|
@ -8,11 +8,50 @@ character.gujian={
|
|||
gjqt_hongyu:['female','shu',4,['jianwu','meiying']],
|
||||
|
||||
gjqt_yuewuyi:['male','wei',4,['yanjia','xiuhua','liuying']],
|
||||
gjqt_wenrenyu:['female','shu',4,['jizhan','qianjun']],
|
||||
gjqt_wenrenyu:['female','shu',4,['chizhen','dangping']],
|
||||
gjqt_xiayize:['male','qun',3,['xuanning','liuguang','yangming']],
|
||||
gjqt_aruan:['female','wu',3,['zhaolu','jiehuo','yuling']],
|
||||
},
|
||||
skill:{
|
||||
chizhen:{
|
||||
trigger:{player:'phaseUseBegin'},
|
||||
frequent:true,
|
||||
content:function(){
|
||||
'step 0'
|
||||
event.num=Math.max(1,player.maxHp-player.hp);
|
||||
player.draw(event.num);
|
||||
'step 1'
|
||||
player.chooseToDiscard('he',event.num,true);
|
||||
'step 2'
|
||||
var useCard=false;
|
||||
if(result.bool&&result.cards){
|
||||
for(var i=0;i<result.cards.length;i++){
|
||||
if(result.cards[i].name=='sha'){
|
||||
useCard=true;break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if(useCard){
|
||||
player.chooseTarget('是否视为使用一张决斗?',function(card,player,target){
|
||||
return lib.filter.targetEnabled({name:'juedou'},player,target);
|
||||
}).set('ai',function(target){
|
||||
return ai.get.effect(target,{name:'juedou'},_status.event.player);
|
||||
});
|
||||
}
|
||||
else{
|
||||
event.finish();
|
||||
}
|
||||
'step 3'
|
||||
if(result.bool){
|
||||
player.useCard({name:'juedou'},result.targets);
|
||||
}
|
||||
},
|
||||
ai:{
|
||||
threaten:function(player,target){
|
||||
return Math.sqrt(Math.max(1,target.maxHp-target.hp));
|
||||
}
|
||||
}
|
||||
},
|
||||
xiuhua:{
|
||||
trigger:{global:'loseEnd'},
|
||||
filter:function(event,player){
|
||||
|
@ -1295,6 +1334,8 @@ character.gujian={
|
|||
gjqt_xiayize:'夏夷则',
|
||||
gjqt_aruan:'阿阮',
|
||||
|
||||
chizhen:'驰阵',
|
||||
chizhen_info:'出牌阶段开始时,你可以摸X张牌并弃置X张牌,若你弃置了杀,可以视为使用一张决斗(X为你已损失的体力值+1)',
|
||||
xidie:'戏蝶',
|
||||
xidie2:'戏蝶',
|
||||
xidie_info:'回合开始阶段,若你的手牌数大于体力值,可以弃置至多X张牌,并于回合结束阶段摸等量的牌,X为你的体力值与手牌数之差且不超过3',
|
||||
|
@ -1314,7 +1355,7 @@ character.gujian={
|
|||
fumo:'伏魔',
|
||||
fumo_info:'每当你受到一次伤害,可以弃置两张颜色相同的手牌并对伤害来源造成一点雷电伤害',
|
||||
fanyin:'梵音',
|
||||
fanyin_info:'回合结束阶段,你可以令一名角色重置武将牌。若其体力值是全场最少的之一,其回复一点体力。',
|
||||
fanyin_info:'回合结束阶段,你可以令其他一名角色重置武将牌。若其体力值是全场最少的之一,其回复一点体力。',
|
||||
mingkong:'明空',
|
||||
mingkong_info:'锁定技,若你没有手牌,你受到的伤害-1,然后伤害来源摸一张牌',
|
||||
qinglan:'晴岚',
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
character.hearth={
|
||||
character:{
|
||||
hs_jaina:['female','wei',3,['huopu','aoshu','bingjia']],
|
||||
hs_lrexxar:['male','shu',4,['shoulie','gongji']],
|
||||
hs_lrexxar:['male','shu',4,['yushou']],
|
||||
hs_wuther:['male','qun',4,['fengxian','jieming']],
|
||||
hs_jgarrosh:['male','shu',4,['zhanhou','qiangxi']],
|
||||
hs_malfurion:['male','wu',4,['jihuo']],
|
||||
|
@ -11,8 +11,8 @@ character.hearth={
|
|||
hs_sthrall:['male','wu',4,['tuteng','guozai','zuling']],
|
||||
hs_waleera:['female','shu',3,['jianren','mengun','wlianji']],
|
||||
|
||||
hs_medivh:['male','wei',3,['jingxiang','moying','mdzhoufu']],
|
||||
hs_alleria:['male','wu',3,['fengxing','qiaodong','liegong']],
|
||||
hs_medivh:['male','wei',3,['jingxiang','zuzhou','mdzhoufu']],
|
||||
hs_alleria:['male','wu',3,['fengxing','xinliegong']],
|
||||
hs_magni:['male','shu',4,['zhongjia','dunji']],
|
||||
hs_liadrin:['female','shu',4,['xueren']],
|
||||
hs_morgl:['male','wu',3,['s_tuteng']],
|
||||
|
@ -25,7 +25,7 @@ character.hearth={
|
|||
hs_alakir:['male','wei',3,['fengnu','shengdun']],
|
||||
hs_zhouzhuo:['male','qun',4,['yiwen']],
|
||||
hs_yngvar:['male','qun',3,['huanwu']],
|
||||
hs_bchillmaw:['male','wei',6,['hanshuang','bingshi']],
|
||||
hs_bchillmaw:['male','wei',5,['hanshuang','bingshi']],
|
||||
hs_malorne:['male','wu',3,['enze','chongsheng']],
|
||||
hs_malygos:['male','wei',4,['malymowang']],
|
||||
hs_xuefashi:['male','wei',2,['liehun','xjumo']],
|
||||
|
@ -35,7 +35,7 @@ character.hearth={
|
|||
hs_lrhonin:['male','wei',4,['bingyan','yufa']],
|
||||
hs_bolvar:['male','wei',4,['yuanzheng','bzhuiji']],
|
||||
hs_fuding:['male','wei',4,['shengdun','fbeifa']],
|
||||
hs_xuanzhuanjijia:['male','shu',3,['jixuan']],
|
||||
hs_xuanzhuanjijia:['male','shu',2,['jixuan']],
|
||||
hs_ysera:['female','wu',4,['chenshui']],
|
||||
hs_alextrasza:['female','shu',5,['fushi']],
|
||||
hs_nozdormu:['male','qun',5,['shixu']],
|
||||
|
@ -98,6 +98,93 @@ character.hearth={
|
|||
hs_malfurion:['hs_malorne'],
|
||||
},
|
||||
skill:{
|
||||
yushou:{
|
||||
enable:'phaseUse',
|
||||
filterCard:true,
|
||||
position:'he',
|
||||
check:function(card){
|
||||
return 5-ai.get.value(card);
|
||||
},
|
||||
filter:function(event,player){
|
||||
if(player.hasSkill('yushou_misha')&&player.hasSkill('yushou_huofu')&&player.hasSkill('yushou_leiouke')) return false;
|
||||
return true;
|
||||
},
|
||||
content:function(){
|
||||
if(!lib.character.stone_misha){
|
||||
lib.character.stone_misha=['male','shu',3,['chaofeng'],['minskin','stone','mode:stone'],[3,3,'hunter']];
|
||||
}
|
||||
if(!lib.character.stone_huofu){
|
||||
lib.character.stone_huofu=['male','qun',2,['stone_chongfeng'],['minskin','stone','mode:stone'],[3,4,'hunter']];
|
||||
}
|
||||
if(!lib.character.stone_leiouke){
|
||||
lib.character.stone_leiouke=['male','shu',2,['hunter_zhanhuo'],['minskin','stone','mode:stone'],[3,1,'hunter']];
|
||||
}
|
||||
var list=['misha','leiouke','huofu'];
|
||||
for(var i=0;i<list.length;i++){
|
||||
if(player.hasSkill('yushou_'+list[i])){
|
||||
list.splice(i--,1);
|
||||
}
|
||||
}
|
||||
var skill=list.randomGet();
|
||||
var name='yushou_'+skill;
|
||||
player.addTempSkill(name,{player:'phaseBegin'});
|
||||
player.markSkillCharacter(name,'stone_'+skill,lib.translate[name],lib.translate[name+'_info']);
|
||||
},
|
||||
ai:{
|
||||
order:9.5,
|
||||
result:{
|
||||
player:1
|
||||
}
|
||||
}
|
||||
},
|
||||
yushou_misha:{
|
||||
trigger:{player:'damageBegin'},
|
||||
forced:true,
|
||||
filter:function(event,player){
|
||||
return event.num>=1;
|
||||
},
|
||||
usable:1,
|
||||
content:function(){
|
||||
if(trigger.num>=1){
|
||||
trigger.num--;
|
||||
}
|
||||
},
|
||||
ai:{
|
||||
effect:{
|
||||
target:function(card,player,target){
|
||||
if(get.tag(card,'damage')){
|
||||
if(player.hasSkill('jueqing')) return;
|
||||
return 0.5;
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
},
|
||||
yushou_huofu:{
|
||||
enable:'phaseUse',
|
||||
viewAs:{name:'juedou'},
|
||||
filterCard:{color:'black'},
|
||||
position:'he',
|
||||
viewAsFilter:function(player){
|
||||
if(!player.num('he',{color:'black'})) return false;
|
||||
},
|
||||
check:function(card){
|
||||
return 6-ai.get.value(card);
|
||||
},
|
||||
ai:{
|
||||
basic:{
|
||||
order:10
|
||||
}
|
||||
}
|
||||
},
|
||||
yushou_leiouke:{
|
||||
trigger:{source:'damageBegin'},
|
||||
forced:true,
|
||||
usable:1,
|
||||
content:function(){
|
||||
trigger.num++;
|
||||
}
|
||||
},
|
||||
qingzun:{
|
||||
subSkill:{
|
||||
count:{
|
||||
|
@ -2300,6 +2387,7 @@ character.hearth={
|
|||
return event.parent.name!='jixuan';
|
||||
},
|
||||
content:function(){
|
||||
player.draw();
|
||||
player.phase();
|
||||
},
|
||||
ai:{
|
||||
|
@ -3294,15 +3382,27 @@ character.hearth={
|
|||
}
|
||||
},
|
||||
fengxing:{
|
||||
trigger:{player:['useCard']},
|
||||
frequent:true,
|
||||
filter:function(event){
|
||||
return event.card&&event.card.name=='sha';
|
||||
trigger:{player:'loseEnd'},
|
||||
direct:true,
|
||||
filter:function(event,player){
|
||||
return _status.currentPhase!=player&&!player.hasSkill('fengxing2')&&player.num('he')>0;
|
||||
},
|
||||
content:function(){
|
||||
player.draw();
|
||||
'step 0'
|
||||
player.addTempSkill('fengxing2','phaseAfter');
|
||||
player.chooseToDiscard('he',get.prompt('fengxing')).set('ai',function(card){
|
||||
return 7-ai.get.value(card);
|
||||
}).logSkill='fengxing';
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
player.draw(2);
|
||||
}
|
||||
},
|
||||
ai:{
|
||||
threaten:0.6
|
||||
}
|
||||
},
|
||||
fengxing2:{},
|
||||
fengxian:{
|
||||
enable:'phaseUse',
|
||||
usable:1,
|
||||
|
@ -3664,9 +3764,9 @@ character.hearth={
|
|||
}
|
||||
},
|
||||
bianxing2:{},
|
||||
moying:{
|
||||
zuzhou:{
|
||||
trigger:{player:'phaseBegin'},
|
||||
skillcheck:function(event,player){
|
||||
filter:function(event,player){
|
||||
if(!player.num('h',{suit:'spade'})) return false;
|
||||
for(var i=0;i<game.players.length;i++){
|
||||
if(game.players[i].num('j','shandian')){
|
||||
|
@ -3681,26 +3781,11 @@ character.hearth={
|
|||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
if(!lib.skill.moying.skillcheck(trigger,player)){
|
||||
player.draw();
|
||||
event.finish();
|
||||
return;
|
||||
}
|
||||
var card=null;
|
||||
for(var i=0;i<ui.cardPile.childNodes.length;i++){
|
||||
if(ui.cardPile.childNodes[i].name=='shandian'){
|
||||
card=ui.cardPile.childNodes[i];break;
|
||||
}
|
||||
}
|
||||
if(!card){
|
||||
for(var i=0;i<ui.discardPile.childNodes.length;i++){
|
||||
if(ui.discardPile.childNodes[i].name=='shandian'){
|
||||
card=ui.discardPile.childNodes[i];break;
|
||||
}
|
||||
}
|
||||
}
|
||||
var card=get.cardPile('shandian',true);
|
||||
if(card){
|
||||
player.addJudge(card);
|
||||
player.$draw(card);
|
||||
game.delay();
|
||||
}
|
||||
else{
|
||||
event.finish();
|
||||
|
@ -3764,18 +3849,19 @@ character.hearth={
|
|||
}
|
||||
if(player.storage.mdzhoufu3.isAlive()){
|
||||
// player.storage.mdzhoufu3.draw();
|
||||
player.storage.mdzhoufu3.gain(player.judging[0],'gain2');
|
||||
player.storage.mdzhoufu3.gain(player.judging[0]);
|
||||
player.storage.mdzhoufu3.$gain2(player.judging[0]);
|
||||
}
|
||||
else{
|
||||
ui.discardPile.appendChild(player.judging[0]);
|
||||
game.delay(1.5);
|
||||
}
|
||||
player.removeSkill('mdzhoufu2');
|
||||
"step 1"
|
||||
player.judging[0]=player.storage.mdzhoufu2;
|
||||
trigger.position.appendChild(player.storage.mdzhoufu2);
|
||||
// trigger.untrigger();
|
||||
game.log(player,'的判定牌改为',player.storage.mdzhoufu2);
|
||||
player.removeSkill('mdzhoufu2');
|
||||
delete player.storage.mdzhoufu2;
|
||||
delete player.storage.mdzhoufu3;
|
||||
},
|
||||
|
@ -3783,7 +3869,7 @@ character.hearth={
|
|||
content:'card'
|
||||
},
|
||||
},
|
||||
moying_old:{
|
||||
zuzhou_old:{
|
||||
trigger:{player:'damageEnd',source:'damageEnd'},
|
||||
check:function(event,player){
|
||||
var target=(player==event.player)?event.source:event.player;
|
||||
|
@ -3795,7 +3881,7 @@ character.hearth={
|
|||
},
|
||||
prompt:function(event,player){
|
||||
var target=(player==event.player)?event.source:event.player;
|
||||
return get.prompt('moying',target);
|
||||
return get.prompt('zuzhou',target);
|
||||
},
|
||||
content:function(){
|
||||
"step 0"
|
||||
|
@ -3855,6 +3941,7 @@ character.hearth={
|
|||
jingxiang:{
|
||||
trigger:{player:'chooseToRespondBegin'},
|
||||
direct:true,
|
||||
usable:1,
|
||||
filter:function(event,player){
|
||||
if(event.responded) return false;
|
||||
for(var i=0;i<game.players.length;i++){
|
||||
|
@ -3866,27 +3953,31 @@ character.hearth={
|
|||
},
|
||||
content:function(){
|
||||
"step 0"
|
||||
var players=[];
|
||||
for(var i=0;i<game.players.length;i++){
|
||||
if(game.players[i]!=player&&game.players[i].num('h')){
|
||||
players.push(game.players[i]);
|
||||
}
|
||||
}
|
||||
if(!players.length){
|
||||
event.finish();
|
||||
return;
|
||||
}
|
||||
var target=players.randomGet();
|
||||
event.target=target;
|
||||
var cards=target.get('h');
|
||||
player.chooseCardButton('镜像:选择'+get.translation(target)+'的一张卡手牌打出',cards).filterButton=function(button){
|
||||
return trigger.filterCard(button.link);
|
||||
}
|
||||
player.chooseTarget(get.prompt('jingxiang'),function(card,player,target){
|
||||
return target!=player&&target.num('h')>0;
|
||||
}).ai=function(target){
|
||||
return 1-ai.get.attitude(player,target);
|
||||
};
|
||||
"step 1"
|
||||
if(result.bool){
|
||||
player.logSkill('jingxiang',event.target);
|
||||
var target=result.targets[0];
|
||||
player.logSkill('jingxiang',target);
|
||||
event.target=target;
|
||||
var cards=target.get('h');
|
||||
player.chooseCardButton('选择'+get.translation(target)+'的一张卡手牌打出',cards).filterButton=function(button){
|
||||
return trigger.filterCard(button.link);
|
||||
}
|
||||
}
|
||||
else{
|
||||
event.finish();
|
||||
}
|
||||
"step 2"
|
||||
if(result.bool){
|
||||
game.log(player,'使用了',event.target,'的手牌');
|
||||
event.target.$throw(result.links);
|
||||
event.target.lose(result.links);
|
||||
trigger.untrigger();
|
||||
trigger.animate=false;
|
||||
trigger.responded=true;
|
||||
result.buttons[0].link.remove();
|
||||
trigger.result={bool:true,card:result.buttons[0].link}
|
||||
|
@ -3895,8 +3986,8 @@ character.hearth={
|
|||
ai:{
|
||||
effect:{
|
||||
target:function(card){
|
||||
if(get.tag(card,'respondShan')) return 0.7;
|
||||
if(get.tag(card,'respondSha')) return 0.7;
|
||||
if(get.tag(card,'respondShan')) return 0.4;
|
||||
if(get.tag(card,'respondSha')) return 0.4;
|
||||
}
|
||||
}
|
||||
},
|
||||
|
@ -5248,6 +5339,14 @@ character.hearth={
|
|||
hs_tyrande:'泰兰德',
|
||||
hs_fenjie:'芬杰',
|
||||
|
||||
yushou:'御兽',
|
||||
yushou_info:'出牌阶段,你可以弃置一张牌并召唤一个随机的野兽宠物,效果持续到你的下一回合开始',
|
||||
yushou_misha:'米莎',
|
||||
yushou_misha_info:'你每回合受到的首次伤害-1',
|
||||
yushou_huofu:'霍弗',
|
||||
yushou_huofu_info:'你可以将一张黑色牌当作决斗使用',
|
||||
yushou_leiouke:'雷欧克',
|
||||
yushou_leiouke_info:'你每回合造成的首次伤害+1',
|
||||
hsqingyu_hufu:'青玉护符',
|
||||
hsqingyu_hufu_info:'令一名角色获得一点护甲',
|
||||
hsqingyu_zhao:'青玉之爪',
|
||||
|
@ -5320,7 +5419,7 @@ character.hearth={
|
|||
maoxian2:'冒险',
|
||||
maoxian_info:'出牌阶段限两次,你可以从三个随机技能中选择一个作为你的技能',
|
||||
tanmi:'探秘',
|
||||
tanmi_info:'在一名其他角色的回合结束阶段,若你没有手牌,你可以摸两张牌并进行一个出牌阶段',
|
||||
tanmi_info:'在一名其他角色的回合结束阶段,若你没有手牌,你可以摸两张牌并可以使用摸到的牌',
|
||||
yiwen:'轶闻',
|
||||
yiwen_info:'锁定技,每当其他角色于回合内首次使用卡牌指定你为惟一目标,你获得一张此牌的复制',
|
||||
tanbao_old:'探宝',
|
||||
|
@ -5386,7 +5485,7 @@ character.hearth={
|
|||
qianghua:'绝手',
|
||||
qianghua_info:'出牌阶段内,你可以令一张你使用的基本牌或非延时锦囊牌额外结算一次,每回合限一次',
|
||||
jixuan:'疾旋',
|
||||
jixuan_info:'锁定技,回合结束后,你进行一个额外的回合',
|
||||
jixuan_info:'锁定技,回合结束后,你摸一张牌进行一个额外的回合',
|
||||
biri:'蔽日',
|
||||
biri_info:'每当距离你1以内的一名其他角色成为杀的惟一目标时,若杀的使用者不是你,你可以弃置一张闪取消之',
|
||||
stuxi:'吐息',
|
||||
|
@ -5476,7 +5575,7 @@ character.hearth={
|
|||
aoshu_info:'出牌阶段限一次,你可以将一张黑桃牌当作无中生有使用',
|
||||
|
||||
fengxing:'风行',
|
||||
fengxing_info:'每当你使用一张杀,你可以摸一张牌',
|
||||
fengxing_info:'每当你于回合外首次失去牌,你可以弃置一张牌并摸两张牌',
|
||||
xinci:'心刺',
|
||||
xinci_info:'出牌阶段限一次,你可以弃置一张黑色牌令一名角色流失一点体力',
|
||||
zhongjia:'战甲',
|
||||
|
@ -5507,11 +5606,11 @@ character.hearth={
|
|||
mdzhoufu:'缚魂',
|
||||
mdzhoufu2:'缚魂',
|
||||
mdzhoufu_info:'出牌阶段,你可以将一张黑色手牌置于一名其他角色的武将牌上,在其判定时以此牌作为判定结果,然后你获得亮出的判定牌',
|
||||
moying:'诅咒',
|
||||
moying_info:'锁定技,回合开始阶段,若场上没有闪电且你手牌中有黑桃牌,你将牌堆中的一张闪电置于你的判定区,否则你摸一张牌',
|
||||
moying_old_info:'每当你造成或受到一次伤害,你可以令伤害目标或来源进行一次判定,若结果为黑色,其流失一点体力',
|
||||
zuzhou:'诅咒',
|
||||
zuzhou_info:'锁定技,回合开始阶段,若场上没有闪电且你手牌中有黑桃牌,你将牌堆中的一张闪电置于你的判定区',
|
||||
zuzhou_old_info:'每当你造成或受到一次伤害,你可以令伤害目标或来源进行一次判定,若结果为黑色,其流失一点体力',
|
||||
jingxiang:'镜像',
|
||||
jingxiang_info:'每当你需要打出卡牌时,你可以观看一名随机角色的手牌并将其视为你的手牌打出',
|
||||
jingxiang_info:'每回合限一次,当你需要打出卡牌时,你可以观看一名角色的手牌并将其视为你的手牌打出',
|
||||
tuteng:'图腾',
|
||||
tuteng_info:'出牌阶段,你可以获得一个随机图腾;每当你受到一次伤害,你随机失去一个图腾',
|
||||
zuling:'祖灵',
|
||||
|
|
|
@ -19,6 +19,7 @@ window.characterRank={
|
|||
],
|
||||
ap:[
|
||||
'swd_huiyan',
|
||||
'hs_medivh',
|
||||
'ow_dva',
|
||||
'ow_mei',
|
||||
'ow_yuanshi',
|
||||
|
@ -82,7 +83,6 @@ window.characterRank={
|
|||
'swd_hengai',
|
||||
'jg_liubei',
|
||||
're_huangyueying',
|
||||
'hs_medivh',
|
||||
'hs_bchillmaw',
|
||||
'shen_zhugeliang',
|
||||
'gjqt_fanglansheng',
|
||||
|
@ -133,6 +133,7 @@ window.characterRank={
|
|||
'huangzhong',
|
||||
'pal_wangpengxu',
|
||||
'yxs_luobinhan',
|
||||
'hs_alleria',
|
||||
],
|
||||
am:[
|
||||
'swd_duanmeng',
|
||||
|
@ -294,7 +295,6 @@ window.characterRank={
|
|||
'wutugu',
|
||||
'swd_chunyuheng',
|
||||
'hetaihou',
|
||||
'hs_alleria',
|
||||
'swd_fengtianling',
|
||||
'kongrong',
|
||||
'swd_qiner',
|
||||
|
|
|
@ -193,6 +193,9 @@ character.shenhua={
|
|||
content:function(){
|
||||
if(trigger.target.num('h')<=player.num('h')) trigger.directHit=true;
|
||||
if(trigger.target.hp>=player.hp) player.addTempSkill('xinliegong2','shaAfter');
|
||||
},
|
||||
ai:{
|
||||
threaten:0.5
|
||||
}
|
||||
},
|
||||
xinliegong2:{
|
||||
|
|
|
@ -3060,7 +3060,7 @@ character.swd={
|
|||
trigger:{source:'damageAfter'},
|
||||
direct:true,
|
||||
filter:function(event,player){
|
||||
return event.parent.name!='dangping'&&!player.hasSkill('dangping2');
|
||||
return event.parent.name!='dangping'&&!player.hasSkill('dangping2')&&player.num('he')>0;
|
||||
},
|
||||
content:function(){
|
||||
"step 0"
|
||||
|
@ -8619,7 +8619,7 @@ character.swd={
|
|||
xielei:'挟雷',
|
||||
xielei_info:'每当你使用或打出一张杀,可以弃置一张牌并对目标以外的一名角色造成一点雷电伤害',
|
||||
dangping:'荡平',
|
||||
dangping_info:'每当你造成一次伤害,可以弃置一张手牌对其距离1以内的另一名角色造成一点伤害',
|
||||
dangping_info:'每当你造成一次伤害,可以弃置一张手牌对其距离1以内的另一名角色造成一点伤害,每回合限一次',
|
||||
guisi:'归思',
|
||||
guisi_info:'每当你成为杀的目标,你可以交给对方一张手牌并取消之',
|
||||
duishi:'对诗',
|
||||
|
|
24
game/game.js
|
@ -5021,6 +5021,14 @@
|
|||
window._status=_status;
|
||||
},
|
||||
p:function(name,i){
|
||||
var list=['swd','hs','pal','gjqt','ow'];
|
||||
if(!lib.character[name]){
|
||||
for(var j=0;j<list.length;j++){
|
||||
if(lib.character[list[j]+'_'+name]){
|
||||
name=list[j]+'_'+name;break;
|
||||
}
|
||||
}
|
||||
}
|
||||
var target;
|
||||
if(typeof i=='number'){
|
||||
target=game.players[i];
|
||||
|
@ -21003,11 +21011,12 @@
|
|||
}
|
||||
return null;
|
||||
},
|
||||
findCards:function(func){
|
||||
findCards:function(func,all){
|
||||
var cards=[];
|
||||
for(var i in lib.card){
|
||||
if(!lib.translate[i+'_info']) continue;
|
||||
if(lib.card[i].mode&&lib.card[i].mode.contains(lib.config.mode)==false) continue;
|
||||
if(!all&&!lib.inpile.contains(i)) continue;
|
||||
if(func(i,lib.card[i])){
|
||||
cards.push(i);
|
||||
}
|
||||
|
@ -26217,9 +26226,9 @@
|
|||
if(update.version!=lib.version||lib.config.debug){
|
||||
var files=null;
|
||||
var version=lib.version;
|
||||
if(Array.isArray(update.files)&&update.minversion){
|
||||
if(Array.isArray(update.files)&&update.update){
|
||||
var version1=version.split('.');
|
||||
var version2=update.minversion.split('.');
|
||||
var version2=update.update.split('.');
|
||||
for(var i=0;i<version1.length&&i<version2.length;i++){
|
||||
if(version2[i]>version1[i]){
|
||||
files=false;break;
|
||||
|
@ -28563,16 +28572,12 @@
|
|||
if(node.node.hp.childNodes.length==0){
|
||||
node.node.name.style.top='8px';
|
||||
}
|
||||
// var name=get.translation(item);
|
||||
node.node.name.innerHTML=get.slimName(item);
|
||||
if(node.node.name.querySelectorAll('br').length>=4){
|
||||
node.node.name.classList.add('long');
|
||||
node.addEventListener('mouseenter',ui.click.buttonnameenter);
|
||||
node.addEventListener('mouseleave',ui.click.buttonnameleave);
|
||||
}
|
||||
// for(var i=0;i<name.length;i++){
|
||||
// node.node.name.innerHTML+=name[i]+'<br/>';
|
||||
// }
|
||||
node.node.intro.innerHTML=lib.config.intro;
|
||||
if(!noclick){
|
||||
if(lib.config.touchscreen){
|
||||
|
@ -32816,7 +32821,7 @@
|
|||
default: return 1;
|
||||
}
|
||||
},
|
||||
cardPile:function(name){
|
||||
cardPile:function(name,create){
|
||||
var card;
|
||||
for(var i=0;i<ui.cardPile.childNodes.length;i++){
|
||||
card=ui.cardPile.childNodes[i];
|
||||
|
@ -32844,6 +32849,9 @@
|
|||
}
|
||||
}
|
||||
}
|
||||
if(create){
|
||||
return game.createCard(name);
|
||||
}
|
||||
return null;
|
||||
},
|
||||
aiStrategy:function(){
|
||||
|
|
|
@ -1,26 +1,15 @@
|
|||
window.noname_update={
|
||||
version:'1.9.4.1',
|
||||
version:'1.9.4.2',
|
||||
update:'1.9.4.1',
|
||||
changeLog:[
|
||||
'bug修复',
|
||||
],
|
||||
files:{
|
||||
global:[
|
||||
files:[
|
||||
'game/game.js',
|
||||
'game/config.js',
|
||||
'character/shenhua.js',
|
||||
'character/gujian.js',
|
||||
'character/ow.js',
|
||||
'character/swd.js',
|
||||
'character/yijiang.js',
|
||||
'character/yxs.js',
|
||||
'character/sp.js',
|
||||
'character/hearth.js',
|
||||
'character/gujian.js',
|
||||
'character/extra.js',
|
||||
'card/guozhan.js',
|
||||
'card/sp.js',
|
||||
'card/swd.js',
|
||||
],
|
||||
'1.9.4':[],
|
||||
}
|
||||
'character/shenhua.js',
|
||||
'character/rank.js',
|
||||
]
|
||||
}
|
||||
|
|
Before Width: | Height: | Size: 79 KiB After Width: | Height: | Size: 76 KiB |
Before Width: | Height: | Size: 58 KiB After Width: | Height: | Size: 53 KiB |
Before Width: | Height: | Size: 61 KiB After Width: | Height: | Size: 57 KiB |
Before Width: | Height: | Size: 45 KiB After Width: | Height: | Size: 42 KiB |
Before Width: | Height: | Size: 70 KiB After Width: | Height: | Size: 128 KiB |
Before Width: | Height: | Size: 80 KiB After Width: | Height: | Size: 77 KiB |
Before Width: | Height: | Size: 49 KiB After Width: | Height: | Size: 50 KiB |
Before Width: | Height: | Size: 73 KiB After Width: | Height: | Size: 71 KiB |
Before Width: | Height: | Size: 79 KiB After Width: | Height: | Size: 75 KiB |