v1.9.91
This commit is contained in:
parent
1b798620e3
commit
c511282408
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@ -746,7 +746,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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if(!muniu.cards) return false;
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if(!muniu.cards) return false;
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lib.skill.muniu_skill.sync(muniu);
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lib.skill.muniu_skill.sync(muniu);
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for(var i=0;i<muniu.cards.length;i++){
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for(var i=0;i<muniu.cards.length;i++){
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if(event.filterCard(muniu.cards[i],player,event)) return true;
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if(event.filterCard(muniu.cards[i],player,event)&&lib.filter.cardRespondable(muniu.cards[i],player,event)) return true;
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}
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}
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return false;
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return false;
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},
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},
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@ -756,7 +756,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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player.chooseButton(['木牛流马',player.getEquip(5).cards]).set('filterButton',function(button){
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player.chooseButton(['木牛流马',player.getEquip(5).cards]).set('filterButton',function(button){
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var evt=_status.event.getTrigger();
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var evt=_status.event.getTrigger();
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if(evt&&evt.filterCard){
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if(evt&&evt.filterCard){
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return evt.filterCard(button.link,_status.event.player,evt);
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return evt.filterCard(button.link,_status.event.player,evt)&&lib.filter.cardRespondable(button.link,_status.event.player,evt);
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}
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}
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return true;
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return true;
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}).set('ai',function(button){
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}).set('ai',function(button){
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@ -49,7 +49,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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audio:"qiangxi",
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audio:"qiangxi",
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enable:"phaseUse",
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enable:"phaseUse",
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filterCard:function (card){
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filterCard:function (card){
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return get.type(card)=='equip';
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return get.subtype(card)=='equip1';
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},
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},
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selectCard:function (){
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selectCard:function (){
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return [0,1];
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return [0,1];
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@ -293,9 +293,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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cards2.push(result.links[i]);
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cards2.push(result.links[i]);
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cards.remove(result.links[i]);
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cards.remove(result.links[i]);
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}
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}
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for(var i=0;i<cards.length;i++){
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game.cardsDiscard(cards);
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cards[i].discard();
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}
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event.card2=cards2[0];
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event.card2=cards2[0];
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}
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}
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var time=1000-(get.utc()-event.time);
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var time=1000-(get.utc()-event.time);
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@ -604,20 +602,20 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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};
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};
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"step 1"
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"step 1"
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if(result.bool){
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if(result.bool){
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var cards2=[];
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for(var i=0;i<cards.length;i++){
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for(var i=0;i<cards.length;i++){
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if(get.type(cards[i])!='basic'&&cards[i].name!='juedou'&&
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if(get.type(cards[i])!='basic'&&cards[i].name!='juedou'&&
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(get.type(cards[i])!='equip'||get.subtype(cards[i])!='equip1')){
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(get.type(cards[i])!='equip'||get.subtype(cards[i])!='equip1')){
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cards[i].discard();
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cards2.push(cards[i]);
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cards.splice(i--,1);
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cards.splice(i--,1);
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}
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}
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}
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}
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player.gain(cards,'gain2');
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player.gain(cards,'gain2');
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game.cardsDiscard(cards2);
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player.addTempSkill('reluoyi2',{player:'phaseBefore'});
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player.addTempSkill('reluoyi2',{player:'phaseBefore'});
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trigger.cancel();
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trigger.cancel();
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}
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}
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else for(var i=0;i<cards.length;i++){
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else game.cardsDiscard(cards);
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cards[i].discard();
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}
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},
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},
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},
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},
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"new_rewusheng":{
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"new_rewusheng":{
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@ -1783,7 +1781,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},trigger.player.judging[0]);
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},trigger.player.judging[0]);
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game.addVideo('deletenode',player,get.cardsInfo([trigger.player.judging[0].clone]));
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game.addVideo('deletenode',player,get.cardsInfo([trigger.player.judging[0].clone]));
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}
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}
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trigger.player.judging[0].discard();
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game.cardsDiscard(trigger.player.judging[0]);
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trigger.player.judging[0]=result.cards[0];
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trigger.player.judging[0]=result.cards[0];
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if(!get.owner(result.cards[0],'judge')){
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if(!get.owner(result.cards[0],'judge')){
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trigger.position.appendChild(result.cards[0]);
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trigger.position.appendChild(result.cards[0]);
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@ -540,8 +540,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return !player.storage.drlt_poshi&&((player.storage.disableEquip!=undefined&&player.storage.disableEquip.length==5)||player.hp==1);
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return !player.storage.drlt_poshi&&((player.storage.disableEquip!=undefined&&player.storage.disableEquip.length==5)||player.hp==1);
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},
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},
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content:function(){
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content:function(){
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"step 0"
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player.storage.drlt_poshi=true;
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player.storage.drlt_poshi=true;
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player.loseMaxHp();
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player.loseMaxHp();
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"step 1"
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var num=player.maxHp-player.countCards('h');
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var num=player.maxHp-player.countCards('h');
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if(num>0) player.draw(num);
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if(num>0) player.draw(num);
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player.removeSkill('drlt_jueyan');
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player.removeSkill('drlt_jueyan');
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@ -2862,7 +2864,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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event.node=result.node;
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event.node=result.node;
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}
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}
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else{
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else{
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if(bool2) result.card.discard();
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if(bool2) game.cardsDiscard(result.card);
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event.finish();
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event.finish();
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}
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}
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"step 2"
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"step 2"
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@ -3183,7 +3185,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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group:["guzheng_count"],
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group:["guzheng_count"],
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subSkill:{
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subSkill:{
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count:{
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count:{
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trigger:{global:'discardAfter'},
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trigger:{global:['discardAfter','cardsDiscardAfter']},
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forced:true,
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forced:true,
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silent:true,
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silent:true,
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popup:false,
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popup:false,
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@ -3784,13 +3786,15 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.showCards(event.cards);
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player.showCards(event.cards);
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"step 1"
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"step 1"
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var num=0;
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var num=0;
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var cards2=[];
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for(var i=0;i<event.cards.length;i++){
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for(var i=0;i<event.cards.length;i++){
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if(get.suit(event.cards[i])=='heart'){
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if(get.suit(event.cards[i])=='heart'){
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num++;
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num++;
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event.cards[i].discard();
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cards2.push(event.cards[i]);
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event.cards.splice(i--,1);
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event.cards.splice(i--,1);
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}
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}
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}
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}
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game.cardsDiscard(cards2);
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if(num){
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if(num){
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player.recover(num);
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player.recover(num);
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}
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}
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@ -3876,36 +3880,17 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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trigger:{global:'die'},
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trigger:{global:'die'},
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priority:5,
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priority:5,
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filter:function(event){
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filter:function(event){
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if(!event.playerCards||!event.playerCards.length) return false;
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return event.player.countCards('he')>0;
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for(var i=0;i<event.playerCards.length;i++){
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if(!get.owner(event.playerCards[i])||get.owner(event.playerCards[i])==event.player) return true;
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}
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return false;
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},
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check:function(event){
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for(var i=0;i<event.playerCards.length;i++){
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if(event.playerCards[i].name=='du') return false;
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}
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return true;
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},
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},
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content:function(){
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content:function(){
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"step 0"
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"step 0"
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event.togain=[];
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event.togain=trigger.player.getCards('he');
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event.shown=[];
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event.shown=trigger.player.getCards('e');
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for(var i=0;i<trigger.playerCards.length;i++){
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var num=event.togain.length-event.shown.length;
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if(!get.owner(trigger.playerCards[i])||get.owner(trigger.playerCards[i])==trigger.player){
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event.togain.push(trigger.playerCards[i]);
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if(trigger.es.contains(trigger.playerCards[i])) event.shown.push(trigger.playerCards[i]);
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}
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}
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player.gain(event.togain);
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player.gain(event.togain);
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trigger.player.$give(event.togain.length-event.shown.length,player);
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if(num) trigger.player.$give(num,player);
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if(event.shown.length) trigger.player.$give(event.shown,player);
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if(event.shown.length) trigger.player.$give(event.shown,player);
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game.delay();
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game.delay();
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"step 1"
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for(var i=0;i<event.togain.length;i++){
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trigger.cards.remove(event.togain[i]);
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}
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},
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},
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},
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},
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fangzhu:{
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fangzhu:{
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@ -5713,7 +5698,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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event.target.damage(trigger.source,'nocard').type='retianxiang';
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event.target.damage(trigger.source,'nocard').type='retianxiang';
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event.target.addSkill('retianxiang2');
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event.target.addSkill('retianxiang2');
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if(get.position(event.card)=='s'){
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if(get.position(event.card)=='s'){
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event.card.discard();
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game.cardsDiscard(event.card);
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}
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}
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}
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}
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}
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}
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@ -5743,7 +5728,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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onremove:function(player){
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onremove:function(player){
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var card=player.storage.retianxiang3;
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var card=player.storage.retianxiang3;
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if(get.position(card)=='s'){
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if(get.position(card)=='s'){
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card.discard();
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game.cardsDiscard(card);
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}
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}
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delete player.storage.retianxiang3;
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delete player.storage.retianxiang3;
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}
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}
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@ -6085,9 +6070,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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onunmark:function(storage,player){
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onunmark:function(storage,player){
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if(storage&&storage.length){
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if(storage&&storage.length){
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player.$throw(storage);
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player.$throw(storage);
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for(var i=0;i<storage.length;i++){
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game.cardsDiscard(storage);
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storage[i].discard();
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}
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delete player.storage.buqu;
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delete player.storage.buqu;
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}
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}
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}
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}
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@ -6464,7 +6447,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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"drlt_jueyan":"决堰",
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"drlt_jueyan":"决堰",
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"drlt_jueyan_info":"出牌阶段限一次,你可以废除一个装备栏,然后执行对应一项:武器栏,本回合内你可以多使用三张【杀】;防具栏,摸三张牌,本回合手牌上限+3;2个坐骑栏,本回合你使用的牌无距离限制;宝物栏,本回合获得技能集智",
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"drlt_jueyan_info":"出牌阶段限一次,你可以废除一个装备栏,然后执行对应一项:武器栏,本回合内你可以多使用三张【杀】;防具栏,摸三张牌,本回合手牌上限+3;2个坐骑栏,本回合你使用的牌无距离限制;宝物栏,本回合获得技能集智",
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"drlt_poshi":"破势",
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"drlt_poshi":"破势",
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"drlt_poshi_info":"觉醒技,准备阶段开始时,若你的装备栏均已被废除或体力值为1,则你扣减一点体力上限,失去技能“决堰”并获得技能“怀柔”",
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"drlt_poshi_info":"觉醒技,准备阶段开始时,若你的装备栏均已被废除或体力值为1,则你扣减一点体力上限,将手牌摸至体力上限,失去技能“决堰”并获得技能“怀柔”",
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"drlt_huairou":"怀柔",
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"drlt_huairou":"怀柔",
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"drlt_huairou_info":"出牌阶段,你可以重铸装备牌",
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"drlt_huairou_info":"出牌阶段,你可以重铸装备牌",
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"drlt_zhenggu":"镇骨",
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"drlt_zhenggu":"镇骨",
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167
character/sp.js
167
character/sp.js
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@ -833,7 +833,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},trigger.player.judging[0]);
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},trigger.player.judging[0]);
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game.addVideo('deletenode',player,get.cardsInfo([trigger.player.judging[0].clone]));
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game.addVideo('deletenode',player,get.cardsInfo([trigger.player.judging[0].clone]));
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}
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}
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trigger.player.judging[0].discard();
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game.cardsDiscard(trigger.player.judging[0]);
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trigger.player.judging[0]=result.cards[0];
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trigger.player.judging[0]=result.cards[0];
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if(!get.owner(result.cards[0],'judge')){
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if(!get.owner(result.cards[0],'judge')){
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trigger.position.appendChild(result.cards[0]);
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trigger.position.appendChild(result.cards[0]);
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@ -1470,10 +1470,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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'step 3'
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'step 3'
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if(result.links){
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if(result.links){
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player.$throw(result.links);
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player.$throw(result.links);
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for(var i=0;i<result.links.length;i++){
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player.storage.new_xingwu=[];
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player.storage.new_xingwu.remove(result.links[i]);
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game.cardsDiscard(result.links);
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result.links[i].discard();
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}
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player.syncStorage();
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player.syncStorage();
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if(!player.storage.new_xingwu.length) player.unmarkSkill('new_xingwu');
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if(!player.storage.new_xingwu.length) player.unmarkSkill('new_xingwu');
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player.chooseTarget(function(card,player,target){
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player.chooseTarget(function(card,player,target){
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@ -1592,7 +1590,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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event.target.damage(trigger.source).type='retianxiang';
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event.target.damage(trigger.source).type='retianxiang';
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event.target.addSkill('retianxiang2');
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event.target.addSkill('retianxiang2');
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if(get.position(event.card)=='s'){
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if(get.position(event.card)=='s'){
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event.card.discard();
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game.cardsDiscard(event.card);
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}
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}
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}
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}
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}
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}
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@ -2631,7 +2629,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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subSkill:{
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subSkill:{
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count:{
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count:{
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trigger:{player:'useCard'},
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trigger:{player:'useCardAfter'},
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silent:true,
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silent:true,
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filter:function(event,player){
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filter:function(event,player){
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if(event.targets){
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if(event.targets){
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@ -5637,10 +5635,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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'step 1'
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'step 1'
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event.basic=[];
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event.basic=[];
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event.nonbasic=[];
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event.nonbasic=[];
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event.todis=[];
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for(var i=0;i<event.cards.length;i++){
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for(var i=0;i<event.cards.length;i++){
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if(get.type(event.cards[i])=='basic'){
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if(get.type(event.cards[i])=='basic'){
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if(event.cards[i].name=='tao'){
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if(event.cards[i].name=='tao'){
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event.cards[i].discard();
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event.todis.push(event.cards[i]);
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}
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}
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else{
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else{
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event.basic.push(event.cards[i]);
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event.basic.push(event.cards[i]);
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@ -5651,6 +5650,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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event.nonbasic.push(event.cards[i]);
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event.nonbasic.push(event.cards[i]);
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}
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}
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}
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}
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game.cardsDiscard(event.todis);
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var num=event.nonbasic.length;
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var num=event.nonbasic.length;
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if(num==0){
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if(num==0){
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if(event.basic.length==0){
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if(event.basic.length==0){
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@ -5706,9 +5706,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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||||||
player.storage.zhaolie.gain(event.basic,'gain2','log');
|
player.storage.zhaolie.gain(event.basic,'gain2','log');
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
for(var i=0;i<event.basic.length;i++){
|
game.cardsDiscard(event.basic);
|
||||||
event.basic[i].discard();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
delete player.storage.zhaolie;
|
delete player.storage.zhaolie;
|
||||||
}
|
}
|
||||||
|
@ -5967,9 +5965,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
player.addTempSkill('tuifeng3');
|
player.addTempSkill('tuifeng3');
|
||||||
player.$throw(player.storage.tuifeng.slice(0),1000);
|
player.$throw(player.storage.tuifeng.slice(0),1000);
|
||||||
player.storage.tuifeng3=player.storage.tuifeng.length;
|
player.storage.tuifeng3=player.storage.tuifeng.length;
|
||||||
while(player.storage.tuifeng.length){
|
game.cardsDiscard(player.storage.tuifeng);
|
||||||
player.storage.tuifeng.shift().discard();
|
player.storage.tuifeng=[];
|
||||||
}
|
|
||||||
player.unmarkSkill('tuifeng')
|
player.unmarkSkill('tuifeng')
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
@ -6180,13 +6177,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
chat:['粗鄙之语','天地不容','谄谀之臣','皓首匹夫,苍髯老贼','二臣贼子','断脊之犬','我从未见过有如此厚顔无耻之人!'],
|
chat:['粗鄙之语','天地不容','谄谀之臣','皓首匹夫,苍髯老贼','二臣贼子','断脊之犬','我从未见过有如此厚顔无耻之人!'],
|
||||||
callback:function(){
|
callback:function(){
|
||||||
'step 0'
|
'step 0'
|
||||||
if(event.num1>event.num2){
|
if(event.num1<=event.num2){
|
||||||
target.chooseToDiscard('he','弃置一张牌,或令'+get.translation(player)+'摸一张牌').set('ai',function(card){
|
|
||||||
if(_status.event.goon) return 6-get.value(card);
|
|
||||||
return 0;
|
|
||||||
}).set('goon',get.attitude(target,player)<0);
|
|
||||||
}
|
|
||||||
else{
|
|
||||||
target.chat(lib.skill.gushe.chat[player.storage.gushe]);
|
target.chat(lib.skill.gushe.chat[player.storage.gushe]);
|
||||||
game.delay();
|
game.delay();
|
||||||
player.storage.gushe++;
|
player.storage.gushe++;
|
||||||
|
@ -6194,15 +6185,26 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
if(player.storage.gushe>=7){
|
if(player.storage.gushe>=7){
|
||||||
player.die();
|
player.die();
|
||||||
}
|
}
|
||||||
else{
|
|
||||||
player.chooseToDiscard('弃置一张牌,或摸一张牌').set('ai',function(){return -1;});
|
|
||||||
//event.finish();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
'step 1'
|
'step 1'
|
||||||
|
if(event.num1>=event.num2){
|
||||||
|
target.chooseToDiscard('he','弃置一张牌,或令'+get.translation(player)+'摸一张牌').set('ai',function(card){
|
||||||
|
if(_status.event.goon) return 6-get.value(card);
|
||||||
|
return 0;
|
||||||
|
}).set('goon',get.attitude(target,player)<0);
|
||||||
|
}
|
||||||
|
else event.goto(3);
|
||||||
|
'step 2'
|
||||||
if(!result.bool){
|
if(!result.bool){
|
||||||
player.draw();
|
player.draw();
|
||||||
}
|
}
|
||||||
|
'step 3'
|
||||||
|
if(event.num1<=event.num2){
|
||||||
|
player.chooseToDiscard('弃置一张牌,或摸一张牌').set('ai',function(){return -1;});
|
||||||
|
}
|
||||||
|
else event.finish();
|
||||||
|
'step 4'
|
||||||
|
if(!result.bool) player.draw();
|
||||||
},
|
},
|
||||||
ai:{
|
ai:{
|
||||||
order:7,
|
order:7,
|
||||||
|
@ -6437,7 +6439,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
var index=player.storage.shefu2.indexOf(trigger.card.name);
|
var index=player.storage.shefu2.indexOf(trigger.card.name);
|
||||||
if(index!=-1){
|
if(index!=-1){
|
||||||
var card=player.storage.shefu[index];
|
var card=player.storage.shefu[index];
|
||||||
card.discard();
|
game.cardsDiscard(card);
|
||||||
player.$throw(card);
|
player.$throw(card);
|
||||||
player.storage.shefu.splice(index,1);
|
player.storage.shefu.splice(index,1);
|
||||||
player.storage.shefu2.splice(index,1);
|
player.storage.shefu2.splice(index,1);
|
||||||
|
@ -6925,15 +6927,17 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
}
|
}
|
||||||
'step 2'
|
'step 2'
|
||||||
var gained=[];
|
var gained=[];
|
||||||
|
var tothrow=[];
|
||||||
for(var i=0;i<event.cards.length;i++){
|
for(var i=0;i<event.cards.length;i++){
|
||||||
if(get.type(event.cards[i],'trick')=='trick'){
|
if(get.type(event.cards[i],'trick')=='trick'){
|
||||||
gained.push(event.cards[i]);
|
gained.push(event.cards[i]);
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
event.cards[i].discard();
|
tothrow.push(event.cards[i]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
player.gain(gained,'gain2');
|
player.gain(gained,'gain2');
|
||||||
|
game.cardsDiscard(tothrow);
|
||||||
},
|
},
|
||||||
ai:{
|
ai:{
|
||||||
threaten:1.5
|
threaten:1.5
|
||||||
|
@ -7346,8 +7350,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
var cards=event.cards||result.links;
|
var cards=event.cards||result.links;
|
||||||
for(var i=0;i<cards.length;i++){
|
for(var i=0;i<cards.length;i++){
|
||||||
player.storage.yinling.remove(cards[i]);
|
player.storage.yinling.remove(cards[i]);
|
||||||
cards[i].discard();
|
|
||||||
}
|
}
|
||||||
|
game.cardsDiscard(cards);
|
||||||
player.$throw(cards);
|
player.$throw(cards);
|
||||||
player.syncStorage('yinling');
|
player.syncStorage('yinling');
|
||||||
if(player.storage.yinling.length==0){
|
if(player.storage.yinling.length==0){
|
||||||
|
@ -7793,9 +7797,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
content:'cards',
|
content:'cards',
|
||||||
onunmark:function(storage,player){
|
onunmark:function(storage,player){
|
||||||
if(storage&&storage.length){
|
if(storage&&storage.length){
|
||||||
for(var i=0;i<storage.length;i++){
|
game.cardsDiscard(storage);
|
||||||
storage[i].discard();
|
|
||||||
}
|
|
||||||
player.$throw(storage);
|
player.$throw(storage);
|
||||||
delete player.storage.yinbing;
|
delete player.storage.yinbing;
|
||||||
}
|
}
|
||||||
|
@ -7828,7 +7830,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
'step 1'
|
'step 1'
|
||||||
var card=result.links[0];
|
var card=result.links[0];
|
||||||
player.storage.yinbing.remove(card);
|
player.storage.yinbing.remove(card);
|
||||||
card.discard();
|
game.cardsDiscard(card);
|
||||||
player.$throw(card);
|
player.$throw(card);
|
||||||
game.log(player,'将',card,'置入弃牌堆');
|
game.log(player,'将',card,'置入弃牌堆');
|
||||||
player.syncStorage('yinbing');
|
player.syncStorage('yinbing');
|
||||||
|
@ -7885,9 +7887,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
player.$throw(player.storage.yinbing,1000);
|
player.$throw(player.storage.yinbing,1000);
|
||||||
var num=player.maxHp-player.countCards('h');
|
var num=player.maxHp-player.countCards('h');
|
||||||
if(num>0) player.draw(num);
|
if(num>0) player.draw(num);
|
||||||
while(player.storage.yinbing.length){
|
game.cardsDiscard(player.storage.yinbing);
|
||||||
player.storage.yinbing.shift().discard();
|
player.storage.yinbing=[];
|
||||||
}
|
|
||||||
player.syncStorage('yinbing');
|
player.syncStorage('yinbing');
|
||||||
player.unmarkSkill('yinbing');
|
player.unmarkSkill('yinbing');
|
||||||
}
|
}
|
||||||
|
@ -8146,8 +8147,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
player.$throw(result.links);
|
player.$throw(result.links);
|
||||||
for(var i=0;i<result.links.length;i++){
|
for(var i=0;i<result.links.length;i++){
|
||||||
player.storage.fentian.remove(result.links[i]);
|
player.storage.fentian.remove(result.links[i]);
|
||||||
result.links[i].discard();
|
|
||||||
}
|
}
|
||||||
|
game.cardsDiscard(player.storage.fentian);
|
||||||
player.syncStorage('fentian');
|
player.syncStorage('fentian');
|
||||||
target.loseHp();
|
target.loseHp();
|
||||||
}
|
}
|
||||||
|
@ -8286,7 +8287,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
player.logSkill('shuliang',trigger.player);
|
player.logSkill('shuliang',trigger.player);
|
||||||
player.storage.tunchu.remove(result.links[0]);
|
player.storage.tunchu.remove(result.links[0]);
|
||||||
player.$throw(result.links);
|
player.$throw(result.links);
|
||||||
result.links[0].discard();
|
game.cardsDiscard(result.links);
|
||||||
player.syncStorage('tunchu');
|
player.syncStorage('tunchu');
|
||||||
if(player.storage.tunchu.length==0){
|
if(player.storage.tunchu.length==0){
|
||||||
player.unmarkSkill('tunchu');
|
player.unmarkSkill('tunchu');
|
||||||
|
@ -9136,7 +9137,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
trigger.source.judge(ui.special);
|
trigger.source.judge(ui.special);
|
||||||
"step 1"
|
"step 1"
|
||||||
if(result.color=='black'){
|
if(result.color=='black'){
|
||||||
result.card.discard();
|
game.cardsDiscard(result.card);
|
||||||
trigger.num++;
|
trigger.num++;
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
|
@ -9428,34 +9429,39 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
audio:'manjuan',
|
audio:'manjuan',
|
||||||
forced:true,
|
forced:true,
|
||||||
priority:15,
|
priority:15,
|
||||||
trigger:{player:'gainEnd'},
|
trigger:{player:'gainBefore'},
|
||||||
filter:function(event,player){
|
filter:function(event,player){
|
||||||
return event.type!='xinmanjuan';
|
return event.type!='xinmanjuan';
|
||||||
},
|
},
|
||||||
content:function(){
|
content:function(){
|
||||||
"step 0"
|
"step 0"
|
||||||
event.cards=trigger.cards.slice(0);
|
if(trigger.delay==false) game.delay();
|
||||||
player.discard(event.cards);
|
|
||||||
if(_status.currentPhase!=player) event.finish();
|
|
||||||
"step 1"
|
"step 1"
|
||||||
|
trigger.cancel();
|
||||||
|
event.cards=trigger.cards.slice(0);
|
||||||
|
game.cardsDiscard(event.cards);
|
||||||
|
player.$throw(event.cards,1000);
|
||||||
|
game.log(player,'将',event.cards,'置入了弃牌堆')
|
||||||
|
if(_status.currentPhase!=player) event.finish();
|
||||||
|
"step 2"
|
||||||
event.card=event.cards.shift();
|
event.card=event.cards.shift();
|
||||||
event.togain=[];
|
event.togain=[];
|
||||||
var number=get.number(event.card);
|
var number=get.number(event.card);
|
||||||
for(var i=0;i<ui.discardPile.childNodes.length;i++){
|
for(var i=0;i<ui.discardPile.childNodes.length;i++){
|
||||||
var current=ui.discardPile.childNodes[i];
|
var current=ui.discardPile.childNodes[i];
|
||||||
if(current!=event.card&&get.number(current)==number) event.togain.push(current);
|
if((!trigger.cards.contains(current))&&get.number(current)==number) event.togain.push(current);
|
||||||
}
|
}
|
||||||
if(!event.togain.length) event.goto(4);
|
if(!event.togain.length) event.goto(4);
|
||||||
"step 2"
|
"step 3"
|
||||||
player.chooseButton(['是否获得其中的一张牌?',event.togain]).ai=function(button){
|
player.chooseButton(['是否获得其中的一张牌?',event.togain]).ai=function(button){
|
||||||
return get.value(button.link);
|
return get.value(button.link);
|
||||||
};
|
};
|
||||||
"step 3"
|
"step 4"
|
||||||
if(result.bool){
|
if(result.bool){
|
||||||
player.gain(result.links[0],'gain2').type='xinmanjuan';
|
player.gain(result.links[0],'gain2').type='xinmanjuan';
|
||||||
}
|
}
|
||||||
"step 4"
|
"step 5"
|
||||||
if(event.cards.length) event.goto(1);
|
if(event.cards.length) event.goto(2);
|
||||||
},
|
},
|
||||||
ai:{
|
ai:{
|
||||||
threaten:4.2,
|
threaten:4.2,
|
||||||
|
@ -9534,15 +9540,24 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
content:function(){
|
content:function(){
|
||||||
"step 0"
|
"step 0"
|
||||||
player.storage.zuixiang=get.cards(3);
|
player.storage.zuixiang=get.cards(3);
|
||||||
|
event.trigger('addCardToStorage');
|
||||||
player.showCards(player.storage.zuixiang);
|
player.showCards(player.storage.zuixiang);
|
||||||
player.markSkill('zuixiang');
|
player.markSkill('zuixiang');
|
||||||
player.syncStorage('zuixiang');
|
player.syncStorage('zuixiang');
|
||||||
"step 1"
|
"step 1"
|
||||||
var cards=player.storage.zuixiang;
|
var cards=player.storage.zuixiang;
|
||||||
if(cards[0].number==cards[1].number||
|
var bool=false;
|
||||||
cards[0].number==cards[2].number||
|
for(var i=0;i<cards.length;i++){
|
||||||
cards[2].number==cards[1].number){
|
for(var j=i+1;j<cards.length;j++){
|
||||||
player.gain(player.storage.zuixiang,'draw2');
|
if(cards[i].number==cards[j].number){
|
||||||
|
bool=true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(bool) break;
|
||||||
|
}
|
||||||
|
if(bool){
|
||||||
|
player.gain(player.storage.zuixiang,'draw2').type='xinmanjuan';
|
||||||
player.storage.zuixiang=[];
|
player.storage.zuixiang=[];
|
||||||
player.awakenSkill('zuixiang');
|
player.awakenSkill('zuixiang');
|
||||||
delete player.storage.zuixiang2;
|
delete player.storage.zuixiang2;
|
||||||
|
@ -9604,20 +9619,26 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
event.finish();
|
event.finish();
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
for(var i=0;i<player.storage.zuixiang.length;i++){
|
player.storage.zuixiang.addArray(get.cards(3));
|
||||||
player.storage.zuixiang[i].discard();
|
event.trigger('addCardToStorage');
|
||||||
}
|
|
||||||
player.storage.zuixiang=get.cards(3);
|
|
||||||
player.showCards(player.storage.zuixiang);
|
player.showCards(player.storage.zuixiang);
|
||||||
player.markSkill('zuixiang');
|
player.markSkill('zuixiang');
|
||||||
player.syncStorage('zuixiang');
|
player.syncStorage('zuixiang');
|
||||||
}
|
}
|
||||||
"step 1"
|
"step 1"
|
||||||
var cards=player.storage.zuixiang;
|
var cards=player.storage.zuixiang;
|
||||||
if(cards[0].number==cards[1].number||
|
var bool=false;
|
||||||
cards[0].number==cards[2].number||
|
for(var i=0;i<cards.length;i++){
|
||||||
cards[2].number==cards[1].number){
|
for(var j=i+1;j<cards.length;j++){
|
||||||
player.gain(player.storage.zuixiang,'draw2');
|
if(cards[i].number==cards[j].number){
|
||||||
|
bool=true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(bool) break;
|
||||||
|
}
|
||||||
|
if(bool){
|
||||||
|
player.gain(player.storage.zuixiang,'draw2').type='xinmanjuan';
|
||||||
player.storage.zuixiang=[];
|
player.storage.zuixiang=[];
|
||||||
player.awakenSkill('zuixiang');
|
player.awakenSkill('zuixiang');
|
||||||
delete player.storage.zuixiang2;
|
delete player.storage.zuixiang2;
|
||||||
|
@ -10203,9 +10224,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
}).set('enemy',get.value(event.togive[0])<0);
|
}).set('enemy',get.value(event.togive[0])<0);
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
for(var i=0;i<event.cards.length;i++){
|
game.cardsDiscard(event.cards);
|
||||||
event.cards[i].discard();
|
|
||||||
}
|
|
||||||
event.finish();
|
event.finish();
|
||||||
}
|
}
|
||||||
"step 3"
|
"step 3"
|
||||||
|
@ -10219,9 +10238,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
event.goto(1);
|
event.goto(1);
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
for(var i=0;i<event.cards.length;i++){
|
game.cardsDiscard(event.cards);
|
||||||
event.cards[i].discard();
|
|
||||||
}
|
|
||||||
event.finish();
|
event.finish();
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
@ -11331,9 +11348,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
var cards=[];
|
var cards=[];
|
||||||
if(ui.cardPile.childNodes.length<2){
|
if(ui.cardPile.childNodes.length<2){
|
||||||
var discardcards=get.cards(2);
|
var discardcards=get.cards(2);
|
||||||
for(var i=0;i<discardcards.length;i++){
|
game.cardsDiscard(discardcards);
|
||||||
discardcards[i].discard();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
for(var i=0;i<2;i++){
|
for(var i=0;i<2;i++){
|
||||||
cards.push(ui.cardPile.childNodes[i]);
|
cards.push(ui.cardPile.childNodes[i]);
|
||||||
|
@ -11370,9 +11385,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
var cards=[];
|
var cards=[];
|
||||||
if(ui.cardPile.childNodes.length<2){
|
if(ui.cardPile.childNodes.length<2){
|
||||||
var discardcards=get.cards(2);
|
var discardcards=get.cards(2);
|
||||||
for(var i=0;i<discardcards.length;i++){
|
game.cardsDiscard(discardcards);
|
||||||
discardcards[i].discard();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
for(var i=0;i<2;i++){
|
for(var i=0;i<2;i++){
|
||||||
cards.push(ui.cardPile.childNodes[i]);
|
cards.push(ui.cardPile.childNodes[i]);
|
||||||
|
@ -11533,7 +11546,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},trigger.player.judging[0]);
|
},trigger.player.judging[0]);
|
||||||
game.addVideo('deletenode',player,get.cardsInfo([trigger.player.judging[0].clone]));
|
game.addVideo('deletenode',player,get.cardsInfo([trigger.player.judging[0].clone]));
|
||||||
}
|
}
|
||||||
trigger.player.judging[0].discard();
|
game.cardsDiscard(trigger.player.judging[0]);
|
||||||
trigger.player.judging[0]=event.card;
|
trigger.player.judging[0]=event.card;
|
||||||
if(!get.owner(event.card,'judge')){
|
if(!get.owner(event.card,'judge')){
|
||||||
trigger.position.appendChild(event.card);
|
trigger.position.appendChild(event.card);
|
||||||
|
@ -11647,7 +11660,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
audioname:['re_gongsunzan'],
|
audioname:['re_gongsunzan'],
|
||||||
forced:true,
|
forced:true,
|
||||||
filter:function(event,player){
|
filter:function(event,player){
|
||||||
return get.sgn(player.hp-2)!=get.sgn(player.hp-2-event.num);
|
return get.sgn(player.hp-2.5)!=get.sgn(player.hp-2.5-event.num);
|
||||||
},
|
},
|
||||||
content:function (){},
|
content:function (){},
|
||||||
mod:{
|
mod:{
|
||||||
|
@ -11752,7 +11765,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
player.gain(player.storage.bifa[0],'draw2','log','fromStorage');
|
player.gain(player.storage.bifa[0],'draw2','log','fromStorage');
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
player.storage.bifa[0].discard();
|
game.cardsDiscard(player.storage.bifa[0]);
|
||||||
game.log(player.storage.bifa[0],'进入弃牌堆');
|
game.log(player.storage.bifa[0],'进入弃牌堆');
|
||||||
player.$throw(player.storage.bifa[0],1000);
|
player.$throw(player.storage.bifa[0],1000);
|
||||||
player.loseHp();
|
player.loseHp();
|
||||||
|
@ -12756,7 +12769,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
kuangfu:'狂斧',
|
kuangfu:'狂斧',
|
||||||
kuangfu_info:'每当你使用杀造成伤害,可以将对方的一张装备牌移到你的装备区或弃置之。',
|
kuangfu_info:'每当你使用杀造成伤害,可以将对方的一张装备牌移到你的装备区或弃置之。',
|
||||||
xintan:'心惔',
|
xintan:'心惔',
|
||||||
xintan_info:'出牌阶段限一次,你可以移去两张“焚”并选择一名角色,该角色失去一点体',
|
xintan_info:'出牌阶段限一次,你可以移去两张“焚”并选择一名角色,该角色失去一点体力',
|
||||||
fentian:'焚天',
|
fentian:'焚天',
|
||||||
fentian_info:'锁定技,结束阶段开始时,若你的手牌数少于体力值,你须选择一名攻击范围内的角色,将其一张牌置于你的武将牌上,称为“焚”。锁定技,你的攻击范围+X(X为“焚”的数量)',
|
fentian_info:'锁定技,结束阶段开始时,若你的手牌数少于体力值,你须选择一名攻击范围内的角色,将其一张牌置于你的武将牌上,称为“焚”。锁定技,你的攻击范围+X(X为“焚”的数量)',
|
||||||
zhiri:'炙日',
|
zhiri:'炙日',
|
||||||
|
@ -12947,8 +12960,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
taichen_info:'出牌阶段限一次,你可以自减一点体力,视为对一名角色使用一张杀(不计入回合内出杀限制)',
|
taichen_info:'出牌阶段限一次,你可以自减一点体力,视为对一名角色使用一张杀(不计入回合内出杀限制)',
|
||||||
manjuan_info:'其他角色的卡牌因弃置而进入弃牌堆后,你可以弃置一张花色与之不同的牌,然后获得之',
|
manjuan_info:'其他角色的卡牌因弃置而进入弃牌堆后,你可以弃置一张花色与之不同的牌,然后获得之',
|
||||||
xinmanjuan:'漫卷',
|
xinmanjuan:'漫卷',
|
||||||
xinmanjuan_info:'每当你将获得任何一张牌,将之置于弃牌堆。若此情况处于你的回合中,你可依次将与该牌点数相同的一张牌从弃牌堆置于你手上。',
|
xinmanjuan_info:'锁定技,当你不因【漫卷】或【醉乡】而获得牌时,你将此牌置入弃牌堆。然后若此时处于你的回合内,则你可以从弃牌堆中选择获得一张与此牌点数相同的其他牌。',
|
||||||
zuixiang_info:'限定技,准备阶段开始时,你可以展示牌库顶的3张牌并置于你的武将牌上,你不可使用或打出与该些牌同类的牌,所有同类牌对你无效。之后每个你的准备阶段,你须重复展示一次,直至该些牌中任意两张点数相同时,将你武将牌上的全部牌置于你的手上。',
|
zuixiang_info:'限定技,准备阶段开始时,你可以展示牌堆顶的3张牌并置于你的武将牌上。你不可使用或打出与该些牌同类的牌,所有同类牌对你无效。之后每个你的准备阶段,你须重复展示一次,直至这些牌中任意两张点数相同时,将你武将牌上的全部牌置于你的手上。',
|
||||||
naman_info:'你可以获得其他角色打出的杀',
|
naman_info:'你可以获得其他角色打出的杀',
|
||||||
xiemu_info:'每当你成为其他角色的黑色牌的目标,可以弃置一张杀并摸两张牌',
|
xiemu_info:'每当你成为其他角色的黑色牌的目标,可以弃置一张杀并摸两张牌',
|
||||||
spmengjin_info:'每当你使用一张杀,可以弃置目标一张牌',
|
spmengjin_info:'每当你使用一张杀,可以弃置目标一张牌',
|
||||||
|
|
|
@ -227,7 +227,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},trigger.player.judging[0]);
|
},trigger.player.judging[0]);
|
||||||
game.addVideo('deletenode',player,get.cardsInfo([trigger.player.judging[0].clone]));
|
game.addVideo('deletenode',player,get.cardsInfo([trigger.player.judging[0].clone]));
|
||||||
}
|
}
|
||||||
trigger.player.judging[0].discard();
|
game.cardsDiscard(trigger.player.judging[0]);
|
||||||
trigger.player.judging[0]=result.cards[0];
|
trigger.player.judging[0]=result.cards[0];
|
||||||
if(!get.owner(result.cards[0],'judge')){
|
if(!get.owner(result.cards[0],'judge')){
|
||||||
trigger.position.appendChild(result.cards[0]);
|
trigger.position.appendChild(result.cards[0]);
|
||||||
|
|
|
@ -1235,31 +1235,17 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
trigger:{global:'die'},
|
trigger:{global:'die'},
|
||||||
priority:5,
|
priority:5,
|
||||||
filter:function(event){
|
filter:function(event){
|
||||||
if(!event.playerCards||!event.playerCards.length) return false;
|
return event.player.countCards('he')>0;
|
||||||
for(var i=0;i<event.playerCards.length;i++){
|
|
||||||
if(!get.owner(event.playerCards[i])||get.owner(event.playerCards[i])==event.player) return true;
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
},
|
|
||||||
check:function(event){
|
|
||||||
for(var i=0;i<event.playerCards.length;i++){
|
|
||||||
if(event.playerCards[i].name=='du') return false;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
},
|
},
|
||||||
content:function(){
|
content:function(){
|
||||||
"step 0"
|
"step 0"
|
||||||
event.togain=[];
|
event.togain=trigger.player.getCards('he');
|
||||||
for(var i=0;i<trigger.playerCards.length;i++){
|
event.shown=trigger.player.getCards('e');
|
||||||
if(!get.owner(trigger.playerCards[i])||get.owner(trigger.playerCards[i])==trigger.player) event.togain.push(trigger.playerCards[i]);
|
var num=event.togain.length-event.shown.length;
|
||||||
}
|
|
||||||
player.gain(event.togain);
|
player.gain(event.togain);
|
||||||
trigger.player.$give(event.togain.length,player);
|
if(num) trigger.player.$give(num,player);
|
||||||
|
if(event.shown.length) trigger.player.$give(event.shown,player);
|
||||||
game.delay();
|
game.delay();
|
||||||
"step 1"
|
|
||||||
for(var i=0;i<event.togain.length;i++){
|
|
||||||
trigger.cards.remove(event.togain[i]);
|
|
||||||
}
|
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
"xinfu_fujian":{
|
"xinfu_fujian":{
|
||||||
|
@ -2443,7 +2429,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
delete player.storage.xinfu_yanyu2;
|
delete player.storage.xinfu_yanyu2;
|
||||||
},
|
},
|
||||||
trigger:{
|
trigger:{
|
||||||
global:"loseEnd",
|
global:["loseEnd","cardsDiscardEnd"],
|
||||||
},
|
},
|
||||||
direct:true,
|
direct:true,
|
||||||
filter:function (event,player){
|
filter:function (event,player){
|
||||||
|
@ -2956,9 +2942,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
if(event.gains.length) player.gain(event.gains,'gain2');
|
if(event.gains.length) player.gain(event.gains,'gain2');
|
||||||
if(event.discards.length){
|
if(event.discards.length){
|
||||||
player.$throw(event.discards);
|
player.$throw(event.discards);
|
||||||
for(var i=0;i<event.discards.length;i++){
|
game.cardsDiscard(event.discards);
|
||||||
event.discards[i].discard();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
@ -3371,7 +3355,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
if(result.bool){
|
if(result.bool){
|
||||||
player.$throw(result.links);
|
player.$throw(result.links);
|
||||||
var card=result.links[0];
|
var card=result.links[0];
|
||||||
card.discard();
|
game.cardsDiscard(card);
|
||||||
player.storage.xinfu_zengdao2.remove(card);
|
player.storage.xinfu_zengdao2.remove(card);
|
||||||
player.syncStorage('xinfu_zengdao2');
|
player.syncStorage('xinfu_zengdao2');
|
||||||
player.updateMarks('xinfu_zengdao2');
|
player.updateMarks('xinfu_zengdao2');
|
||||||
|
|
|
@ -855,7 +855,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
player.chooseToCompare(trigger.player);
|
player.chooseToCompare(trigger.player);
|
||||||
'step 1'
|
'step 1'
|
||||||
if(result.bool){
|
if(result.bool){
|
||||||
trigger.skipShan=true;
|
trigger.cancel();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -872,10 +872,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
audio:2,
|
audio:2,
|
||||||
trigger:{player:'chooseCardBegin'},
|
trigger:{player:'chooseCardBegin'},
|
||||||
check:function(event,player){
|
check:function(event,player){
|
||||||
return player.hasCard(function(card){
|
return !player.hasCard(function(card){
|
||||||
var val=get.value(card);
|
var val=get.value(card);
|
||||||
return val<0||(val<=4&&card.number>=11);
|
return val<0||(val<=4&&card.number>=11);
|
||||||
});
|
},'h');
|
||||||
},
|
},
|
||||||
filter:function(event){
|
filter:function(event){
|
||||||
return event.type=='compare'&&!event.directresult;
|
return event.type=='compare'&&!event.directresult;
|
||||||
|
@ -1648,9 +1648,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if(event.togain.length){
|
if(event.togain.length){
|
||||||
for(var i=0;i<dialog.buttons.length;i++){
|
game.cardsDiscard(event.togain);
|
||||||
event.togain[i].discard();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
game.broadcast(function(id){
|
game.broadcast(function(id){
|
||||||
var dialog=get.idDialog(id);
|
var dialog=get.idDialog(id);
|
||||||
|
@ -3416,15 +3414,17 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
var cards=get.cards(2);
|
var cards=get.cards(2);
|
||||||
target.viewCards('督粮',cards);
|
target.viewCards('督粮',cards);
|
||||||
event.cards2=[];
|
event.cards2=[];
|
||||||
|
event.tothrow=[];
|
||||||
for(var i=0;i<cards.length;i++){
|
for(var i=0;i<cards.length;i++){
|
||||||
if(get.type(cards[i])=='basic'){
|
if(get.type(cards[i])=='basic'){
|
||||||
ui.special.appendChild(cards[i]);
|
ui.special.appendChild(cards[i]);
|
||||||
event.cards2.push(cards[i]);
|
event.cards2.push(cards[i]);
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
cards[i].discard();
|
event.tothrow.push(cards[i]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
game.cardsDiscard(event.tothrow);
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
target.addSkill('duliang2');
|
target.addSkill('duliang2');
|
||||||
|
@ -3590,43 +3590,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
'step 1'
|
'step 1'
|
||||||
ui.cardPile.insertBefore(cards[0],ui.cardPile.firstChild);
|
ui.cardPile.insertBefore(cards[0],ui.cardPile.firstChild);
|
||||||
game.updateRoundNumber();
|
game.updateRoundNumber();
|
||||||
var n1=target.getCards('he',function(card){
|
'step 2'
|
||||||
if(!lib.filter.cardDiscardable(card,player)) return false;
|
target.chooseToDiscard(true).prompt='请弃置一张锦囊牌,或依次弃置两张非锦囊牌。';
|
||||||
return get.type(card,'trick')=='trick';
|
'step 3'
|
||||||
});
|
if((!result.cards||get.type(result.cards[0],'trick')!='trick')&&target.countCards('he',{type:['trick','delay']})){
|
||||||
var n2=target.getCards('he',function(card){
|
target.chooseToDiscard(true,function(card){
|
||||||
if(!lib.filter.cardDiscardable(card,player)) return false;
|
return get.type(card,'trick')!='trick';
|
||||||
return get.type(card,'trick')!='trick';
|
}).prompt='请弃置第二张非锦囊牌';
|
||||||
});
|
|
||||||
if(n1.length>1||n2.length>2||(n1.length==1&&n2.length==2)){
|
|
||||||
target.chooseToDiscard('弃置一张锦囊牌,或两张非锦囊牌',true,'he',function(card,player){
|
|
||||||
if(!lib.filter.cardDiscardable(card,player)) return false;
|
|
||||||
if(!_status.event.nontrick){
|
|
||||||
return get.type(card,'trick')=='trick';
|
|
||||||
}
|
|
||||||
if(ui.selected.cards.length){
|
|
||||||
return get.type(card,'trick')!='trick';
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}).set('ai',function(card){
|
|
||||||
if(get.type(card,'trick')=='trick'){
|
|
||||||
return 8-get.value(card);
|
|
||||||
}
|
|
||||||
return -get.value(card);
|
|
||||||
}).set('selectCard',function(){
|
|
||||||
if(ui.selected.cards.length==1&&get.type(ui.selected.cards[0],'trick')=='trick'){
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
return 2;
|
|
||||||
}).set('nontrick',n2.length>=2).set('complexCard',true);
|
|
||||||
}
|
|
||||||
else{
|
|
||||||
if(n1.length){
|
|
||||||
target.discard(n1);
|
|
||||||
}
|
|
||||||
else if(n2.length){
|
|
||||||
target.discard(n2);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
ai:{
|
ai:{
|
||||||
|
@ -4019,7 +3989,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
player.logSkill('chunlao');
|
player.logSkill('chunlao');
|
||||||
player.$throw(result.links);
|
player.$throw(result.links);
|
||||||
player.storage.chunlao.remove(result.links[0]);
|
player.storage.chunlao.remove(result.links[0]);
|
||||||
result.links[0].discard();
|
game.cardsDiscard(result.links[0]);
|
||||||
player.syncStorage('chunlao');
|
player.syncStorage('chunlao');
|
||||||
target.useCard({name:'jiu'},target);
|
target.useCard({name:'jiu'},target);
|
||||||
if(!player.storage.chunlao.length){
|
if(!player.storage.chunlao.length){
|
||||||
|
@ -5989,7 +5959,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
content:function(){
|
content:function(){
|
||||||
player.$throw(player.storage.xinpojun2,1000);
|
player.$throw(player.storage.xinpojun2,1000);
|
||||||
for(var i=0;i<player.storage.xinpojun2.length;i++){
|
for(var i=0;i<player.storage.xinpojun2.length;i++){
|
||||||
player.storage.xinpojun2[i].discard();
|
game.cardsDiscard(player.storage.xinpojun2);
|
||||||
}
|
}
|
||||||
game.log(player,'弃置了',player.storage.xinpojun2);
|
game.log(player,'弃置了',player.storage.xinpojun2);
|
||||||
delete player.storage.xinpojun2;
|
delete player.storage.xinpojun2;
|
||||||
|
@ -6030,9 +6000,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
"step 0"
|
"step 0"
|
||||||
player.draw();
|
player.draw();
|
||||||
"step 1"
|
"step 1"
|
||||||
for(var i=0;i<cards.length;i++){
|
game.cardsDiscard(cards);
|
||||||
cards[i].discard();
|
|
||||||
}
|
|
||||||
},
|
},
|
||||||
ai:{
|
ai:{
|
||||||
basic:{
|
basic:{
|
||||||
|
@ -7091,7 +7059,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
player.chooseCardButton(player.storage.quanji,true);
|
player.chooseCardButton(player.storage.quanji,true);
|
||||||
"step 1"
|
"step 1"
|
||||||
var card=result.links[0];
|
var card=result.links[0];
|
||||||
card.discard();
|
game.cardsDiscard(card);
|
||||||
player.$throw(card);
|
player.$throw(card);
|
||||||
player.storage.quanji.remove(card);
|
player.storage.quanji.remove(card);
|
||||||
if(!player.storage.quanji.length){
|
if(!player.storage.quanji.length){
|
||||||
|
@ -9072,9 +9040,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
cards2.push(result.links[i]);
|
cards2.push(result.links[i]);
|
||||||
cards.remove(result.links[i]);
|
cards.remove(result.links[i]);
|
||||||
}
|
}
|
||||||
for(var i=0;i<cards.length;i++){
|
game.cardsDiscard(cards);
|
||||||
cards[i].discard();
|
|
||||||
}
|
|
||||||
event.cards2=cards2;
|
event.cards2=cards2;
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
|
@ -9241,9 +9207,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
content:'cards',
|
content:'cards',
|
||||||
onunmark:function(storage,player){
|
onunmark:function(storage,player){
|
||||||
if(storage&&storage.length){
|
if(storage&&storage.length){
|
||||||
for(var i=0;i<storage.length;i++){
|
game.cardsDiscard(storage);
|
||||||
storage[i].discard();
|
|
||||||
}
|
|
||||||
player.$throw(storage);
|
player.$throw(storage);
|
||||||
player.storage.xiansi.length=0;
|
player.storage.xiansi.length=0;
|
||||||
}
|
}
|
||||||
|
@ -9327,9 +9291,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
}
|
}
|
||||||
event.target.$throw(links);
|
event.target.$throw(links);
|
||||||
game.log(event.target,'被移去了',links);
|
game.log(event.target,'被移去了',links);
|
||||||
for(var i=0;i<links.length;i++){
|
game.cardsDiscard(links);
|
||||||
links[i].discard();
|
|
||||||
}
|
|
||||||
player.useCard({name:'sha'},event.target);
|
player.useCard({name:'sha'},event.target);
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
|
|
@ -2824,7 +2824,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
enable:'phaseUse',
|
enable:'phaseUse',
|
||||||
usable:1,
|
usable:1,
|
||||||
filterTarget:function(card,player,target){
|
filterTarget:function(card,player,target){
|
||||||
return player!=target&&target.hasCard(function(card){
|
return target.hasCard(function(card){
|
||||||
return !get.info(card).unique;
|
return !get.info(card).unique;
|
||||||
},'e');
|
},'e');
|
||||||
},
|
},
|
||||||
|
|
77
game/game.js
77
game/game.js
|
@ -9302,6 +9302,11 @@
|
||||||
},
|
},
|
||||||
element:{
|
element:{
|
||||||
content:{
|
content:{
|
||||||
|
cardsDiscard:function(){
|
||||||
|
for(var i=0;i<cards.length;i++){
|
||||||
|
cards[i].discard();
|
||||||
|
}
|
||||||
|
},
|
||||||
chooseToEnable:function(){
|
chooseToEnable:function(){
|
||||||
'step 0'
|
'step 0'
|
||||||
var list=[];
|
var list=[];
|
||||||
|
@ -10946,12 +10951,13 @@
|
||||||
};
|
};
|
||||||
"step 2"
|
"step 2"
|
||||||
var cards=[];
|
var cards=[];
|
||||||
player.lose(result[0].cards);
|
player.lose(result[0].cards,ui.special);
|
||||||
for(var i=1;i<result.length;i++){
|
for(var i=1;i<result.length;i++){
|
||||||
event.list[i].lose(result[i].cards);
|
event.list[i].lose(result[i].cards,ui.special);
|
||||||
cards.push(result[i].cards[0]);
|
cards.push(result[i].cards[0]);
|
||||||
}
|
}
|
||||||
event.cardlist=cards;
|
event.cardlist=cards;
|
||||||
|
event.cards=cards;
|
||||||
event.card1=result[0].cards[0];
|
event.card1=result[0].cards[0];
|
||||||
event.num1=event.card1.number;
|
event.num1=event.card1.number;
|
||||||
event.iwhile=0;
|
event.iwhile=0;
|
||||||
|
@ -10976,7 +10982,7 @@
|
||||||
game.delay(0,1500);
|
game.delay(0,1500);
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
event.finish();
|
event.goto(7);
|
||||||
}
|
}
|
||||||
"step 4"
|
"step 4"
|
||||||
event.result.num1[event.iwhile]=event.num1;
|
event.result.num1[event.iwhile]=event.num1;
|
||||||
|
@ -11025,6 +11031,13 @@
|
||||||
game.broadcastAll(ui.clear);
|
game.broadcastAll(ui.clear);
|
||||||
event.iwhile++;
|
event.iwhile++;
|
||||||
event.goto(3);
|
event.goto(3);
|
||||||
|
"step 7"
|
||||||
|
event.cards.add(event.card1);
|
||||||
|
var cards2=[];
|
||||||
|
for(var i=0;i<event.cards.length;i++){
|
||||||
|
if(!get.owner(event.cards[i])) cards2.push(event.cards[i]);
|
||||||
|
}
|
||||||
|
game.cardsDiscard(cards2);
|
||||||
},
|
},
|
||||||
chooseToCompare:function(){
|
chooseToCompare:function(){
|
||||||
"step 0"
|
"step 0"
|
||||||
|
@ -11097,8 +11110,8 @@
|
||||||
event.addToAI=true;
|
event.addToAI=true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
player.lose(event.card1);
|
player.lose(event.card1,ui.special);
|
||||||
target.lose(event.card2);
|
target.lose(event.card2,ui.special);
|
||||||
"step 5"
|
"step 5"
|
||||||
game.broadcast(function(){
|
game.broadcast(function(){
|
||||||
ui.arena.classList.add('thrownhighlight');
|
ui.arena.classList.add('thrownhighlight');
|
||||||
|
@ -11169,6 +11182,11 @@
|
||||||
else if(event.preserve=='lose'){
|
else if(event.preserve=='lose'){
|
||||||
event.preserve=!event.result.bool;
|
event.preserve=!event.result.bool;
|
||||||
}
|
}
|
||||||
|
"step 8"
|
||||||
|
var cards=[];
|
||||||
|
if(!get.owner(event.card1)) cards.push(event.card1);
|
||||||
|
if(!get.owner(event.card2)) cards.push(event.card2);
|
||||||
|
game.cardsDiscard(cards);
|
||||||
},
|
},
|
||||||
chooseSkill:function(){
|
chooseSkill:function(){
|
||||||
'step 0'
|
'step 0'
|
||||||
|
@ -13885,10 +13903,6 @@
|
||||||
else{
|
else{
|
||||||
game.log(player,'阵亡')
|
game.log(player,'阵亡')
|
||||||
}
|
}
|
||||||
event.cards=player.getCards('hej');
|
|
||||||
event.playerCards=player.getCards('he');
|
|
||||||
event.es=player.getCards('e');
|
|
||||||
event.hs=player.getCards('h');
|
|
||||||
|
|
||||||
if(!game.reserveDead){
|
if(!game.reserveDead){
|
||||||
for(var mark in player.marks){
|
for(var mark in player.marks){
|
||||||
|
@ -13986,14 +14000,14 @@
|
||||||
if(player.dieAfter) player.dieAfter(source);
|
if(player.dieAfter) player.dieAfter(source);
|
||||||
event.trigger('die');
|
event.trigger('die');
|
||||||
"step 1"
|
"step 1"
|
||||||
if(event.cards.length){
|
if(player.isDead()){
|
||||||
player.$throw(event.cards,1000);
|
event.cards=player.getCards('hej');
|
||||||
game.log(player,'弃置了',event.cards,event.logvid);
|
if(event.cards.length){
|
||||||
for(var i=0;i<event.cards.length;i++){
|
player.$throw(event.cards,1000);
|
||||||
event.cards[i].discard();
|
game.log(player,'弃置了',event.cards,event.logvid);
|
||||||
|
game.cardsDiscard(event.cards);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if(typeof _status.coin=='number'&&source&&!_status.auto){
|
if(typeof _status.coin=='number'&&source&&!_status.auto){
|
||||||
if(source==game.me||source.isUnderControl()){
|
if(source==game.me||source.isUnderControl()){
|
||||||
_status.coin+=10;
|
_status.coin+=10;
|
||||||
|
@ -14066,7 +14080,7 @@
|
||||||
"step 4"
|
"step 4"
|
||||||
if(player.isMin() || player.countCards('e',{subtype:get.subtype(card)})){
|
if(player.isMin() || player.countCards('e',{subtype:get.subtype(card)})){
|
||||||
event.finish();
|
event.finish();
|
||||||
card.discard();
|
game.cardsDiscard(card);
|
||||||
delete player.equiping;
|
delete player.equiping;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -14129,7 +14143,7 @@
|
||||||
delete cards[0]._transform;
|
delete cards[0]._transform;
|
||||||
var viewAs=typeof card=='string'?card:card.name;
|
var viewAs=typeof card=='string'?card:card.name;
|
||||||
if(!lib.card[viewAs]||!lib.card[viewAs].effect){
|
if(!lib.card[viewAs]||!lib.card[viewAs].effect){
|
||||||
cards[0].discard();
|
game.cardsDiscard(cards[0]);
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
cards[0].style.transform='';
|
cards[0].style.transform='';
|
||||||
|
@ -14250,7 +14264,10 @@
|
||||||
game.addVideo('judge2',null,event.videoId);
|
game.addVideo('judge2',null,event.videoId);
|
||||||
ui.arena.classList.remove('thrownhighlight');
|
ui.arena.classList.remove('thrownhighlight');
|
||||||
game.log(player,'的判定结果为',event.result.card);
|
game.log(player,'的判定结果为',event.result.card);
|
||||||
if(!get.owner(event.result.card)) event.position.appendChild(event.result.card);
|
if(!get.owner(event.result.card)){
|
||||||
|
if(event.position==ui.discardPile) game.cardsDiscard(event.result.card);
|
||||||
|
else event.position.appendChild(event.result.card);
|
||||||
|
}
|
||||||
},
|
},
|
||||||
turnOver:function(){
|
turnOver:function(){
|
||||||
game.log(player,'翻面');
|
game.log(player,'翻面');
|
||||||
|
@ -14770,7 +14787,7 @@
|
||||||
},
|
},
|
||||||
uninit:function(){
|
uninit:function(){
|
||||||
for(var i=1;i<6;i++){
|
for(var i=1;i<6;i++){
|
||||||
this.enableEquip(i);
|
if(this.isDisabled(i)) this.enableEquip(i);
|
||||||
}
|
}
|
||||||
|
|
||||||
this.node.avatar.hide();
|
this.node.avatar.hide();
|
||||||
|
@ -17600,7 +17617,7 @@
|
||||||
target=target.next;
|
target=target.next;
|
||||||
}
|
}
|
||||||
if(target==this){
|
if(target==this){
|
||||||
card.discard();
|
game.cardsDiscard(card);
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
if(card.name!=name){
|
if(card.name!=name){
|
||||||
|
@ -18054,9 +18071,7 @@
|
||||||
if(info.intro.onunmark=='throw'){
|
if(info.intro.onunmark=='throw'){
|
||||||
if(get.itemtype(this.storage[name])=='cards'){
|
if(get.itemtype(this.storage[name])=='cards'){
|
||||||
this.$throw(this.storage[name]);
|
this.$throw(this.storage[name]);
|
||||||
while(this.storage[name].length){
|
game.cardsDiscard(this.storage[name]);
|
||||||
this.storage[name].shift().discard();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if(typeof info.intro.onunmark=='function'){
|
else if(typeof info.intro.onunmark=='function'){
|
||||||
|
@ -18747,9 +18762,7 @@
|
||||||
this.$throw(cards);
|
this.$throw(cards);
|
||||||
}
|
}
|
||||||
if(this.onremove=='discard'||this.onremove=='lose'){
|
if(this.onremove=='discard'||this.onremove=='lose'){
|
||||||
for(var i=0;i<cards.length;i++){
|
game.cardsDiscard(cards);
|
||||||
cards[i].discard();
|
|
||||||
}
|
|
||||||
delete this.storage[skill];
|
delete this.storage[skill];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -23191,9 +23204,7 @@
|
||||||
player.draw();
|
player.draw();
|
||||||
}
|
}
|
||||||
"step 1"
|
"step 1"
|
||||||
for(var i=0;i<cards.length;i++){
|
game.cardsDiscard(cards);
|
||||||
cards[i].discard();
|
|
||||||
}
|
|
||||||
},
|
},
|
||||||
ai:{
|
ai:{
|
||||||
basic:{
|
basic:{
|
||||||
|
@ -24235,6 +24246,14 @@
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
var game={
|
var game={
|
||||||
|
cardsDiscard:function(cards){
|
||||||
|
var type=get.itemtype(cards);
|
||||||
|
if(type!='cards'&&type!='card') return {};
|
||||||
|
var next=game.createEvent('cardsDiscard');
|
||||||
|
next.cards=type=='cards'?cards:[cards];
|
||||||
|
next.setContent('cardsDiscard');
|
||||||
|
return next;
|
||||||
|
},
|
||||||
online:false,
|
online:false,
|
||||||
onlineID:null,
|
onlineID:null,
|
||||||
onlineKey:null,
|
onlineKey:null,
|
||||||
|
|
|
@ -1,22 +1,20 @@
|
||||||
window.noname_update={
|
window.noname_update={
|
||||||
version:'1.9.90.5',
|
version:'1.9.91',
|
||||||
update:'1.9.90.4',
|
update:'1.9.90.5',
|
||||||
changeLog:[
|
changeLog:[
|
||||||
'SP庞统技能还原',
|
'添加cardsDiscard的新时机',
|
||||||
'BUG修复',
|
'BUG修复',
|
||||||
],
|
],
|
||||||
files:[
|
files:[
|
||||||
'card/guozhan.js',
|
'card/sp.js',
|
||||||
'card/standard.js',
|
|
||||||
'character/extra.js',
|
|
||||||
'character/refresh.js',
|
'character/refresh.js',
|
||||||
'character/shenhua.js',
|
'character/shenhua.js',
|
||||||
'character/sp.js',
|
'character/sp.js',
|
||||||
'character/standard.js',
|
'character/standard.js',
|
||||||
'character/xinghuoliaoyuan.js',
|
'character/xinghuoliaoyuan.js',
|
||||||
'mode/boss.js',
|
'character/yijiang.js',
|
||||||
'mode/guozhan.js',
|
'character/yxs.js',
|
||||||
'game/config.js',
|
'mode/versus.js',
|
||||||
'game/game.js',
|
'game/game.js',
|
||||||
]
|
]
|
||||||
};
|
};
|
||||||
|
|
|
@ -5467,6 +5467,12 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
content:{
|
content:{
|
||||||
replacePlayer:function(){
|
replacePlayer:function(){
|
||||||
"step 0"
|
"step 0"
|
||||||
|
var cards=source.getCards('hej');
|
||||||
|
if(cards.length){
|
||||||
|
source.$throw(cards,1000);
|
||||||
|
game.cardsDiscard(cards);
|
||||||
|
}
|
||||||
|
"step 1"
|
||||||
var list=(source.side==game.me.side)?_status.friend:_status.enemy;
|
var list=(source.side==game.me.side)?_status.friend:_status.enemy;
|
||||||
if(list.length==0){
|
if(list.length==0){
|
||||||
// if(game.friend.contains(source)){
|
// if(game.friend.contains(source)){
|
||||||
|
@ -5509,7 +5515,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
else{
|
else{
|
||||||
event.character=list[Math.floor(Math.random()*list.length)];
|
event.character=list[Math.floor(Math.random()*list.length)];
|
||||||
}
|
}
|
||||||
"step 1"
|
"step 2"
|
||||||
game.uncheck();
|
game.uncheck();
|
||||||
_status.friend.remove(event.character);
|
_status.friend.remove(event.character);
|
||||||
_status.enemy.remove(event.character);
|
_status.enemy.remove(event.character);
|
||||||
|
@ -5539,13 +5545,18 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
game.onSwapControl();
|
game.onSwapControl();
|
||||||
}
|
}
|
||||||
game.triggerEnter(source);
|
game.triggerEnter(source);
|
||||||
"step 2"
|
"step 3"
|
||||||
// if(_status.currentPhase==source){
|
// if(_status.currentPhase==source){
|
||||||
// source.skip('phase');
|
// source.skip('phase');
|
||||||
// }
|
// }
|
||||||
},
|
},
|
||||||
replacePlayerTwo:function(){
|
replacePlayerTwo:function(){
|
||||||
'step 0'
|
'step 0'
|
||||||
|
var cards=source.getCards('hej');
|
||||||
|
if(cards.length){
|
||||||
|
source.$throw(cards,1000);
|
||||||
|
game.cardsDiscard(cards);
|
||||||
|
}
|
||||||
game.delay();
|
game.delay();
|
||||||
'step 1'
|
'step 1'
|
||||||
source.revive(null,false);
|
source.revive(null,false);
|
||||||
|
@ -5574,6 +5585,11 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
replacePlayerOL:function(){
|
replacePlayerOL:function(){
|
||||||
'step 0'
|
'step 0'
|
||||||
|
var cards=source.getCards('hej');
|
||||||
|
if(cards.length){
|
||||||
|
source.$throw(cards,1000);
|
||||||
|
game.cardsDiscard(cards);
|
||||||
|
}
|
||||||
game.delay();
|
game.delay();
|
||||||
'step 1'
|
'step 1'
|
||||||
if(event.source.side==game.me.side){
|
if(event.source.side==game.me.side){
|
||||||
|
|
Loading…
Reference in New Issue