commit
c5dd53b389
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -204,8 +204,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
event.target=target;
|
||||
var list=[];
|
||||
for(var name of lib.inpile){
|
||||
if(name!='sha'&&get.type(name)!='trick') continue;
|
||||
if(trigger.card.name=='sha'&&get.type(name)!='trick') continue;
|
||||
if(name=='sha'&&get.type(trigger.card.name)!='trick') continue;
|
||||
if(name=='sha'&&get.type(trigger.card)!='trick') continue;
|
||||
if(!player.canUse(get.autoViewAs({name:name},[]),target)) continue;
|
||||
list.push([get.translation(get.type(name)),'',name]);
|
||||
}
|
||||
|
|
|
@ -20,6 +20,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
connect:true,
|
||||
character:{
|
||||
ol_lingtong:['male','wu',4,['olxuanfeng'],['die_audio:re_lingtong','unseen']],
|
||||
re_xushu:['male','shu',4,['zhuhai','qianxin']],
|
||||
re_lidian:['male','wei',3,['xunxun','xinwangxi']],
|
||||
re_zhongyao:['male','wei',3,['rehuomo','zuoding'],['clan:颍川钟氏']],
|
||||
|
@ -175,7 +176,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
audioname:['boss_lvbu3'],
|
||||
audioname2:{
|
||||
lingtong:'xuanfeng',
|
||||
ol_lingtong:'rexuanfeng',
|
||||
ol_lingtong:'xuanfeng_re_lingtong',
|
||||
},
|
||||
trigger:{
|
||||
player:['loseAfter'],
|
||||
|
@ -221,6 +222,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
noe:true
|
||||
},
|
||||
},
|
||||
xuanfeng_re_lingtong:{audio:2},
|
||||
ollianhuan:{
|
||||
audio:'xinlianhuan',
|
||||
audioname:['ol_pangtong'],
|
||||
|
@ -10667,12 +10669,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
derivation:'rechanyuan',
|
||||
enable:['chooseToUse','chooseToRespond'],
|
||||
hiddenCard:function(player,name){
|
||||
return (lib.inpile.contains(name)&&player.countCards('h')>0&&!player.hasSkill('reguhuo_phase'));
|
||||
return lib.inpile.contains(name)&&player.countCards('h')>0&&!player.hasSkill('reguhuo_phase');
|
||||
},
|
||||
filter:function(event,player){
|
||||
if(!player.countCards('hs')||player.hasSkill('reguhuo_phase')) return false;
|
||||
for(var i of lib.inpile){
|
||||
if(i=='shan'||i=='wuxie') continue;
|
||||
var type=get.type(i);
|
||||
if((type=='basic'||type=='trick')&&event.filterCard({name:i},player,event)) return true;
|
||||
if(i=='sha'){
|
||||
|
@ -10687,7 +10688,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
dialog:function(){
|
||||
var list=[];
|
||||
for(var i of lib.inpile){
|
||||
if(i=='shan'||i=='wuxie') continue;
|
||||
var type=get.type(i);
|
||||
if(type=='basic'||type=='trick') list.push([type,'',i]);
|
||||
if(i=='sha'){
|
||||
|
@ -10779,96 +10779,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
threaten:1.3,
|
||||
},
|
||||
group:['reguhuo_shan','reguhuo_wuxie'],
|
||||
},
|
||||
reguhuo_shan:{
|
||||
enable:['chooseToUse','chooseToRespond'],
|
||||
viewAs:{
|
||||
name:'shan',
|
||||
suit:'none',
|
||||
number:null,
|
||||
},
|
||||
filterCard:function(card,player,target){
|
||||
var result=true;
|
||||
var suit=card.suit,number=card.number;
|
||||
card.suit='none';card.number=null;
|
||||
var mod=game.checkMod(card,player,'unchanged','cardEnabled2',player);
|
||||
if(mod!='unchanged') result=mod;
|
||||
card.suit=suit;card.number=number;
|
||||
return result;
|
||||
},
|
||||
position:'hs',
|
||||
ignoreMod:true,
|
||||
viewAsFilter:function(player){
|
||||
return player.countCards('hs')&&!player.hasSkill('reguhuo_phase');
|
||||
},
|
||||
check:function(card){
|
||||
var player=_status.event.player;
|
||||
var hasEnemy=game.hasPlayer(function(current){
|
||||
return current!=player&&!current.hasSkill('rechanyuan')&&(get.realAttitude||get.attitude)(current,player)<0;
|
||||
});
|
||||
var cardx='shan';
|
||||
if(hasEnemy){
|
||||
if(card.name==cardx) return 10;
|
||||
return 0;
|
||||
}
|
||||
return 6-get.value(card);
|
||||
},
|
||||
precontent:function(){
|
||||
player.logSkill('reguhuo');
|
||||
player.addTempSkill('reguhuo_guess');
|
||||
var card=event.result.cards[0];
|
||||
event.result.card.suit=get.suit(card);
|
||||
event.result.card.number=get.number(card);
|
||||
},
|
||||
prompt:'将一张牌当做【闪】使用或打出',
|
||||
ai:{
|
||||
order:4,
|
||||
},
|
||||
},
|
||||
reguhuo_wuxie:{
|
||||
enable:'chooseToUse',
|
||||
viewAs:{
|
||||
name:'wuxie',
|
||||
suit:'none',
|
||||
number:null,
|
||||
},
|
||||
filterCard:function(card,player,target){
|
||||
var result=true;
|
||||
var suit=card.suit,number=card.number;
|
||||
card.suit='none';card.number=null;
|
||||
var mod=game.checkMod(card,player,'unchanged','cardEnabled2',player);
|
||||
if(mod!='unchanged') result=mod;
|
||||
card.suit=suit;card.number=number;
|
||||
return result;
|
||||
},
|
||||
ignoreMod:true,
|
||||
check:function(card){
|
||||
var player=_status.event.player;
|
||||
var hasEnemy=game.hasPlayer(function(current){
|
||||
return current!=player&&!current.hasSkill('rechanyuan')&&(get.realAttitude||get.attitude)(current,player)<0;
|
||||
});
|
||||
var cardx='wuxie';
|
||||
if(hasEnemy){
|
||||
if(card.name==cardx) return 10;
|
||||
return 0;
|
||||
}
|
||||
return 6-get.value(card);
|
||||
},
|
||||
precontent:function(){
|
||||
player.logSkill('reguhuo');
|
||||
player.addTempSkill('reguhuo_guess');
|
||||
var card=event.result.cards[0];
|
||||
event.result.card.suit=get.suit(card);
|
||||
event.result.card.number=get.number(card);
|
||||
},
|
||||
viewAsFilter:function(player){
|
||||
return player.countCards('hs')&&!player.hasSkill('reguhuo_phase');
|
||||
},
|
||||
prompt:'将一张牌当做【无懈可击】使用',
|
||||
ai:{
|
||||
order:4,
|
||||
},
|
||||
},
|
||||
reguhuo_guess:{
|
||||
trigger:{
|
||||
|
@ -14948,9 +14858,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
reguhuo_guess_info:"",
|
||||
rechanyuan:"缠怨",
|
||||
rechanyuan_info:"锁定技,你不能于〖蛊惑〗的结算流程中进行质疑。当你的体力值不大于1时,你的其他技能失效。",
|
||||
reguhuo_sha:"蛊惑",
|
||||
reguhuo_shan:"蛊惑",
|
||||
reguhuo_wuxie:"蛊惑",
|
||||
reguhuo_ally:'信任',
|
||||
reguhuo_betray:'质疑',
|
||||
reguhuo_ally_bg:'真',
|
||||
|
|
|
@ -36185,6 +36185,12 @@ new Promise(resolve=>{
|
|||
['星',{
|
||||
color:'#ffd700',
|
||||
nature:'glodenmm',
|
||||
}],
|
||||
['OL界',{
|
||||
/**
|
||||
* @returns {string}
|
||||
*/
|
||||
getSpan:()=>`${get.prefixSpan('OL')}${get.prefixSpan('界')}`
|
||||
}]
|
||||
]),
|
||||
groupnature:{
|
||||
|
|
|
@ -215,6 +215,9 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
for(var i=0;i<game.players.length;i++){
|
||||
game.players[i].getId();
|
||||
}
|
||||
if(_status.brawl&&_status.brawl.chooseCharacterBefore){
|
||||
_status.brawl.chooseCharacterBefore();
|
||||
}
|
||||
game.chooseCharacter();
|
||||
}
|
||||
"step 3"
|
||||
|
|
Loading…
Reference in New Issue