commit
c5dd53b389
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@ -204,8 +204,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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event.target=target;
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event.target=target;
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var list=[];
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var list=[];
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for(var name of lib.inpile){
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for(var name of lib.inpile){
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if(name!='sha'&&get.type(name)!='trick') continue;
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if(trigger.card.name=='sha'&&get.type(name)!='trick') continue;
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if(trigger.card.name=='sha'&&get.type(name)!='trick') continue;
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if(name=='sha'&&get.type(trigger.card.name)!='trick') continue;
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if(name=='sha'&&get.type(trigger.card)!='trick') continue;
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if(!player.canUse(get.autoViewAs({name:name},[]),target)) continue;
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if(!player.canUse(get.autoViewAs({name:name},[]),target)) continue;
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list.push([get.translation(get.type(name)),'',name]);
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list.push([get.translation(get.type(name)),'',name]);
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}
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}
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@ -20,6 +20,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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connect:true,
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connect:true,
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character:{
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character:{
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ol_lingtong:['male','wu',4,['olxuanfeng'],['die_audio:re_lingtong','unseen']],
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re_xushu:['male','shu',4,['zhuhai','qianxin']],
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re_xushu:['male','shu',4,['zhuhai','qianxin']],
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re_lidian:['male','wei',3,['xunxun','xinwangxi']],
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re_lidian:['male','wei',3,['xunxun','xinwangxi']],
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re_zhongyao:['male','wei',3,['rehuomo','zuoding'],['clan:颍川钟氏']],
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re_zhongyao:['male','wei',3,['rehuomo','zuoding'],['clan:颍川钟氏']],
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@ -175,7 +176,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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audioname:['boss_lvbu3'],
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audioname:['boss_lvbu3'],
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audioname2:{
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audioname2:{
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lingtong:'xuanfeng',
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lingtong:'xuanfeng',
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ol_lingtong:'rexuanfeng',
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ol_lingtong:'xuanfeng_re_lingtong',
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},
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},
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trigger:{
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trigger:{
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player:['loseAfter'],
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player:['loseAfter'],
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@ -221,6 +222,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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noe:true
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noe:true
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},
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},
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},
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},
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xuanfeng_re_lingtong:{audio:2},
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ollianhuan:{
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ollianhuan:{
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audio:'xinlianhuan',
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audio:'xinlianhuan',
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audioname:['ol_pangtong'],
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audioname:['ol_pangtong'],
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@ -10667,12 +10669,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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derivation:'rechanyuan',
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derivation:'rechanyuan',
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enable:['chooseToUse','chooseToRespond'],
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enable:['chooseToUse','chooseToRespond'],
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hiddenCard:function(player,name){
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hiddenCard:function(player,name){
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return (lib.inpile.contains(name)&&player.countCards('h')>0&&!player.hasSkill('reguhuo_phase'));
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return lib.inpile.contains(name)&&player.countCards('h')>0&&!player.hasSkill('reguhuo_phase');
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},
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},
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filter:function(event,player){
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filter:function(event,player){
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if(!player.countCards('hs')||player.hasSkill('reguhuo_phase')) return false;
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if(!player.countCards('hs')||player.hasSkill('reguhuo_phase')) return false;
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for(var i of lib.inpile){
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for(var i of lib.inpile){
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if(i=='shan'||i=='wuxie') continue;
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var type=get.type(i);
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var type=get.type(i);
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if((type=='basic'||type=='trick')&&event.filterCard({name:i},player,event)) return true;
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if((type=='basic'||type=='trick')&&event.filterCard({name:i},player,event)) return true;
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if(i=='sha'){
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if(i=='sha'){
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@ -10687,7 +10688,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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dialog:function(){
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dialog:function(){
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var list=[];
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var list=[];
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for(var i of lib.inpile){
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for(var i of lib.inpile){
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if(i=='shan'||i=='wuxie') continue;
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var type=get.type(i);
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var type=get.type(i);
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if(type=='basic'||type=='trick') list.push([type,'',i]);
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if(type=='basic'||type=='trick') list.push([type,'',i]);
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if(i=='sha'){
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if(i=='sha'){
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@ -10779,96 +10779,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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threaten:1.3,
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threaten:1.3,
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},
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},
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group:['reguhuo_shan','reguhuo_wuxie'],
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},
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reguhuo_shan:{
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enable:['chooseToUse','chooseToRespond'],
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viewAs:{
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name:'shan',
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suit:'none',
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number:null,
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},
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filterCard:function(card,player,target){
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var result=true;
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var suit=card.suit,number=card.number;
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card.suit='none';card.number=null;
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var mod=game.checkMod(card,player,'unchanged','cardEnabled2',player);
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if(mod!='unchanged') result=mod;
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card.suit=suit;card.number=number;
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return result;
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},
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position:'hs',
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ignoreMod:true,
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viewAsFilter:function(player){
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return player.countCards('hs')&&!player.hasSkill('reguhuo_phase');
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},
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check:function(card){
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var player=_status.event.player;
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var hasEnemy=game.hasPlayer(function(current){
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return current!=player&&!current.hasSkill('rechanyuan')&&(get.realAttitude||get.attitude)(current,player)<0;
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});
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var cardx='shan';
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if(hasEnemy){
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if(card.name==cardx) return 10;
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return 0;
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}
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return 6-get.value(card);
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},
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precontent:function(){
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player.logSkill('reguhuo');
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player.addTempSkill('reguhuo_guess');
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var card=event.result.cards[0];
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event.result.card.suit=get.suit(card);
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event.result.card.number=get.number(card);
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},
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prompt:'将一张牌当做【闪】使用或打出',
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ai:{
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order:4,
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},
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},
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reguhuo_wuxie:{
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enable:'chooseToUse',
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viewAs:{
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name:'wuxie',
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suit:'none',
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number:null,
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},
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filterCard:function(card,player,target){
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var result=true;
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var suit=card.suit,number=card.number;
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card.suit='none';card.number=null;
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var mod=game.checkMod(card,player,'unchanged','cardEnabled2',player);
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if(mod!='unchanged') result=mod;
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card.suit=suit;card.number=number;
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return result;
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},
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ignoreMod:true,
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check:function(card){
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var player=_status.event.player;
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var hasEnemy=game.hasPlayer(function(current){
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return current!=player&&!current.hasSkill('rechanyuan')&&(get.realAttitude||get.attitude)(current,player)<0;
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});
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var cardx='wuxie';
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if(hasEnemy){
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if(card.name==cardx) return 10;
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return 0;
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}
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return 6-get.value(card);
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},
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precontent:function(){
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player.logSkill('reguhuo');
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player.addTempSkill('reguhuo_guess');
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var card=event.result.cards[0];
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event.result.card.suit=get.suit(card);
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event.result.card.number=get.number(card);
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},
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viewAsFilter:function(player){
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return player.countCards('hs')&&!player.hasSkill('reguhuo_phase');
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},
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prompt:'将一张牌当做【无懈可击】使用',
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ai:{
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order:4,
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},
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},
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},
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reguhuo_guess:{
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reguhuo_guess:{
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trigger:{
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trigger:{
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@ -14948,9 +14858,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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reguhuo_guess_info:"",
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reguhuo_guess_info:"",
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rechanyuan:"缠怨",
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rechanyuan:"缠怨",
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rechanyuan_info:"锁定技,你不能于〖蛊惑〗的结算流程中进行质疑。当你的体力值不大于1时,你的其他技能失效。",
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rechanyuan_info:"锁定技,你不能于〖蛊惑〗的结算流程中进行质疑。当你的体力值不大于1时,你的其他技能失效。",
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reguhuo_sha:"蛊惑",
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reguhuo_shan:"蛊惑",
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reguhuo_wuxie:"蛊惑",
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reguhuo_ally:'信任',
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reguhuo_ally:'信任',
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reguhuo_betray:'质疑',
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reguhuo_betray:'质疑',
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reguhuo_ally_bg:'真',
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reguhuo_ally_bg:'真',
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@ -36185,6 +36185,12 @@ new Promise(resolve=>{
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['星',{
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['星',{
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color:'#ffd700',
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color:'#ffd700',
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nature:'glodenmm',
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nature:'glodenmm',
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}],
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['OL界',{
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/**
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* @returns {string}
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*/
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getSpan:()=>`${get.prefixSpan('OL')}${get.prefixSpan('界')}`
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}]
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}]
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]),
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]),
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groupnature:{
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groupnature:{
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@ -215,6 +215,9 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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for(var i=0;i<game.players.length;i++){
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for(var i=0;i<game.players.length;i++){
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game.players[i].getId();
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game.players[i].getId();
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}
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}
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if(_status.brawl&&_status.brawl.chooseCharacterBefore){
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_status.brawl.chooseCharacterBefore();
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}
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game.chooseCharacter();
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game.chooseCharacter();
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}
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}
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"step 3"
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"step 3"
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Reference in New Issue