添加缺少的characterFilter
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import { lib, game, ui, get, ai, _status } from "../../noname.js";
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const characterFilters = {};
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export default characterFilters;
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import { lib, game, ui, get, ai, _status } from "../../noname.js";
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const characterFilters = {
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old_lingju(mode) {
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return mode == "identity";
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import { lib, game, ui, get, ai, _status } from "../../noname.js";
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const characterFilters = {};
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export default characterFilters;
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import { lib, game, ui, get, ai, _status } from "../../noname.js";
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const characterFilters = {
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ns_duangui(mode) {
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return mode == "identity" && _status.mode == "normal";
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import { lib, game, ui, get, ai, _status } from "../../noname.js";
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const characterFilters = {
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shen_diaochan(mode) {
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return mode == "identity" || mode == "doudizhu" || mode == "single" || (mode == "versus" && _status.mode != "standard" && _status.mode != "three");
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import { lib, game, ui, get, ai, _status } from "../../noname.js";
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const characterFilters = {};
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export default characterFilters;
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import { lib, game, ui, get, ai, _status } from "../../noname.js";
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const characterFilters = {
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jsrg_xushao(mode) {
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return mode != "guozhan";
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import { lib, game, ui, get, ai, _status } from "../../noname.js";
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const characterFilters = {
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simashi(mode) {
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if (["boss", "chess", "tafang", "stone"].includes(mode)) return false;
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import { lib, game, ui, get, ai, _status } from "../../noname.js";
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const characterFilters = {};
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export default characterFilters;
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import { lib, game, ui, get, ai, _status } from "../../noname.js";
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const characterFilters = {};
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export default characterFilters;
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import { lib, game, ui, get, ai, _status } from "../../noname.js";
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const characterFilters = {};
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export default characterFilters;
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18876
character/refresh.js
18876
character/refresh.js
File diff suppressed because it is too large
Load Diff
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import { lib, game, ui, get, ai, _status } from "../../noname.js";
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const characterFilters = {
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re_zuoci(mode) {
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return mode != "guozhan";
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import { lib, game, ui, get, ai, _status } from "../../noname.js";
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const characterFilters = {};
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export default characterFilters;
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import { lib, game, ui, get, ai, _status } from "../../noname.js";
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const characterFilters = {
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zuoci(mode) {
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return mode != "guozhan";
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import { lib, game, ui, get, ai, _status } from "../../noname.js";
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const characterFilters = {};
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export default characterFilters;
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import { lib, game, ui, get, ai, _status } from "../../noname.js";
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const characterFilters = {
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chunyuqiong(mode) {
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return mode != "identity" && mode != "guozhan";
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import { lib, game, ui, get, ai, _status } from "../../noname.js";
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const characterFilters = {};
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export default characterFilters;
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import { lib, game, ui, get, ai, _status } from "../../noname.js";
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const characterFilters = {
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nashime(mode) {
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return mode != "guozhan";
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17675
character/xianding.js
17675
character/xianding.js
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Load Diff
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import { lib, game, ui, get, ai, _status } from "../../noname.js";
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const characterFilters = {
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// leitong(mode) {
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// return mode != "identity" && mode != "guozhan";
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import { lib, game, ui, get, ai, _status } from "../../noname.js";
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const characterFilters = {};
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export default characterFilters;
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@ -1,3 +1,5 @@
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import { lib, game, ui, get, ai, _status } from "../../noname.js";
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const characterFilters = {};
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export default characterFilters;
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@ -1,3 +1,5 @@
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import { lib, game, ui, get, ai, _status } from "../../noname.js";
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const characterFilters = {};
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export default characterFilters;
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