初步建立lib.character类,修改部分读取
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d47f8ce1b1
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@ -1,5 +1,11 @@
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const characters = {
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sp_key_yuri: ["female", "qun", 4, ["mubing", "ziqu", "diaoling"], ["border:key"]],
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sp_key_yuri: {
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sex: "female",
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group: "qun",
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hp: 4,
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skills: ["mubing", "ziqu", "diaoling"],
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groupBorder: "key",
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},
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key_lucia: ["female", "key", "2/3", ["lucia_duqu", "lucia_zhenren"]],
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key_kyousuke: ["male", "key", 4, ["nk_shekong", "key_huanjie"]],
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key_yuri: ["female", "key", 3, ["yuri_xingdong", "key_huanjie", "yuri_wangxi"], ["zhu"]],
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@ -7,7 +7,7 @@ import translates from "./translate.js";
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game.import("character", function () {
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return {
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name: "key/index",
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name: "key",
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character: { ...characters },
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characterFilter: {
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key_jojiro(mode) {
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@ -1051,7 +1051,7 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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list.push(group);
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}
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map[group].push(i);
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if (lib.character[i][4] && lib.character[i][4].includes("zhu")) {
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if (lib.character[i].isZhugong) {
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if (!map_zhu[group]) {
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map_zhu[group] = [];
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}
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@ -1230,7 +1230,7 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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list.push(group);
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}
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map[group].push(i);
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if (lib.character[i][4] && lib.character[i][4].includes("zhu")) {
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if (lib.character[i].isZhugong) {
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if (!map_zhu[group]) {
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map_zhu[group] = [];
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}
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@ -1496,8 +1496,8 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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if (
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get.is.double(result[i][0]) ||
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(lib.character[result[i][0]] &&
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lib.character[result[i][0]][1] == "shen" &&
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!lib.character[result[i][0]][4].includes("hiddenSkill"))
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lib.character[result[i][0]].group == "shen" &&
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!lib.character[result[i][0]].hasHiddenSkill)
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)
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shen.push(lib.playerOL[i]);
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}
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@ -2098,7 +2098,7 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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} else {
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var bool = false;
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for (var j of ix) {
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if (lib.character[j][4] && lib.character[j][4].includes("zhu")) {
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if (lib.character[j].isZhugong) {
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bool = true;
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break;
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}
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@ -2113,7 +2113,7 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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if (lib.filter.characterDisabled(i)) continue;
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event.list.push(i);
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list4.push(i);
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if (!stratagemMode && lib.character[i][4] && lib.character[i][4].includes("zhu")) {
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if (!stratagemMode && lib.character[i].isZhugong) {
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list2.push(i);
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} else {
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list3.push(i);
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@ -2366,8 +2366,8 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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game.me._groupChosen = true;
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game.me.chooseControl(get.is.double(name, true)).set("prompt", "请选择你的势力");
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} else if (
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lib.character[name][1] == "shen" &&
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!lib.character[name][4].includes("hiddenSkill") &&
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lib.character[name].group == "shen" &&
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!lib.character[name].hasHiddenSkill &&
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get.config("choose_group")
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) {
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var list = lib.group.slice(0);
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@ -2560,7 +2560,7 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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var pack = lib.characterPack[lib.configOL.characterPack[i]];
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for (var j in pack) {
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// if(j=='zuoci') continue;
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if (lib.character[j]) libCharacter[j] = pack[j];
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if (lib.character[j]) libCharacter[j] = lib.character[j];
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}
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}
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for (i in lib.characterReplace) {
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@ -2575,7 +2575,7 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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list4.addArray(ix);
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var bool = false;
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for (var j of ix) {
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if (libCharacter[j][4] && libCharacter[j][4].includes("zhu")) {
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if (libCharacter[j].isZhugong) {
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bool = true;
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break;
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}
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@ -2597,7 +2597,7 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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event.list.push(i);
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event.list2.push(i);
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list4.push(i);
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if (libCharacter[i][4] && libCharacter[i][4].includes("zhu")) {
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if (libCharacter[i].isZhugong) {
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list2.push(i);
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} else {
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list3.push(i);
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@ -2772,8 +2772,8 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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if (
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get.is.double(result[i][0]) ||
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(lib.character[result[i][0]] &&
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lib.character[result[i][0]][1] == "shen" &&
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!lib.character[result[i][0]][4].includes("hiddenSkill"))
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lib.character[result[i][0]].group == "shen" &&
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!lib.character[result[i][0]].hasHiddenSkill)
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)
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shen.push(lib.playerOL[i]);
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}
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@ -638,15 +638,8 @@ export class Get {
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return "暂无武将介绍";
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}
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bordergroup(info, raw) {
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if (!Array.isArray(info)) {
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info = lib.character[info];
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if (!info) return "";
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}
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if (Array.isArray(info[4]))
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for (const str of info[4]) {
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if (typeof str == "string" && str.startsWith("border:")) return str.slice(7);
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}
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return raw ? "" : info[1] || "";
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if(info.groupBorder) return info.groupBorder;
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return raw ? "" : info.group || "";
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}
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groupnature(group, method) {
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var nature = lib.groupnature[group];
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@ -2938,15 +2931,7 @@ export class Get {
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}
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skillintro(name, learn, learn2) {
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var str = "";
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var infoitem = lib.character[name];
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if (!infoitem) {
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for (var itemx in lib.characterPack) {
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if (lib.characterPack[itemx][name]) {
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infoitem = lib.characterPack[itemx][name];
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break;
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}
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}
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}
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var infoitem = get.character(name);
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var skills = infoitem[3];
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var opacity;
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for (var i = 0; i < skills.length; i++) {
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@ -307,20 +307,27 @@ export async function onload(resetGameTimeout) {
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}
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for (k in character[i][j]) {
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if (j == "character") {
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if (!character[i][j][k][4]) {
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character[i][j][k][4] = [];
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}
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if (
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character[i][j][k][4].includes("boss") ||
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character[i][j][k][4].includes("hiddenboss")
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) {
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lib.config.forbidai.add(k);
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}
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if (lib.config.forbidai_user && lib.config.forbidai_user.includes(k)) {
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lib.config.forbidai.add(k);
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}
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for (var l = 0; l < character[i][j][k][3].length; l++) {
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lib.skilllist.add(character[i][j][k][3][l]);
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if (Array.isArray(character[i][j][k])) {
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if (!character[i][j][k][4]) {
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character[i][j][k][4] = [];
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}
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if (
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character[i][j][k][4].includes("boss") ||
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character[i][j][k][4].includes("hiddenboss")
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) {
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lib.config.forbidai.add(k);
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}
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for (var l = 0; l < character[i][j][k][3].length; l++) {
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lib.skilllist.add(character[i][j][k][3][l]);
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}
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}
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else{
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for (var l = 0; l < character[i][j][k].skills.length; l++) {
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lib.skilllist.add(character[i][j][k].skills[l]);
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}
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}
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}
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if (
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@ -346,6 +353,8 @@ export async function onload(resetGameTimeout) {
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nopop: character[i][j][k].nopop,
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derivation: character[i][j][k].derivation,
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};
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} else if (j === 'character') {
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lib.character[k] = character[i][j][k];
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} else {
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Object.defineProperty(
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lib[j],
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@ -649,8 +658,7 @@ export async function onload(resetGameTimeout) {
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console.log(`加载《${lib.extensions[i][0]}》扩展的content时出现错误。`, e);
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if (!lib.config.extension_alert)
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alert(
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`加载《${
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lib.extensions[i][0]
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`加载《${lib.extensions[i][0]
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}》扩展的content时出现错误。\n该错误本身可能并不影响扩展运行。您可以在“设置→通用→无视扩展报错”中关闭此弹窗。\n${decodeURI(
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e.stack
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)}`
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@ -12,13 +12,23 @@ export class Character {
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/** @type { number } */
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maxHp;
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/** @type { number } */
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hujia;
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hujia = 0;
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/** @type { string } */
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group;
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/** @type { string } */
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groupBorder;
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/** @type { string } */
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groupInGuozhan;
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/** @type { string[] } */
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skills;
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skills = [];
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/** @type { boolean } */
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isZhugong = false;
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/** @type { boolean } */
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isUnseen = false;
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/** @type { boolean } */
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hasHiddenSkill = false;
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/** @type { Array } */
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trashBin;
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trashBin = [];
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/**
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* @param { Array|Object } [data]
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*/
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@ -31,15 +41,35 @@ export class Character {
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this.hujia = get.infoHujia(data[2]);
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this.skills = get.copy(data[3] || []);
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this.trashBin = get.copy(data[4] || []);
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Character.convertTrashToProperties(this, this.trashBin);
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}
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else if (get.is.object(data)) {
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this.sex = data.sex;
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this.group = data.group || '';
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this.hp = data.hp || 1;
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this.maxHp = data.maxHp || this.hp;
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this.hujia = data.hujia || 0;
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this.skills = get.copy(data.skills || []);
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this.trashBin = get.copy(data.trashBin || []);
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Object.assign(this, data);
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if(typeof this.maxHp !== 'number') this.maxHp = this.hp;
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}
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};
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/**
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* @param { Character } character
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* @param { Array } trash
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*/
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static convertTrashToProperties(character, trash){
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for(let i = 0; i < trash.length; i++){
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let item = trash[i];
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if (i === 0 && lib.group.includes(item)){
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character.groupInGuozhan = item;
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}
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else if(item === 'zhu'){
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character.isZhugong = true;
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}
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else if(item === 'unseen'){
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character.isUnseen = true;
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}
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else if(item === 'hiddenSkill'){
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character.hasHiddenSkill = true;
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}
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else if(item.startsWith('border:')){
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character.groupBorder = item.slice(7);
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}
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}
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};
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/**
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@ -2358,17 +2358,14 @@ export class Player extends HTMLDivElement {
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}
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var info = lib.character[character];
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if (!info) {
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info = ["", "", 1, [], []];
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info = new lib.element.Character(["", "", 1, [], []]);
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}
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if (!info[4]) {
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info[4] = [];
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}
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var skills = info[3].slice(0);
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var skills = info.skills.slice(0);
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this.clearSkills(true);
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var hp1 = get.infoHp(info[2]);
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var maxHp1 = get.infoMaxHp(info[2]);
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var hujia1 = get.infoHujia(info[2]);
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var hp1 = info.hp;
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var maxHp1 = info.maxHp;
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var hujia1 = info.hujia;
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this.name = character;
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this.name1 = character;
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@ -2377,8 +2374,8 @@ export class Player extends HTMLDivElement {
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name: character,
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name2: character2,
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};
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this.sex = info[0];
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this.group = info[1];
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this.sex = info.sex;
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this.group = info.group;
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this.hp = hp1;
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this.maxHp = maxHp1;
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this.hujia = hujia1;
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@ -2389,7 +2386,7 @@ export class Player extends HTMLDivElement {
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if (this.classList.contains("minskin") && this.node.name.querySelectorAll("br").length >= 4) {
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this.node.name.classList.add("long");
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}
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if (info[4].includes("hiddenSkill") && !this.noclick) {
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if (info.hasHiddenSkill && !this.noclick) {
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if (!this.hiddenSkills) this.hiddenSkills = [];
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this.hiddenSkills.addArray(skills);
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skills = [];
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@ -2401,16 +2398,13 @@ export class Player extends HTMLDivElement {
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if (character2 && lib.character[character2]) {
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var info2 = lib.character[character2];
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if (!info2) {
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info2 = ["", "", 1, [], []];
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}
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if (!info2[4]) {
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info2[4] = [];
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info2 = new lib.element.Character(["", "", 1, [], []]);
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}
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this.name2 = character2;
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var hp2 = get.infoHp(info2[2]);
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var maxHp2 = get.infoMaxHp(info2[2]);
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var hujia2 = get.infoHujia(info2[2]);
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var hp2 = info2.hp;
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var maxHp2 = info2.maxHp;
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var hujia2 = info2.hujia;
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this.hujia += hujia2;
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var double_hp;
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if (_status.connectMode || get.mode() == "single") {
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@ -2445,12 +2439,12 @@ export class Player extends HTMLDivElement {
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this.hp = hp1 + hp2 - 3;
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}
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}
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if (info2[4].includes("hiddenSkill") && !this.noclick) {
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if (info2.hasHiddenSkill && !this.noclick) {
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if (!this.hiddenSkills) this.hiddenSkills = [];
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this.hiddenSkills.addArray(info2[3]);
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this.hiddenSkills.addArray(info2.skills);
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hidden = true;
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skills.add("g_hidden_ai");
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} else skills = skills.concat(info2[3]);
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} else skills = skills.concat(info2.skills);
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}
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if (this.storage.nohp || hidden) {
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this.storage.rawHp = this.hp;
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@ -2493,10 +2487,7 @@ export class Player extends HTMLDivElement {
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this.classList.add("fullskin");
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var info = lib.character[character];
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if (!info) {
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info = ["", "", 1, [], []];
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}
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if (!info[4]) {
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info[4] = [];
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info = new lib.element.Character(["", "", 1, [], []]);
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}
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if (!game.minskin && get.is.newLayout() && !info[4].includes("minskin")) {
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@ -2524,7 +2515,7 @@ export class Player extends HTMLDivElement {
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if (this.classList.contains("minskin") && this.node.name.querySelectorAll("br").length >= 4) {
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this.node.name.classList.add("long");
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}
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if (info[4].includes("hiddenSkill") && !this.noclick) {
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if (info.hasHiddenSkill && !this.noclick) {
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if (!_status.video && get.mode() != "guozhan") this.classList.add("unseen_show");
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this.classList.add(_status.video ? "unseen_v" : "unseen");
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if (!this.node.name_seat && !_status.video) {
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@ -2539,10 +2530,7 @@ export class Player extends HTMLDivElement {
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if (character2 && lib.character[character2]) {
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var info2 = lib.character[character2];
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if (!info2) {
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info2 = ["", "", 1, [], []];
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}
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if (!info2[4]) {
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info2[4] = [];
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info2 = new lib.element.Character(["", "", 1, [], []]);
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}
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this.classList.add("fullskin2");
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this.node.avatar2.setBackground(character2, "character");
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@ -2550,7 +2538,7 @@ export class Player extends HTMLDivElement {
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this.name2 = character2;
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this.node.count.classList.add("p2");
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if (info2[4].includes("hiddenSkill") && !this.noclick) {
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if (info2.hasHiddenSkill && !this.noclick) {
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if (!_status.video && get.mode() != "guozhan") this.classList.add("unseen2_show");
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this.classList.add(_status.video ? "unseen2_v" : "unseen2");
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}
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@ -44,7 +44,7 @@ export class Library {
|
|||
characterDefaultPicturePath = characterDefaultPicturePath;
|
||||
compatibleEdition = Boolean(
|
||||
typeof nonameInitialized == "string" &&
|
||||
nonameInitialized.match(/\/(?:com\.widget|yuri\.nakamura)\.noname\//)
|
||||
nonameInitialized.match(/\/(?:com\.widget|yuri\.nakamura)\.noname\//)
|
||||
);
|
||||
changeLog = [];
|
||||
updates = [];
|
||||
|
@ -342,19 +342,19 @@ export class Library {
|
|||
typeof yingbianZhuzhanAI == "function"
|
||||
? yingbianZhuzhanAI(player, card, source, targets)
|
||||
: (cardx) => {
|
||||
var info = get.info(card);
|
||||
if (info && info.ai && info.ai.yingbian) {
|
||||
var ai = info.ai.yingbian(
|
||||
card,
|
||||
source,
|
||||
targets,
|
||||
player
|
||||
);
|
||||
if (!ai) return 0;
|
||||
return ai - get.value(cardx);
|
||||
} else if (get.attitude(player, source) <= 0) return 0;
|
||||
return 5 - get.value(cardx);
|
||||
},
|
||||
var info = get.info(card);
|
||||
if (info && info.ai && info.ai.yingbian) {
|
||||
var ai = info.ai.yingbian(
|
||||
card,
|
||||
source,
|
||||
targets,
|
||||
player
|
||||
);
|
||||
if (!ai) return 0;
|
||||
return ai - get.value(cardx);
|
||||
} else if (get.attitude(player, source) <= 0) return 0;
|
||||
return 5 - get.value(cardx);
|
||||
},
|
||||
});
|
||||
if (!game.online) return;
|
||||
_status.event._resultid = id;
|
||||
|
@ -1170,8 +1170,7 @@ export class Library {
|
|||
unfrequent: true,
|
||||
item: {},
|
||||
intro: () =>
|
||||
`获取在线扩展时的地址。当前地址:${document.createElement("br").outerHTML}${
|
||||
lib.config.extension_sources[lib.config.extension_source]
|
||||
`获取在线扩展时的地址。当前地址:${document.createElement("br").outerHTML}${lib.config.extension_sources[lib.config.extension_source]
|
||||
}`,
|
||||
},
|
||||
extension_create: {
|
||||
|
@ -1837,7 +1836,7 @@ export class Library {
|
|||
} else {
|
||||
this.lastChild.innerHTML =
|
||||
lib.configMenu.appearence.config.image_background.item[
|
||||
lib.config.image_background
|
||||
lib.config.image_background
|
||||
];
|
||||
return;
|
||||
}
|
||||
|
@ -1860,7 +1859,7 @@ export class Library {
|
|||
} else {
|
||||
this.lastChild.innerHTML =
|
||||
lib.configMenu.appearence.config.image_background.item[
|
||||
lib.config.image_background
|
||||
lib.config.image_background
|
||||
];
|
||||
return;
|
||||
}
|
||||
|
@ -2064,8 +2063,8 @@ export class Library {
|
|||
}
|
||||
ui.css.card_stylesheet = lib.init.sheet(
|
||||
".card:not(*:empty){background-image:url(" +
|
||||
fileLoadedEvent.target.result +
|
||||
")}"
|
||||
fileLoadedEvent.target.result +
|
||||
")}"
|
||||
);
|
||||
};
|
||||
fileReader.readAsDataURL(fileToLoad, "UTF-8");
|
||||
|
@ -2234,8 +2233,8 @@ export class Library {
|
|||
}
|
||||
ui.css.cardback_stylesheet = lib.init.sheet(
|
||||
".card:empty,.card.infohidden{background-image:url(" +
|
||||
fileLoadedEvent.target.result +
|
||||
")}"
|
||||
fileLoadedEvent.target.result +
|
||||
")}"
|
||||
);
|
||||
game.getDB("image", "cardback_style2", function (fileToLoad) {
|
||||
if (!fileToLoad) return;
|
||||
|
@ -2246,8 +2245,8 @@ export class Library {
|
|||
}
|
||||
ui.css.cardback_stylesheet2 = lib.init.sheet(
|
||||
".card.infohidden:not(.infoflip){background-image:url(" +
|
||||
fileLoadedEvent.target.result +
|
||||
")}"
|
||||
fileLoadedEvent.target.result +
|
||||
")}"
|
||||
);
|
||||
};
|
||||
fileReader.readAsDataURL(fileToLoad, "UTF-8");
|
||||
|
@ -2404,8 +2403,8 @@ export class Library {
|
|||
}
|
||||
ui.css.hp_stylesheet1 = lib.init.sheet(
|
||||
'.hp:not(.text):not(.actcount)[data-condition="high"]>div:not(.lost){background-image:url(' +
|
||||
fileLoadedEvent.target.result +
|
||||
")}"
|
||||
fileLoadedEvent.target.result +
|
||||
")}"
|
||||
);
|
||||
};
|
||||
fileReader.readAsDataURL(fileToLoad, "UTF-8");
|
||||
|
@ -2419,8 +2418,8 @@ export class Library {
|
|||
}
|
||||
ui.css.hp_stylesheet2 = lib.init.sheet(
|
||||
'.hp:not(.text):not(.actcount)[data-condition="mid"]>div:not(.lost){background-image:url(' +
|
||||
fileLoadedEvent.target.result +
|
||||
")}"
|
||||
fileLoadedEvent.target.result +
|
||||
")}"
|
||||
);
|
||||
};
|
||||
fileReader.readAsDataURL(fileToLoad, "UTF-8");
|
||||
|
@ -2434,8 +2433,8 @@ export class Library {
|
|||
}
|
||||
ui.css.hp_stylesheet3 = lib.init.sheet(
|
||||
'.hp:not(.text):not(.actcount)[data-condition="low"]>div:not(.lost){background-image:url(' +
|
||||
fileLoadedEvent.target.result +
|
||||
")}"
|
||||
fileLoadedEvent.target.result +
|
||||
")}"
|
||||
);
|
||||
};
|
||||
fileReader.readAsDataURL(fileToLoad, "UTF-8");
|
||||
|
@ -2449,8 +2448,8 @@ export class Library {
|
|||
}
|
||||
ui.css.hp_stylesheet4 = lib.init.sheet(
|
||||
".hp:not(.text):not(.actcount)>.lost{background-image:url(" +
|
||||
fileLoadedEvent.target.result +
|
||||
")}"
|
||||
fileLoadedEvent.target.result +
|
||||
")}"
|
||||
);
|
||||
};
|
||||
fileReader.readAsDataURL(fileToLoad, "UTF-8");
|
||||
|
@ -2571,8 +2570,8 @@ export class Library {
|
|||
}
|
||||
ui.css.player_stylesheet = lib.init.sheet(
|
||||
'#window .player{background-image:url("' +
|
||||
fileLoadedEvent.target.result +
|
||||
'");background-size:100% 100%;}'
|
||||
fileLoadedEvent.target.result +
|
||||
'");background-size:100% 100%;}'
|
||||
);
|
||||
};
|
||||
fileReader.readAsDataURL(fileToLoad, "UTF-8");
|
||||
|
@ -2709,8 +2708,8 @@ export class Library {
|
|||
ui.css.border_stylesheet.id = "ui.css.border";
|
||||
ui.css.border_stylesheet.sheet.insertRule(
|
||||
'#window .player>.framebg{display:block;background-image:url("' +
|
||||
fileLoadedEvent.target.result +
|
||||
'")}',
|
||||
fileLoadedEvent.target.result +
|
||||
'")}',
|
||||
0
|
||||
);
|
||||
ui.css.border_stylesheet.sheet.insertRule(
|
||||
|
@ -2730,18 +2729,18 @@ export class Library {
|
|||
}
|
||||
ui.css.border_stylesheet.sheet.insertRule(
|
||||
'#window .player>.framebg,#window #arena.long.mobile:not(.fewplayer) .player[data-position="0"]>.framebg{display:block;background-image:url("' +
|
||||
lib.assetURL +
|
||||
"theme/style/player/" +
|
||||
layout +
|
||||
'1.png")}',
|
||||
lib.assetURL +
|
||||
"theme/style/player/" +
|
||||
layout +
|
||||
'1.png")}',
|
||||
0
|
||||
);
|
||||
ui.css.border_stylesheet.sheet.insertRule(
|
||||
'#window #arena.long:not(.fewplayer) .player>.framebg, #arena.oldlayout .player>.framebg{background-image:url("' +
|
||||
lib.assetURL +
|
||||
"theme/style/player/" +
|
||||
layout +
|
||||
'3.png")}',
|
||||
lib.assetURL +
|
||||
"theme/style/player/" +
|
||||
layout +
|
||||
'3.png")}',
|
||||
0
|
||||
);
|
||||
ui.css.border_stylesheet.sheet.insertRule(
|
||||
|
@ -2924,8 +2923,8 @@ export class Library {
|
|||
}
|
||||
ui.css.menu_stylesheet = lib.init.sheet(
|
||||
'html #window>.dialog.popped,html .menu,html .menubg{background-image:url("' +
|
||||
fileLoadedEvent.target.result +
|
||||
'");background-size:cover}'
|
||||
fileLoadedEvent.target.result +
|
||||
'");background-size:cover}'
|
||||
);
|
||||
};
|
||||
fileReader.readAsDataURL(fileToLoad, "UTF-8");
|
||||
|
@ -2947,8 +2946,8 @@ export class Library {
|
|||
}
|
||||
ui.css.menu_stylesheet = lib.init.sheet(
|
||||
"html #window>.dialog.popped,html .menu,html .menubg{background-image:" +
|
||||
str +
|
||||
"}"
|
||||
str +
|
||||
"}"
|
||||
);
|
||||
}
|
||||
},
|
||||
|
@ -3062,8 +3061,8 @@ export class Library {
|
|||
}
|
||||
ui.css.control_stylesheet = lib.init.sheet(
|
||||
'#window .control,.menubutton:not(.active):not(.highlight):not(.red):not(.blue),#window #system>div>div{background-image:url("' +
|
||||
fileLoadedEvent.target.result +
|
||||
'")}'
|
||||
fileLoadedEvent.target.result +
|
||||
'")}'
|
||||
);
|
||||
};
|
||||
fileReader.readAsDataURL(fileToLoad, "UTF-8");
|
||||
|
@ -3086,14 +3085,14 @@ export class Library {
|
|||
if (layout == "wood") {
|
||||
ui.css.control_stylesheet = lib.init.sheet(
|
||||
"#window .control,#window .menubutton,#window #system>div>div,#window #system>div>.pressdown2{background-image:" +
|
||||
str +
|
||||
"}"
|
||||
str +
|
||||
"}"
|
||||
);
|
||||
} else {
|
||||
ui.css.control_stylesheet = lib.init.sheet(
|
||||
"#window .control,.menubutton:not(.active):not(.highlight):not(.red):not(.blue),#window #system>div>div{background-image:" +
|
||||
str +
|
||||
"}"
|
||||
str +
|
||||
"}"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
@ -3128,20 +3127,20 @@ export class Library {
|
|||
}
|
||||
ui.css.buttonsheet = lib.init.sheet(
|
||||
"#system>div>div, .caption>div>.tdnode{padding-top:" +
|
||||
cbnum1 +
|
||||
"px !important;padding-bottom:" +
|
||||
cbnum2 +
|
||||
"px !important}",
|
||||
cbnum1 +
|
||||
"px !important;padding-bottom:" +
|
||||
cbnum2 +
|
||||
"px !important}",
|
||||
"#control>.control>div{padding-top:" +
|
||||
cbnum3 +
|
||||
"px;padding-bottom:" +
|
||||
cbnum4 +
|
||||
"px}",
|
||||
cbnum3 +
|
||||
"px;padding-bottom:" +
|
||||
cbnum4 +
|
||||
"px}",
|
||||
"#control>.control{padding-top:" +
|
||||
cbnum5 +
|
||||
"px;padding-bottom:" +
|
||||
cbnum6 +
|
||||
"px}"
|
||||
cbnum5 +
|
||||
"px;padding-bottom:" +
|
||||
cbnum6 +
|
||||
"px}"
|
||||
);
|
||||
}
|
||||
},
|
||||
|
@ -8484,10 +8483,10 @@ export class Library {
|
|||
genAwait(item) {
|
||||
return gnc.is.generator(item)
|
||||
? gnc.of(function* () {
|
||||
for (const content of item) {
|
||||
yield content;
|
||||
}
|
||||
})()
|
||||
for (const content of item) {
|
||||
yield content;
|
||||
}
|
||||
})()
|
||||
: Promise.resolve(item);
|
||||
}
|
||||
gnc = {
|
||||
|
@ -9209,9 +9208,9 @@ export class Library {
|
|||
log("键:" + (f - sf) + "/" + f);
|
||||
log(
|
||||
"已启用:" +
|
||||
(a + b + c + d + e + f - (sa + sb + sc + sd + se + sf)) +
|
||||
"/" +
|
||||
(a + b + c + d + e + f)
|
||||
(a + b + c + d + e + f - (sa + sb + sc + sd + se + sf)) +
|
||||
"/" +
|
||||
(a + b + c + d + e + f)
|
||||
);
|
||||
})();
|
||||
(function () {
|
||||
|
@ -11139,9 +11138,8 @@ export class Library {
|
|||
content: (storage, player) => {
|
||||
const stratagemFuryMax = _status.stratagemFuryMax,
|
||||
fury = storage || 0;
|
||||
return `当前怒气值:${
|
||||
typeof stratagemFuryMax == "number" ? `${fury}/${stratagemFuryMax}` : fury
|
||||
}`;
|
||||
return `当前怒气值:${typeof stratagemFuryMax == "number" ? `${fury}/${stratagemFuryMax}` : fury
|
||||
}`;
|
||||
},
|
||||
},
|
||||
},
|
||||
|
@ -11214,7 +11212,7 @@ export class Library {
|
|||
return (
|
||||
((zhibi && !zhibi.includes(current)) ||
|
||||
get.effect(current, card, player, player) >=
|
||||
2 - Math.max(0, (storage.stratagem_fury || 0) - 1)) &&
|
||||
2 - Math.max(0, (storage.stratagem_fury || 0) - 1)) &&
|
||||
current.mayHaveShan(
|
||||
player,
|
||||
"use",
|
||||
|
@ -11268,16 +11266,16 @@ export class Library {
|
|||
const cardName = get.name(cards[0], player);
|
||||
return cardName
|
||||
? new lib.element.VCard({
|
||||
name: cardName,
|
||||
nature: get.nature(cards[0], player),
|
||||
suit: get.suit(cards[0], player),
|
||||
number: get.number(cards[0], player),
|
||||
isCard: true,
|
||||
cards: [cards[0]],
|
||||
storage: {
|
||||
stratagem_buffed: 1,
|
||||
},
|
||||
})
|
||||
name: cardName,
|
||||
nature: get.nature(cards[0], player),
|
||||
suit: get.suit(cards[0], player),
|
||||
number: get.number(cards[0], player),
|
||||
isCard: true,
|
||||
cards: [cards[0]],
|
||||
storage: {
|
||||
stratagem_buffed: 1,
|
||||
},
|
||||
})
|
||||
: new lib.element.VCard();
|
||||
}
|
||||
return null;
|
||||
|
@ -11295,9 +11293,8 @@ export class Library {
|
|||
)}点怒气。${prompt()}`;
|
||||
span.appendChild(li);
|
||||
});
|
||||
return `当你需要使用位于“强化表”内的非虚拟卡牌时,你可以消耗对应数量的怒气将其强化并使用。${
|
||||
document.createElement("hr").outerHTML
|
||||
}${span.outerHTML}`;
|
||||
return `当你需要使用位于“强化表”内的非虚拟卡牌时,你可以消耗对应数量的怒气将其强化并使用。${document.createElement("hr").outerHTML
|
||||
}${span.outerHTML}`;
|
||||
},
|
||||
onuse: (result, player) => {
|
||||
player.logSkill(result.skill);
|
||||
|
@ -11332,7 +11329,7 @@ export class Library {
|
|||
return (
|
||||
((zhibi && !zhibi.includes(current)) ||
|
||||
get.effect(current, card, player, player) >=
|
||||
2 - Math.max(0, (storage.stratagem_fury || 0) - 1)) &&
|
||||
2 - Math.max(0, (storage.stratagem_fury || 0) - 1)) &&
|
||||
current.mayHaveShan(
|
||||
player,
|
||||
"use",
|
||||
|
@ -12778,15 +12775,12 @@ export class Library {
|
|||
},
|
||||
},
|
||||
};
|
||||
character = new Proxy(
|
||||
{},
|
||||
{
|
||||
set(target, prop, newValue){
|
||||
newValue = new lib.element.Character(newValue);
|
||||
return Reflect.set(target, prop, newValue);
|
||||
}
|
||||
character = new Proxy({}, {
|
||||
set(target, prop, newValue) {
|
||||
if(!(newValue instanceof Element.Character)) newValue = new Element.Character(newValue);
|
||||
return Reflect.set(target, prop, newValue);
|
||||
}
|
||||
);
|
||||
});
|
||||
perfectPair = {};
|
||||
cardPile = {};
|
||||
message = {
|
||||
|
@ -13379,7 +13373,7 @@ export class Library {
|
|||
navigator.clipboard
|
||||
.readText()
|
||||
.then(read)
|
||||
.catch((_) => {});
|
||||
.catch((_) => { });
|
||||
} else {
|
||||
var input = ui.create.node("textarea", ui.window, { opacity: "0" });
|
||||
input.select();
|
||||
|
|
Loading…
Reference in New Issue