v1.9.46.1

This commit is contained in:
libccy 2018-01-05 12:46:56 +08:00
parent 2961693eef
commit c6a60a39a2
10 changed files with 206 additions and 17 deletions

View File

@ -234,7 +234,14 @@ game.import('card',function(lib,game,ui,get,ai,_status){
},
result:{
target:function(player,target){
if(target.isLinked()) return 1;
if(target.isLinked()){
if(target.hasSkillTag('link')) return 0;
var f=target.hasSkillTag('nofire');
var t=target.hasSkillTag('nothunder');
if(f&&t) return 0;
if(f||t) return 0.5;
return 2;
}
if(get.attitude(player,target)>=0) return -0.9;
if(ui.selected.targets.length) return -0.9;
if(game.hasPlayer(function(current){

View File

@ -4131,6 +4131,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
if(player.isLinked()==false) player.link();
},
ai:{
link:true,
order:2,
result:{
player:function(player){

View File

@ -1363,7 +1363,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
player.draw(2);
'step 1'
player.chooseToDiscard('he',2,true).ai=function(card){
var val=get.value(card);
var val=-get.value(card);
if(ui.selected.cards.length){
if(get.suit(card)==get.suit(ui.selected.cards[0])) val++;
if(get.number(card)==get.number(ui.selected.cards[0])) val+=3;

View File

@ -4771,7 +4771,7 @@
map.enable_all_three.hide();
map.enable_all_cards.hide();
}
if(config.versus_mode=='jiange'||config.versus_mode=='two'||
if(config.versus_mode=='jiange'||config.versus_mode=='two'||config.versus_mode=='endless'||
config.versus_mode=='three'||config.versus_mode=='one'||config.versus_mode=='siguo'){
map.free_choose.show();
}
@ -4822,6 +4822,7 @@
three:'统率',
jiange:'剑阁',
siguo:'四国',
// endless:'无尽',
// one:'<span style="display:inline-block;width:100%;text-align:center">1v1</span>',
two:'<span style="display:inline-block;width:100%;text-align:center">2v2</span>',
four:'<span style="display:inline-block;width:100%;text-align:center">4v4</span>'

View File

@ -1,10 +1,10 @@
window.noname_update={
version:'1.9.46',
// update:'1.9.45.3',
version:'1.9.46.1',
update:'1.9.46',
changeLog:[
'bug修复',
'部分DIY比赛武将',
'players://["old_lingju","yj_jushou","swd_guyue","ns_duangui","ns_shenpei","ns_masu","ns_zhangxiu","ns_zhangbao","yxs_luobinhan"]',
// '部分DIY比赛武将',
// 'players://["old_lingju","yj_jushou","swd_guyue","ns_duangui","ns_shenpei","ns_masu","ns_zhangxiu","ns_zhangbao","yxs_luobinhan"]',
],
files:[
'game/game.js',
@ -14,19 +14,19 @@ window.noname_update={
// 'game/pressure.js',
// 'game/asset.js',
// 'card/*',
// 'card/gujian.js',
'card/extra.js',
// 'card/yunchou.js',
// 'card/hearth.js',
// 'card/gwent.js',
// 'card/standard.js',
// 'character/*',
// 'character/hearth.js',
// 'character/gwent.js',
// 'character/diy.js',
'character/gwent.js',
'character/diy.js',
// 'character/standard.js',
'character/shenhua.js',
// 'character/shenhua.js',
// 'character/refresh.js',
'character/yijiang.js',
// 'character/yijiang.js',
// 'character/sp.js',
// 'character/rank.js',
// 'mode/identity.js',
@ -34,7 +34,7 @@ window.noname_update={
// 'mode/guozhan.js',
'mode/versus.js',
// 'mode/connect.js',
'mode/chess.js',
// 'mode/chess.js',
// 'mode/tafang.js',
// 'mode/guozhan.js',
// 'mode/stone.js',
@ -48,7 +48,7 @@ window.noname_update={
// 'layout/long/layout.css',
// 'layout/long2/layout.css',
// 'layout/mobile/layout.css',
// 'layout/newlayout/global.css',
'layout/newlayout/global.css',
// 'layout/mode/chess.css',
// 'extension/boss/extension.js',
]

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View File

@ -251,6 +251,8 @@
#arena.mobile.uslim_player .player:not([data-position='0'])>.count,
#arena.mobile.lslim_player .player:not([data-position='0'])>.count,
#arena.mobile.uslim_player.chess .player>.count,
#arena.mobile.lslim_player.chess .player>.count,
#arena:not(.mobile).uslim_player .player>.count,
#arena:not(.mobile).lslim_player .player>.count{
z-index: 3 !important;

View File

@ -2068,6 +2068,14 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
var line1=ui.create.div(style2,this);
var line2=ui.create.div(style2,this);
line2.style.lineHeight='50px';
line2.style.overflow='scroll';
lib.setScroll(line2);
var container=this.parentNode.parentNode;
setTimeout(function(){
var rect1=container.getBoundingClientRect();
var rect2=line2.getBoundingClientRect();
line2.style.height=(rect1.height-(rect2.top-rect1.top))+'px';
},1000);
if(_status.extensionmade.contains(name)){
ui.create.node('button','管理扩展',line1,function(){
ui.click.configMenu();
@ -2142,8 +2150,8 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
if(init){
this.style.transition='all 0s';
this.style.height=(this.offsetHeight-10)+'px';
this.style.overflow='scroll';
lib.setScroll(this);
// this.style.overflow='scroll';
// lib.setScroll(this);
var style2={position:'relative',display:'block',left:0,top:0,marginBottom:'6px',padding:0,width:'100%'};
var style3={marginLeft:'4px',marginRight:'4px',position:'relative'}
@ -2158,6 +2166,14 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
var line2=ui.create.div(style2,this);
line1.style.marginBottom='10px';
line2.style.lineHeight='50px';
line2.style.overflow='scroll';
lib.setScroll(line2);
var container=this.parentNode.parentNode;
setTimeout(function(){
var rect1=container.getBoundingClientRect();
var rect2=line2.getBoundingClientRect();
line2.style.height=(rect1.height-(rect2.top-rect1.top))+'px';
},1000);
var scenes=[];
for(var i in lib.storage.scene){
scenes.push([i,i]);

View File

@ -92,6 +92,9 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
else if(_status.mode=='two'){
game.prepareArena(4);
}
else if(_status.mode=='endless'){
game.prepareArena(2);
}
else if(_status.mode=='three'){
if(!get.config('enable_all_cards')){
lib.translate.wuzhong_info+='若对方存活角色多于己方,则额外摸一张牌';
@ -198,6 +201,9 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
}
game.chooseCharacterTwo();
}
else if(_status.mode=='endless'){
game.chooseCharacterEndless();
}
else if(_status.mode=='siguo'){
var list=['wei','wei','shu','shu','wu','wu','qun','qun'].randomSort();
for(var i=0;i<game.players.length;i++){
@ -266,7 +272,8 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
});
}
_status.videoInited=true;
if(_status.mode=='four'||_status.mode=='jiange'||_status.connectMode||_status.mode=='two'||_status.mode=='siguo'){
if(_status.mode=='four'||_status.mode=='jiange'||_status.connectMode||
_status.mode=='two'||_status.mode=='siguo'||_status.mode=='endless'){
info.push(false);
}
else if(_status.mode=='three'){
@ -318,6 +325,13 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
}
game.phaseLoop(firstChoose);
}
else if(_status.mode=='endless'){
_status.first_less=true;
_status.first_less_forced=true;
var firstChoose=_status.firstAct;
game.gameDraw(firstChoose);
game.phaseLoop(firstChoose);
}
else if(_status.mode=='four'){
game.gameDraw(_status.firstAct,function(player){
if(player==_status.firstAct.previousSeat){
@ -510,6 +524,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
var str2;
switch(_status.mode){
case 'two':str2='欢乐成双';break;
case 'endless':str2='无尽模式';break;
case 'three':str2='统率三军';break;
case 'siguo':str2='同舟共济';break;
case 'jiange':str2='守卫剑阁';break;
@ -1296,6 +1311,153 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
}
});
},
chooseCharacterEndless:function(){
var next=game.createEvent('chooseCharacter',false);
next.showConfig=true;
next.setContent(function(){
'step 0'
ui.arena.classList.add('choose-character');
for(var i in lib.skill){
if(lib.skill[i].changeSeat){
lib.skill[i]={};
if(lib.translate[i+'_info']){
lib.translate[i+'_info']='此模式下不可用';
}
}
}
var firstChoose=game.players.randomGet();
_status.firstAct=firstChoose;
firstChoose.side=false;
firstChoose.next.side=true;
for(var i=0;i<game.players.length;i++){
if(game.players[i].side==game.me.side){
game.players[i].node.identity.firstChild.innerHTML='友';
}
else{
game.players[i].node.identity.firstChild.innerHTML='敌';
}
game.players[i].node.identity.dataset.color=game.players[i].side+'zhu';
}
var list=[];
for(i in lib.character){
if(!lib.filter.characterDisabled(i)){
list.push(i);
}
}
var choose=[];
event.list=list;
_status.endlessListAll=list.slice(0);
var characterChoice=list.randomGets(6);
var dialog=ui.create.dialog('选择角色',[characterChoice,'character']);
game.me.chooseButton(true,dialog).set('onfree',true);
ui.create.cheat=function(){
_status.createControl=ui.cheat2;
ui.cheat=ui.create.control('更换',function(){
if(ui.cheat2&&ui.cheat2.dialog==_status.event.dialog){
return;
}
if(game.changeCoin){
game.changeCoin(-3);
}
var buttons=ui.create.div('.buttons');
var node=_status.event.dialog.buttons[0].parentNode;
_status.event.dialog.buttons=ui.create.buttons(list.randomGets(7),'character',buttons);
_status.event.dialog.content.insertBefore(buttons,node);
buttons.animate('start');
node.remove();
game.uncheck();
game.check();
});
delete _status.createControl;
};
if(lib.onfree){
lib.onfree.push(function(){
event.dialogxx=ui.create.characterDialog('heightset');
if(ui.cheat2){
ui.cheat2.animate('controlpressdownx',500);
ui.cheat2.classList.remove('disabled');
}
});
}
else{
event.dialogxx=ui.create.characterDialog('heightset');
}
ui.create.cheat2=function(){
ui.cheat2=ui.create.control('自由选将',function(){
if(this.dialog==_status.event.dialog){
if(game.changeCoin){
game.changeCoin(50);
}
this.dialog.close();
_status.event.dialog=this.backup;
this.backup.open();
delete this.backup;
game.uncheck();
game.check();
if(ui.cheat){
ui.cheat.animate('controlpressdownx',500);
ui.cheat.classList.remove('disabled');
}
}
else{
if(game.changeCoin){
game.changeCoin(-10);
}
this.backup=_status.event.dialog;
_status.event.dialog.close();
_status.event.dialog=_status.event.parent.dialogxx;
this.dialog=_status.event.dialog;
this.dialog.open();
game.uncheck();
game.check();
if(ui.cheat){
ui.cheat.classList.add('disabled');
}
}
});
ui.cheat2.classList.add('disabled');
}
if(!_status.brawl||!_status.brawl.chooseCharacterFixed){
if(!ui.cheat&&get.config('change_choice')){
ui.create.cheat();
}
if(!ui.cheat2&&get.config('free_choose')){
ui.create.cheat2();
}
}
'step 1'
if(ui.cheat){
ui.cheat.close();
delete ui.cheat;
}
if(ui.cheat2){
ui.cheat2.close();
delete ui.cheat2;
}
for(var i=0;i<result.links.length;i++){
game.addRecentCharacter(result.links[i]);
}
game.me.init(result.links[0]);
event.list.remove(game.me.name);
for(var i=0;i<game.players.length;i++){
if(game.players[i]!=game.me){
game.players[i].init(event.list.randomRemove());
if(_status.replacetwo){
game.players[i].replacetwo=event.list.randomRemove();
}
}
}
_status.endlessList=event.list;
setTimeout(function(){
ui.arena.classList.remove('choose-character');
},500);
});
},
chooseCharacterFour:function(){
var next=game.createEvent('chooseCharacter',false);
next.showConfig=true;