parent
81385a8fe4
commit
c42da2ac0b
|
@ -1401,10 +1401,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
|
||||||
result:{
|
result:{
|
||||||
target:function(player,current){
|
target:function(player,current){
|
||||||
if(current.hasSkill('gw_qinpendayu')) return 0;
|
if(current.hasSkill('gw_qinpendayu')) return 0;
|
||||||
if(current.needsToDiscard()) return -1;
|
return Math.max(-1,-0.1-0.3*current.needsToDiscard(2));
|
||||||
if(current.needsToDiscard(1)) return -0.7;
|
|
||||||
if(current.needsToDiscard(2)) return -0.4;
|
|
||||||
return -0.1;
|
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
order:1.2,
|
order:1.2,
|
||||||
|
|
|
@ -256,9 +256,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
var player=_status.event.player;
|
var player=_status.event.player;
|
||||||
var card={name:button.link[2],nature:button.link[3],isCard:true};
|
var card={name:button.link[2],nature:button.link[3],isCard:true};
|
||||||
if(card.name=='tao'){
|
if(card.name=='tao'){
|
||||||
if(player.hp==1||(player.hp==2&&!player.hasShan())||player.needsToDiscard()){
|
if(player.hp==1||(player.hp==2&&!player.hasShan())||player.needsToDiscard()) return 5;
|
||||||
return 5;
|
|
||||||
}
|
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
if(card.name=='sha'){
|
if(card.name=='sha'){
|
||||||
|
|
|
@ -5078,12 +5078,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
if(!target.hasFriend()) return;
|
if(!target.hasFriend()) return;
|
||||||
var num=1;
|
var num=1;
|
||||||
if(get.attitude(player,target)>0){
|
if(get.attitude(player,target)>0){
|
||||||
if(player.needsToDiscard()){
|
if(player.needsToDiscard()) num=0.7;
|
||||||
num=0.7;
|
else num=0.5;
|
||||||
}
|
|
||||||
else{
|
|
||||||
num=0.5;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
if(target.hp>=4) return [1,num*2.5];
|
if(target.hp>=4) return [1,num*2.5];
|
||||||
if(target.hp==3) return [1,num*1.5];
|
if(target.hp==3) return [1,num*1.5];
|
||||||
|
|
|
@ -804,7 +804,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
return trigger.targets.contains(target);
|
return trigger.targets.contains(target);
|
||||||
},
|
},
|
||||||
ai1:function(card){
|
ai1:function(card){
|
||||||
if(!player.needsToDiscard(ui.selected.cards.length)) return 0;
|
if(!player.needsToDiscard(0,(i,player)=>{
|
||||||
|
return !ui.selected.cards.includes(i)&&!player.canIgnoreHandcard(i);
|
||||||
|
})) return 0;
|
||||||
if(ui.selected.cards.length>=num2) return 0;
|
if(ui.selected.cards.length>=num2) return 0;
|
||||||
return Math.max(5,get.value(trigger.card))-get.value(card)-1;
|
return Math.max(5,get.value(trigger.card))-get.value(card)-1;
|
||||||
},
|
},
|
||||||
|
|
|
@ -5060,12 +5060,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
if(!moveCard||!target.hasFriend()) return;
|
if(!moveCard||!target.hasFriend()) return;
|
||||||
var num=1;
|
var num=1;
|
||||||
if(get.attitude(player,target)>0){
|
if(get.attitude(player,target)>0){
|
||||||
if(player.needsToDiscard()){
|
if(player.needsToDiscard()) num=0.5;
|
||||||
num=0.5;
|
else num=0.3;
|
||||||
}
|
|
||||||
else{
|
|
||||||
num=0.3;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
if(target.hp>=4) return [1,num*2];
|
if(target.hp>=4) return [1,num*2];
|
||||||
if(target.hp==3) return [1,num*1.5];
|
if(target.hp==3) return [1,num*1.5];
|
||||||
|
|
|
@ -4306,7 +4306,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
selectCard:(player.getStat('skill').buxu||0)+1,
|
selectCard:(player.getStat('skill').buxu||0)+1,
|
||||||
ai1:function(card){
|
ai1:function(card){
|
||||||
var player=_status.event.player;
|
var player=_status.event.player;
|
||||||
if(player.needsToDiscard()>ui.selected.cards.length) return 10/Math.max(0.1,get.value(card));
|
if(player.needsToDiscard(0,(i,player)=>{
|
||||||
|
return !ui.selected.cards.includes(i)&&!player.canIgnoreHandcard(i);
|
||||||
|
})) return 10/Math.max(0.1,get.value(card));
|
||||||
return 5-(player.getStat('skill').buxu||0)-get.value(card);
|
return 5-(player.getStat('skill').buxu||0)-get.value(card);
|
||||||
},
|
},
|
||||||
ai2:()=>1,
|
ai2:()=>1,
|
||||||
|
@ -11316,12 +11318,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
if(!target.hasFriend()) return;
|
if(!target.hasFriend()) return;
|
||||||
var num=1;
|
var num=1;
|
||||||
if(get.attitude(player,target)>0){
|
if(get.attitude(player,target)>0){
|
||||||
if(player.needsToDiscard()){
|
if(player.needsToDiscard()) num=0.7;
|
||||||
num=0.7;
|
else num=0.5;
|
||||||
}
|
|
||||||
else{
|
|
||||||
num=0.5;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
if(target.hp>=4) return [1,num*2];
|
if(target.hp>=4) return [1,num*2];
|
||||||
if(target.hp==3) return [1,num*1.5];
|
if(target.hp==3) return [1,num*1.5];
|
||||||
|
|
|
@ -6510,7 +6510,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
true
|
true
|
||||||
)) return 6.5 - get.value(card, player);
|
)) return 6.5 - get.value(card, player);
|
||||||
if (Math.random() * target.countCards('hs') < 1 || player.needsToDiscard(-ui.selected.cards.length)) return 6 - get.value(card, player);
|
if (Math.random() * target.countCards('hs') < 1 || player.needsToDiscard(0,(i,player)=>{
|
||||||
|
return !ui.selected.cards.includes(i)&&!player.canIgnoreHandcard(i);
|
||||||
|
})) return 6 - get.value(card, player);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
return 6.3 - get.value(card);
|
return 6.3 - get.value(card);
|
||||||
|
@ -11766,12 +11768,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
if(!target.hasFriend()) return;
|
if(!target.hasFriend()) return;
|
||||||
var num=1;
|
var num=1;
|
||||||
if(get.attitude(player,target)>0){
|
if(get.attitude(player,target)>0){
|
||||||
if(player.needsToDiscard()){
|
if(player.needsToDiscard()) num=0.7;
|
||||||
num=0.7;
|
else num=0.5;
|
||||||
}
|
|
||||||
else{
|
|
||||||
num=0.5;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
if(player.hp>=4) return [1,num*2];
|
if(player.hp>=4) return [1,num*2];
|
||||||
if(target.hp==3) return [1,num*1.5];
|
if(target.hp==3) return [1,num*1.5];
|
||||||
|
@ -12108,7 +12106,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
return player!=target;
|
return player!=target;
|
||||||
},
|
},
|
||||||
ai1:function(card){
|
ai1:function(card){
|
||||||
if(get.attitude(_status.event.player,_status.currentPhase)<0&&_status.currentPhase.needsToDiscard()&&card.name!='du') return -1;
|
if(card.name!='du'&&get.attitude(_status.event.player,_status.currentPhase)<0&&_status.currentPhase.needsToDiscard()) return -1;
|
||||||
for(var i=0;i<ui.selected.cards.length;i++){
|
for(var i=0;i<ui.selected.cards.length;i++){
|
||||||
if(get.type(ui.selected.cards[i])==get.type(card)||(ui.selected.cards[i].name=='du'&&card.name!='du')) return -1;
|
if(get.type(ui.selected.cards[i])==get.type(card)||(ui.selected.cards[i].name=='du'&&card.name!='du')) return -1;
|
||||||
}
|
}
|
||||||
|
@ -13665,12 +13663,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
if(!target.hasFriend()) return;
|
if(!target.hasFriend()) return;
|
||||||
var num=1;
|
var num=1;
|
||||||
if(get.attitude(player,target)>0){
|
if(get.attitude(player,target)>0){
|
||||||
if(player.needsToDiscard()){
|
if(player.needsToDiscard()) num=0.7;
|
||||||
num=0.7;
|
else num=0.5;
|
||||||
}
|
|
||||||
else{
|
|
||||||
num=0.5;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
if(player.hp>=4) return [1,num*2];
|
if(player.hp>=4) return [1,num*2];
|
||||||
if(target.hp==3) return [1,num*1.5];
|
if(target.hp==3) return [1,num*1.5];
|
||||||
|
|
|
@ -15204,17 +15204,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
return target!=player;
|
return target!=player;
|
||||||
}).set('ai',function(target){
|
}).set('ai',function(target){
|
||||||
if(target.hasJudge('lebu')) return 0;
|
if(target.hasJudge('lebu')) return 0;
|
||||||
var att=get.attitude(_status.event.player,target);
|
let att=get.attitude(_status.event.player,target),name=_status.event.cards[0].name;
|
||||||
if(att<3) return 0;
|
if(att<3) return 0;
|
||||||
if(target.hasSkillTag('nogain')) att/=10;
|
if(target.hasSkillTag('nogain')) att/=10;
|
||||||
if(target.hasSha()&&_status.event.sha){
|
if(name==='sha'&&target.hasSha()) att/=5;
|
||||||
att/=5;
|
if(name==='wuxie'&&target.needsToDiscard(_status.event.cards)) att/=5;
|
||||||
}
|
|
||||||
if(event.wuxie&&target.needsToDiscard(1)){
|
|
||||||
att/=5;
|
|
||||||
}
|
|
||||||
return att/(1+get.distance(player,target,'absolute'));
|
return att/(1+get.distance(player,target,'absolute'));
|
||||||
}).set('sha',trigger.cards[0].name=='sha').set('wuxie',trigger.cards[0].name=='wuxie');
|
}).set('cards',trigger.cards);
|
||||||
'step 1'
|
'step 1'
|
||||||
if(result.bool){
|
if(result.bool){
|
||||||
player.logSkill('yingyuan',result.targets[0]);
|
player.logSkill('yingyuan',result.targets[0]);
|
||||||
|
@ -15288,19 +15284,21 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
if(_status.event.du) return -get.value(card,player,'raw');
|
if(_status.event.du) return -get.value(card,player,'raw');
|
||||||
else if(_status.event.shuimeng){
|
else if(_status.event.shuimeng){
|
||||||
if(cardname=='wuzhong'){
|
if(cardname=='wuzhong'){
|
||||||
if(player.needsToDiscard(2-ui.selected.cards.length)){
|
if(player.needsToDiscard(2,(i,player)=>{
|
||||||
return 10-get.value(card,player,'raw');
|
return !ui.selected.cards.includes(i)&&!player.canIgnoreHandcard(i);
|
||||||
}
|
})) return 10-get.value(card,player,'raw');
|
||||||
}
|
}
|
||||||
else if(cardname=='guohe'){
|
else if(cardname=='guohe'){
|
||||||
if(player.needsToDiscard(-1-ui.selected.cards.length)){
|
if(player.needsToDiscard(-1,(i,player)=>{
|
||||||
return 10-get.value(card,player,'raw');
|
return !ui.selected.cards.includes(i)&&!player.canIgnoreHandcard(i);
|
||||||
}
|
})) return 10-get.value(card,player,'raw');
|
||||||
}
|
}
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
else if(cardname=='lebu'){
|
else if(cardname=='lebu'){
|
||||||
if(player.needsToDiscard(1-ui.selected.cards.length)){
|
if(player.needsToDiscard(1,(i,player)=>{
|
||||||
|
return !ui.selected.cards.includes(i)&&!player.canIgnoreHandcard(i);
|
||||||
|
})){
|
||||||
return 8-get.value(card,player,'raw');
|
return 8-get.value(card,player,'raw');
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
|
@ -17480,9 +17478,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
return 20-num;
|
return 20-num;
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
if(_status.event.player.needsToDiscard()){
|
if(_status.event.player.needsToDiscard()) return 7-num;
|
||||||
return 7-num;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
return 0;
|
return 0;
|
||||||
},
|
},
|
||||||
|
|
|
@ -3334,10 +3334,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
if(num>0&&!player._dczhizhe_mod&&get.itemtype(card)==='card'&&card.hasGaintag('dczhizhe')){
|
if(num>0&&!player._dczhizhe_mod&&get.itemtype(card)==='card'&&card.hasGaintag('dczhizhe')){
|
||||||
if(player.canIgnoreHandcard(card)) return Infinity;
|
if(player.canIgnoreHandcard(card)) return Infinity;
|
||||||
player._dczhizhe_mod=true;
|
player._dczhizhe_mod=true;
|
||||||
if(player.hp<3&&player.needsToDiscard(player.countCards('h',(cardx)=>{
|
if(player.hp<3&&player.needsToDiscard(0,(i,player)=>{
|
||||||
if(player.canIgnoreHandcard(cardx)||get.useful(cardx)>6) return true;
|
return !player.canIgnoreHandcard(i)&&get.useful(i)>6;
|
||||||
return false;
|
})) return num*1.5;
|
||||||
}))) return num*1.5;
|
|
||||||
return num*10;
|
return num*10;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -3525,12 +3524,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
if(!target.hasFriend()) return;
|
if(!target.hasFriend()) return;
|
||||||
var num=1;
|
var num=1;
|
||||||
if(get.attitude(player,target)>0){
|
if(get.attitude(player,target)>0){
|
||||||
if(player.needsToDiscard()){
|
if(player.needsToDiscard()) num=0.5;
|
||||||
num=0.5;
|
else num=0.3;
|
||||||
}
|
|
||||||
else{
|
|
||||||
num=0.3;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
if(target.hp>=4) return [1,num*2];
|
if(target.hp>=4) return [1,num*2];
|
||||||
if(target.hp==3) return [1,num*1.5];
|
if(target.hp==3) return [1,num*1.5];
|
||||||
|
@ -3844,12 +3839,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
if(!target.hasFriend()) return;
|
if(!target.hasFriend()) return;
|
||||||
var num=1;
|
var num=1;
|
||||||
if(get.attitude(player,target)>0){
|
if(get.attitude(player,target)>0){
|
||||||
if(player.needsToDiscard()){
|
if(player.needsToDiscard()) num=0.7;
|
||||||
num=0.7;
|
else num=0.5;
|
||||||
}
|
|
||||||
else{
|
|
||||||
num=0.5;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
if(target.hp==2&&target.hasFriend()) return [1,num*1.5];
|
if(target.hp==2&&target.hasFriend()) return [1,num*1.5];
|
||||||
if(target.hp>=2) return [1,num];
|
if(target.hp>=2) return [1,num];
|
||||||
|
@ -8268,7 +8259,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
if(current==player||current.countCards('he')==0) return false;
|
if(current==player||current.countCards('he')==0) return false;
|
||||||
return get.effect(current,{name:'guohe_copy2'},player,player)+get.effect(current,{name:'sha'},player,player)>0;
|
return get.effect(current,{name:'guohe_copy2'},player,player)+get.effect(current,{name:'sha'},player,player)>0;
|
||||||
})){
|
})){
|
||||||
if(get.position(card)=='h'&&player.needsToDiscard()>ui.selected.cards.length) return 7+1/Math.max(1,get.value(card));
|
if(get.position(card)=='h'&&player.needsToDiscard(0,(i,player)=>{
|
||||||
|
return !ui.selected.cards.includes(i)&&!player.canIgnoreHandcard(i);
|
||||||
|
})) return 7+1/Math.max(1,get.value(card));
|
||||||
return 7-get.value(card);
|
return 7-get.value(card);
|
||||||
}
|
}
|
||||||
return 0;
|
return 0;
|
||||||
|
|
|
@ -653,9 +653,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
player.chooseTarget('将'+get.translation(result.links)+'交给一名角色',true).ai=function(target){
|
player.chooseTarget('将'+get.translation(result.links)+'交给一名角色',true).ai=function(target){
|
||||||
var att=get.attitude(player,target)/Math.sqrt(target.countCards('h')+1);
|
var att=get.attitude(player,target)/Math.sqrt(target.countCards('h')+1);
|
||||||
if(result.links.length>1){
|
if(result.links.length>1){
|
||||||
if(target==player&&target.needsToDiscard(result.links.length)>1){
|
if(target==player&&target.needsToDiscard(result.links)>1) return att/5;
|
||||||
return att/5;
|
|
||||||
}
|
|
||||||
return att;
|
return att;
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
|
@ -1241,7 +1239,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}).ai=function(target){
|
}).ai=function(target){
|
||||||
var num=0,eff=0,damaged=false;
|
var use=[],eff=0,damaged=false;
|
||||||
for(var i=0;i<hs.length;i++){
|
for(var i=0;i<hs.length;i++){
|
||||||
if(get.info(hs[i]).multitarget) continue;
|
if(get.info(hs[i]).multitarget) continue;
|
||||||
var hef;
|
var hef;
|
||||||
|
@ -1252,7 +1250,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
hef=get.effect(target,hs[i],player,player);
|
hef=get.effect(target,hs[i],player,player);
|
||||||
}
|
}
|
||||||
if(lib.filter.targetEnabled2(hs[i],player,target)&&hef>0){
|
if(lib.filter.targetEnabled2(hs[i],player,target)&&hef>0){
|
||||||
num++;
|
use.push(hs[i]);
|
||||||
if(get.attitude(player,target)>0){
|
if(get.attitude(player,target)>0){
|
||||||
hef/=1.5;
|
hef/=1.5;
|
||||||
if(get.tag(hs[i],'damage')){
|
if(get.tag(hs[i],'damage')){
|
||||||
|
@ -1262,9 +1260,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
eff+=hef;
|
eff+=hef;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if(!player.needsToDiscard(-num)){
|
if(!player.needsToDiscard(0,(i,player)=>{
|
||||||
return eff;
|
return !use.includes(i)&&!player.canIgnoreHandcard(i);
|
||||||
}
|
})) return eff;
|
||||||
return 0;
|
return 0;
|
||||||
};
|
};
|
||||||
'step 1'
|
'step 1'
|
||||||
|
|
|
@ -1371,19 +1371,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
if(target==player) return false;
|
if(target==player) return false;
|
||||||
return target.countCards('h')>player.countCards('h')||Math.max(0,target.hp)>Math.max(0,player.hp);
|
return target.countCards('h')>player.countCards('h')||Math.max(0,target.hp)>Math.max(0,player.hp);
|
||||||
}).set('ai',function(target){
|
}).set('ai',function(target){
|
||||||
var att=get.attitude(_status.event.player,target);
|
let att=get.attitude(_status.event.player,target),name=_status.event.cards[0].name;
|
||||||
if(att<3) return 0;
|
if(att<3) return 0;
|
||||||
if(target.hasJudge('lebu')){
|
if(target.hasJudge('lebu')) att/=5;
|
||||||
att/=5;
|
if(name==='sha'&&target.hasSha()) att/=5;
|
||||||
}
|
if(name==='wuxie'&&target.needsToDiscard(_status.event.cards)) att/=5;
|
||||||
if(target.hasSha()&&_status.event.sha){
|
|
||||||
att/=5;
|
|
||||||
}
|
|
||||||
if(_status.event.wuxie&&target.needsToDiscard(1)){
|
|
||||||
att/=5;
|
|
||||||
}
|
|
||||||
return att/(1+get.distance(player,target,'absolute'));
|
return att/(1+get.distance(player,target,'absolute'));
|
||||||
}).set('sha',trigger.cards[0].name=='sha').set('wuxie',trigger.cards[0].name=='wuxie');
|
}).set('cards',trigger.cards);
|
||||||
'step 1'
|
'step 1'
|
||||||
if(result.bool){
|
if(result.bool){
|
||||||
var list=[];
|
var list=[];
|
||||||
|
|
|
@ -2101,7 +2101,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
if(num>2) return true;
|
if(num>2) return true;
|
||||||
var card=trigger.card;
|
var card=trigger.card;
|
||||||
if(get.tag(card,'damage')&&player.hp<=trigger.getParent().baseDamage&&(!get.tag(card,'respondShan')||!player.hasShan())&&(!get.tag(card,'respondSha')||!player.hasSha())) return true;
|
if(get.tag(card,'damage')&&player.hp<=trigger.getParent().baseDamage&&(!get.tag(card,'respondShan')||!player.hasShan())&&(!get.tag(card,'respondSha')||!player.hasSha())) return true;
|
||||||
var source=_status.currentPhase,todis=(source.countCards('h')-Math.max(0,source.needsToDiscard()));
|
var source=_status.currentPhase,todis=source.countCards('h')-source.needsToDiscard();
|
||||||
if(todis<=Math.max(Math.min(2+(source.hp<=1?1:0),player.countCards('he',function(card){
|
if(todis<=Math.max(Math.min(2+(source.hp<=1?1:0),player.countCards('he',function(card){
|
||||||
return get.value(card,player)<Math.max(5.5,8-todis)
|
return get.value(card,player)<Math.max(5.5,8-todis)
|
||||||
})),player.countCards('he',function(card){
|
})),player.countCards('he',function(card){
|
||||||
|
@ -6980,8 +6980,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
effect:{
|
effect:{
|
||||||
player:function(card,player,target){
|
player:function(card,player,target){
|
||||||
if(_status.currentPhase!=player) return;
|
if(_status.currentPhase!=player) return;
|
||||||
if(card.name=='sha'&&!player.needsToDiscard()&&
|
if(card.name=='sha'&&!player.needsToDiscard()&&!player.getExpansions('chunlao').length&&target.hp>1){
|
||||||
!player.getExpansions('chunlao').length&&target.hp>1){
|
|
||||||
return 'zeroplayertarget';
|
return 'zeroplayertarget';
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -7721,7 +7721,9 @@ export class Player extends HTMLDivElement {
|
||||||
*/
|
*/
|
||||||
let cards = this.getCards('h'), num = 0;
|
let cards = this.getCards('h'), num = 0;
|
||||||
if (typeof add === 'number') num = add;
|
if (typeof add === 'number') num = add;
|
||||||
else if (get.itemtype(add) === 'cards') cards.addArray(add);
|
else if (get.itemtype(add) === 'cards') for (let i of add) {
|
||||||
|
cards.push(add);
|
||||||
|
}
|
||||||
else if (get.itemtype(add) === 'card') cards.push(add);
|
else if (get.itemtype(add) === 'card') cards.push(add);
|
||||||
if (typeof filter !== 'function') filter = (card, player) => !player.canIgnoreHandcard(card);
|
if (typeof filter !== 'function') filter = (card, player) => !player.canIgnoreHandcard(card);
|
||||||
cards = cards.filter(card => {
|
cards = cards.filter(card => {
|
||||||
|
|
Loading…
Reference in New Issue