuri","key_akiko","key_abyusa","key_godan","key_yuu","key_ryoichi","key_kotori","key_jojiro","key_shiroha","key_shizuku","key_hiroto","key_sakuya","key_youta","key_rumi","key_chihaya","key_yukito"],
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diy_key:["key_lucia","key_kyousuke","key_yuri","key_haruko","key_umi","key_rei","key_komari","key_yukine","key_yusa","key_misa","key_masato","key_iwasawa","key_kengo","key_yoshino","key_yui","key_tsumugi","key_saya","key_harukakanata","key_inari","key_shiina","key_sunohara","key_rin","key_sasami","key_akane","key_doruji","key_yuiko","key_riki","key_hisako","key_hinata","key_noda","key_tomoya","key_nagisa","key_ayato","key_ao","key_yuzuru","sp_key_kanade","key_mio","key_midori","key_kyoko","key_shizuru","key_shiorimiyuki","key_miki","key_shiori","key_kaori","sp_key_yuri","key_akiko","key_abyusa","key_godan","key_yuu","key_ryoichi","key_kotori","key_jojiro","key_shiroha","key_shizuku","key_hiroto","key_sakuya","key_youta","key_rumi","key_chihaya","key_yukito","key_asara","key_kotomi"],
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diy_trashbin:['old_jiakui','ol_guohuai','junk_zhangrang','junk_simayi'],
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diy_trashbin:['old_jiakui','ol_guohuai','junk_zhangrang','junk_simayi'],
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},
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},
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},
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},
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@ -197,6 +199,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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diy_tianyu:'字国让,渔阳雍奴(今天津市武清区东北)人。三国时期曹魏将领。初从刘备,因母亲年老回乡,后跟随公孙瓒,公孙瓒败亡,劝说鲜于辅加入曹操。曹操攻略河北时,田豫正式得到曹操任用,历任颖阴、郎陵令、弋阳太守等。',
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diy_tianyu:'字国让,渔阳雍奴(今天津市武清区东北)人。三国时期曹魏将领。初从刘备,因母亲年老回乡,后跟随公孙瓒,公孙瓒败亡,劝说鲜于辅加入曹操。曹操攻略河北时,田豫正式得到曹操任用,历任颖阴、郎陵令、弋阳太守等。',
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},
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},
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characterTitle:{
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characterTitle:{
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key_kotomi:'#gClannad',
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key_asara:'#bRewrite',
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key_yukito:'#bAIR',
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key_yukito:'#bAIR',
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key_chihaya:'#bRewrite',
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key_chihaya:'#bRewrite',
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key_rumi:'#rONE ~輝く季節へ~',
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key_rumi:'#rONE ~輝く季節へ~',
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@ -350,20 +354,169 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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perfectPair:{
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perfectPair:{
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yuji:['zuoci'],
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yuji:['zuoci'],
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key_riki:['key_rin','key_saya','key_kyousuke'],
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key_riki:['key_rin','key_saya','key_kyousuke','key_kud'],
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key_kud:['key_harukakanata'],
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key_komari:['key_rin','key_sasami'],
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key_komari:['key_rin','key_sasami'],
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key_masato:['key_kengo'],
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key_masato:['key_kengo'],
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key_yuiko:['key_harukakanata'],
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key_yuiko:['key_harukakanata'],
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key_doruji:['key_rin'],
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key_doruji:['key_rin'],
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key_tomoya:['key_nagisa','key_sunohara'],
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key_tomoya:['key_nagisa','key_sunohara','key_kotomi'],
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key_ao:['key_inari'],
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key_ao:['key_inari'],
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key_shiroha:['key_umi'],
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key_shizuku:['key_tsumugi'],
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key_yuzuru:['key_hinata','key_kanade','key_ayato'],
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key_yuzuru:['key_hinata','key_kanade','key_ayato'],
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key_yuri:['key_kanade'],
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key_yuri:['key_kanade','key_abyusa'],
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key_hinata:['key_yui'],
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key_hinata:['key_yui'],
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key_iwasawa:['key_hisako'],
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key_iwasawa:['key_hisako'],
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key_yuu:['key_nao'],
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key_jojiro:['key_yusa'],
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key_kaori:['key_shiori'],
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key_chihaya:['key_sakuya'],
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key_lucia:['key_shizuru'],
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key_lucia:['key_shizuru'],
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},
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},
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skill:{
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skill:{
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kotomi_qinji:{
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trigger:{player:'phaseUseBegin'},
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filter:function(event,player){
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return player.hasUseTarget('wanjian');
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},
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direct:true,
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content:function(){
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player.addTempSkill('kotomi_qinji2');
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player.chooseUseTarget({name:'wanjian',isCard:true},get.prompt('kotomi_qinji'),'视为使用一张【万箭齐发】').logSkill='kotomi_qinji';
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},
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},
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kotomi_qinji2:{
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trigger:{source:'damageBefore'},
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forced:true,
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popup:false,
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filter:function(event,player){
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return event.getParent().skill=='kotomi_qinji';
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},
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content:function(){
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trigger.cancel();
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trigger.player.loseHp(trigger.num);
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},
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},
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kotomi_chuanxiang:{
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global:'kotomi_chuanxiang2',
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},
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kotomi_chuanxiang2:{
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enable:'phaseUse',
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usable:1,
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filter:function(event,player){
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return !player.hasSkill('kotomi_chuanxiang')&&player.countCards('e',lib.skill.kotomi_chuanxiang2.filterCard)>0;
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},
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filterCard:function(card,player){
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if(!player) player=_status.event.player;
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return game.hasPlayer(function(current){
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return current!=player&¤t.isEmpty(get.subtype(card,false));
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});
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},
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position:'e',
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filterTarget:function(card,player,target){
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return target!=player&&target.isEmpty(get.subtype(ui.selected.cards[0],false));
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},
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check:function(card){
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if(get.value(card)<=0) return 10;
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var player=_status.event.player;
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if(game.hasPlayer(function(current){
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return current.hasSkill('kotomi_chuanxiang')&&get.attitude(player,current)>0;
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})){
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var subtype=get.subtype(card,false);
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if(player.countCards('hs',function(cardx){
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return get.type(cardx)=='equip'&&get.subtype(cardx,false)==subtype&&player.canUse(cardx,player)&&get.effect(player,cardx,player,player)>0;
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})) return 8;
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return 7/Math.max(1,get.value(card));
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}
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return 0;
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},
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prepare:'give',
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discard:false,
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lose:false,
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content:function(){
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'step 0'
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target.equip(cards[0]);
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var list=game.filterPlayer(function(current){
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return current.hasSkill('kotomi_chuanxiang');
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});
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game.asyncDraw(list,function(targetx){
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return targetx==target?2:1;
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});
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'step 1'
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game.delayx();
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},
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ai:{
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order:8,
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result:{
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target:function(player,target){
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var card=ui.selected.cards[0];
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if(!card) return 0;
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var eff=get.effect(target,card,player,target);
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if(target.hasSkill('kotomi_chuanxiang')) eff++;
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return eff;
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},
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},
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},
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},
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asara_shelu:{
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enable:'phaseUse',
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usable:1,
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filter:function(event,player){
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return player.countCards('he')>0&&game.hasPlayer(function(current){
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return current!=player&¤t.countCards('h')>0;
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});
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},
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filterCard:true,
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position:'he',
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filterTarget:function(card,player,target){
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return target!=player&&target.countCards('h')>0;
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},
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check:function(card){
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return 6-get.value(card);
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},
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content:function(){
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'step 0'
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if(!target.countCards('h')) event.finish();
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else player.choosePlayerCard(target,'h',true);
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'step 1'
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player.showCards(result.cards);
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event.cards2=result.cards;
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'step 2'
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target.$give(event.cards2,player,false);
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target.loseToSpecial(event.cards2,'asara_yingwei',player);
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var card1=cards[0],card2=event.cards2[0];
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if(card1.suit==card2.suit) player.draw(2);
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if(card1.number==card2.number) player.recover();
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},
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ai:{
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order:6,
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result:{
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target:-1,
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},
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},
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},
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asara_yingwei:{
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trigger:{player:'useCard1'},
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forced:true,
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filter:function(event,player){
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return player.getHistory('lose',function(evt){
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if(evt.getParent()!=event) return false;
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for(var i in evt.gaintag_map){
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if(evt.gaintag_map[i].contains('asara_yingwei')) return true;
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}
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return false;
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}).length>0;
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},
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content:function(){
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if(!trigger.card.yingbian){
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trigger.card.yingbian=true;
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var info=get.info(trigger.card);
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if(info&&info.yingbian) info.yingbian(trigger);
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player.addTempSkill('yingbian_changeTarget');
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}
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},
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},
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yukito_kongwu:{
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yukito_kongwu:{
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enable:'phaseUse',
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enable:'phaseUse',
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usable:1,
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usable:1,
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@ -13158,6 +13311,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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key_chihaya:'凤千早',
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key_chihaya:'凤千早',
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key_yukito:'国崎往人',
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key_yukito:'国崎往人',
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key_crow:'小空',
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key_crow:'小空',
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key_asara:'井上晶',
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key_kotomi:'一之濑琴美',
|
||||||
lucia_duqu:'毒躯',
|
lucia_duqu:'毒躯',
|
||||||
lucia_duqu_info:'锁定技,①当你对其他角色造成伤害或受到其他角色的伤害时,你和对方各获得一张花色点数随机的【毒】。<br>②当你因【毒】失去体力时,你改为回复等量的体力。<br>③当你处于濒死状态时,你可以使用一张【毒】(每回合限一次)。',
|
lucia_duqu_info:'锁定技,①当你对其他角色造成伤害或受到其他角色的伤害时,你和对方各获得一张花色点数随机的【毒】。<br>②当你因【毒】失去体力时,你改为回复等量的体力。<br>③当你处于濒死状态时,你可以使用一张【毒】(每回合限一次)。',
|
||||||
lucia_zhenren:'振刃',
|
lucia_zhenren:'振刃',
|
||||||
|
@ -13483,6 +13638,15 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
yukito_yaxiang_info:'限定技,当有角色进入濒死状态时,你可移去此武将牌,然后令该角色将体力值回复至3点,弃置判定区的所有牌并获得技能〖终愿〗。',
|
yukito_yaxiang_info:'限定技,当有角色进入濒死状态时,你可移去此武将牌,然后令该角色将体力值回复至3点,弃置判定区的所有牌并获得技能〖终愿〗。',
|
||||||
misuzu_zhongyuan:'终愿',
|
misuzu_zhongyuan:'终愿',
|
||||||
misuzu_zhongyuan_info:'限定技。当你的判定结果生效时,你可将判定结果改为任意花色和点数并结束此时机。',
|
misuzu_zhongyuan_info:'限定技。当你的判定结果生效时,你可将判定结果改为任意花色和点数并结束此时机。',
|
||||||
|
asara_shelu:'摄录',
|
||||||
|
asara_shelu_info:'出牌阶段限一次,你可以弃置一张牌,然后展示一名其他角色的一张手牌并将其置于你的武将牌上,称为“影”。若你以此法弃置的牌和展示的牌:花色相同,则你摸两张牌。点数相同,则你回复1点体力。',
|
||||||
|
asara_yingwei:'影威',
|
||||||
|
asara_yingwei_info:'你可以如手牌般使用或打出“影”。锁定技,当你使用“影”时,强制触发对应的应变效果。',
|
||||||
|
kotomi_qinji:'琴击',
|
||||||
|
kotomi_qinji_info:'出牌阶段开始时,你可视为使用使用【万箭齐发】。你以此法使用【万箭齐发】造成的伤害视为失去体力。',
|
||||||
|
kotomi_chuanxiang:'传箱',
|
||||||
|
kotomi_chuanxiang2:'传箱',
|
||||||
|
kotomi_chuanxiang_info:'其他角色的出牌阶段限一次,其可以将装备区内的一张牌移动到另一名角色的装备区内,然后你摸一张牌。若你是目标角色,则你改为摸两张牌。',
|
||||||
|
|
||||||
key_kud:'库特莉亚芙卡',
|
key_kud:'库特莉亚芙卡',
|
||||||
kud_qiaoshou:'巧手',
|
kud_qiaoshou:'巧手',
|
||||||
|
|
|
@ -1157,7 +1157,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
qinzheng_count:{
|
qinzheng_count:{
|
||||||
trigger:{player:'useCard1'},
|
trigger:{player:['useCard1','respond']},
|
||||||
silent:true,
|
silent:true,
|
||||||
firstDo:true,
|
firstDo:true,
|
||||||
noHidden:true,
|
noHidden:true,
|
||||||
|
@ -4744,7 +4744,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
links:['qiaosi_c1','qiaosi_c6'].concat(['qiaosi_c2','qiaosi_c3','qiaosi_c4','qiaosi_c5'].randomGets(1)),
|
links:['qiaosi_c1','qiaosi_c6'].concat(['qiaosi_c2','qiaosi_c3','qiaosi_c4','qiaosi_c5'].randomGets(1)),
|
||||||
};
|
};
|
||||||
if(event.dialog) event.dialog.close();
|
if(event.dialog) event.dialog.close();
|
||||||
if(event.control) event.control.close();
|
if(event.controls){
|
||||||
|
for(var i of event.controls) i.close();
|
||||||
|
}
|
||||||
game.resume();
|
game.resume();
|
||||||
},5000);
|
},5000);
|
||||||
};
|
};
|
||||||
|
@ -4794,11 +4796,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
links:event.finishedx.slice(0),
|
links:event.finishedx.slice(0),
|
||||||
};
|
};
|
||||||
event.dialog.close();
|
event.dialog.close();
|
||||||
event.control.close();
|
for(var i of event.controls) i.close();
|
||||||
game.resume();
|
game.resume();
|
||||||
_status.imchoosing=false;
|
_status.imchoosing=false;
|
||||||
},
|
},
|
||||||
event.control=ui.create.control('qiaosi_c1','qiaosi_c2','qiaosi_c3','qiaosi_c4','qiaosi_c5','qiaosi_c6',function(link){
|
event.controls=[];
|
||||||
|
for(var i=1;i<=6;i++) event.controls.push(ui.create.control('qiaosi_c'+i,function(link){
|
||||||
var event=_status.event;
|
var event=_status.event;
|
||||||
if(event.finishedx.contains(link)) return;
|
if(event.finishedx.contains(link)) return;
|
||||||
event.status[link]+=get.rand.apply(get,event.map[link]);
|
event.status[link]+=get.rand.apply(get,event.map[link]);
|
||||||
|
@ -4816,7 +4819,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
links:event.finishedx.slice(0),
|
links:event.finishedx.slice(0),
|
||||||
};
|
};
|
||||||
event.dialog.close();
|
event.dialog.close();
|
||||||
event.control.close();
|
for(var i of event.controls) i.close();
|
||||||
game.resume();
|
game.resume();
|
||||||
_status.imchoosing=false;
|
_status.imchoosing=false;
|
||||||
}
|
}
|
||||||
|
@ -4828,7 +4831,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
}
|
}
|
||||||
event.dialog.content.childNodes[0].innerHTML=str;
|
event.dialog.content.childNodes[0].innerHTML=str;
|
||||||
}
|
}
|
||||||
});
|
}));
|
||||||
for(var i=0;i<event.dialog.buttons.length;i++){
|
for(var i=0;i<event.dialog.buttons.length;i++){
|
||||||
event.dialog.buttons[i].classList.add('selectable');
|
event.dialog.buttons[i].classList.add('selectable');
|
||||||
}
|
}
|
||||||
|
@ -6622,6 +6625,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
return ["bagua","baiyin","lanyinjia","renwang","tengjia","zhuge"].contains(card.name);
|
return ["bagua","baiyin","lanyinjia","renwang","tengjia","zhuge"].contains(card.name);
|
||||||
},
|
},
|
||||||
discard:false,
|
discard:false,
|
||||||
|
lose:false,
|
||||||
|
delay:false,
|
||||||
check:function(){
|
check:function(){
|
||||||
return 1;
|
return 1;
|
||||||
},
|
},
|
||||||
|
@ -6630,7 +6635,16 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
player.showCards(cards);
|
player.showCards(cards);
|
||||||
"step 1"
|
"step 1"
|
||||||
var card=cards[0];
|
var card=cards[0];
|
||||||
player.gain(game.createCard('rewrite_'+card.name,get.suit(card),card.number),'gain2');
|
player.removeEquipTrigger(card);
|
||||||
|
game.broadcastAll(function(card){
|
||||||
|
card.init([card.suit,card.number,'rewrite_'+card.name]);
|
||||||
|
},card);
|
||||||
|
var info=get.info(card);
|
||||||
|
if(info.skills){
|
||||||
|
for(var i=0;i<info.skills.length;i++){
|
||||||
|
player.addSkillTrigger(info.skills[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
},
|
},
|
||||||
ai:{
|
ai:{
|
||||||
basic:{
|
basic:{
|
||||||
|
|
|
@ -449,6 +449,7 @@ window.noname_character_rank={
|
||||||
'key_godan',
|
'key_godan',
|
||||||
'key_yuu',
|
'key_yuu',
|
||||||
'sp_key_yuri',
|
'sp_key_yuri',
|
||||||
|
'key_kotomi',
|
||||||
'tw_beimihu',
|
'tw_beimihu',
|
||||||
'ns_caoshuang',
|
'ns_caoshuang',
|
||||||
'key_shizuku',
|
'key_shizuku',
|
||||||
|
@ -826,6 +827,7 @@ window.noname_character_rank={
|
||||||
'key_kaori',
|
'key_kaori',
|
||||||
'key_akiko',
|
'key_akiko',
|
||||||
'key_abyusa',
|
'key_abyusa',
|
||||||
|
'key_asara',
|
||||||
'ns_sunchensunjun',
|
'ns_sunchensunjun',
|
||||||
'simashi',
|
'simashi',
|
||||||
'xin_panzhangmazhong',
|
'xin_panzhangmazhong',
|
||||||
|
@ -1337,6 +1339,7 @@ window.noname_character_rank={
|
||||||
'key_rumi',
|
'key_rumi',
|
||||||
'key_chihaya',
|
'key_chihaya',
|
||||||
'key_yukito',
|
'key_yukito',
|
||||||
|
'key_kotomi',
|
||||||
'kaisa',
|
'kaisa',
|
||||||
],
|
],
|
||||||
rare:[
|
rare:[
|
||||||
|
@ -1571,6 +1574,7 @@ window.noname_character_rank={
|
||||||
'key_jojiro',
|
'key_jojiro',
|
||||||
'key_doruji',
|
'key_doruji',
|
||||||
'key_ryoichi',
|
'key_ryoichi',
|
||||||
|
'key_asara',
|
||||||
'tw_maliang',
|
'tw_maliang',
|
||||||
'tw_dingfeng',
|
'tw_dingfeng',
|
||||||
'tw_xiahouba',
|
'tw_xiahouba',
|
||||||
|
|
|
@ -3296,16 +3296,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
animationColor:'orange',
|
animationColor:'orange',
|
||||||
content:function(){
|
content:function(){
|
||||||
'step 0'
|
'step 0'
|
||||||
var shas=player.getCards('h','sha');
|
var num=player.hp-1;
|
||||||
var num;
|
if(player.countCards('hs',{name:['tao','jiu']})){
|
||||||
if(player.hp>=4&&shas.length>=3){
|
num=player.hp;
|
||||||
num=3;
|
|
||||||
}
|
|
||||||
else if(player.hp>=3&&shas.length>=2){
|
|
||||||
num=2;
|
|
||||||
}
|
|
||||||
else{
|
|
||||||
num=1
|
|
||||||
}
|
}
|
||||||
var map={};
|
var map={};
|
||||||
var list=[];
|
var list=[];
|
||||||
|
@ -3328,30 +3321,16 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
player.addTempSkill('reqimou2');
|
player.addTempSkill('reqimou2');
|
||||||
},
|
},
|
||||||
ai:{
|
ai:{
|
||||||
order:2,
|
order:14,
|
||||||
result:{
|
result:{
|
||||||
player:function(player){
|
player:function(player){
|
||||||
if(player.hp==1) return 0;
|
if(player.hp<3) return false;
|
||||||
var shas=player.getCards('h','sha');
|
var mindist=player.hp;
|
||||||
if(!shas.length) return 0;
|
if(player.countCards('hs',{name:['tao','jiu']})) mindist++;
|
||||||
var card=shas[0];
|
|
||||||
if(!lib.filter.cardEnabled(card,player)) return 0;
|
|
||||||
if(lib.filter.cardUsable(card,player)) return 0;
|
|
||||||
var mindist;
|
|
||||||
if(player.hp>=4&&shas.length>=3){
|
|
||||||
mindist=4;
|
|
||||||
}
|
|
||||||
else if(player.hp>=3&&shas.length>=2){
|
|
||||||
mindist=3;
|
|
||||||
}
|
|
||||||
else{
|
|
||||||
mindist=2;
|
|
||||||
}
|
|
||||||
if(game.hasPlayer(function(current){
|
if(game.hasPlayer(function(current){
|
||||||
return (current.hp<=mindist-1&&
|
return (get.distance(player,current)<=mindist&&
|
||||||
get.distance(player,current,'attack')<=mindist&&
|
player.canUse('sha',current,false)&&
|
||||||
player.canUse(card,current,false)&&
|
get.effect(current,{name:'sha'},player,player)>0);
|
||||||
get.effect(current,card,player,player)>0);
|
|
||||||
})){
|
})){
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
|
@ -699,7 +699,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
player:function(player){
|
player:function(player){
|
||||||
if(!player.isDisabled('equip2')) return 1;
|
if(!player.isDisabled('equip2')) return 1;
|
||||||
if(!player.isDisabled('equip1')&&(player.countCards('h',function(card){
|
if(!player.isDisabled('equip1')&&(player.countCards('h',function(card){
|
||||||
return get.name(card,player)=='sha'&&player.hasUseTarget(card);
|
return get.name(card,player)=='sha'&&player.hasValueTarget(card);
|
||||||
})-player.getCardUsable('sha'))>1) return 1;
|
})-player.getCardUsable('sha'))>1) return 1;
|
||||||
if(!player.isDisabled('equip5')&&player.countCards('h',function(card){
|
if(!player.isDisabled('equip5')&&player.countCards('h',function(card){
|
||||||
return get.type2(card,player)=='trick'&&player.hasUseTarget(card);
|
return get.type2(card,player)=='trick'&&player.hasUseTarget(card);
|
||||||
|
@ -2754,7 +2754,20 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
'step 0'
|
'step 0'
|
||||||
event.num=trigger.num;
|
event.num=trigger.num;
|
||||||
'step 1'
|
'step 1'
|
||||||
player.chooseDrawRecover(get.prompt(event.name)).set('logSkill',event.name).set('prompt2','摸一张牌或回复1点体力');
|
var choice;
|
||||||
|
if(player.isDamaged()&&get.recoverEffect(player)>0&&(player.countCards('hs',function(card){
|
||||||
|
return card.name=='sha'&&player.hasValueTarget(card);
|
||||||
|
})>=player.getCardUsable('sha'))){
|
||||||
|
choice='recover_hp';
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
choice='draw_card';
|
||||||
|
}
|
||||||
|
var next=player.chooseDrawRecover(get.prompt(event.name)).set('logSkill',event.name).set('prompt2','摸一张牌或回复1点体力');
|
||||||
|
next.set('choice',choice);
|
||||||
|
next.set('ai',function(){
|
||||||
|
return _status.event.getParent().choice;
|
||||||
|
});
|
||||||
'step 2'
|
'step 2'
|
||||||
if(result.control!='cancel2'){
|
if(result.control!='cancel2'){
|
||||||
event.num--;
|
event.num--;
|
||||||
|
|
174
character/sp2.js
174
character/sp2.js
|
@ -4,6 +4,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
name:'sp2',
|
name:'sp2',
|
||||||
connect:true,
|
connect:true,
|
||||||
character:{
|
character:{
|
||||||
|
cheliji:['male','qun',4,['cheliji_skill1','cheliji_skill2'],['unseen']],
|
||||||
simazhou:['male','jin',4,['caiwang','naxiang']],
|
simazhou:['male','jin',4,['caiwang','naxiang']],
|
||||||
huangzu:['male','qun',4,['wangong'],['unseen']],
|
huangzu:['male','qun',4,['wangong'],['unseen']],
|
||||||
caosong:['male','wei',3,['cslilu','csyizheng']],
|
caosong:['male','wei',3,['cslilu','csyizheng']],
|
||||||
|
@ -114,6 +115,136 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
skill:{
|
skill:{
|
||||||
|
//彻里吉
|
||||||
|
cheliji_skill1:{
|
||||||
|
audio:2,
|
||||||
|
enable:'phaseUse',
|
||||||
|
derivation:['cheliji_sichengliangyu','cheliji_tiejixuanyu','cheliji_feilunzhanyu'],
|
||||||
|
filter:function(event,player){
|
||||||
|
return !player.getEquip(5)&&player.countCards('he',{color:'black'})>0;
|
||||||
|
},
|
||||||
|
filterCard:{color:'black'},
|
||||||
|
position:'he',
|
||||||
|
check:function(card){
|
||||||
|
return 5-get.value(card);
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
'step 0'
|
||||||
|
player.chooseButton(['请选择要装备的宝物',[lib.skill.cheliji_skill1.derivation.map(function(i){
|
||||||
|
return ['宝物','',i];
|
||||||
|
}),'vcard']],true).set('ai',function(button){
|
||||||
|
if(button.link[2]=='cheliji_sichengliangyu'&&player.countCards('h')<player.hp) return 1;
|
||||||
|
return Math.random();
|
||||||
|
});
|
||||||
|
'step 1'
|
||||||
|
var card=game.createCard(result.links[0][2]);
|
||||||
|
player.$gain2(card);
|
||||||
|
player.equip(card);
|
||||||
|
game.delay();
|
||||||
|
},
|
||||||
|
group:'cheliji_skill1_lose',
|
||||||
|
subfrequent:['lose'],
|
||||||
|
ai:{
|
||||||
|
order:0.4,
|
||||||
|
result:{
|
||||||
|
player:1,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
subSkill:{
|
||||||
|
lose:{
|
||||||
|
audio:'cheliji_skill1',
|
||||||
|
trigger:{
|
||||||
|
player:'loseAfter',
|
||||||
|
global:['equipAfter','addJudgeAfter','gainAfter','loseAsyncAfter'],
|
||||||
|
},
|
||||||
|
frequent:true,
|
||||||
|
filter:function(event,player){
|
||||||
|
var evt=event.getl(player);
|
||||||
|
if(!evt||!evt.es||!evt.es.length) return false;
|
||||||
|
for(var i of evt.es){
|
||||||
|
if(get.subtype(i,false)=='equip5') return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
'step 0'
|
||||||
|
player.judge(function(card){
|
||||||
|
if(get.color(card)=='black') return 3;
|
||||||
|
return 0;
|
||||||
|
});
|
||||||
|
'step 1'
|
||||||
|
if(result.bool){
|
||||||
|
var card=game.createCard(lib.skill.cheliji_skill1.derivation.randomGet());
|
||||||
|
player.$gain2(card);
|
||||||
|
player.equip(card);
|
||||||
|
game.delay();
|
||||||
|
}
|
||||||
|
},
|
||||||
|
},
|
||||||
|
}
|
||||||
|
},
|
||||||
|
cheliji_skill2:{
|
||||||
|
mod:{
|
||||||
|
globalFrom:function(player,target,distance){
|
||||||
|
if(player.getEquip(5)) return distance-1;
|
||||||
|
}
|
||||||
|
},
|
||||||
|
},
|
||||||
|
cheliji_sichengliangyu:{
|
||||||
|
trigger:{global:'phaseJieshuBegin'},
|
||||||
|
equipSkill:true,
|
||||||
|
filter:function(event,player){
|
||||||
|
return player.countCards('h')<player.hp&&player.getEquip('cheliji_sichengliangyu');
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
'step 0'
|
||||||
|
player.draw(2);
|
||||||
|
'step 1'
|
||||||
|
var card=player.getEquip('cheliji_sichengliangyu');
|
||||||
|
if(card) player.discard(card);
|
||||||
|
},
|
||||||
|
},
|
||||||
|
cheliji_tiejixuanyu:{
|
||||||
|
trigger:{global:'phaseJieshuBegin'},
|
||||||
|
equipSkill:true,
|
||||||
|
filter:function(event,player){
|
||||||
|
return player!=event.player&&!event.player.getHistory('sourceDamage').length
|
||||||
|
&&event.player.countCards('he')>0&&player.getEquip('cheliji_tiejixuanyu');
|
||||||
|
},
|
||||||
|
logTarget:'player',
|
||||||
|
check:function(event,player){
|
||||||
|
return get.attitude(player,event.player)<0;
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
'step 0'
|
||||||
|
trigger.player.chooseToDiscard('he',2,true);
|
||||||
|
'step 1'
|
||||||
|
var card=player.getEquip('cheliji_tiejixuanyu');
|
||||||
|
if(card) player.discard(card);
|
||||||
|
},
|
||||||
|
},
|
||||||
|
cheliji_feilunzhanyu:{
|
||||||
|
trigger:{global:'phaseJieshuBegin'},
|
||||||
|
equipSkill:true,
|
||||||
|
filter:function(event,player){
|
||||||
|
return player!=event.player&&event.player.getHistory('useCard',function(card){
|
||||||
|
return get.type(card)!='basic';
|
||||||
|
}).length>0&&event.player.countCards('he')>0&&player.getEquip('cheliji_feilunzhanyu');
|
||||||
|
},
|
||||||
|
logTarget:'player',
|
||||||
|
check:function(event,player){
|
||||||
|
return get.attitude(player,event.player)<=0;
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
'step 0'
|
||||||
|
trigger.player.chooseCard('he',true,'将一张牌交给'+get.translation(player));
|
||||||
|
'step 1'
|
||||||
|
if(result.bool) player.gain(result.cards,trigger.player,'giveAuto');
|
||||||
|
'step 2'
|
||||||
|
var card=player.getEquip('cheliji_feilunzhanyu');
|
||||||
|
if(card) player.discard(card);
|
||||||
|
},
|
||||||
|
},
|
||||||
//司马伷和黄祖
|
//司马伷和黄祖
|
||||||
caiwang:{
|
caiwang:{
|
||||||
audio:2,
|
audio:2,
|
||||||
|
@ -966,14 +1097,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
filter:function(event,player){
|
filter:function(event,player){
|
||||||
return event.toShow&&event.toShow.contains('jin_yanghuiyu')&&game.hasPlayer(function(target){
|
return event.toShow&&event.toShow.contains('jin_yanghuiyu')&&game.hasPlayer(function(target){
|
||||||
var num=target.countCards('h');
|
var num=target.countCards('h');
|
||||||
return num>target.hp||Math.min(5,target.hp);
|
return num>target.hp||num<Math.min(5,target.hp);
|
||||||
});
|
});
|
||||||
},
|
},
|
||||||
content:function(){
|
content:function(){
|
||||||
'step 0'
|
'step 0'
|
||||||
player.chooseTarget('请选择【慧容】的目标','令一名角色将手牌数摸至/弃置至与其体力值相同(至多摸至五张)',true,function(card,player,target){
|
player.chooseTarget('请选择【慧容】的目标','令一名角色将手牌数摸至/弃置至与其体力值相同(至多摸至五张)',true,function(card,player,target){
|
||||||
var num=target.countCards('h');
|
var num=target.countCards('h');
|
||||||
return num>target.hp||Math.min(5,target.hp);
|
return num>target.hp||num<Math.min(5,target.hp);
|
||||||
}).set('ai',function(target){
|
}).set('ai',function(target){
|
||||||
var att=get.attitude(_status.event.player,target);
|
var att=get.attitude(_status.event.player,target);
|
||||||
var num=target.countCards('h');
|
var num=target.countCards('h');
|
||||||
|
@ -9417,6 +9548,33 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
card:{
|
card:{
|
||||||
|
cheliji_sichengliangyu:{
|
||||||
|
fullskin:true,
|
||||||
|
vanish:true,
|
||||||
|
//derivation:'cheliji',
|
||||||
|
destroy:'cheliji_skill1',
|
||||||
|
type:'equip',
|
||||||
|
subtype:'equip5',
|
||||||
|
skills:['cheliji_sichengliangyu'],
|
||||||
|
},
|
||||||
|
cheliji_tiejixuanyu:{
|
||||||
|
fullskin:true,
|
||||||
|
vanish:true,
|
||||||
|
//derivation:'cheliji',
|
||||||
|
destroy:'cheliji_skill1',
|
||||||
|
type:'equip',
|
||||||
|
subtype:'equip5',
|
||||||
|
skills:['cheliji_tiejixuanyu'],
|
||||||
|
},
|
||||||
|
cheliji_feilunzhanyu:{
|
||||||
|
fullskin:true,
|
||||||
|
vanish:true,
|
||||||
|
//derivation:'cheliji',
|
||||||
|
destroy:'cheliji_skill1',
|
||||||
|
type:'equip',
|
||||||
|
subtype:'equip5',
|
||||||
|
skills:['cheliji_feilunzhanyu'],
|
||||||
|
},
|
||||||
pyzhuren_heart:{
|
pyzhuren_heart:{
|
||||||
fullskin:true,
|
fullskin:true,
|
||||||
derivation:'puyuan',
|
derivation:'puyuan',
|
||||||
|
@ -9549,6 +9707,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
caosong:'曹嵩(?—194年),字巨高,沛郡谯县(今安徽省亳州市)人。东汉大臣,大长秋曹腾的养子,曹操之父亲。门荫入仕,历任司隶校尉、鸿胪卿、大司农,位列九卿,位高权重。中平四年(187年),靠着贿赂中官,出任太尉,位列三公。中平五年(188年),受累于黄巾之乱,坐罪免官。兴平元年(194年),投奔兖州牧曹操,遇害于徐州。延康元年(220年),追尊魏国太王。曹魏建立后,追尊皇帝,谥号为太。',
|
caosong:'曹嵩(?—194年),字巨高,沛郡谯县(今安徽省亳州市)人。东汉大臣,大长秋曹腾的养子,曹操之父亲。门荫入仕,历任司隶校尉、鸿胪卿、大司农,位列九卿,位高权重。中平四年(187年),靠着贿赂中官,出任太尉,位列三公。中平五年(188年),受累于黄巾之乱,坐罪免官。兴平元年(194年),投奔兖州牧曹操,遇害于徐州。延康元年(220年),追尊魏国太王。曹魏建立后,追尊皇帝,谥号为太。',
|
||||||
simazhou:'司马伷(zhòu)(227年~283年6月12日),字子将,河内郡温县(今河南省温县)人。西晋宗室、将领,晋宣帝司马懿第三子,伏太妃所生。晋景帝司马师、文帝司马昭的同父异母弟,晋武帝司马炎的叔父。司马伷少有才气,在曹魏历任宁朔将军、散骑常侍、征虏将军等职,先后受封南安亭侯、东武乡侯,五等爵制建立后,改封南皮伯。西晋建立后,获封东莞郡王,入朝任尚书右仆射、抚军将军,出外拜镇东大将军。后改封琅邪王,加开府仪同三司。西晋伐吴时,率军出涂中,孙皓向他投降并奉上玉玺。战后因功拜大将军,增邑三千户。太康四年(283年),司马伷去世,享年五十七岁。谥号为武,世称“琅邪武王”。著有《周官宁朔新书》八卷,今已亡佚。',
|
simazhou:'司马伷(zhòu)(227年~283年6月12日),字子将,河内郡温县(今河南省温县)人。西晋宗室、将领,晋宣帝司马懿第三子,伏太妃所生。晋景帝司马师、文帝司马昭的同父异母弟,晋武帝司马炎的叔父。司马伷少有才气,在曹魏历任宁朔将军、散骑常侍、征虏将军等职,先后受封南安亭侯、东武乡侯,五等爵制建立后,改封南皮伯。西晋建立后,获封东莞郡王,入朝任尚书右仆射、抚军将军,出外拜镇东大将军。后改封琅邪王,加开府仪同三司。西晋伐吴时,率军出涂中,孙皓向他投降并奉上玉玺。战后因功拜大将军,增邑三千户。太康四年(283年),司马伷去世,享年五十七岁。谥号为武,世称“琅邪武王”。著有《周官宁朔新书》八卷,今已亡佚。',
|
||||||
huangzu:'黄祖(?-208年),东汉末年将领。刘表任荆州牧时,黄祖出任江夏太守。初平二年(191年),黄祖在与长沙太守孙坚交战时,其部下将孙坚射死,因此与孙家结下仇怨。之后,黄祖多次率部与东吴军队交战,射杀凌操、徐琨等人。建安十三年(208年),在与孙权的交战中,兵败被杀。',
|
huangzu:'黄祖(?-208年),东汉末年将领。刘表任荆州牧时,黄祖出任江夏太守。初平二年(191年),黄祖在与长沙太守孙坚交战时,其部下将孙坚射死,因此与孙家结下仇怨。之后,黄祖多次率部与东吴军队交战,射杀凌操、徐琨等人。建安十三年(208年),在与孙权的交战中,兵败被杀。',
|
||||||
|
cheliji:'彻里吉是历史小说《三国演义》中的虚构人物,西羌国王。蜀相诸葛亮伐魏,魏都督曹真驰书赴羌,国王彻里吉即命雅丹丞相与越吉元帅起羌兵一十五万、并战车直扣西平关。后军大败,越吉亡,雅丹被俘,亮将所获羌兵及车马器械,尽给还雅丹,俱放回国。彻里吉感蜀恩义,与之结盟。正史中没有关于彻里吉的记载。',
|
||||||
},
|
},
|
||||||
characterTitle:{
|
characterTitle:{
|
||||||
wulan:'#b对决限定武将',
|
wulan:'#b对决限定武将',
|
||||||
|
@ -10168,6 +10327,17 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
naxiang:'纳降',
|
naxiang:'纳降',
|
||||||
naxiang2:'纳降',
|
naxiang2:'纳降',
|
||||||
naxiang_info:'锁定技,当你受到其他角色造成的伤害后,或你对其他角色造成伤害后,你对其发动〖才望〗时的“弃置”改为“获得”直到你的下回合开始。',
|
naxiang_info:'锁定技,当你受到其他角色造成的伤害后,或你对其他角色造成伤害后,你对其发动〖才望〗时的“弃置”改为“获得”直到你的下回合开始。',
|
||||||
|
cheliji:'彻里吉',
|
||||||
|
cheliji_skill1:'彻里吉技能1',
|
||||||
|
cheliji_skill1_info:'出牌阶段,若你的装备区里没有宝物牌,你可弃置一张黑色牌,选择一张【舆】置入你的装备区;当你失去装备区里的宝物牌后,你可进行判定,若结果为黑色,将一张随机的【舆】置入你的装备区。',
|
||||||
|
cheliji_skill2:'彻里吉技能2',
|
||||||
|
cheliji_skill2_info:'锁定技,若你的装备区内有宝物牌,你与其他角色的距离-1',
|
||||||
|
cheliji_sichengliangyu:'四乘粮舆',
|
||||||
|
cheliji_sichengliangyu_info:'一名角色的回合结束时,若你的手牌数小于体力值,你可以摸两张牌,然后弃置此牌。',
|
||||||
|
cheliji_tiejixuanyu:'铁蒺玄舆',
|
||||||
|
cheliji_tiejixuanyu_info:'其他角色的回合结束时,若其本回合未造成过伤害,你可以令其弃置两张牌,然后弃置此牌。',
|
||||||
|
cheliji_feilunzhanyu:'飞轮战舆',
|
||||||
|
cheliji_feilunzhanyu_info:'其他角色的回合结束时,若其本回合使用过非基本牌,你可以令其交给你一张牌,然后弃置此牌。',
|
||||||
|
|
||||||
sp_yingbian:'文德武备',
|
sp_yingbian:'文德武备',
|
||||||
sp_whlw:"文和乱武",
|
sp_whlw:"文和乱武",
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
window.noname_asset_list=[
|
window.noname_asset_list=[
|
||||||
'v1.9.110',
|
'v1.9.110.1',
|
||||||
'audio/background/aozhan_chaoming.mp3',
|
'audio/background/aozhan_chaoming.mp3',
|
||||||
'audio/background/aozhan_online.mp3',
|
'audio/background/aozhan_online.mp3',
|
||||||
'audio/background/aozhan_rewrite.mp3',
|
'audio/background/aozhan_rewrite.mp3',
|
||||||
|
@ -3905,6 +3905,8 @@ window.noname_asset_list=[
|
||||||
'image/character/noname_sunce.png',
|
'image/character/noname_sunce.png',
|
||||||
'image/character/simazhou.jpg',
|
'image/character/simazhou.jpg',
|
||||||
'image/character/nanhualaoxian.jpg',
|
'image/character/nanhualaoxian.jpg',
|
||||||
|
'image/character/key_asara.jpg',
|
||||||
|
'image/character/key_kotomi.jpg',
|
||||||
|
|
||||||
'image/character/baiwuchang.jpg',
|
'image/character/baiwuchang.jpg',
|
||||||
'image/character/baosanniang.jpg',
|
'image/character/baosanniang.jpg',
|
||||||
|
|
29
game/game.js
29
game/game.js
|
@ -10315,14 +10315,6 @@
|
||||||
bool:true,
|
bool:true,
|
||||||
targets:event.targets2||result.targets,
|
targets:event.targets2||result.targets,
|
||||||
};
|
};
|
||||||
if(event.logSkill){
|
|
||||||
if(typeof event.logSkill=='string'){
|
|
||||||
player.logSkill(event.logSkill);
|
|
||||||
}
|
|
||||||
else if(Array.isArray(event.logSkill)){
|
|
||||||
player.logSkill.apply(player,event.logSkill);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
var next=player.useCard(card,event.targets2||result.targets);
|
var next=player.useCard(card,event.targets2||result.targets);
|
||||||
if(cards) next.cards=cards.slice(0);
|
if(cards) next.cards=cards.slice(0);
|
||||||
if(event.nopopup) next.nopopup=true;
|
if(event.nopopup) next.nopopup=true;
|
||||||
|
@ -10331,6 +10323,14 @@
|
||||||
if(event.addCount===false) next.addCount=false;
|
if(event.addCount===false) next.addCount=false;
|
||||||
if(event.noTargetDelay) next.targetDelay=false;
|
if(event.noTargetDelay) next.targetDelay=false;
|
||||||
if(event.nodelayx) next.delayx=false;
|
if(event.nodelayx) next.delayx=false;
|
||||||
|
if(event.logSkill){
|
||||||
|
if(typeof event.logSkill=='string'){
|
||||||
|
next.skill=event.logSkill;
|
||||||
|
}
|
||||||
|
else if(Array.isArray(event.logSkill)){
|
||||||
|
player.logSkill.apply(player,event.logSkill);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else event.result={bool:false};
|
else event.result={bool:false};
|
||||||
},
|
},
|
||||||
|
@ -16257,18 +16257,19 @@
|
||||||
},
|
},
|
||||||
player:{
|
player:{
|
||||||
//新函数
|
//新函数
|
||||||
loseToSpecial:function(cards,tag){
|
loseToSpecial:function(cards,tag,target){
|
||||||
var next=game.loseAsync({
|
var next=game.loseAsync({
|
||||||
player:this,
|
player:this,
|
||||||
cards:cards,
|
cards:cards,
|
||||||
tag:tag,
|
tag:tag,
|
||||||
toStorage:true,
|
toStorage:true,
|
||||||
|
target:target||this,
|
||||||
});
|
});
|
||||||
next.setContent(function(){
|
next.setContent(function(){
|
||||||
"step 0"
|
"step 0"
|
||||||
player.lose(cards,ui.special).set('getlx',false);
|
player.lose(cards,ui.special).set('getlx',false);
|
||||||
"step 1"
|
"step 1"
|
||||||
player.directgains(cards,null,event.tag)
|
target.directgains(cards,null,event.tag)
|
||||||
});
|
});
|
||||||
return next;
|
return next;
|
||||||
},
|
},
|
||||||
|
@ -17841,7 +17842,7 @@
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
for(j=0;j<this.node.handcards2.childElementCount;j++){
|
for(j=0;j<this.node.handcards2.childElementCount;j++){
|
||||||
if(!this.node.handcards2.childNodes[j].classList.contains('removing')&&!this.node.handcards1.childNodes[j].classList.contains('glows')){
|
if(!this.node.handcards2.childNodes[j].classList.contains('removing')&&!this.node.handcards2.childNodes[j].classList.contains('glows')){
|
||||||
cards.push(this.node.handcards2.childNodes[j]);
|
cards.push(this.node.handcards2.childNodes[j]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -17853,7 +17854,7 @@
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
for(j=0;j<this.node.handcards2.childElementCount;j++){
|
for(j=0;j<this.node.handcards2.childElementCount;j++){
|
||||||
if(!this.node.handcards2.childNodes[j].classList.contains('removing')&&this.node.handcards1.childNodes[j].classList.contains('glows')){
|
if(!this.node.handcards2.childNodes[j].classList.contains('removing')&&this.node.handcards2.childNodes[j].classList.contains('glows')){
|
||||||
cards.push(this.node.handcards2.childNodes[j]);
|
cards.push(this.node.handcards2.childNodes[j]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -18057,12 +18058,12 @@
|
||||||
for(i=0;i<arg1.length;i++){
|
for(i=0;i<arg1.length;i++){
|
||||||
if(arg1[i]=='h'){
|
if(arg1[i]=='h'){
|
||||||
for(j=0;j<this.node.handcards1.childElementCount;j++){
|
for(j=0;j<this.node.handcards1.childElementCount;j++){
|
||||||
if(!this.node.handcards1.childNodes[j].classList.contains('removing')&&!this.node.handcards1.childNodes[j].classList.contains('feichu')){
|
if(!this.node.handcards1.childNodes[j].classList.contains('removing')&&!this.node.handcards1.childNodes[j].classList.contains('feichu')&&!this.node.handcards1.childNodes[j].classList.contains('glows')){
|
||||||
cards.push(this.node.handcards1.childNodes[j]);
|
cards.push(this.node.handcards1.childNodes[j]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
for(j=0;j<this.node.handcards2.childElementCount;j++){
|
for(j=0;j<this.node.handcards2.childElementCount;j++){
|
||||||
if(!this.node.handcards2.childNodes[j].classList.contains('removing')&&!this.node.handcards2.childNodes[j].classList.contains('feichu')){
|
if(!this.node.handcards2.childNodes[j].classList.contains('removing')&&!this.node.handcards2.childNodes[j].classList.contains('feichu')&&!this.node.handcards2.childNodes[j].classList.contains('glows')){
|
||||||
cards.push(this.node.handcards2.childNodes[j]);
|
cards.push(this.node.handcards2.childNodes[j]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,61 +1,60 @@
|
||||||
window.noname_update={
|
window.noname_update={
|
||||||
version:'1.9.110',
|
version:'1.9.110.1',
|
||||||
update:'1.9.109.3.8',
|
update:'1.9.110',
|
||||||
changeLog:[
|
changeLog:[
|
||||||
'木牛流马修改',
|
'一之濑琴美、井上晶',
|
||||||
'南华老仙',
|
'bug修复',
|
||||||
'!!!该版本不兼容现有的十周年UI!!!请关闭十周年UI后运行!!!',
|
|
||||||
],
|
],
|
||||||
files:[
|
files:[
|
||||||
'card/extra.js',
|
//'card/extra.js',
|
||||||
//'card/gujian.js',
|
//'card/gujian.js',
|
||||||
'card/guozhan.js',
|
//'card/guozhan.js',
|
||||||
//'card/gwent.js',
|
//'card/gwent.js',
|
||||||
//'card/huanlekapai.js',
|
//'card/huanlekapai.js',
|
||||||
//'card/mtg.js',
|
//'card/mtg.js',
|
||||||
'card/sp.js',
|
//'card/sp.js',
|
||||||
'card/standard.js',
|
'card/standard.js',
|
||||||
//'card/swd.js',
|
//'card/swd.js',
|
||||||
//'card/yunchou.js',
|
//'card/yunchou.js',
|
||||||
//'card/yingbian.js',
|
'card/yingbian.js',
|
||||||
//'card/zhenfa.js',
|
//'card/zhenfa.js',
|
||||||
//'card/zhulu.js',
|
//'card/zhulu.js',
|
||||||
'character/diy.js',
|
'character/diy.js',
|
||||||
'character/extra.js',
|
//'character/extra.js',
|
||||||
//'character/hearth.js',
|
//'character/hearth.js',
|
||||||
//'character/gujian.js',
|
//'character/gujian.js',
|
||||||
//'character/gwent.js',
|
//'character/gwent.js',
|
||||||
//'character/hearth.js',
|
//'character/hearth.js',
|
||||||
'character/mobile.js',
|
'character/mobile.js',
|
||||||
//'character/mtg.js',
|
//'character/mtg.js',
|
||||||
'character/old.js',
|
//'character/old.js',
|
||||||
//'character/ow.js',
|
//'character/ow.js',
|
||||||
'character/rank.js',
|
'character/rank.js',
|
||||||
'character/refresh.js',
|
'character/refresh.js',
|
||||||
'character/shenhua.js',
|
'character/shenhua.js',
|
||||||
'character/sp.js',
|
//'character/sp.js',
|
||||||
'character/sp2.js',
|
'character/sp2.js',
|
||||||
//'character/tw.js',
|
//'character/tw.js',
|
||||||
'character/standard.js',
|
//'character/standard.js',
|
||||||
'character/swd.js',
|
//'character/swd.js',
|
||||||
'character/xianjian.js',
|
//'character/xianjian.js',
|
||||||
'character/xinghuoliaoyuan.js',
|
//'character/xinghuoliaoyuan.js',
|
||||||
'character/yijiang.js',
|
//'character/yijiang.js',
|
||||||
//'character/yxs.js',
|
//'character/yxs.js',
|
||||||
//'extension/boss/extension.js',
|
//'extension/boss/extension.js',
|
||||||
'layout/default/layout.css',
|
//'layout/default/layout.css',
|
||||||
//'layout/default/menu.css',
|
//'layout/default/menu.css',
|
||||||
//'layout/nova/layout.css',
|
//'layout/nova/layout.css',
|
||||||
//'mode/boss.js',
|
//'mode/boss.js',
|
||||||
//'mode/brawl.js',
|
//'mode/brawl.js',
|
||||||
//'mode/chess.js',
|
//'mode/chess.js',
|
||||||
'mode/doudizhu.js',
|
//'mode/doudizhu.js',
|
||||||
'mode/guozhan.js',
|
//'mode/guozhan.js',
|
||||||
//'mode/identity.js',
|
//'mode/identity.js',
|
||||||
//'mode/single.js',
|
//'mode/single.js',
|
||||||
//'mode/stone.js',
|
//'mode/stone.js',
|
||||||
//'mode/tafang.js',
|
//'mode/tafang.js',
|
||||||
'mode/versus.js',
|
//'mode/versus.js',
|
||||||
'game/game.js',
|
'game/game.js',
|
||||||
//'game/keyWords.js',
|
//'game/keyWords.js',
|
||||||
//'game/NoSleep.js',
|
//'game/NoSleep.js',
|
||||||
|
|
Binary file not shown.
After Width: | Height: | Size: 72 KiB |
Binary file not shown.
After Width: | Height: | Size: 102 KiB |
Loading…
Reference in New Issue