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@ -76,12 +76,12 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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event.shanRequired=1;
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}
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"step 1"
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if(event.skipShan){
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event._result={bool:true};
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}
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else if(event.directHit){
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if(event.directHit){
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event._result={bool:false};
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}
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else if(event.skipShan){
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event._result={bool:true};
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}
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else{
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var next=target.chooseToRespond({name:'shan'});
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if(event.shanRequired>1){
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@ -170,10 +170,105 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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liuchen:['liushan'],
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},
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skill:{
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zhuandui:{
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group:['zhuandui_respond','zhuandui_use'],
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subSkill:{
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use:{
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trigger:{player:'shaBegin'},
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check:function(event,player){
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return get.attitude(player,event.target)<0;
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},
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filter:function(event,player){
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return player.countCards('h')>0&&event.target.countCards('h')>0&&event.target!=player;
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},
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logTarget:'target',
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content:function(){
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'step 0'
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player.chooseToCompare(trigger.target);
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'step 1'
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if(result.bool){
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trigger.directHit=true;
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}
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}
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},
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respond:{
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trigger:{target:'shaBegin'},
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check:function(event,player){
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return get.effect(player,event.card,event.player,player)<0;
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},
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filter:function(event,player){
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return player.countCards('h')>0&&event.player.countCards('h')>0&&event.player!=player;
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},
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logTarget:'player',
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content:function(){
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'step 0'
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player.chooseToCompare(trigger.player);
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'step 1'
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if(result.bool){
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trigger.skipShan=true;
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}
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}
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}
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},
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ai:{
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effect:{
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target:{
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function(card,player,target,current){
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if(card.name=='sha'&¤t<0) return 0.7;
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}
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}
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}
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}
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},
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tianbian:{
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trigger:{player:'chooseCardBegin'},
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check:function(event,player){
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return player.hasCard(function(card){
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var val=get.value(card);
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return val<0||(val<=4&&card.number>=11);
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});
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},
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filter:function(event){
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return event.type=='compare'&&!event.directresult;
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},
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content:function(){
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var cards=get.cards();
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ui.discardPile.appendChild(cards[0]);
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cards[0].vanishtag.add('tianbian');
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trigger.directresult=cards;
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trigger.untrigger();
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},
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group:'tianbian_number',
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subSkill:{
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number:{
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trigger:{player:'compare',target:'compare'},
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filter:function(event,player){
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if(event.iwhile) return false;
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if(event.player==player){
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return get.suit(event.card1)=='heart'&&event.card1.vanishtag.contains('tianbian');
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}
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else{
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return get.suit(event.card2)=='heart'&&event.card2.vanishtag.contains('tianbian');
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}
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},
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silent:true,
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content:function(){
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game.log(player,'拼点牌点数视为13');
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if(player==trigger.player){
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trigger.num1=13;
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}
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else{
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trigger.num2=13;
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}
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}
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}
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}
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},
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jianzheng:{
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trigger:{global:'useCard'},
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filter:function(event,player){
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return event.card.name=='sha'&&!event.targets.contains(player)&&get.distance(event.player,player,'attack')<=1;
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return event.player!=player&&event.card.name=='sha'&&!event.targets.contains(player)&&
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get.distance(event.player,player,'attack')<=1;
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},
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direct:true,
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content:function(){
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@ -201,7 +296,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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effect+=6;
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}
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}
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player.chooseCard('h',get.prompt2('jianzheng')).set('ai',function(card){
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player.chooseCard('h',get.prompt2('jianzheng',trigger.player)).set('ai',function(card){
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if(_status.event.effect>=0){
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var val=get.value(card);
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if(val<0) return 10-val;
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@ -236,6 +331,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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event.card.fix();
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ui.cardPile.insertBefore(event.card,ui.cardPile.firstChild);
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}
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"step 5"
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if(get.color(trigger.card)!='black'){
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trigger.targets.push(player);
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trigger.player.line(player);
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game.delay();
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trigger.trigger('useCard');
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}
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}
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},
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qingxian:{
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@ -8801,6 +8903,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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jianzheng_info:'当一名其他角色使用【杀】指定目标时,若你在其攻击范围内且你不是目标,则你可以将一张手牌置于牌堆顶,取消所有目标,然后若此【杀】不为黑色,你成为目标',
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zhuandui:'专对',
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zhuandui_info:'当你使用【杀】指定目标/成为【杀】的目标后,你可以与目标角色/此【杀】使用者拼点,若你赢,此杀不能被【闪】响应/对你无效',
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zhuandui_use_info:'当你使用【杀】指定目标后,你可以与目标角色拼点,若你赢,此杀不能被【闪】响应',
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zhuandui_respond_info:'当你成为【杀】的目标后,你可以与此【杀】使用者拼点,若你赢,此杀对你无效',
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tianbian:'天辩',
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tianbian_info:'你拼点时,可以改为用牌堆顶的一张牌进行拼点;当你拼点的牌亮出后,若此牌花色为红桃,则点数视为K',
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funan:'复难',
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26
game/game.js
26
game/game.js
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@ -10148,7 +10148,7 @@
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"step 1"
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event.list=targets.slice(0);
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event.list.unshift(player);
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player.chooseCardOL(event.list,'请选择拼点牌',true).set('ai',event.ai).set('source',player).aiCard=function(target){
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player.chooseCardOL(event.list,'请选择拼点牌',true).set('type','compare').set('ai',event.ai).set('source',player).aiCard=function(target){
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var hs=target.getCards('h');
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var event=_status.event;
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event.player=target;
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@ -10260,19 +10260,19 @@
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player.wait(sendback);
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event.ol=true;
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player.send(function(ai){
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game.me.chooseCard('请选择拼点牌',true).set('glow_result',true).ai=ai;
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game.me.chooseCard('请选择拼点牌',true).set('type','compare').set('glow_result',true).ai=ai;
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game.resume();
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},event.ai);
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}
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else{
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event.localPlayer=true;
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player.chooseCard('请选择拼点牌',true).set('glow_result',true).ai=event.ai;
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player.chooseCard('请选择拼点牌',true).set('type','compare').set('glow_result',true).ai=event.ai;
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}
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if(target.isOnline()){
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target.wait(sendback);
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event.ol=true;
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target.send(function(ai){
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game.me.chooseCard('请选择拼点牌',true).set('glow_result',true).ai=ai;
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game.me.chooseCard('请选择拼点牌',true).set('type','compare').set('glow_result',true).ai=ai;
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game.resume();
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},event.ai);
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}
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@ -10284,7 +10284,7 @@
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event.card1=result.cards[0];
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}
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if(event.localTarget){
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target.chooseCard('请选择拼点牌',true).set('glow_result',true).ai=event.ai;
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target.chooseCard('请选择拼点牌',true).set('type','compare').set('glow_result',true).ai=event.ai;
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}
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"step 3"
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if(event.localTarget){
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@ -10336,6 +10336,7 @@
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var str;
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if(event.num1>event.num2){
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event.result.bool=true;
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event.result.winner=player;
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str=get.translation(player.name)+'拼点成功';
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player.popup('胜');
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target.popup('负');
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@ -10349,6 +10350,7 @@
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target.popup('平');
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}
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else{
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event.result.winner=target;
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player.popup('负');
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target.popup('胜');
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}
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@ -10571,6 +10573,17 @@
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},
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chooseCard:function(){
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"step 0"
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if(event.directresult){
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event.result={
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buttons:[],
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cards:event.directresult.slice(0),
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targets:[],
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confirm:'ok',
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bool:true,
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links:[]
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};
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}
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else{
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game.check();
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if(event.isMine()){
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game.pause();
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@ -10605,6 +10618,7 @@
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else{
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event.result='ai';
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}
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}
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"step 1"
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if(event.result=='ai'){
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game.check();
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@ -10624,7 +10638,7 @@
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}
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"step 2"
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event.resume();
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if(event.glow_result&&event.result.cards){
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if(event.glow_result&&event.result.cards&&!event.directresult){
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for(var i=0;i<event.result.cards.length;i++){
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event.result.cards[i].classList.add('glow');
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}
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