修复段巧笑【彩妆】并优化ai
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@ -3816,25 +3816,90 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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position:'he',
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position:'he',
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filterCard:true,
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filterCard:true,
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check:function(card){
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check:function(card){
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var player=_status.event.player;
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let cache=lib.skill.dccaizhuang.tempCache();
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var suit=get.suit(card);
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if(!cache||cache.no) return 0;
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if(get.position(card)!='h'&&player.countCards('h',{suit:suit})==1) return 0.1;
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let player=_status.event.player,suit=get.suit(card);
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if(!player.hasCard(cardx=>cardx!=card&&get.suit(cardx)==suit)) return 7.5-get.value(card);
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if(ui.selected.cards.filter(i=>{
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return 6-get.value(card);
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return get.suit(i)===suit;
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}).length<(cache[suit]||0)){
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if(get.position(card)==='h') return 15-get.value(card);
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return 9-get.value(card);
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}
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return 0;
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},
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tempCache(){
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let cache=_status.event.getTempCache('dccaizhuang','dsuits');
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if(cache) return cache;
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cache={no:true};
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_status.event.putTempCache('dccaizhuang','dsuits',cache);
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let player=_status.event.player,suits={};
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player.getCards('h',i=>{
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let suit=get.suit(i);
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if(suits[suit]) suits[suit]++;
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else suits[suit]=1;
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});
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const sortedEntries=Object.entries(suits).sort((a,b)=>b[1]-a[1]);
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let sortedSuits=Object.fromEntries(sortedEntries);
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let dis=0,idx=0,dsuits=0,leave=0;
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for(let i in sortedSuits){
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idx++;
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if(!sortedSuits[i]) continue;
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if(idx>2||sortedSuits[i]<3){
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cache[i]=sortedSuits[i];
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dis+=sortedSuits[i];
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suits[i]=0;
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}
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else{
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cache[i]++;
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dis++;
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suits[i]--;
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}
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dsuits++;
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}
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for(let i in suits){
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if(suits[i]) leave++;
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}
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player.getCards('e',i=>{
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let suit=get.suit(i);
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if(!cache[suit]){
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dsuits++;
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cache[suit]=1;
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dis++;
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}
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});
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let draw=0,e=[0,1,4/3,2,4];
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dsuits=Math.min(4,dsuits);
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if(dsuits<=leave) return false;
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do{
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draw+=e[dsuits--];
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}while(dsuits>leave);
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if(draw>dis){
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delete cache.no;
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_status.event.putTempCache('dccaizhuang','dsuits',cache);
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return cache;
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}
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return false;
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},
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},
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content:function(){
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content:function(){
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'step 0'
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'step 0'
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var suits=[];
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var suits=[];
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cards.forEach(i=>{
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if(suits.length>=4) return;
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let suit=get.suit(i,player);
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if(lib.suit.includes(suit)) suits.add(suit);
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});
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event.num=suits.length;
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'step 1'
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var suits=[];
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player.countCards('h',card=>{
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player.countCards('h',card=>{
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if(suits.length>=4) return;
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if(suits.length>=4) return;
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var suit=get.suit(card);
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var suit=get.suit(card);
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if(!lib.suit.includes(suit)) return;
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if(lib.suit.includes(suit)) suits.add(suit);
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suits.add(suit);
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});
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});
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if(suits.length>=cards.length) event.finish();
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if(suits.length>=event.num) event.finish();
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'step 1'
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'step 2'
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player.draw();
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player.draw();
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event.goto(0);
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event.goto(1);
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},
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},
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ai:{
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ai:{
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order:2,
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order:2,
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@ -14006,7 +14071,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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dcjijiao_info:'限定技。出牌阶段,你可以令一名角色获得所有弃牌堆中你于本局游戏内使用或弃置过的普通锦囊牌,且这些牌不能被【无懈可击】响应。一名角色的回合结束后,若本回合牌堆洗过牌或有角色死亡,你重置〖继椒〗。',
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dcjijiao_info:'限定技。出牌阶段,你可以令一名角色获得所有弃牌堆中你于本局游戏内使用或弃置过的普通锦囊牌,且这些牌不能被【无懈可击】响应。一名角色的回合结束后,若本回合牌堆洗过牌或有角色死亡,你重置〖继椒〗。',
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duanqiaoxiao:'段巧笑',
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duanqiaoxiao:'段巧笑',
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dccaizhuang:'彩妆',
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dccaizhuang:'彩妆',
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dccaizhuang_info:'出牌阶段限一次,你可以弃置任意张牌。然后若你手牌中的花色数小于你以此法弃置的牌数,你摸一张牌并重复此流程。',
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dccaizhuang_info:'出牌阶段限一次,你可以弃置任意张牌。然后若你手牌中的花色数小于你以此法弃置的牌的花色数,你摸一张牌并重复此流程。',
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dchuayi:'华衣',
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dchuayi:'华衣',
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dchuayi_info:'结束阶段,你可以判定,然后你获得如下效果直到你下回合开始时:红色,一名角色的回合结束时,你摸一张牌;黑色,当你受到伤害后,你摸两张牌。',
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dchuayi_info:'结束阶段,你可以判定,然后你获得如下效果直到你下回合开始时:红色,一名角色的回合结束时,你摸一张牌;黑色,当你受到伤害后,你摸两张牌。',
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wu_zhugeliang:'武诸葛亮',
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wu_zhugeliang:'武诸葛亮',
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